Since last update of server preview, changings to piercing damage have been made and tr more than hr
has been disadvantaged by these absurd changes.
No tr and hr, as well as a lot of sane player of any class, can approve this absurdity.
Tr in particular bases his damage on Shocking execution (the only skill that can do an effective burst
damage on single target in pvp) that is based on piercing damage and after this patch started make
ridiculous damages (from 35k to 55K in general without any debuff and sometimes less than 20k with debuffs
such as fey and valhalla). These changings to Tenacity are absurd and not necessary but here if any pug start complain about something just because he isn't able to play his own class his will is satisfied.
I tried to play without SE and using other dailies (such as Blood Bath) and in some cases they're good 1vs1 but in a domination are unusable. Try to imagine how bad can be BB used at the beginning on point 2 or just if on point there're more than 1 person. The only way to play pvp in mod 12 for a tr will be just using Courage Breaker all the time. No damage, no kills, like some modules ago, before the introduction of new weapons.
Don't know what was the problem with piercing. SE could do an average damage of 120-130k without buff from other players and sometimes reach peaks of 150k or more, but anyway not enought to kill a well equipped player if u consider that all other skills were used just prepare SE hit. The problem are oneshots (thanks to First Strike) and buffs from Itf or Clerics etc. that make SE reach insane damages. Problem is not the base damage of SE that represent the only good way to do damage in pvp for a tr.
Also combat hr's damage was good and doesn't need changings (hr's problem are insane healings more than anything else, not damage).
Me and a lot of other trs and hr believe that piercing and tenacity shouldn't change because now thery're already good. Anyway if these changings will be effective on module 12 me and some other trs won't play this game anymore because from a serious game you can't expect such stupid things and devs should, as first thing, enter in game and play pvps with all classes before satisfy absurd demands from nubs players.
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Comments
That might be a good thing to not have 1 shot TR spamming SE until it finally hits you
I understand it is always HAMSTER to get nerfed and that they should work on something so you will not be forced to play perma-cc TR though...
Character: Vendetta
this is a HAMSTER .... i tried a lot of combo 1 vs 1 and i cant kill no one at this moment.... just gf's and some hr's trapper but no combat cause a lot of incoming healing and my little stupid dmg can just scratch their back....
tried a lot of combo with exe,scoundrel,sabo... arpen or not, but our enchounter cant deal dmg LOL ... im a tr bis just without legendary mount( soo almost) and , before, without tenser buff I have had many difficulties for kill a lot of classes(im sabo not exe first striker) cause incoming heal from feat's (HR'S),lion, whell, bonuses insignas.... i think the tr was balanced without First strike i wont oneshot no one but i want kill im a rogue not DC!!!
tried some premade with bb on node ... results? OMG just for proc heals to enemy yes it work ^^ one 2 or 3 bb splitted on node vs 5 is useless i can't focus nobody just with gloaming cut maybe i need to keep smoke itc on node or gf's hr's cw's melt us like a butter....
now i saw the description of SE and keep the" PIEARCING DMG" where is the piearcing dmg lol HOW CAN I USE one "DAILY" with 30 35K of dmg i tried on node with buff almost 50k.... cmon now all have like 200k+ of hp.... cw's when focus somebody melt ppls like a water....gf's can onerotate EVERYONE LOL,gwf same,Hr with piearcing nerf now only need some time(combat) Hr's trapper can do dot like 20k with 8-9 tic lol cmon....
on node before i was a good shotcaller now just a machine for cb.... I do not know what has passed through your head...
this is not my char Peoples were crying cause build oneshotter they could deal like 250 280k and this is a HAMSTER...
we had just one skill and now we are HAMSTER up.... I hope you do not really do this nonsense to make these absurd changes effective or I think I'll abandon the pvp and so soon the game ...
pls devs tell us a solution or do something for dont lose 90% of tr's pvp'ers...
P.S. i didn't cryed never here and this is a simply consideration ,Just to make you realize what u did....
With the current SE damage it's hard to kill 1vs1 for a tr, imagine after these HAMSTER changings when we would have no good single target skills for dps.
