In the old dark past, we were unable to pick chest without the key anyways, we didn't knew what we picked yet it was quite thrilling to see whats inside, these thrilling things are not there anymore, but the key change got reversed regardless, we can't peek if inside is something we desire or trash. Dungeon Delves was something that pushed people to run the dungeons cause we didn't have to use key to pick whats inside (read: waste), and thus would make this changes all together alot less painful, especially if you would introduce Trial hour which would make all those voices around svardborg harshness in terms of dropping legendary marks ratio to key use far less complaint and easier to come by, at least you could plan your progression more wisely and it would still be possible without endlessly grinding dailies and weeklies in SoMI. These 1k AD additional rAD reward from participating in these events was also something that motivated people in guilds towards inguild activities.
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I think what makes most sense is giving players a so called "Delve Keys" that are an auto-pickup once you enter any group content and expire after one hour. With those keys you can open one chest in a dungeon or trial. It would still be a substantial upgrade, but not completely invalidate farming.
But with the current power creep, not viable.
With the proper team I remember doing 3-4 elols in a row before their removal.
Imagine what will happen now.
Power creep needs to be fixed 1st, start from bondings, I got 3 greaters and already feel the difference (although I miss my augment's flat stats) Its too much even at this level.
I don't think the skirmish event really needs to come back. The automatic AD is reasonably balanced, even though 3+ runs have lame AD rewards. Reason enough to do something else if your primary goal is earning rough AD.
I disagree with implementing any type of timed event for trials. The game is well-served by the decision to eliminate the limited queuing time frames, and they don't need to add anything back in that makes it better to run trials at certain times than others. Because trials have become such a major focus of developing NW's group content though, they should implement automated daily AD for them in addition to their current reward tables. It doesn't make any sense to get AD for defeating Kessell but not Tiamat.
I have mixed feelings on returning DD, and I don't think the idea aligns with the devs' slow push to make us dependent on keys for dungeon loot (a history I have now written at least twice). It would be ok for players who have a community to run with (which it always was anyway). It would exacerbate issues of "LF 3.5k HDPS ELOL MULTIRUN FAST" (which it always did anyway). Players who have VIP aren't in bad shape and players who have VIP and viable alts *really* don't have to be in bad shape. And DD... wouldn't necessarily do anything to close the gap between haves and have-nots. What it does is create a farming opportunity for people who are already decently off, and I don't believe this aligns with the intended direction of the game either.
The one I want returned is the Profession event, after yet another weekend event passes in which I didn't have time to run even one chart unless I had completely given up sleeping. And I want Foundry to have a daily reward structure similar to skirmishes (AD scales by participating player's level, drops off dramatically after limited runs, and is less significant than dungeons).
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Imagine if orcus got his demon minions to construct him some armor made out of chest-lids... game over lol.
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That said, legendary keys should be more accessible. For example:
1-2 each day with VIP.
Rewards in dungeon chests (I think this is implemented buet seems so rare)
Events (siege, tymora, etc.)
Lockboxes
Experience rewards
Etc.
And I think replacing all the keys of every campaign for legendary keys can be a good idea to keep things simple
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