So no lifesteal? i xan liv with that. All that needs to happen is tanks e made to tank....no more dmg for them instead the dmg they would do is threat. healers would be healerss. not dmg dealing buffers ad debuffers. and while they at it they can strip CWs dps and turn it more to true controll. leave the Dmg to the real dmg classes and make classes the way they should be.....oh wait this just became a whole new game.
14 hours....thats the time my heal DC waited to find a party to run dailies in SoMI. which fyi were imposible to solo as a heal DC before the latest rework.
15=45 mins. average time it takes to run any set of dailies in a campaign area.
so sry ill stick with my lifesteal as a sole solo survival because there is no reason to try to find a party in this game with the tank and heal classes now being able to solo everything.
Well, I do not think most "healers" want to heal. They go for DPS, even Devo Paladins are in it for DPS. The heal ship sailed long ago. There are de/buffers who get a thrill from speedrunning and Paingiver chasers who like to play support classes as DPS cuz it is cheesy. Support players are very rare now. Even if healing was brought back, you are going to have a hard time finding somebody willing to heal you.
You've apparently never interacted with any players who chose a DC or DevOP or Templock because of how desperately they enjoy healing in an MMO and how heartbroken they are that their preferred role is viewed as unnecessary and it's buff or DPS or GTFO.
Players very much want to heal, but they often find themselves excluded if that's all they have to offer. That's not by choice, it's imposed by meta.
yes there are a FEW out there like that but they are totally in the minority.
I don't think it's as few as you might think. I am disappointing every time I cast a heal and don't see a single green number pop up. It just cements your worthlessness as a healer every time you cast a heal and see it do literally nothing.
i have a devop and have never had a time in a dungeon that i never healed. in fact i normally heal quite a bit. has there ever been a time when i had a DPS out heal me? yup twice. 1) CN.. i died and GWF LS build, soloed orcus. 2) same thing. only times. normally i out heal that GWF 50+:1 so idk why you dont have green numbers...unless your timing is off as a healer
And while we at it make it you get 10hp start, 1 hp per level. so at 70 you have 80 hp. and weapons only do 1 point of dmg. then pvp will be fun cause everyone is the same right
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gabrieldourdenMember, NW M9 PlaytestPosts: 1,212Arc User
Fully agree with you about mod6 being a good spot for PVE. Mod 1 was too except for CWs that were way overpowered.
Le-Shan: HR level 80 (main)
Born of Black Wind: SW Level 80
0
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
Yes, nerf bondings and lifesteal. What do you want to nerf next? Then it will be healing, then the Orcus set, then AP gain, what else? Maybe potions and Soulforged? It never ends.....
In party content for players with our ILs, enemies die too fast for heals or lifesteal to even matter. In the end, you would only hurt low level players and soloists. Damage mitigation in a high IL team from DCs, OPs and GFs prevents any damage being taken by the party. I never have to use a potion in some runs. That is why everybody screamed about the Unstoppable bug, we could not take damage. So, I have no idea what you are getting at.
AT least it will give them the opportunity to learn their class mechanisms. WHO get hurt everyday is exactly that low player get carried through content with the ready stats from the stronghold boons. I mean they can ignore and campaigns and play the content and burn soulforge because they dont know how even you avoid an attack or even worse what does the power on the bar. INSTANT leveling + the current near to be immortal bring more bad players and more money for cryptic.
Damn right and rework would change community and bring more players, sure some players would like the game less without speed kills and easy ad but it would also create the sense of effort on players and it's proved that a sense of purpose provokes happiness on people, so in the end we would see slower runs with more dedicated players and players that actually know what they are doing and having more builds possibility, it would take some adaption for the players of this moment.
I just think that what some want ,they shall never find in this game. Every class is multi - class. We just dont have set jobs in our current state any longer. Some are less able to do that due to broken paths ect. but for the most part when they removed to caps from our skills and turned this into a high DPS and Buff fest and added hit points and more damage to all including the Mobs it gave us what we got. They really should allow a person to pick what role they want to play when looking to team but other than that I do not see them fixing much else. And lets face it the only tuff dungeons are the ones with the one hit kill boss in it . So until they decide to put skill caps back into the game enjoy the button smash because nothing else shall change.
