I've been experiencing a lot of graphics/rendering issues lately, no matter what drivers I happen to be using. A lot of the time I won't be able to see the Chilling Cloud shots flying from my CW's hands and it was always fine up til very recently. Lair of Lostmauth is a total mess; I used to be able to see clearly into Lostmauth's treasure hoard room, now none of it renders until I'm actually inside. Several of my guildies are experiencing the same thing, so it's not specific to my pc. Also, there seems to be a problem with the "laser-beam" attacks like High Priestess Syndrith and Lostmauth, where they either don't show at all or blink out of view. I can see the ground indicator, but not the actual beam itself. Has something changed? Is anyone else out there getting this?
Evolvent
Tre'Huggar - 70 HR
Beefthor Battlebeard - 70 GF
Beefer Sutherland - 70 CW
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What I experienced so far:
1. SW pillar of power does not show properly. It is light shade of green.
2. SW curse mark does not show. Exit and come back solved it.
3. TR smoke bomb does not show.
4. Damage numbers are on and off.
5. The golden dots trail disappears in Cold Run (may be somewhere else too). I can see the dots in the little circle map but not on the ground. Exit the program and come back reset that.
Tre'Huggar - 70 HR
Beefthor Battlebeard - 70 GF
Beefer Sutherland - 70 CW
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It got better a few days ago but all of them symptoms have returned. 2 different PCs, 1 Win10 the other a fresh install of Win7 and 2 different TVs
those with lower spec hardware will not see half the effects but instead will have graphics stalls resulting in stuttering and graphics lag.
And yes i am running the very latest drivers and yes tried geforce experience to optimise game setting ...which made it worse.
The only way to play svardborg or do HE in large group is with everything turned to lowest setting ..and i do mean everything,
then and only then can i see whats happening,i can play with everything on MAX setting without a single stutter and at 120 FPS on 144Hz screen
BUT I CANT SEE WHATS HAPPENING cause theres just a giant blob of blinding effects blotting out every important detail!!!
+ light path sometimes disappears, exept in the small map circle
+ horse stops burning
This doesnt happen in any other game. I can run everything I own in ultra and be at 60fps. I am running an Alienware X51 with Win8.1 64bit, Intel i5 processor, 16gb performance ram, GTX 970sc and the game is running off my SSD. The game went from looking very pretty to almost unplayable.
I never had any issue before SoMI and I know im not the only one experiencing this issue in some way. The strange thing is thes grafical "artifacts" are much less preveent while using DX9. They are forcing us to move to DX11 but I have had horible issues with it in the past and now its even worse.
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The description above by @tutelo#5367 is pretty much what I see in the rendered grass/bushes, however, if I simply move my camera around it will stop at certain camera angles. If I uncheck the "Show High Detail Objects" option all grass vanishes, and of course, so does the flickering effect. Also, if I set the "World Detail Distance" to "Min" the effect also goes away... sort of.
The flickering only goes away if the game is set to the default FoV of 55. I do not typically play with an FoV of 55 and have bindings in place to let me change the FoV on the fly with my mouse wheel... when I change the FoV from 55, even with the "World Detail Distance" set to "Min" the flickering returns, and again, certain camera angles it stops.
Along with this very irritating flicker in the environment other lighting issues are present. Often all special lighting or effects on companions (like the Angel of Protection or the Shadow Demon) will simply be gone. As will the lightning effect on my Transcendent Lightning Enchant, as will the lighting effect on loot on the ground. The only way I have found to restore these lighting issues is to quit the client and relaunch it. Again, very annoying and frustrating.
Right now I am forced to use DX9 to prevent the flickering issue... the lighting issue is present in both DX9 and DX11... however, every time I launch the game I get a warning telling me that DX9 won't be supported past March 1st... great, could you possibly fix these issues before that time so I can actually use DX11 without having serious display issues on the ground effects?
Seriously though, so many issues with DX11 and they're deprecating DX9 in 2.5 months? Ouch!
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Tre'Huggar - 70 HR
Beefthor Battlebeard - 70 GF
Beefer Sutherland - 70 CW
Possible memory leaks from changing characters? I have seen that problem in a few games over the years.
Please address this. It makes playing the game much less enjoyable.
it's a temporary solution though, as dx9 will stop being supported by neverwinter soon
appart from these my horse sometimes stops burning and the path markers go away, haven't noticed these under dx9 so far.
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