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Anyone else getting graphics problems lately?

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  • asterotgasterotg Member Posts: 1,742 Arc User
    My game crashed today today 8 times in 30 minutes with 'E_outofmemory' issue. Never happened before. I did change nothing, but I am sure, that it is somehow my fault.
    Chars: CW, DC, GF, GWF, HR and TR.
  • strathkinstrathkin Member Posts: 1,798 Arc User
    I just noticed since the 12th January various short grass texture's flicker green (normal color) to white in alternating sequences each randomly apparently... becomes very distracting and it's only the grass close to your character that seems effected. Never seen this issue before the 12th. Seems to be the same issue you identified above... Hopefully this is resolved soon.
  • samaka#2511 samaka Member Posts: 568 Arc User
    I am still running DX9... it changed me to DX11, but if you change back to DX9 it will stick... at least until 1st March.

    I have read elsewhere that some of these issues appear to be fixed on Preview, but I do not have first hand confirmation of that.
    @samaka#2511
  • strathkinstrathkin Member Posts: 1,798 Arc User
    I've tried changing to DX9 to correct the grass flickering problem but it seems to make no difference if I'm on DX9, DX9ex, or DX11. Hopefully the fix which is reported on preview will get pushed to correct grass issues... Oddly enough it only recently started for me on the 12th despite others reporting it back in November.
  • lowenduslowendus Member, NW M9 Playtest Posts: 322 Arc User
    Lately ?

    I've been having this HAMSTER since 2015 (check the screenshot date).
    Especially in PE and ETOS were I have to press ESC again and again till textures return back to normal.
    My eyes are bleeding for the first 2 mins in ETOS, then it returns to normal and randomly does what you see in the shot.
    I can't see HAMSTER. Period.


  • earlgreybeardearlgreybeard Member Posts: 407 Arc User
    can confirm I also have the grass strobing, fire archon and heavy inferno nightmare mount 's flames go missing , missing sw curse and floating dmg numbers , sometimes the npc's ?/! markers take 1m to change from a bright white square to the diamond...
    on dx11
    after mod11
    Guild Leader Den of the Misfits
  • adinosiiadinosii Member, NW M9 Playtest Posts: 4,294 Arc User
    For me the grass flickering started after I switched from Dx9 to Dx11
    Hoping for improvements...
  • strathkinstrathkin Member Posts: 1,798 Arc User
    I may have changed to DX11 when it started perhaps that's why I saw it on the 12th not earlier... but switching back to DX9 or DX9ex it doesn't disappear.
  • zyvan1zyvan1 Member Posts: 11 Arc User
    edited January 2017
    I'll add my name to the list on this issue. It started off with an annoyance of my inventory just being a bunch of blank boxes but hitting escape every time I pulled up my inventory and going back in cleared it up for the most part. Then it expanded to massive blooms, flares and missing texture (it's about impossible to see any drop since they have no "glow" and blend into the background). Now the game is almost unplayable. The only combination that has returned it to some semblance of normalcy for my system is to crank up the sliders to max and go back to direct3d 9 and run /reduce_mip 1.

    Hopefully they will get this fixed and not play a blame game with nvidia and amd with this.
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