Hello guys, i have been playing mmos and pvp for over 15 years now, and i have never...ever seen a matchmaking as bad as this one...ever.
I am a new neverwinter player, got my warlock to lvl 70 and 1945 item power, i thought in my ignorance that i would be matched by players around the 2000 item power level....oh the surprise hahaha, i got oneshoted by everything that moved.
I was like, no, they are not matching me with high end geared players, its not possible....guess what, they were, everyone was 4k+ except for 1 that was 3600.
One guy literally walked up to me, swung his sword once at me, and walked away, that hit got me a nice dot, i died from that dot alone in less than 2 seconds....i have 85k health, a swing and a single dot killed me in 2 seconds....what the hell, the guy was a GF or a paladin, i cant be certain, the guy had a shield ^^
How is a new player supposed to help the team? i felt completely useless, and for the first time in 15 years i don't feel like pvping anymore, i felt i was a burden to my team and that they would be better off if i didn't queued for the match at all.
I like pvping how am i, as a new player, supposed to get thousands of glory to equip myself if i get oneshoted by everything and cant help my team at all?
Sorry for the bad English, im not from a English speaking country.
In Neverwinter getting your character up to a level that can actually pvp is a matter of more than glory. What pvp armor will provide is just a chance to not get 1shotted by a crazy critical strike. Oh and btw it sounds like a GF killed you with a crit-> jagged blade (oh forgot about knee breaker, could be). Anyway apart from the pvp armor you also need high rank enchantments, high level artifacts, campaign boons, mount insignias and even after all that you can still die miserably if facing a premade group while solo queued...
Thats the reality
PS: Im talking about what you need to compete instead of addressing your actual gripe which is matchmaking because frankly I dont think matchmaking will ever be fixed
Post edited by emilemo on
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
I see, i will keep farming to get my item power up, will try again wen im closer to 3k item power and have that negation enchantment that everyone seems to be using, maybe that will help, but right now, there's no point in pvping at all.
I wont even Queue for the AD, because i don't want to ruin a team that actually wants and can pvp.
Very considerate of you not wanting to mess other folk's game. Admirable. But keep in mind that you have the same right to queue for anything your IL allows as everyone else. Maybe we dont have enough players in pvp for balanced matches, maybe matchmaking really is that bad.. doesnt matter. If you want to pvp go ahead and do so, if you end up in a hopeless match just wait it out or ask for caps. Some people will let you cap in order to get glory, others will kill you regardless of what you say in chat.. Trick is to not get angry, something I fail every once in awhile
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
Yeah man you are right, maybe the other team will get someone with my item power, it will balance things out and it will be 4vs4, with 2 useless guys, one in each team hahaha xD
gosh that's exactly how I feel now haha! I used to be decently geared mythics, some legendary equips, pvp gear and all ... but I stop playing for 8 months now I might as well be in your shoes. puglife is a hard life, but hey it's just a game
@allsins sorry this happened to you mate. This is why some of us BIS players are campaigning very hard for a new matchmaking system and more "level" playing ground for all players. Other BIS players are giving pushback, but I have recently made two threads that I believe would fix what just happened to you. I hope these get implemented and I hope you keep playing too!
Welcome to NWO PVP. Get to lev 70 and enjoy this balanced, gearindepandant fun-event. It took about 2.5 years to get one class competetiv and 1 year to fix broken issues. So accept the broken state or forget about it, sry.
0
demonmongerMember, NW M9 PlaytestPosts: 3,350Arc User
Just get high end pvp gear and use it in pve as well. Works for me...
[SIGPIC][/SIGPIC]
I hate paying taxes! Why must I pay thousands of dollars in taxes when everything I buy is taxed anyways!
Panderus is a cryptic dev and replied that thing ...? Yu're joking ..right ?
panderus Posts: 1,007 Cryptic Developer
October 7
There is indeed still a matchmaking system, however it is not as efficient as one might expect since it is tuned to get players playing in a match in a shorter time frame and there is not a large enough spread of players always playing PvP. This means the folks higher ranked often get paired with lower ranked players because they play more often but also just because there aren't a huge pool of players at any given point.
In order for us to make the matchmaking better we would need to have longer queue times and/or get more players into the queues (this can be done with improving PvP in general or having better bonus times that change player behavior).
tldr; matchmaking is on, but we need more players to make it more noticeably effective
I noticed only one thing matchmaker is doing: filtering players by level. If you are lvl70, you will never see lvl50 player in PvP. It's not that bad if you are under lvl70. You will win some and lose some. So, it works. Ofc, you will sealclub bots most of the time. Seems like Internet population likes to sealclub things, or other people. So, np np.
