So I have literally opened about 2500 lock boxes to get a legendary mount. I used to get enough from the drop boxes to sell enough to at least make about 80% back but ever since mod 10 it's been getting worse and worse. Constant level 7 enchantments and companion HAMSTER. Every once in about 1 in 200 boxes I get something worth about 400k so I spend 200 dollars and get 10 back. I understand not everyone gets them in 5 boxes but come on I'm at 2500 and counting. It's to the point I'm not going to spend a dime till it's fixed. Please fix this. Am I the only one who feels this way?
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2500 lockboxs (x) 125 zen each = 312,500 zen. If aquired with ADax 312,500 (x) let's say 305 = 95,312,500 AD spent. Is this a moral victory you seek?
[]Full Metal Witch[]
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The game needs to yield an income to pay it's bills, repay investors, earn a bit of profit.
If income is an issue (which seems to be the way given the actions they are taking), then fix the income model.
Raise the price of VIP,
lower the price of other items (greatly, no way im buying 5000 ZEN with real life cash to avoid a grind),
increase pull rates to reasonable levels,
remove keys all together but keep "enhanced" loot drops (further crashes AD market, making ZEN more valuable)
remove bta and btc (further helping AD deflation)
make sure ZEN is worth the money you drop in. 23000 ZEN for 200$ (184 keys should sorta guarantee you a legendary pull)
Drop in 200$ and get a 10% return in value does not entice sales.
Earn your way to 6.9 million to only get a 10% return is frustrating but at least it's just in game money...
The whole loot system and it's bandaid fixes are broken from lottery chests to dungeon drops through skill nodes and normal mob drops.
The one thing that makes Neverwinter great is it's combat system. The story telling is disjointed, confusing and not engaging at all. Pay to make your character look good only to have it undone because of enchantment effects that are needed for your character to be competitive. The grind is getting beyond Everquest of old levels. Casual players stand no chance even with a platinum creditcard in hand. Game design has completely forfeited fun for grind, instead of balancing it delicately.
-end rant
Its sad but true that the game is starting to alienate casual players; either play the game so much it is essentially a career or never hope to advance. My guild is about to drop me because I told them I was no longer going to be playing daily anymore (apparently wanting to spend more of my free time with my children makes me undedicated) and without guild boons at high IL you can't compete.
Maybe its about time to just move on...
Main: Nidara Devilspawn- Ranger
Alt: Aradin Coldblood- Fighter
Alt: Lucrezia Vileborn- Warlock
Ostorian Relic packs however...ugh. Because I love paying 125 Zen for the same amount of Voninblod I can get from 30 seconds of relic hunting....
yeah the boxes are HAMSTER. I'd LOVE it if I were getting the companion boxes and enchantment boxes as my main pull. but I'm getting professions and artifact packs mostly. pure worthless dross from the daily. Although I've pulled two legendaries and numerous epics in all the boxes I've obtained in game over the last year and a half. so.. some people are luckier than others I guess.
Hodor, I also haven't had a Brilliant diamond from the lockbox. But, I have had three from fishing...go figure.
I'm losing hope of seeing that legendary choice pack...
I AM complaining about the new drop rates in all dungeons/ skirmishes. Since the change where apparently anything can drop from anywhere, I have yet to get even 1 single item of any color or value other than what was available before. Yet I have several guildies/alliance members (I can think of 4 off the top of my head and I'm not online) who've received the orcus shard from kessels or dread ring skirmishes.
It doesn't seem random to me.
Oh well, end rant.
Clearly, rng in this is biased towards people who spend the most money, which is utter HAMSTER.
Saw someone today get their third or fourth Glorious Resurgence Epic Mount pack today. I got Regal Stronghold Pack. With a Major Labor voucher. WHY ARE THESE EVEN IN THE BOX?
To paraphrase, you said 9 out of 10 lockboxes opened are garbage. Which translates to 1 out of 10 is worthwhile. So what do you say about 0 "good" lockboxes in 2 years of playing? That is where I am. If you believe I am complaining, so be it. It is not random when it NEVER happens. I do have guildies/alliance members/friends who have much better luck than me.
And you say to open the lockboxes that have packs that sell minus the profession pack and artifact pack. What is the rng on opening the "good" lockboxes when it is the artifact and profession packs? Also what I get from "good" lockboxes.
