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Shadow of Demise Derailment Arguing

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  • wileecoyoteymwileecoyoteym Member Posts: 35 Arc User
    @defiantone99 why bring your arguments here. It's like you trying to get this page closed just like the TR piercing page. And what up with this TR vs the community. I didn't know you spoke for the community unless i missed the poll 0,o
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  • blur#5900 blur Member Posts: 490 Arc User
    @defiantone99 That is the thing. This is not a bug. SoD is not bugged. It is buffed by the change to Piercing damage.
    As i said in my first comment, it doesnt do the amount of damage it says in the tooltip because Piercing damage now benefits from debuffs, which wasnt the case before.
    Actually if you take a look in the combat log you will see that unmitigated damage from SoD is still the same, half of the damage done but the mitigated part is increased, due to Piercing benefiting from debuffs. Dont call it a bug because it is not.

    You start a crusade without thinking what is actually causing this. Can SoD be much stronger due to change to Piercng damage? Yes. Is this intended? I dont know. May be or may be not. You judge entire class based on 1 player. I havent seen you starting a crusade about the actual problem which is causing this (Whirlwind of Blades). One player is "abusing" the power loop for his own amusement and trying to get hits as high as possible. The real problem behind high SoD is the high damage which you do in 6 seconds and you cant do such damage without Whirlwind of Blades.
    TR's which are not using power loop from WoB will be having SoD hits as high as few tens of millions, at best, under condition that Debuffs are very high. Dont call SoD a bug because it is not and if you want to stop the silly numbers your target should be power loop from WoB.
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  • blur#5900 blur Member Posts: 490 Arc User
    edited July 2017
    @defiantone99 And what exactly is bugged? Be specific what is bugged about SoD.
    Edit: You are screaming about the wrong thing. Scream about the power loop from Whirlwind of Blades if you want a screaming target.
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  • blur#5900 blur Member Posts: 490 Arc User

    blur#5900 said:

    @defiantone99 And what exactly is bugged?

    Give it up man, you are looking desperate. TR on live is fine as it is. I play mine with no problems at all.
    So you cant be specific about what is bugged? I'll tell you why. Because it is not bugged.
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  • micky1p00micky1p00 Member, NW M9 Playtest Posts: 3,594 Arc User
    edited July 2017

    blur#5900 said:

    @defiantone99 That is the thing. This is not a bug. SoD is not bugged. It is buffed by the change to Piercing damage.
    As i said in my first comment, it doesnt do the amount of damage it says in the tooltip because Piercing damage now benefits from debuffs, which wasnt the case before.
    Actually if you take a look in the combat log you will see that unmitigated damage from SoD is still the same, half of the damage done but the mitigated part is increased, due to Piercing benefiting from debuffs. Dont call it a bug because it is not.

    You start a crusade without thinking what is actually causing this. Can SoD be much stronger due to change to Piercng damage? Yes. Is this intended? I dont know. May be or may be not. You judge entire class based on 1 player. I havent seen you starting a crusade about the actual problem which is causing this (Whirlwind of Blades). One player is "abusing" the power loop for his own amusement and trying to get hits as high as possible. The real problem behind high SoD is the high damage which you do in 6 seconds and you cant do such damage without Whirlwind of Blades.
    TR's which are not using power loop from WoB will be having SoD hits as high as few tens of millions, at best, under condition that Debuffs are very high. Dont call SoD a bug because it is not and if you want to stop the silly numbers your target should be power loop from WoB.

    A bug is a bug, whether is a ladybug or a roach. If it was on any other class but yours, you would want it fixed. I have been screaming about the Steel Blitz bug as well. I even have a Trans. Lightning, I still refuse to use Steel Blitz. It is a bug.
    I don't post about other class if I don't understand the issues there. You don't understand, but still, repeat the same mantra over and over without reading.
    Lets try it again: The issue is not SoD. It's entirely in another place. That was posted repeatedly.

    Power loop....

    blur#5900 said:

    @defiantone99 And what exactly is bugged?

    Give it up man, you are looking desperate. TR on live is fine as it is. I play mine with no problems at all.
    Really, your TR.....