After lvl70 there is no additional matchmaking. They didn't plan it, imho. It's just a freakin' arena for having fun with some new piece of gear. How many time of game developing (and sales) had to pass before noticing some players can instakill all day? They worked on it and they got it. Could any game-maker punish them now by facing them to equally powerful players? What player would ever invest any more time/money, in case that happens?
So I warmly suggest to give up arena matchmaker talks. Leads nowhere.
Why wouldn't we talk about PvP campaigns instead? How about a whole PvP NW world? Is that doable? Could it be matchmaked by player's power, via instances? I guess servers would like it...
I noticed only one thing matchmaker is doing: filtering players by level. If you are lvl70, you will never see lvl50 player in PvP. It's not that bad if you are under lvl70. You will win some and lose some. So, it works. Ofc, you will sealclub bots most of the time. Seems like Internet population likes to sealclub things, or other people. So, np np.
After lvl70 there is no additional matchmaking. They didn't plan it, imho. It's just a freakin' arena for having fun with some new piece of gear. How many time of game developing (and sales) had to pass before noticing some players can instakill all day? They worked on it and they got it. Could any game-maker punish them now by facing them to equally powerful players? What player would ever invest any more time/money, in case that happens?
So I warmly suggest to give up arena matchmaker talks. Leads nowhere.
Why wouldn't we talk about PvP campaigns instead? How about a whole PvP NW world? Is that doable? Could it be matchmaked by player's power, via instances? I guess servers would like it...
If they can't even handle matchmaking on a 5 x 5 basis... how in the hamstering, kittened puppies do you think they are gonna handle a whole PvPworld?
More levels, mate. Life after 70's. They can handle level matchmaking and that's all, right? So they can make this: you log to PvP world and in your instance you'd be able to meet just people at about your level, no matter how much you invested in your char.
But only killing other people would make you advance up in levels, ofc. How and why? All would be neutral to you, except in case you took a mission. In that case a player(s) with a counter-mission would be red for you. Kill them all, but next day you'll start meeting some new people, ones that can kill you back - eventually. Life would get hard at that point - until you farm/buy new gear.
Oh... just to mention all the role-play that could come out from a pvp world.
I used to be an active pvp'er - for about 9 months (on Xbox). I'd run maybe half a dozen matches a day and had all the gear.
It used to be an active and varied community where I'd see both new and familiar names and got to know a few people. I dropped out of it shortly after the introduction of overload drain enchantments as the guild I was in didn't have wards yet and the experience of losing all my stamina at the same time as being perma-stunned by the new HR meta-build made it stop being fun.
The pvp forums and community were very vocal and very active but since that point (some 10 months ago) it has shrunk and shrunk so it's mostly run by just a few. (We also lost many of the big names in the pvp community around that time).
I actually like pvp - but not this. I like a competitive environment, but this isn't competitive; it's a slaughterhouse where premade 4k teams with maxed tenacity run around 1 shotting lesser mortals whilst taking no damage regardless of how many powers are unloaded against them.
The game developers obviously have no intention of fixing it and I accepted many months ago that I'll never go back into it in this game. Yes, it has made my NW experience more boring but at least I'm not yelling at my monitor any more...
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
I used to be an active pvp'er - for about 9 months (on Xbox). I'd run maybe half a dozen matches a day and had all the gear.
It used to be an active and varied community where I'd see both new and familiar names and got to know a few people. I dropped out of it shortly after the introduction of overload drain enchantments as the guild I was in didn't have wards yet and the experience of losing all my stamina at the same time as being perma-stunned by the new HR meta-build made it stop being fun.
The pvp forums and community were very vocal and very active but since that point (some 10 months ago) it has shrunk and shrunk so it's mostly run by just a few. (We also lost many of the big names in the pvp community around that time).
I actually like pvp - but not this. I like a competitive environment, but this isn't competitive; it's a slaughterhouse where premade 4k teams with maxed tenacity run around 1 shotting lesser mortals whilst taking no damage regardless of how many powers are unloaded against them.
The game developers obviously have no intention of fixing it and I accepted many months ago that I'll never go back into it in this game. Yes, it has made my NW experience more boring but at least I'm not yelling at my monitor any more...
@armadeonx, right there with ya man. Ive been very vocal on these forums since Open Beta... Since before module 1 was even a thing. Before GG was made.
I feel like module 1, and maybe even module 2 were fine. But once they started down the road of artifacts and artifact equipment. This lead to overload enchants, which lead to things like drains, and more artifacts and artifact gear, and amount bonuses, then SH boons, etc.
They keep creating a larger and larger gear gap between the players. The issue isnt really "premades" but rather gear. If you level out players gear and allow more people to actually be competitive, it would solve many issues with PVP.
If you removed all boon bonuses (except just the small PVP boons) as well as mount bonuses and drains from PVP. It would create an environment where more people were competitive and you might actually wanna play again.