To be fair, you are right in saying the "bad luck players" (which includes me), should just earn the AD to buy what you want. That is where I am now.
if you mean do I think more things should drop out of the boxes, then why yes I do. more things should drop more often for more people.
the more people who are outfitted properly the more easy it is to do end game content. this game seems to suffer a shortage of end game ready people.
That is how they manage the economy, and why availability of certain items ebbs and flows.
If the drops that were happening a few weeks ago have slowed because PWE/Cryptic noticed a detrimental affect to the economy, a) they should have seen that coming, and b) the drops should have rotated with similar rates of attainment, but cycling through different items at a time rather than a free for all. Varying the rarity would be the obvious way to limit (over) saturation.
The ADX has slipped slightly over the past few weeks to about 300:1 but its still fine. Last time I looked the five posted prices had around 160'000 Zen which is also slightly down but also absolutely fine.
Without the data on the literally thousands of lockboxes that get opened every day, stating that its fixed or rigged is basically the same as saying, "the raffle was fixed... I saw one guy win three times and I won nothing" without knowing whether the other guy bought three tickets or three thousand.
One of the guys in my old alliance (said that he) drops about 100 dollars a week on keys, and opens about 150-200 a week, and he reckons he's lucky if he gets gold once every three or four months. We talked about it, and in his experience he reckons about 1:1500 for a gold drop isn't far of the mark. He also reckons weapon, artifact, companion, and artisan packs drop with a roughly equal rate.
He's had two legendary drops on the same day, and equally gone half a year without.
But even his conclusion, based on over 18'000 boxes, is subjective and based on only a tiny snapshot of the complete data.
I know that 2500 sounds like a lot, and to one person it obviously is, and I get it... it's galling when you spend so much on something, only to be disappointed.
But as a statistical sample on which to gauge the model... its really not high enough to work.
Just sell the packs you get from them and keep popping.. thats how you win legendary mounts without spending a TON of money.... i have won 2.
GWF - 4,069 Gear Score (classic)
Barbarian - 48,499 Total Item Level
RIP Bonding Runestones since "combat/companion changes" update on February 5, 2021
Master of Svardborg (banner) trophy, unlocked January 4, 2020! (Playstation4) / Master of Svardborg (banner) achievement, unlocked August 9, 2017! (XboxOne) / Dragon's Bane (Defeat 1000 Dragons) trophy, unlocked February 5, 2020! (Playstation4) / Dragon's Bane (Defeat 1000 Dragons) achievement, unlocked June 9, 2015! (XboxOne) / Portal Dodger achievement, unlocked July 16, 2017! (XboxOne)
GWF - 4,069 Gear Score (classic)
Barbarian - 48,499 Total Item Level
RIP Bonding Runestones since "combat/companion changes" update on February 5, 2021
Master of Svardborg (banner) trophy, unlocked January 4, 2020! (Playstation4) / Master of Svardborg (banner) achievement, unlocked August 9, 2017! (XboxOne) / Dragon's Bane (Defeat 1000 Dragons) trophy, unlocked February 5, 2020! (Playstation4) / Dragon's Bane (Defeat 1000 Dragons) achievement, unlocked June 9, 2015! (XboxOne) / Portal Dodger achievement, unlocked July 16, 2017! (XboxOne)
he means you can sell the contents from the boxes you opened and buy more keys totalling around 50 to 100 in all although personally I think that's a gross exaggeration. i'm finding the boxes don't really pay for themselves most of the time. you're going to lose a bit every time. I used to get a slightly higher rate of companion packs and enchantment packs. with the higher drop rates it's possible to keep it going but when you're g etting more relic and profession packs and even mount and artifact packs not quite so much.
GT: Know1leftalive
GWF - 4,069 Gear Score (classic)
Barbarian - 48,499 Total Item Level
RIP Bonding Runestones since "combat/companion changes" update on February 5, 2021
Master of Svardborg (banner) trophy, unlocked January 4, 2020! (Playstation4) / Master of Svardborg (banner) achievement, unlocked August 9, 2017! (XboxOne) / Dragon's Bane (Defeat 1000 Dragons) trophy, unlocked February 5, 2020! (Playstation4) / Dragon's Bane (Defeat 1000 Dragons) achievement, unlocked June 9, 2015! (XboxOne) / Portal Dodger achievement, unlocked July 16, 2017! (XboxOne)