    You say you test for years ? Then go on preview, find a dummy, and bring ACTs of the big numbers with SoD...
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  • gbrlpf22gbrlpf22 Member Posts: 26 Arc User

    @defiantone99 why bring your arguments here. It's like you trying to get this page closed just like the TR piercing page. And what up with this TR vs the community. I didn't know you spoke for the community unless i missed the poll 0,o

    I am quite certain that a majority of us that have spent months and years testing for and reporting bugs want this bug fixed. The bug has been reported while still on preview, it needs to not make it to Live. Yes, Scoundrel and Saboteur need reworks, Executioner needs a bit of utility. But, TR is not in a state where it needs bugs to compete. SW is far worse off, how about bringing back TT, the MF bug and the Shadow Puppet bug?
    ROFL @defiantone99 , Every time you try to make a suggestion... I realize just how pointless you are.
    If you want to complain,please be constructive, dont talk about stuff u dont even know...You're only fighting for something that ppl arldy explained a thousand times. ITS NOT A BUG.

    Theres my 2nd video feedback, https://www.arcgames.com/en/forums/neverwinter#/discussion/1233048/stop-complaining-about-sod-please

    The thing that's causing this whole mess is the Avatar of Orcus buff + WoB stacking... with or without SoD! And any class can somehow take advantage of this buff!

    Apart from that SoD is balanced, even by using a double dip mechanic its CAPED, and makes TR's Damage Per Second on par with GWFs and GFs...
    Mara Canà - Trickster Rogue 15k - Strawberry Yakuza
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  • blur#5900 blur Member Posts: 490 Arc User
    @defiantone99 I see...
    Repeat after me.
    This SoD change is a good change.
    We embrace this change.

    Repeat it until you believe it.
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  • blur#5900 blur Member Posts: 490 Arc User

    blur#5900 said:

    @defiantone99 I see...
    Repeat after me.
    This SoD change is a good change.
    We embrace this change.

    Repeat it until you believe it.

    No, It is not a good change. It is a bug that you are trying to substitute for a TR rework.
    Give me a proof that it is a bug. You calling it a bug wont make it a bug.
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  • kitkathdkitkathd Member Posts: 286 Arc User
    edited July 2017
    Meanwhile in other news, content for normal non whale players are twice as hard now after the changes to RI and debuffs, and they are removing sharable salvage from the game completely...yet you all care about some 18k IL TR who bragged about a WoB cycle that paid off big time with 4 whale teammates buffing him. Yes, this is how this game dies ladies and gentlemen. With idiots looking at a shiny object while everything around them burns. This release will be worse than Elemental Evil. I am going from being able to solo demiplanes and HE's to failing He's by time and failing to kill demi bosses due to inability to lifesteal back enough health due to doing HAMSTER damage to things.
  • gbrlpf22gbrlpf22 Member Posts: 26 Arc User

    Looking at Shadow of Demise in the current system:

    Final Damage = 100*3+0.5*100*3 = 300+150 = 450.

    In the new system:

    Final Damage = 100*3+0.5*100*3*3 = 300+450 = 750.
    Game-breaking change/bug.

    Its not even ur words... u just copy pasted what @thefabricant said on last preview patch notes, but he never told its a bug, he told some powers are double dipping debuffs... and yeah its true! But will break the game ??? NO! Please stop speaking on behalf of someone else.. that's disgusting..

    I'm tired of trying to explain, so I'll copy what I said in another topic:

    "The debuffs are capped to 300% (4x dmg) and r even harder to reach the cap because Diminishing Returns. so the max dmg we can reach after the patch is arround 2.5x ~~ 3x base dmg (4x is almost impossible bc DR, maybe possible in Tiamat's Temple, but the Dragon Heads wont live enough to see a SOD proc :P).