No No No so some wanna nerf a DEFENSIVE Stat just because some wanna see Green Numbers on their screens you want this game to go to Mod 6 seriously ... if you are saying remove self healing mount bonuses boons and items i would agree no question about that
But and here is another But
You don't remove players' investment in a Stat
By that i mean dps who invested in a stat (Enchantments) & Guild Boons
You want a major Survivability change just because you wanna see Green Numbers on your screen .. you gotta be kidding me ... Horrendous Idea
If you see DPS who is all around in that Case for example GWF who goes Little Lifesteal in return of losing little bit Damage that is a smart GWF going for all around >> I have a quote that says Dead DPS is No DPS <<<
This thread is basically asking for the Following: --------------------------------------------- Please Tone Down a Defensive Stat because Smart Players Can Do Content without us Healers
This thread is literaly saying Punish Those DPS players because they fine tune their builds
Here is some real Insight ------------------------ Not Every one in this game is Min / Max --> i got many of my guildies whom are seniors and they play disregarding build and feats
Healers are needed in endgame content such as FBI / mSVA /mSP so your argument is just not cutting it for me
This thread is just Horrendous & in case you don't know mostly 60% of this gaming population is 40+ years old ... so not many are min / max and can build their own builds and that is why every time in class forums people are asking
And what is worse there are people whom are just saying toning it down just because your 4k Character is proccing it a lot
The majority are not 4k and still working on theirs so even the idea of toning down something will not affect the whales
In fact it will affect the casuals especially on Solo Content (Dailies) and if any thing is done with lifesteal i guess we will see a drop in active players just similar to mod 6
These are the type of threads that are stored in Forgotten Realms
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Ya, because you were never a new player. You were leet the day you downloaded the game. Now I understand. sorry, we can't all be as awesome as you.
NO i was new player.THE things were harder back in time and every stat was important to able to survive + you needed and other classes their support. Now we have so much things. They removed regen from combat and they created combinations for regen in battle
No No No so some wanna nerf a DEFENSIVE Stat just because some wanna see Green Numbers on their screens you want this game to go to Mod 6 seriously ... if you are saying remove self healing mount bonuses boons and items i would agree no question about that
But and here is another But
You don't remove players' investment in a Stat
By that i mean dps who invested in a stat (Enchantments) & Guild Boons
You want a major Survivability change just because you wanna see Green Numbers on your screen .. you gotta be kidding me ... Horrendous Idea
If you see DPS who is all around in that Case for example GWF who goes Little Lifesteal in return of losing little bit Damage that is a smart GWF going for all around >> I have a quote that says Dead DPS is No DPS <<<
This thread is basically asking for the Following: --------------------------------------------- Please Tone Down a Defensive Stat because Smart Players Can Do Content without us Healers
This thread is literaly saying Punish Those DPS players because they fine tune their builds
Here is some real Insight ------------------------ Not Every one in this game is Min / Max --> i got many of my guildies whom are seniors and they play disregarding build and feats
Healers are needed in endgame content such as FBI / mSVA /mSP so your argument is just not cutting it for me
This thread is just Horrendous & in case you don't know mostly 60% of this gaming population is 40+ years old ... so not many are min / max and can build their own builds and that is why every time in class forums people are asking
And what is worse there are people whom are just saying toning it down just because your 4k Character is proccing it a lot
The majority are not 4k and still working on theirs so even the idea of toning down something will not affect the whales
In fact it will affect the casuals especially on Solo Content (Dailies) and if any thing is done with lifesteal i guess we will see a drop in active players just similar to mod 6
These are the type of threads that are stored in Forgotten Realms
What is your source 60% of the gaming population is 40+? ALSO if someone do not want to spend time to test his class that happening in all ages. YOU are wrong i know poeple with family did their own builds in the little time they are playing the game. YOU are talking about the mod 6 players quited the game but you are not talking about the other quited after the change on the monsters making again the game ridiculous:)
ALSO in mod 6 i remember all videos from runs talking about tactics in each t2 dungeon yea tactic dissapeared again after mod 6.
People stopped posting tactics because it took lots of time effort and testing, then each time we posted something our tactics got nerfed.
*stops writing tactics guide*
keep writing it, remember, not everyone is uberhax0r1337 4k ilvl players.
There are some teams out there that are weak enough which might need to know the strategy.
Haha I was not serious. I wouldn't stop writing simply because my strategy will get nerfed. I simply always put my stuff in my alliance's discord channel or website forums. It would be really sad if the devs watched our strategy guides and specifically nerfed the good ones though.
