It appears as of the current patch, Lostmauth can now animation cancel his fire breath and keep re-aiming it. Furthermore, the rate of movement of the fire balls appears to have been increased and the size of the scorpion fire breath AoE appears to have been slightly reduced in width. I will try to get videos of all of the above later to update this thread, comparing videos of the above fights in elol before and after this patch, to demonstrate the above.
0
Comments
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Hi, this is not a dragon only matter, it happens with other charge attacks too.
If you go to Dread Spire, the last boss has the same behaviour too.
This new behaviour is more realistic and you still have around 1 second (the last one) to leave the area, but it's also true that some classes would have more problems "dodging" the attack.
PS: SW and GWF have no problem with this feature if you are smart enough to have some stamina remaining.
XD
As veywiil mentioned about others wanting to keep this change. This can be implemented as a less common attack in the attack patterns to provide some extra mechanic, but not too frequent that wipes low level pugs.
Perhaps bring back the other glitch where the dragon herald in WoD that runs away after taking a beating will be an encounter completion
> Though this is a bug and all dragons now display this behavior , i actually like this unintended change. It makes things interesting and lively. I noticed it at first at a dragonflight when the blue dragon zapped someone with his lightning breath and while i was a bit late and casually running towards it , he suddenly turned it all the way towards me killing almost everyone in the line of sight.. it was hilarious and more realistic. This might be a bug you guys might want to consider retaining but that's just my thought.
Agreed. It seems more realistic.
Dragons are not stupid.
Of course they would turn their head of you dodge their breath attack.
@terramak : 1 vote for leaving this in.
Edit:
"Perhaps bring back the other glitch where the dragon herald in WoD that runs away after taking a beating will be an encounter completion"
Brilliant. +1.
Dragons can frigging fly!
Why the hell would they sit there and be slowly poked to death? lol
I am Took.
"Full plate and packing steel" in NW since 2013.
I've also found that actual solid tanking (which most players in Siege are fairly well clueless about) makes it a complete non-issue. If someone is capable of keeping the dragon facing in one direction, there is no tracking breath weapon. I *can* see it being problematic for "tanking" a dragon on any class by continually jinking right and left to avoid the breath weapon and still maintain your dragon facing within a narrow angle.
I don't have a strong opinion about it with dragons, at least. They don't use their breath weapon at a fast rate.
Where I first noticed it, with the Stormcaller werewolves in the SH, they can really spam their linear attack and I've found it hectic to try to whittle one down (at 10-player HE strength) while not getting nailed in the process, but that's also from me playing solo and would probably be a non-issue with even one person with me.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
If it were actually group content, then sure, let the tank engage. But HEs aren't group content, just zerg. If you aren't lucky enough to find a random tank, then what? Content in this game has to be designed so that all classes can do it. So much of what we already have fails that, please don't talk about adding more.
Part of what makes playing TR fun is having to learn mob's tells and work with them. This tracking AI makes that impossible.