    Ive played in some hardbuff/debuff MSVA groups on live .. with 8 Sellswords, and all debuffs and buffs u can find on the game, and my largest hit was 16M, its on a perfect scenario when u can hit for 6 secs with full stacked DF and buffs without interruption (almost imposible on FBI MSP and Tomb of the Nine) so i done 32 M in 6 secs + 16 M = 48M, if we add the actual debuffs it would be 16M x (2.5~3) = (40M~~ 48M) + 32M, so we got 72M~~80M dmg in 6 seconds on a 10 man high end group! u guys alrdy saw a GF doing 60M Griffons Wrath (3x20M) in less than 2 seconds.. if we add wheel of elements its 78 M in less than 2 secs! on a 5 man dungeon! (Im not counting the time needed to stack buffs and debuffs in both cases). Based on that we can conclude thats not a game breaking change.. it just make TRs on par with the GODs OF THE GAME ATM, so please stop making noise and complaining about SOD, IT WILL NOT BREAK THE GAME! The MAX range of SoD dmg is arround 40~~60M, but in terms of damage per second TRs will be on par with GWFs and GFs on single target! But you will not see this numbers constantly, because it demands a high amout of buffs and debuffs and a perfect timing to accumulate a decent amount of dmg in 6 seconds.

    *There are REAL bugs that should be fixed, when 2 rogues proc SOD, the first who proced it will get the dmg of the second In account to the SoD dmg, and second will get only his own dmg in account. I dont know if it workd for more than 2 SoDs procs, but it still a huge bug... and with this piercing dmg change it will be even more evident and harmful, so it need to be fixed!
    *Also WOB is stacking Indefinitely, rogues with Sigil of Devoted and Artificers insignias can reach insane amounts of power over 1M! WoB needs a nerf or rework to still a usefull AoE Power without being OVERPOWERED."

    Also you need 250M+ in 6 secs and 400% effectveness (Almost impossible to reach bc Diminishing Returns) to hit 500M SOD, my maximum with an almost BiS TR was 32 M in 6 secs and 16M SoD on live server, if this 500M hit is real the problem wasnt the SoD.... Its the Avatar of Orcus Buff + WoB Stacking, apart from that SoD is pretty balanced, even by using a double dip mechanic its capped, that was my point... PPL r scared and yelling thats a bug and will break the game based in rumors..

    Thats my last explanation and feedback... Im really tired of this discussion ...

    Please @defiantone99 stop making noise on the forums you r messing things up instead of helping.

    Mara Canà - Trickster Rogue 15k - Strawberry Yakuza
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  • kitkathdkitkathd Member Posts: 286 Arc User
    tom#6998 said:

    kitkathd said:

    Meanwhile in other news, content for normal non whale players are twice as hard now after the changes to RI and debuffs, and they are removing sharable salvage from the game completely...yet you all care about some 18k IL TR who bragged about a WoB cycle that paid off big time with 4 whale teammates buffing him. Yes, this is how this game dies ladies and gentlemen. With idiots looking at a shiny object while everything around them burns. This release will be worse than Elemental Evil. I am going from being able to solo demiplanes and HE's to failing He's by time and failing to kill demi bosses due to inability to lifesteal back enough health due to doing HAMSTER damage to things.

    lol only the new zone is harder. stick with sharandar if you arent rdy yet.

    and defiantone just again showed he has no clue lol
    You are wrong. The changes to Debuffs helped a party but kills solo'ing. It also makes the sub 13k game ALOT harder to solo. RD, Bryn, Cold run, Lonelywood dailies. All hard to do now, took twice as long in some cases couldn't be done at all. The difference between live Arcane Resevoir and Current preview version Arcane Resevoir is that I can't just train to the end anymore. Since I do 1/3 the damage to things, I don't lifesteal enough nor do I kill fast enough to prevent all the healers. The only way to do AR now is the normal early days of killing the packs as I get to them. Things will die alot slower solo unless you are a whale. They have broken the early/mid IL gameplay. I don't know what the dungeons will be like but my guess is that KR and Shores will also be alot harder as well. I was missing my Guild boons but swapping in rank 12's and trans weapon enchant should have made up for that. Everything just takes so much less damage now and our lifesteals scale to that damage making us heal for less.
  • dupeksdupeks Member Posts: 1,789 Arc User
    edited July 2017
    kitkathd said:

    tom#6998 said:

    kitkathd said:

    Meanwhile in other news, content for normal non whale players are twice as hard now after the changes to RI and debuffs, and they are removing sharable salvage from the game completely...yet you all care about some 18k IL TR who bragged about a WoB cycle that paid off big time with 4 whale teammates buffing him. Yes, this is how this game dies ladies and gentlemen. With idiots looking at a shiny object while everything around them burns. This release will be worse than Elemental Evil. I am going from being able to solo demiplanes and HE's to failing He's by time and failing to kill demi bosses due to inability to lifesteal back enough health due to doing HAMSTER damage to things.

    lol only the new zone is harder. stick with sharandar if you arent rdy yet.

    and defiantone just again showed he has no clue lol
    You are wrong. The changes to Debuffs helped a party but kills solo'ing. It also makes the sub 13k game ALOT harder to solo. RD, Bryn, Cold run, Lonelywood dailies. All hard to do now, took twice as long in some cases couldn't be done at all. The difference between live Arcane Resevoir and Current preview version Arcane Resevoir is that I can't just train to the end anymore. Since I do 1/3 the damage to things, I don't lifesteal enough nor do I kill fast enough to prevent all the healers. The only way to do AR now is the normal early days of killing the packs as I get to them. Things will die alot slower solo unless you are a whale. They have broken the early/mid IL gameplay. I don't know what the dungeons will be like but my guess is that KR and Shores will also be alot harder as well. I was missing my Guild boons but swapping in rank 12's and trans weapon enchant should have made up for that. Everything just takes so much less damage now and our lifesteals scale to that damage making us heal for less.
    You're going to help me understand why you think the debuff changes are responsible. For anything less than +100% debuffs the reduction is only about down to 90% which is a 10% damage hit. And that's ONLY if you manage to get it that high. Which for a solo player, only a CW could even come close to that, and only for brief periods of time.

    It's much more likely that a solo player could consistently be doing damage with 50% in debuffs, which is only being reduced to 43.5% and 1- (1.5 - 1.43)/1.5 = 0.95333333333 or <5% nerf to outgoing damage.

    My immediate thought is that you forgot just how important the loss of Guild Boons is on preview, which account for a lot of your stats (a couple R12's and trans enchants don't even come close... it sounds like you're being very imprecise with your claims). Either that, or something else is going on. But it's incredibly unlikely that debuffs are responsible as you claim.
  • tom#6998 tom Member Posts: 952 Arc User
    kitkathd said:

    tom#6998 said:

    kitkathd said:

    Meanwhile in other news, content for normal non whale players are twice as hard now after the changes to RI and debuffs, and they are removing sharable salvage from the game completely...yet you all care about some 18k IL TR who bragged about a WoB cycle that paid off big time with 4 whale teammates buffing him. Yes, this is how this game dies ladies and gentlemen. With idiots looking at a shiny object while everything around them burns. This release will be worse than Elemental Evil. I am going from being able to solo demiplanes and HE's to failing He's by time and failing to kill demi bosses due to inability to lifesteal back enough health due to doing HAMSTER damage to things.

    lol only the new zone is harder. stick with sharandar if you arent rdy yet.

    and defiantone just again showed he has no clue lol
    You are wrong. The changes to Debuffs helped a party but kills solo'ing. It also makes the sub 13k game ALOT harder to solo. RD, Bryn, Cold run, Lonelywood dailies. All hard to do now, took twice as long in some cases couldn't be done at all. The difference between live Arcane Resevoir and Current preview version Arcane Resevoir is that I can't just train to the end anymore. Since I do 1/3 the damage to things, I don't lifesteal enough nor do I kill fast enough to prevent all the healers. The only way to do AR now is the normal early days of killing the packs as I get to them. Things will die alot slower solo unless you are a whale. They have broken the early/mid IL gameplay. I don't know what the dungeons will be like but my guess is that KR and Shores will also be alot harder as well. I was missing my Guild boons but swapping in rank 12's and trans weapon enchant should have made up for that. Everything just takes so much less damage now and our lifesteals scale to that damage making us heal for less.
    maybe u should quit the game?
This discussion has been closed.