Lifesteal should not change because it is working as intended. I was one of those who first invested in regeneration when it worked in combat. Then they took that away from us and my regeneration was useless. Then I went to lifesteal. I don't play with healers all the time. Sometimes I need survival because the situation I am in calls for it. Lifesteal gives me that. It doesn't stop me from dying or eliminate one shot hits. There is absolutely no reason to change it for PVE.
If this is a PVP issue, then there needs to be a way that this can change for PVP that doesn't affect PVE.
Lifesteal should not change because it is working as intended. I was one of those who first invested in regeneration when it worked in combat. Then they took that away from us and my regeneration was useless. Then I went to lifesteal. I don't play with healers all the time. Sometimes I need survival because the situation I am in calls for it. Lifesteal gives me that. It doesn't stop me from dying or eliminate one shot hits. There is absolutely no reason to change it for PVE.
If this is a PVP issue, then there needs to be a way that this can change for PVP that doesn't affect PVE.
Well current life steal mechanic is Good and bad in same time..
Good because it allow even weaker players complete dungeons. Bad, life steal quantity depend on dealt dmg, while life steal rates only LS chances.. So top dmg classes even with one swing restore way to much HP.
And balance this mechanic is not easy.. Because nerf it = low players lose any chance complete dungeons.. While high/top end players will hide behind buffs.
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
And balance this mechanic is not easy.. Because nerf it = low players lose any chance complete dungeons.. While high/top end players will hide behind buffs.
While i think LS is good as is, you can limit it with "up to x% of max HP", you can even leave LS severity as is too. Shouldn't hurt low dps users with high LS, but will limit high dps so they will not heal 100% of their HP instantly.
This is how it looks for me: 'I have a BIS char with a meat build. Somehow everything is to easy for me. Plz nerf XY, so it is more of a challenge for me.'
Get this in your heads. There are maybe 1% with this kind of problems. Most struggle with dungeons, even T 1. I joined a PuG group on my GF and while I went to them, they discussed, that they tried and failed for 1 1/2 hours, in ELOL. I can solo this dungeon with most chars I play.
The problem is neither HP or bondings or LS. It is the power creep allowing some players with the right gear and build, to outgear all dungeons available atm.
What is your source 60% of the gaming population is 40+?
1st Every Guild I went to and by that i mean major big guilds 60% of its players are 40+ that is a fact 2nd If you check the Devs Twitter & Facebook Page and see its followers 60% are 40+
ALSO if someone do not want to spend time to test his class that happening in all ages. YOU are wrong i know poeple with family did their own builds in the little time they are playing the game.
Could you please revise this sentence i can not understand a word of what you are saying But if you are assuming >> i am saying that 100% of seniors can not craft their own builds then you are silly and that is it
YOU are talking about the mod 6 players quited the game but you are not talking about the other quited after the change on the monsters making again the game ridiculous:)
Dude you know what were changes to mobs in mod 6 ... i hope you know that and not trolling for real
In case you forgot at mod 6 mobs were one hitting and there was something with the programming equations related to mobs damaging players .. in fact players were screenshoting it for funs and giggles and posting it on forums
So to make it more friendly they lowered the mobs attack and lowered that one shotting little bit in return of adding HP to mobs
With every mod you (Players) getting boons + new gears + new weapons= Stronger
So our damage increases in return mobs damage proportionally increases and it is now at a point where your HP is insignifcant to the damage mobs do now that is the real problem causing players to be one shotted (if you are 2k players) or near the brink of Death (3k -4k players)
Reason: -------- Because our HP is still Based of mod 6 Sets and did not grow proportional to the damage outputs of new mobs
Remember that mobs levels is increasing their HP , Damage , Armor Every thing is increasing where as players new sets is measly increase in comparison if you tell me 2k-4k HP increase from latest sets to mod 6 sets for each piece of armor will create all the difference
How did we as players counter that Simple >> using game Mechanics Damage Mitigation & Buff/Debuff
making mobs deal less Damage which is fine because you would be using support classes who excel at that
Thus not troll ahead at T3 Dungeons and go with all DPS classes in a dungeon run like at mod 1 when you had frozen heart with full party of CWs and 1 GF
ALSO in mod 6 i remember all videos from runs talking about tactics in each t2 dungeon yea tactic dissapeared again after mod 6.