All here complaining about trs and nobody see that gf (that wouldn't be a dps class) can onerotate everyone and his rotation does much more damage compared with tr's once (CB, smoke, St or Ds and SE...damage comes just from one daily: SE)
Ever stop to think how many gwf's, sw's and pallies stopped playing pvp either because they were getting dominated so hard because they couldn't dodge and we getting one hit with 250k hp? Probably more then the amount of rogues that will stop playing this game if this update makes it to live..
Premise:
PVP is the game's end game so if you do not have the equipment you should not complain if you are killed by a BIS player in any case.
Did u test TR n PTR recently? Because right now even a BIS TR + Tenser hardly kill someone even with the rotations CB +Tenser+ BB, (i'm talking about BIS vs BIS player who actually play in PVP not pugs or people with the wrong build who complains of dying and wants to nerf everyone they can't kill) and during premade can't be compettive at all since he can't focus DPS. We heve no encounter for dealing serious damage and we always need 2 encounter just for not die (ITC and Shadow strike) so what's remains? CB and BB +at-will is simply not enough but more important the damage will be spread if there is more the 1 player around so will be useless.
BIS TR can't oneshot another BIS player in normal condition (first strike could be nerfed but it is the only way with which low gear TR can kill someone and have some fun, the alternatve is PERMACB for the happiness of everyone, but first srike could be nerfed) and SE is largely dodgeable. Right now we lost more then 60% damage from SE so we are forced to not use our best skill and will be unkillable class like cleric and paladins which will be unkillable without TR SE piercing damage or HR piercing + the buff of cleric and GF (there are OP with more then 300k HP and alot of mitigations and instant healing try to think that!)
Now as the live server now, the damage to pvp classes at high levels (good players with the right build) is correct for the amount of healing that is there.
Also, it is not true that HR (or GF) damage is so absurd, once understood how to fight it, is predictable, all dodgeable and all good players in all classes can have a fair fight. The real problem of HR Combat with the absurd healing NOT the damage!
Moreover in conclusion if we start nerfing damage and this changes goes online we will return to having PVPs that will end with zero kill on both sides, more like a marathon to catch the nodes,this is NOT PVP ... you have already seen in module 7-8-9-10 until the advent of relic weapons. This is the way to LOSE other players not to get them back (like in mod 7-8-9-10).
Good Game
DragonSteel
Now ill say this. Ya they went too far they only really had to make it respect the tenacity dr and not both tenacity dr and crit suppression too. If I could have them fix one thing it would be to make it not respect crit suppresion on tenacity that way they would just hit 40% less and not like 75% less. Which would still be respectable for an executioner because they would still one hit people with fray and good buffs. But also would make a saboteurs dunk primarily just a finisher which is what you should expect if you aren't an executioner after all..
You talked about pallies, the tankiest class of the game and 1vs1 a BIS tr can just tickle a pally with much less gs but that know how to play his class.
As I said the think that should be changed is the amount of damage bonus provided by dcs or itf to other players and first strike too.
If someone got killed fast by tr's SE in 1vs1 is only an his own problem and he should learn how to play his class
One question.. Why isn't this on the preview feedback thread where it has a sliver of chance to effect change?Edit: Thank you!
A lot of mechanics need to be adjusted in order to fix PvP right now and I hope the devs get it right. It's going to take a lot of testing and adjusting Tenacity levels and what should be uncluded in Tenacity. Armor Pen Resist and Crit Severity resist need to come way down. Physical damage for the TR and HR could use a bump to compensate for a lack of damage outside of piercing. Also, further healing suppression needs to be implemented in some areas. It was the rampant self healing in PvP which made burst damage king in PvP. However if you over do heal suppression then you create a larger gap between light armor and heavy armor classes.
Merrily, merrily, merrily, merrily, Life is but a dream.
Edit: one point to remember is that with tenacity now being on 'you' rather than your gear, you can wear pve gear which has higher offensive stats.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I've seen too many classes getting 1 shot by TR.
Why recommend changes to recovery? My CW likes it right where it is.
Just seems like some Tr's are getting upset they can't 1 shot other classes or "kill fast".
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tough choice...
u will get 50% more with DC or CW in party
As far as i understand all will get ~20% in next patch with the new calculation.
TR was and will be strongest class in PVP so i wouldn't be worry