I will take an indefinite break from your game. One major reason, or as some players say: “The last nail in the coffin”, was indeed the announced dungeon key change. I am probably not the only one that takes a break from the game neither the last one. But I wanted to make this and give you a clue why I am taking a break from you.
It was not the change itself that made me think about taking another break from your game, it was the approach of it. The approach to say that the current system, which is now something between 1-2 years active is a bug that needed to be fixed because of inequalities.
A fix that was, if I remember correctly, accidentally fixed 1 or 2 times as you rolled out a patch and was rolled back as soon as there was an uproar (btw. the fix was also never mentioned in any of those patch notes).
That means one thing: You openly lied to us. Your community. Your players. Your customers.
How can I trust a company if they doesn’t trust their own decisions anymore and must rely on lying to their customers?
And this is not the first time something like this happened. I remember as Neverwinter started and the armor was unbound. An update later we had bound armor and there was a gigantic uproar. As answer to that you made it unbound, or at least the boss drop was unbound, the personal chest was bound.
You stated back then that you would listen to your customers and if we don’t want something like this you wouldn’t do it. What do we have now? Bound Armor. From the chest of course but also from Bosses. Something you said you wouldn’t do.
My god are you incompetent. And I mean not only the Developers but the Company as a whole
I mean, seriously. Elemental Evil. Deleting 66% of your endgame content. Deleting 11 Dungeons. The Module offered nothing of value for your customers.
Exploits, reported by your own community before the game even got launched into Open Beta that lead to a rollback and 2 days downtime. And that is not the only time that happens. Your overall damage control is terrible.
Rubber banding. I know you are in this strange Zone where the provider offers a terrible services for the connection so we all have a bit of lag but nothing really terrible. But as a customer, I can only care that much. You had over three years’ time to come up with an solution, and even if we exclude this problem the game still has issues with rubber banding because AOE fields generate an higher ping by itself (degrading netcode?).
Different powers constantly interact with each other making an infinite amount of procs. I still remember how it was impossible to make a Herald Run in the Well of Dragons as soon as a Paladin used Prism or a Divine Cleric used Astral Shield. The whole instance was halted because the server must calculate all the different procs from these abilities which meant you couldn’t do anything until the Prism or the Astral Shield runs out of time.
It would be the best to insert a system that allows at max. 10 procs from any source until it is clearly stated how much it can proc. I was in Dungeon Runs in the past with two Paladins and if they used certain powers at the same time the whole instance crashed, we were booted from the game and as we logged back in we were outside the Dungeon. We lost our complete progression in the Dungeon and needed to start again.
The game currently feels more like one of these HAMSTER little mobile games
You know the mobile games that sounds pretty great and also play very well the first few minutes or hours but after a certain point it is clear to you that you must pay a tremendous amount of money to get the same fun or flow back that it started with?
This is that sort of game which are classified as a plain cash grab from the majority of the gaming community and being tossed outside the airlock.
And Neverwinter is currently in the same category. And it is not my sole opinion. I am reading also the reddit and a lot of players complain that they have the feeling that they can’t progress anymore at a certain point in the game which is most of the time around 2,500 ilvl.
I understand, it is a free2play game and someone must pay for it but your monetization is EVERYWHERE. Stronghold, Companions, Enchantments, Healing Potions, Reskin, Retrain, Inventory Space, etc.
There is basically no aspect of the game where I don’t need to pay with Astral Diamonds. You must pay for the simplest things. But at the same time you make bold claims like: “We want that Armor is earned.”
That’s an outright lie! As Stronghold was introduced you could pay for it to get it after a few tries on the heroic encounter. You could purchase Stronghold goods for the Guild Marks and Keys to open the small chests for extra Dragon Fangs. After a few days there where already players running around in the new shiny armor and everyone knew: They didn’t earned it. They payed to speed it up and not for a small portion of it.
Also you could pay for the Dusk Armor which is better than the regular Dragonflight Armor.
And the worst is…
And the worst overall is: Neverwinter is not even a bad game. It has fun combat. The classes feel very differently in their roles and are all very fun to play (only the Hunter Ranger, he is HAMSTER, seriously how can you play with such a HAMSTER dodge?). The Dungeons&Dragons license is a good one and in the designs of the monsters and npcs very well executed (praise to your design team).
Heck, even the campaigns gets a better story (praise to your story guy). I really liked the Underdark and Maze Engine Storyline and also the Stormkings Thunder Storyline is very interesting and easier to understand as the older campaigns.
So there is at least one point that gets better. But on the other side:
PvP is broken. Really broken. The game is essential pay2win. In PvE that is something totally neglectable. You also benefit from stronger player that cashed in if they are in your group/guild (and I personally view it as a good thing if you can skip to pay). But in PvP you get crushed by the sheer amount of gear these player brings with it which lead to a decline of the PvP community.
The same goes for the Foundry. I understand that your budget is limited and your man power is also very limited. But the Foundry could have been the key feature to change this. You know games like Starcraft or Warcraft 3? They created new genres of games with a good content creator tool. Something like this could have been the Foundry. It could have kept your game relevant for the community which outgrew your content. But instead it was abandoned.
To sum it up
You have still a good game. A good foundation. But the overall annoyances add up.
The monetization feels too invasive and it gives me the overall feeling: Give me money or I throw stick and stones in your way. Bugs and Lags are really annoying. And some design decisions are beyond HAMSTER.
Why did you implement certain features in the first place if you can’t secure to keep them updated?
Or couldn’t you keep them because of wrong decisions you did in the past which lead to a decline in your community and less income for you?
If that is the case, you learned nothing of your past mistakes. You make them over and over and over again.
And one of your biggest mistakes was to lie to us. Your customers. Your Community. Your Lifeline.
Platypus wielding a giant hammer, your argument is invalild!