For T2 Dungeons such as CN , ETOS because our base Damage (having Newer Weapons) changed this made content easier thus getting Support to have it faster 2-5 minutes faster but not require having them
Ironically, I have a friend (GWF) 4k who can solo CN including Orcus without needing a healer
So For Current Players' Power Do not say T2 is endgame Content
Endgame Content is T3 FBI / mSVA / mSP that is where you say game tactics
Post edited by ryonas on
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
What is your source 60% of the gaming population is 40+?
1st Every Guild I went to and by that i mean major big guilds 60% of its players are 40+ that is a fact 2nd If you check the Devs Twitter & Facebook Page and see its followers 60% are 40+
ALSO if someone do not want to spend time to test his class that happening in all ages. YOU are wrong i know poeple with family did their own builds in the little time they are playing the game.
Could you please revise this sentence i can not understand a word of what you are saying But if you are assuming >> i am saying that 100% of seniors can not craft their own builds then you are silly and that is it
YOU are talking about the mod 6 players quited the game but you are not talking about the other quited after the change on the monsters making again the game ridiculous:)
Dude you know what were changes to mobs in mod 6 ... i hope you know that and not trolling for real
In case you forgot at mod 6 mobs were one hitting and there was something with the programming equations related to mobs damaging players .. in fact players were screenshoting it for funs and giggles and posting it on forums
So to make it more friendly they lowered the mobs attack and lowered that one shotting little bit in return of adding HP to mobs
With every mod you (Players) getting boons + new gears + new weapons= Stronger
So our damage increases in return mobs damage proportionally increases and it is now at a point where your HP is insignifcant to the damage mobs do now that is the real problem causing players to be one shotted (if you are 2k players) or near the brink of Death (3k -4k players)
Reason: -------- Because our HP is still Based of mod 6 Sets and did not grow proportional to the damage outputs of new mobs
Remember that mobs levels is increasing their HP , Damage , Armor Every thing is increasing where as players new sets is measly increase in comparison if you tell me 2k-4k HP increase from latest sets to mod 6 sets for each piece of armor will create all the difference
How did we as players counter that Simple >> using game Mechanics Damage Mitigation & Buff/Debuff
making mobs deal less Damage which is fine because you would be using support classes who excel at that
Thus not troll ahead at T3 Dungeons and go with all DPS classes in a dungeon run like at mod 1 when you had frozen heart with full party of CWs and 1 GF
ALSO in mod 6 i remember all videos from runs talking about tactics in each t2 dungeon yea tactic dissapeared again after mod 6.
For T2 Dungeons such as CN , ETOS because our base Damage (having Newer Weapons) changed this made content easier thus getting Support to have it faster 2-5 minutes faster but not require having them
Ironically, I have a friend (GWF) 4k who can solo CN including Orcus without needing a healer
So For Current Players' Power Do not say T2 is endgame Content
Endgame Content is T3 FBI / mSVA / mSP that is where you say game tactics
ONe question do the mobs deal one shot on a tank at 2k item level? LETS say in temple of spider.
This is how it looks for me: 'I have a BIS char with a meat build. Somehow everything is to easy for me. Plz nerf XY, so it is more of a challenge for me.'
Get this in your heads. There are maybe 1% with this kind of problems. Most struggle with dungeons, even T 1. I joined a PuG group on my GF and while I went to them, they discussed, that they tried and failed for 1 1/2 hours, in ELOL. I can solo this dungeon with most chars I play.
The problem is neither HP or bondings or LS. It is the power creep allowing some players with the right gear and build, to outgear all dungeons available atm.
That is why there should be a rework, lots of life steal -> healer useless player life steals immediately up, low life steal-> healer more useful, life steal useless, i doubt that even with good gear but no life steal at all endgame dungeons would be easy for players with a good build.
For T2 Dungeons such as CN , ETOS because our base Damage (having Newer Weapons) changed this made content easier thus getting Support to have it faster 2-5 minutes faster but not require having them
Ironically, I have a friend (GWF) 4k who can solo CN including Orcus without needing a healer
So For Current Players' Power Do not say T2 is endgame Content
Endgame Content is T3 FBI / mSVA / mSP that is where you say game tactics
ONe question do the mobs deal one shot on a tank at 2k item level? LETS say in temple of spider.
