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when is the foundry getting back up?????

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  • inflictoryinflictory Member Posts: 6 Arc User
    I see people have been able to update & publish stuff in foundry from the dates in catalogue. May ask how is that possible to work on something when all assets is in editor are missing? or do i need to be hardcore signed up authenticated publisher or something to have access to all the content that is missing in editor...

    For me this is totally ridiculous what cryptic is doing. If they don't wanna support it anymore they should have the decency to remove it all together & put us out of our misery. Doing maintenance every week & refusing to touch the foundry & claim "they don't support it". Its only showing how incompetent they maintain & manage there game/s as a whole.
  • cushparlcushparl Member, NW M9 Playtest Posts: 19 Arc User

    I see people have been able to update & publish stuff in foundry from the dates in catalogue. May ask how is that possible to work on something when all assets is in editor are missing?

    Anyone who placed maps and assets before they went missing, can still work with these.

    For me this is totally ridiculous what cryptic is doing. If they don't wanna support it anymore they should have the decency to remove it all together & put us out of our misery. Doing maintenance every week & refusing to touch the foundry & claim "they don't support it". Its only showing how incompetent they maintain & manage there game/s as a whole.

    I fully agree.
  • dexter1927dexter1927 Member Posts: 2 Arc User
    edited February 2017
    Yeah, the foundry for me is probably the best thing on the game(im a dm IRL so you know how it feels), don't misjudge i love the new content but i also love going from map to map into the endless farming to find some story from the community... please make the foundry great again.... ops wrong subject. But i'd love to know what cryptic is going to do with it, really, like i said in one other discussion i don't want this to be the new HL3, can someone give us some answer please? Thank you and good night.
  • robzilla45robzilla45 Member Posts: 18 Arc User
    edited April 2017
    Blah blah blah...
  • comolhiekcomolhiek Member Posts: 6 Arc User
    Are you guys still working on bringing back assets? No pressure, I just wanted to know if you guys are still working towards it and an estimated release date for the assets update. Thanks. :)
  • waryurwaryur Member, NW M9 Playtest Posts: 167 Arc User
    The Foundry isn't offline because of an asset update, or trouble getting assets to load. They're datamining the foundry, for a variety of reasons. One reason being to determine if to take it offline completely. No one knows for certain at the moment if it will ever come back. Keeping hope alive.
    That's why you can't build anything new at the moment. Well, since December if I recall.
    Where'd you see/read we were promised an asset update? Curious - I am out of the loop with news at times. Last time we got new assets was when Rise of Tiamat module launched, more than two, wait, three years ago.
    Glad you're excited to get to building.
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  • robzilla45robzilla45 Member Posts: 18 Arc User
    They seem to have abandoned us in favor of console gamers... and they don't have the foundry ... so we get nothin'. How can a game with such a ground-breaking and primary feature as the foundry be dropped like this? This is truly pitiful.
  • mrgiggles651mrgiggles651 Member Posts: 790 Arc User
    waryur said:

    The Foundry isn't offline because of an asset update, or trouble getting assets to load. They're datamining the foundry, for a variety of reasons.

    Foundry doesn't have to be offline for months for them to make changes, we routinely got large changes during beta and shortly after launch without extended downtime, including data driven things like changing cost values of assets based on data like objects in engine performance.

    I wasted five million AD promoting the Foundry.
  • robzilla45robzilla45 Member Posts: 18 Arc User
    For a moment, imagine that video games are like cars. Now... there are lots of different cars for lots of different tastes. Lots of companies make cars. Now lets just imagine that Ford decided to mass produce a flying car... and everybody says "wow, what a great idea". So we all rush out and buy our shiny new Ford Flying Car. Then... after they have your money, Ford says "I'm sorry, but Ford doesn't provide support for the flying car, we're very sorry your wings fell off ".

    The Foundry is the flying car.
    Guess who's Ford?
  • robzilla45robzilla45 Member Posts: 18 Arc User
    The foundry has been gone for nearly six months.. it's gone for good.
  • cushparlcushparl Member, NW M9 Playtest Posts: 19 Arc User
    Editor is back. Assets, too! Hope they stay...
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    > @cushparl said:
    > Editor is back. Assets, too! Hope they stay...

    Really? All features? I don’t see how that is possible.

    It would have to have happened last Thursday, but if they made such an incredible Player-friendly concession they would crow in pride louder then a rooster about it.

    Can anyone confirm? Cannot log in today.
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  • cormsheecormshee Member, NW M9 Playtest Posts: 5 Arc User
    edited July 2017
    Is this proof enough? :smiley:
    Foundry is back!

    The foundry is back since today, as are the assets!

    EDIT: Wait, here it's after midnight already... So, since yesterday :lol:
    Post edited by cormshee on
  • dread4moordread4moor Member, NW M9 Playtest Posts: 1,154 Arc User
    > @cormshee said:
    > Is this proof enough? :smiley:
    >
    >
    > The foundry is back since today, as are the assets!
    >
    > EDIT: Wait, here it's after midnight already... So, since yesterday :lol:

    This thread has been up since April 2016 and you are surprised by skepticism?
    Well then, I have an East River overpass to sell you my friend.

    I'll believe it when people make, publish and play ALL features AND find them still there a month later.
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    OMG the editor is actually working. Time to get creating!
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  • iandarkswordiandarksword Member Posts: 978 Arc User
    Yep. Editor is working, assets are available, but, the quest library still hasn't republished. Myself and @valcontar73 have manually published a quest or two each, just to see what happens. For now, we can create, but can not test or review anything on live yet. If you can remember what needed fixing or have fresh ideas, use this opportunity to get some things accomplished. 3D test runs are functional within the editor as well as 3D editing.
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  • dzaimsdzaims Member Posts: 86 Arc User
    SWEEEEET!!
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  • shandizarshandizar Member Posts: 144 Arc User
    Indeed, Republishing as I type this.
    Hope the catalog is up and running soon for all to enjoy.
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  • josephskyrimjosephskyrim Member Posts: 356 Arc User
    That's great news! :D Now if only I didn't have a gazillion things to catch up on campaign wise... ^_~
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  • wintermurlocwintermurloc Member Posts: 106 Arc User
    It seems to be back up on the live server, currently playing through a quest as i type this in and just wanted to thank the devs for getting it back.. It did give me quite a scare when ppl were thinking that's the last of the foundry we've seen.
  • melindenmelinden Member Posts: 619 Arc User
    edited June 2017
    I'm in the process of republishing now. I'm having a hard time finding all the letter combinations that are now "profane". I know anything with COM- is but I thought I removed all those. Is there anything else that is triggering it that we know of?

    Edit: HAH! It was "it is" that was setting it off.
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  • simplyshawnsimplyshawn Member Posts: 103 Arc User
    I can't believe it!!!! I've been making a custom map!!! This is pretty exciting!!!
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  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    I've got a version of Cap Snatchers publishing that includes a shortcut in the second map. It should cut down on backtracking. I'd like to add more, but there doesn't appear to be a way to have teleporters only appear at certain points in the quest. If they're available all the time it would trivialize the map and potentially make it more confusing. Still, the one I added should help quite a bit.
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  • torontodavetorontodave Member, NW M9 Playtest Posts: 992 Arc User
    hustin just cover the teleporter with a giant rock. you can always remove the rock at the point of the quest you want it gone.
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