To be clear I'm not calling for a nerf, I do think there should be one -- a huge one -- but this thread is for AC DCs to HAMSTER in!
My story!
I just did a msva to help some people get the weekly. It was a quick pick-up group, mostly with guildies, but also with other people to fill it out. Two DCs, me as AC, and the other as DO. One tank. As soon as I inspected the other DC and saw they were DO, I PMed the leader to make sure they could tell everyone there was only one AA dc. Yadda Yadda, she told everyone to do the mechanics and be good. I think anyone who plays an AC DC can guess exactly what happened next!
I ended up running around like mad keeping AA on everyone well people dropped ice fields all over the place, even on the boss. The tank, slightly undergeared, died a couple times because of the ice on the boss. I had to be on high alert the entire time playing perfectly well the rest of the people just did their dps thing and "let the DC take care of it." I was barely able to use empowered BTS since I had to save my divine power for snap heals.
I feel like AA is the worst thing that ever happened to my class. I'm angry, sad, and pissy after I run something where my group mindlessly wacks things and act like "the DC can play with skill so I don't have to." The power creep in the game is bad enough, AA makes that even worse buffing 100k+ power with rank 12 bondings, but the immunity and the playerbases general attitude of "if we failed it's because the DC wasn't AAing enough!" is really starting to make the class unfun to play.
I'd like to hear other AC DCs comment about how annoying it is when the group takes no responsibility for their poor playing and makes the DC carry the group.
Let's NOT talk about how we can fix AA. There are plenty of threads in the player feedback forum discussing how AA could be made less game-breaking. Leave the nerf requests and even insightful thoughts on changing it there. Let's just tell our stories. If we can get enough people to hear what it's like being pushed into playing so they don't have to, maybe we can change a few minds!
4
Comments
My favorite toon is a 3yr old FaiDO buffer/generator 3.5k. She was extremely popular... still is in high demand in all pre Mod10.5 content... except this mSVA AA shambolic state.
Now it is the same as with pre-nerf "Bubble OP" in CN. People get complacent, play sloppy, stand in red, and if they die it's "WTF, this DC sucks. Any DC without AA sucks" .
It's happened many times before. "Fad" crutch powers allow lazy players be bad at their class. I just ignore them.
Also, @macaran5123 , I appreciate your mentioning the effect of mSVA Hailstorm (red circle) on the Tank.
My other primary toon is a Tank GF 4k, "pain drain" running Knight's Valor 24/7. 98%DR, 70% deflect (w bonding) so on SVA my DCs can ignore me, hence they love me. Need no heals or AShield. They can focus on the squishy DeePSers.
The ONLY time I die is, as you say, when some arsehat drops Hailstorm on the boss!
Personally I can take the hit just fine. But... KV. All the melee players are close in, all get hit and I get 50% of each and every hit resulting in a oneshot that Orcus only dreams of.
Then, as you say, the DC has to shift focus, I have to reduce ITF and Commander's Strike in favor of defensive skills. Wet squib.
That last part was just a vent/catharsis. Thanks!
I am Took.
"Full plate and packing steel" in NW since 2013.
This is nothing new though, any healer/buffer with mmo experience knows how the deeps only focus on one thing... I'm on PS4 so it will be a couple more days before sva, but even in FBI on that first boss, having to cleanse poison, because they refuse to move as soon as they see the red is a pain. AA doesn't prevent you from getting poisoned... but no... we still have to drop any heal available, just to hopefully trigger cleanse...
I agree though... the majority of the player base (read DD) expect us to be AA spamming clerics... I've also seen some switch to average power, 20K or less, in favor of high recovery just so they could spam it, at the cost of lower power sharing... because spamming so quickly is perceived as better...
I don't think we can change minds here, except that maybe we, all DC's regardless of build, should start demanding they move from any avoidable damage, or else, we don't AA not that it would make a big difference, but I know it makes me feel a little better...
The best is when they then cry about the paingiver charts and/or think there class/build/whatever needs to be buffed. Maybe that GWF would have beat you anyways, but the difference wouldn't be near as dramatic if you didn't go stand in a corner during every fight.
I think the "all eyes on me" gameplay is what made it so satisfactory in the beginning. I spent months running pug groups on what was the typical Buff Cleric build on ps4 at the time and it asked for Hallowed Ground instead of AA. Man, talk about rage inducing. I had the hardest troubles running Kessells, let alone eLoL. It wasnt until I broke away from that build and started playing with AA that I realized how insanely overpowered the skill was, and not just how it power shared, but just in the ways of immunity and cooldown reductions.
I went from struggling to beat any dungeon to being the reason we beat every single dungeon with ease. It felt good to hear people say things like "holy HAMSTER, easiest run ever" or clamor on about their DPS or APG. I spent the better part of that month trying to talk pug groups into staying right next to me, even if a red circle appeared below them.
Its just funny because now most players assume you are going to have AA up at all times and dont bother moving at all. I have seen some DPS that actually dont know certain mechanics of bosses because they just think there are none, simply because AA is blocking all damage and they have no reason to move.