Tanking in CN --------------
In CN if the 2k Tank is not built right and he/she does not have bonding / augment then yes One Shotted by Orcus easily
I for myself had my own build for my 2k item level paladin do CN without any healer only having an Augment Companion and i tanked Orcus easily
For GF you would have to ask some one who has been through that to give you honest answer but i would say (Speculate) the GF would wipe if he/she is 2k without companion because most of them go conqueror
If you are 2k Tank what ever class with augment without a healer if you don't build it right you will wipe simple
If you got Bondings without proper build Unfortunately I have to say you will succeed because bonding is Trivializing the game for reals but i don't care I have my Bondings already
Tanking in Etos ----------------- You won't Get One shotted even if you don't have a proper build Even a light armored class such as CW / SW won't wipe if built right in fact i tanked Etos Boss with my CW of course having Shield on Tab (arcane mastery) though my CW is 3,3K Item level with bondings
So vaguely asking in Etos which is in my opinion right now with our damage I would consider it T1.5
Back to your question would Tank gets one shotted in Etos Heck no that won't happen and should not happen given players having boons and new weapons as well as bondings
If we are talking about new player coming to the game and barely getting 2k Item Level he will wipe unless he knows the nooks (insides/ outs) of his class
Keep in mind Companion's Active Bonuses play huge part in Tanking no less as well as guild boons which add up making huge difference between New Players Tanks and Well Built Tanks in Etos
So this thread in my opinion is just a hammer nerfing thread asking to nerf stat just because people fine tune their build, just because some worked their brain
Some Remarks -------------- I will admit that part of me though needs a change for having a T3 dungeon done in 10-15 minutes is not right
The main cause for such thread in the first place is bondings because it gives huge amount of stats with current stats curving
I know they (Devs) won't change bondings because it is one that helps with their monetization on the companion's sales
But I am prepared for when they want to take major PVE game balance back I have augments in my bank ready for that day already
Well, I do not think most "healers" want to heal. They go for DPS, even Devo Paladins are in it for DPS. The heal ship sailed long ago. There are de/buffers who get a thrill from speedrunning and Paingiver chasers who like to play support classes as DPS cuz it is cheesy. Support players are very rare now. Even if healing was brought back, you are going to have a hard time finding somebody willing to heal you.
I for myself had my own build for my 2k item level paladin do CN without any healer only having an Augment Companion and i tanked Orcus easily
I assume this was before the latest OP changes? With decent recovery and Divine Call spacing a pally of any level could perma BO. This will do you no good now - Orcus will eat your BO and smack you dead on the same hit. The pally doesn't have any 'god mode/immortal' skills now.
I'd like to see a 2k pally beat Orcus these days without help from others.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
This is hilarious. Lifesteal is not a problem in this game because lifesteal builds can be killed. LS is a powerful tool, but burst can always take it out. Plenty of burst in PvP, especially from the OP build. Just another HAMSTER trying to maximize their own build through the nerfs of others.
sorry you said something about builds. DO you know 8000/400=20 so 20%. WHAT lifesteal and deflect etc etc etc builds we talk about? IF we talk from cw point of view deflection build can get if wants 20% from strongold ls and play the pvp with 130k hp you could argue hp boon is better but imagine shield-negation? and 50% deflection and 20% lifesteal +130k hp. THE meaning of a build died long time ago when you can build all stats;p OR a gf cant do the same( and a lot easier).
FROM defensive approach you want to keep those 20 percentages but at the same time also in strongholds are the offensive also boons that make the classes super strong in pve and pvp power penetration.
ALSO we had better balance when we had cap on stats.
THEY can if they want to change the % you get from each stat. FOR example power to give every 600points 1%. critical every 600 everything every 600 and recovery every 350. THAT is not even a nerf to " investment" since you farmed 8000 stat points you bought 700 points for a rank 12 enchantment with few words you bought the stat rating so in the above scenario your boon is still 8000 and your enchant still 700
lets see, we adjust life steal and what will happens.. A) low tear players unable clear any dungeon, unless overgeared player join group.. It's like current eToS runs in premades. 4 players in party are undergeared, and can't complete dungeon, and usually wait for hours till proper(overgeared) player join group so they could complete dungeon and claim that d-_-med gear peace, so they could become stronger.
top end players hide behind Buff wall and didn't felt big changes..
