I couldn't agree more about the turn off end early button for professions. I've blown way too much AD accidentally hitting that option. The worst being a unified element I just started, with 3+ days left that cost more than 300k.
omg. here I was fuming over losing about 70k this morning after losing about 30k yesterday. it just lags. you think you're on the next one but you're on one that can be ended early for masses of ad. ugh. and I can't hide my ad anywhere because I have too much of it and I don't want to hold zen because it's falling. I went and bought a r11 today just to avoid losing the ad stupidly.
Just for the record, to all the posts referencing moving items between chars via the AH, you can't.
It comes up with "You posted this auction" if you try to buyout.
I'm on board with the tooltip improvements. Relic collectors for example, doesn't tell you even slightly where on earth you get those relics. Same for the Dragon Scale merchant in Protector's Enclave! Not a clue!
Aye, the dragonscale merchant is a very old feature in the game, but they should atleast add it to the loot dropped in WoD.
As for the peeps talking about PvP improvements I have personally done my take on the PvP stuff, might be a bit outdated, but its something to take a look at if ya interested. ^-^
I wonder if there's a way to queue multiple characters for dungeons, skirmishes and trials? I'm not sure what sort of impact it might have on queuing solo, but I run 6 characters and would love to be able to queue with one while running another. My HR has 20 lesser and about a dozen greater demonic keys, with my TR not far behind. My DC is constantly running on fumes, as is my GF. Queuing DPS can take forever when pugging, and since I like to switch my characters, I dont always have time to wait for whatever dungeon the Guild Cleric wants me to do. Certainly not five times a day. I know the interface is set up in such a way that cross indexing multiple characters is kept only to shared email, so the actual game engine mechanics might make such a function too complicated to entertain, but it would make using up the keys I do have a lot easier.
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As for the peeps talking about PvP improvements I have personally done my take on the PvP stuff, might be a bit outdated, but its something to take a look at if ya interested. ^-^
There are changes I do want to add to the Pvp thing, but thats in due time since there's a lot of things I have planned. :P
I'm not sure what sort of impact it might have on queuing solo, but I run 6 characters and would love to be able to queue with one while running another.
My HR has 20 lesser and about a dozen greater demonic keys, with my TR not far behind. My DC is constantly running on fumes, as is my GF. Queuing DPS can take forever when pugging, and since I like to switch my characters, I dont always have time to wait for whatever dungeon the Guild Cleric wants me to do. Certainly not five times a day.
I know the interface is set up in such a way that cross indexing multiple characters is kept only to shared email, so the actual game engine mechanics might make such a function too complicated to entertain, but it would make using up the keys I do have a lot easier.