Before I took a small hiatus from NW, I started toying around with a DO Cleric build that I had wanted to make that worked great side by side an AA cleric. The problem I had at the start of making my AA build....is the same problem I had trying out my DO build. People have these expectations and its murdering trying to break through them.
However i dont see any DC's raging about DO build in PVP...
there is a "niche" for both in both contents, just find it if you want play with it and stop your rage.
And if DPS dies in red circle,let them die and do not rize them...simple !
(to me a DC should'nt almost never be the one razing - no sense for the group synergy)
EDIT:
The almost perma one shot in High ILVL content a has created that demands...
And By casting AA it doesn't mean that the DC is good...
Also, imo AA does need to be nerfed and fixed. It now provides 100% dmg mitigation instead of 90% and gives CC immunity no matter how many times you've been hit. And as long as it can buff bonding pets, DO would have no place in PvE.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
I give a short spiel at the beginning of each SVA asking everyone to move the ice because if it takes the hit that should have saved the tank it is their fault. It usually works but I've seen other DCs stand there with a circle on them so it's obviously not a universal belief that people need to move away.
But yes, it does make people lazy - I agree there. I can't help but love it though!
Team knows the mechanic of the run and AA helping to stay alive - AA doesnt need to be nerfed - the idiots standing intentionally in AOE should be !!
The PET should have the same rez mechanic as we have -
after 1 rez in a single combat, the PET should be disabled (2 rez if he has a SF, even more with SF ICD) and rez next fight. and in boss fight or demo/sva run after 1-2 rez you can say bye bye to your PET... he will look the fight from the firecamp....
ppl will learn to stay alive that way and avoid aoe...
As a AC DC, I like to run FBI with a DO DC, the synergy between the 2 spec is great and if well played, everything melt.
PS: another DO is better than 2 AC at least for me as I am sure that he will not use AA even when I have much more base power than him contrary to some AC DC out there that freak out when I ask them to use HG instead of AA.
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
I cannot avoid talking about a possible solution - sorry for this.Instead of nerfing AA, I would do two things (limited to eSVA):
1) fix the 100% damage immunity bug - no one can ignore to cover the runes
2) Increase the hailburst's DoT rate - it's too low imo. On a side note, I suspect that cleanse is bugged.
Generally speaking I would add more fast DoT to PVE instead of designing the bosses around a few big hits. In that case AA would be a temporary mitigation power and the power buff would be limited over the time. Moreover healers would have a role again when the AA immunitity is deleted in few seconds by a fast dot.
As I wrote in another post and as far as I know, no one slot AA in PvP because dot powers are widely used.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
The problem isn't to do with the AA in principle. Its the principle of following mechanics, its been the reason why the MSVA runs have been poor, due to people not following mechanics.
The people are blaming the quality of the players, I think what they're blaming is the lack of 4k's who out gear the content and thus setting the trend are not doing it since they gotten the gear. These people that outgear content can ignore alot of the mechanics and survive it (eg. I been in a 4k run where they can ignore ALOT of mechanics).
Without those players leading it, you got the 3.5k+ trying to mimic the actions of those 4k+ players and failing because they really cant ignore the mechanics, they then lean to a clutch of AC DC to carry them through so it puts ALOT of onus and pressure on that class to perform.
Nerfing them will just create another class a desired class to grab. You dont see million of support classes out there, but you do see millions of DPS classes out there.
I think the solution to your problem is that you have to decide whether:
A> Worth to save them and do what you did.
B> Let it go and see the disaster, they either:
i> wise up and follow mechanic, or
ii>give up and moan on the forums.
Of course, I haven't even started STK with her. I might go back to that if I want the boons at some point, but until then, screw it. I'm dragging one character through it, and that's more than plenty for me.
"...I grab my wiener and charge!" - ironzerg79
Conqueror GF beats all classes with a maxed dps-setup atm, good ones are hard to find though.
Good dps Clerics are close to "never seen"
What are the benefits for a dc to stand behind a tank vs orcus ( AND i asked to do this as a do which is a suicide).
AS i know you can get annointed army even if your dc stand with others behind the boss is not so far the front and the behind orcus.
LAG happens anything can happen i have seen many anointed champions to lay down on the floor face tank orcus and to be honest I SPAM do not ress.
BACK to my question are any reason to stand behind the tank?
Mod 12.5 PvP Power/Crit/Arp Optimization
Youtube channel (PvE/PvP)
"BACK to my question are any reason to stand behind the tank?"
I cannot think of a single good reason for a DC, (AC or DO) to be in the "i formation" with the tank in Orcus.
From behind AA can reach the tank if you slide in to his postero-lateral flank (~ 45 degrees) , hit AA then slide back to the stairs.
Other personal AoEs?
Sunburst is not very useful here, but if you must, the same flanking maneuver would work.
Hallowed Ground, fired from the base of the stairs, covers the tank.
All other useful Powers are ranged. Why not use them from the relative safety of the stairs behind Orcus? DPS Powers are then boosted by CA.
Why on earth would anyone willingly give up CA to stand in the line of attack? To get a better view?
I am Took.
"Full plate and packing steel" in NW since 2013.