So guys perhaps think not only about top end gear players,, but also about low GS players too. Not mentioned tune down Life steal = temptation must be cut out of game, because healing, and even DR buff is bound with life steal..
The better solution would be implement roof how much u can restore HP from life steal.. To more precise, life steal severity must be one who evaluate how much HP should be restored, not dmg itself.. Then, we can adjust LS values for each class. For example Tank classes could gain some passive buff which add some certain LS values by nature..
Also by that way, we could add that SW class by nature would have some LS severity.. Also need to remind DC class is free from LS so I don't think this mechanic is even important for them.. But just it case we could balance possible values too..
Now when I mean balancing, I mean by evaluating in real fight, not based on someones theories or bias, or by hitting training dummy which never hit back..
======================================================================== “The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim. Gustave Le Bon. ==================================================
I agree that a full rescale of Dungeons DMG and no oneshots (dragons a side) + no life steal (only skill for that) would be awesome, but that would mean a ver large game rework!! it wiould demmand time and a lot of testing that i dont believe will come, or better to say i dont think is a good idead to work soo hard on that, because they would need to stop to work on bugs and new content for soo much time that would kill the game.
You want to nerf lifesteal? How in the world is a GWF of SW going to even play pvp lol? You have to be kidding me with this post. We already are the worst classes and HARDLY EVER get picked up for SERIOUSSSSSS premades. If you do this we will be relegated to only solo queuing and not being able to 1v1 anyone in this game.
Before they do anything to lifesteal they have to reduce hunter rangers control/piercing damage, rogues shocking execution and conqueror guardian fighters damage. If they didnt we would have to way to stay alive at all. might as well be these 3 classes now these days anyway.
Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
Heck, If for some insane reason they decide to tinker with life steal, just cap the severity at 80% or something but offset the loss by fixing the AI and boosting the healing done by healing companions by 20%. Otherwise just leave the stat alone.
Now if healers are gonna be any use at endgame then Cryptic should introduce a damage over time mechanic for both the environment and the mobs in future modules. Enviromental effects like heat stroke or frostbite would work kind of like hypothermia up in Cold Run (but NO WHERE NEAR as insane) While Mob-based DoT like effects like poison or bleeding would start out as fairly light but would increases in intensity until it is treated (injury kit, heals, potions, whateves...) and be done with it. Cryptic can then do what it does best an develop countermeasures - gear, equipment, pets and the like to mitigate and sell it via the Zen store or by lockbox lottery. Unless the devs are willing to do that they should just keep things as they are.
Comments
14 hours....thats the time my heal DC waited to find a party to run dailies in SoMI. which fyi were imposible to solo as a heal DC before the latest rework.
15=45 mins. average time it takes to run any set of dailies in a campaign area.
so sry ill stick with my lifesteal as a sole solo survival because there is no reason to try to find a party in this game with the tank and heal classes now being able to solo everything.
Born of Black Wind: SW Level 80
you want this game to go to Mod 6 seriously ... if you are saying remove self healing mount bonuses boons and items i would agree no question about that
But and here is another But
You don't remove players' investment in a Stat
By that i mean dps who invested in a stat (Enchantments) & Guild Boons
You want a major Survivability change just because you wanna see Green Numbers on your screen .. you gotta be kidding me ... Horrendous Idea
If you see DPS who is all around in that Case for example GWF who goes Little Lifesteal in return of losing little bit Damage that is a smart GWF going for all around >> I have a quote that says Dead DPS is No DPS <<<
This thread is basically asking for the Following:
---------------------------------------------
Please Tone Down a Defensive Stat because Smart Players Can Do Content without us Healers
This thread is literaly saying Punish Those DPS players because they fine tune their builds
Here is some real Insight
------------------------
Not Every one in this game is Min / Max --> i got many of my guildies whom are seniors and they play disregarding build and feats
Healers are needed in endgame content such as FBI / mSVA /mSP so your argument is just not cutting it for me
This thread is just Horrendous & in case you don't know mostly 60% of this gaming population is 40+ years old ... so not many are min / max and can build their own builds and that is why every time in class forums people are asking
And what is worse there are people whom are just saying toning it down just because your 4k Character is proccing it a lot
The majority are not 4k and still working on theirs so even the idea of toning down something will not affect the whales
In fact it will affect the casuals especially on Solo Content (Dailies) and if any thing is done with lifesteal i guess we will see a drop in active players just similar to mod 6
These are the type of threads that are stored in Forgotten Realms
Now we have so much things. They removed regen from combat and they created combinations for regen in battle What is your source 60% of the gaming population is 40+?
ALSO if someone do not want to spend time to test his class that happening in all ages. YOU are wrong i know poeple with family did their own builds in the little time they are playing the game.
YOU are talking about the mod 6 players quited the game but you are not talking about the other quited after the change on the monsters making again the game ridiculous:)
ALSO in mod 6 i remember all videos from runs talking about tactics in each t2 dungeon yea tactic dissapeared again after mod 6.
Signature [WIP] - tyvm John
There are some teams out there that are weak enough which might need to know the strategy.
Signature [WIP] - tyvm John
If this is a PVP issue, then there needs to be a way that this can change for PVP that doesn't affect PVE.
Good because it allow even weaker players complete dungeons.
Bad, life steal quantity depend on dealt dmg, while life steal rates only LS chances.. So top dmg classes even with one swing restore way to much HP.
And balance this mechanic is not easy.. Because nerf it = low players lose any chance complete dungeons.. While high/top end players will hide behind buffs.
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Get this in your heads. There are maybe 1% with this kind of problems. Most struggle with dungeons, even T 1. I joined a PuG group on my GF and while I went to them, they discussed, that they tried and failed for 1 1/2 hours, in ELOL. I can solo this dungeon with most chars I play.
The problem is neither HP or bondings or LS. It is the power creep allowing some players with the right gear and build, to outgear all dungeons available atm.
2nd If you check the Devs Twitter & Facebook Page and see its followers 60% are 40+
Could you please revise this sentence i can not understand a word of what you are saying
But if you are assuming >> i am saying that 100% of seniors can not craft their own builds then you are silly and that is it Dude you know what were changes to mobs in mod 6 ... i hope you know that and not trolling for real
In case you forgot at mod 6 mobs were one hitting and there was something with the programming equations related to mobs damaging players .. in fact players were screenshoting it for funs and giggles and posting it on forums
So to make it more friendly they lowered the mobs attack and lowered that one shotting little bit in return of adding HP to mobs
With every mod you (Players) getting boons + new gears + new weapons= Stronger
So our damage increases in return mobs damage proportionally increases and it is now at a point where your HP is insignifcant to the damage mobs do now that is the real problem causing players to be one shotted (if you are 2k players) or near the brink of Death (3k -4k players)
Reason:
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Because our HP is still Based of mod 6 Sets and did not grow proportional to the damage outputs of new mobs
Remember that mobs levels is increasing their HP , Damage , Armor Every thing is increasing where as players new sets is measly increase in comparison if you tell me 2k-4k HP increase from latest sets to mod 6 sets for each piece of armor will create all the difference
How did we as players counter that Simple >> using game Mechanics Damage Mitigation & Buff/Debuff
making mobs deal less Damage which is fine because you would be using support classes who excel at that
Thus not troll ahead at T3 Dungeons and go with all DPS classes in a dungeon run like at mod 1 when you had frozen heart with full party of CWs and 1 GF
For T2 Dungeons such as CN , ETOS because our base Damage (having Newer Weapons) changed this made content easier thus getting Support to have it faster 2-5 minutes faster but not require having them
Ironically, I have a friend (GWF) 4k who can solo CN including Orcus without needing a healer
So For Current Players' Power Do not say T2 is endgame Content
Endgame Content is T3 FBI / mSVA / mSP that is where you say game tactics
Sorry for late reply I was working and had to finish work crash to bed literally to go to work for 2 Days
About your Question is Vague & seems you did not read my reply all the way through
I said it before T2 is not Endgame Content T3 is Endgame Content
Seems you skimmed through my reply Yet you literally asked this
Tanking in CN
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In CN if the 2k Tank is not built right and he/she does not have bonding / augment then yes One Shotted by Orcus easily
I for myself had my own build for my 2k item level paladin do CN without any healer only having an Augment Companion and i tanked Orcus easily
For GF you would have to ask some one who has been through that to give you honest answer but i would say (Speculate) the GF would wipe if he/she is 2k without companion because most of them go conqueror
If you are 2k Tank what ever class with augment without a healer if you don't build it right you will wipe simple
If you got Bondings without proper build Unfortunately I have to say you will succeed because bonding is Trivializing the game for reals but i don't care
I have my Bondings already
Tanking in Etos
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You won't Get One shotted even if you don't have a proper build
Even a light armored class such as CW / SW won't wipe if built right in fact i tanked Etos Boss with my CW of course having Shield on Tab (arcane mastery) though my CW is 3,3K Item level with bondings
So vaguely asking in Etos which is in my opinion right now with our damage I would consider it T1.5
Back to your question would Tank gets one shotted in Etos
Heck no that won't happen and should not happen given players having boons and new weapons as well as bondings
If we are talking about new player coming to the game and barely getting 2k Item Level he will wipe unless he knows the nooks (insides/ outs) of his class
Keep in mind Companion's Active Bonuses play huge part in Tanking no less as well as guild boons which add up making huge difference between New Players Tanks and Well Built Tanks in Etos
So this thread in my opinion is just a hammer nerfing thread asking to nerf stat just because people fine tune their build, just because some worked their brain
Some Remarks
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I will admit that part of me though needs a change for having a T3 dungeon done in 10-15 minutes is not right
The main cause for such thread in the first place is bondings because it gives huge amount of stats with current stats curving
I know they (Devs) won't change bondings because it is one that helps with their monetization on the companion's sales
But I am prepared for when they want to take major PVE game balance back
I have augments in my bank ready for that day already
Thank you for your patience
low ls amount buff to make minimally reliable and big amount of ls nerf to avoid insta heals = good, simple
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IF we talk from cw point of view deflection build can get if wants 20% from strongold ls and play the pvp with 130k hp you could argue hp boon is better but imagine shield-negation? and 50% deflection and 20% lifesteal +130k hp. THE meaning of a build died long time ago when you can build all stats;p
OR a gf cant do the same( and a lot easier).
FROM defensive approach you want to keep those 20 percentages but at the same time also in strongholds are the offensive also boons that make the classes super strong in pve and pvp power penetration.
ALSO we had better balance when we had cap on stats.
THEY can if they want to change the % you get from each stat. FOR example power to give every 600points 1%.
critical every 600 everything every 600 and recovery every 350.
THAT is not even a nerf to " investment" since you farmed 8000 stat points you bought 700 points for a rank 12 enchantment with few words you bought the stat rating so in the above scenario your boon is still 8000 and your enchant still 700
A) low tear players unable clear any dungeon, unless overgeared player join group.. It's like current eToS runs in premades. 4 players in party are undergeared, and can't complete dungeon, and usually wait for hours till proper(overgeared) player join group so they could complete dungeon and claim that d-_-med gear peace, so they could become stronger.
top end players hide behind Buff wall and didn't felt big changes..
So guys perhaps think not only about top end gear players,, but also about low GS players too.
Not mentioned tune down Life steal = temptation must be cut out of game, because healing, and even DR buff is bound with life steal..
The better solution would be implement roof how much u can restore HP from life steal.. To more precise, life steal severity must be one who evaluate how much HP should be restored, not dmg itself.. Then, we can adjust LS values for each class.
For example Tank classes could gain some passive buff which add some certain LS values by nature..
Also by that way, we could add that SW class by nature would have some LS severity..
Also need to remind DC class is free from LS so I don't think this mechanic is even important for them.. But just it case we could balance possible values too..
Now when I mean balancing, I mean by evaluating in real fight, not based on someones theories or bias, or by hitting training dummy which never hit back..
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
==================================================
Before they do anything to lifesteal they have to reduce hunter rangers control/piercing damage, rogues shocking execution and conqueror guardian fighters damage. If they didnt we would have to way to stay alive at all. might as well be these 3 classes now these days anyway.
Now if healers are gonna be any use at endgame then Cryptic should introduce a damage over time mechanic for both the environment and the mobs in future modules. Enviromental effects like heat stroke or frostbite would work kind of like hypothermia up in Cold Run (but NO WHERE NEAR as insane) While Mob-based DoT like effects like poison or bleeding would start out as fairly light but would increases in intensity until it is treated (injury kit, heals, potions, whateves...) and be done with it. Cryptic can then do what it does best an develop countermeasures - gear, equipment, pets and the like to mitigate and sell it via the Zen store or by lockbox lottery. Unless the devs are willing to do that they should just keep things as they are.
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