Sadly, ive given up on this too. I dont think the DEVs will realize this mistake, even after the game has fully died. They will chalk it up to the natural cycle of games and the "competitive marketplace" they compete in.
The reality is though, THEY killed their own game.
Ok, let's assume the developers aren't quite as dumb as current forum tropes would have them. What incentives do they have to let pvp die quietly in a corner from neglect..?
Wild, untechnically informed guesses...
1) maybe having a zillion instances of Dom running makes the server blow up. 2) maybe, after all this time the pvp whales have just plain run out of things to buy and pvp just doesn't pay its way anymore. I know my pvp toon is maxed to the point of well, I could buy a legendary lion but errr, no.
That's all I can think of, over to you.
No idea what my toon is now.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
edited November 2016
PVP is dying because Cryptic just lets it wander. If they took steps to improve PVP, and made it highly public--as in their news items--more prople would play. Just like the Solo Queue. There was aun upturn during that. Some of those people would have stayed if it were made permanent. And that could be followed up with an NCL....etc.
Then, possibly, the matchmaking would work better and more people would pleay.
Cryptic is regularly changing rewards and optimizing things in PVE. Not so for PVP. And it shows.
PVP is dying because Cryptic just lets it wander. If they took steps to improve PVP, and made it highly public--as in their news items--more prople would play. Just like the Solo Queue. There was aun upturn during that. Some of those people would have stayed if it were made permanent. And that could be followed up with an NCL....etc.
Then, possibly, the matchmaking would work better and more people would pleay.
Cryptic is regularly changing rewards and optimizing things in PVE. Not so for PVP. And it shows.
Yeah I think the bigger issue is just flat out gear gap in a game where gear > skill.
When you have two players, same gear, same items, etc but 1 of them is not guilded and the other is with maxed SH boons, its pretty much no contest who will win. 1 player likely has 8k more Power or ARP as well as 32k more HP...
Now magnify that problem by taking an average player with 3k gear versus a BIS player with SH boons. NO amount of skill can overcome that gear gap.
What they NEED to do, is remove SOME of the gear gap in PVP by removal ALL boons from PVP (only exception are the PVP specific ones) and then REMOVE all mount bonuses from PVP as well (offer another 4k stats).
Doing this, is the ONLY solution to fixing the MASSIVE imbalance you see in PVP. Then you wont have as many issues with games because frankly a few hundred itemlevel points doesnt really mean much...
I didn't play pvp since lvl 60, joined one yesterday and was like wtf man ? 18k power 13k crit 7k armor pene My dmg to people were like 1-3k (that would take at least 50 hits to kill someone) After attacking afk TR for more then 20 sec his health finally went to around 10% hp then he came back went into stealth and 4 sec after he was full HP and oneshoted me with 168k hit.... oh man.
I can't get over the GF with permanent 100% life. Me with my 2.5K IL, 15K power, hitting them over and over and over again, and not seeing their life move at all. Then turning around and getting 1 combo-shot (knockdown+followup hit). Fun times, fun times. Not.
PvP will never be an even playing field with the vast assortment of powers, enchantments, boons, gear, etc. There is simply no way to actually balance it without removing all of it, and separating PvP powers, boons, gear etc completely. The system from the ground up allows power creep until some people are immortal, and others OHK everything.
The PvE mindset in the PvP arena, the progression of gear and powers, pops holes in the ship before it ever hits the water. If PvP is to ever be about team work / skill etc, then the gap between the highest geared and lowest has to be small. It is huge. And QQ'ing about a particular classes total BS power is humorous when every class has a pocketful of things that are inherently "broken" on the fairness scale.
I don't PvP. I have recently played some with my guild and unless they hit another well geared guild / team it is an absolute slaughter. I have 2 pieces of (warborn) PvP gear and some people die in a single rotation for me, or I can't put a nick in them after 3-4 rotations of just unloading everything I have with other pounding away at them too.
The entire PvP portion of the game, from the ground up, is fundamentally impossible to balance. You would literally have to throw it ALL away, and start over to get any kind of competitive environment. Which would make the existing people who are on the top of the pyramid lose their minds, so likely the answer of just doing nothing and it continuing to trail the PvE portion which is the primary focus to the main player base anyway.
They are damned if they do, and damned if they don't - at this stage. Not enough people play because it is super broken. The people who do, will quit if you take their superiority away they grinded for.
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forumnamesuxsMember, NW M9 PlaytestPosts: 490Arc User
@asmodeus451 If someone quits because they are stripped of their unfair advantage over others, no matter how much they worked/payed for it, then good riddance I say. There are in fact still a lot of people interested in pvp, interested in getting good at it, they are willing to bleed and die, fight after fight in pve gear (because not everyone have access to warborn), until they get their proper gear. I know this, because I've spoken with many of them. That being said, most of them have had to realize that the game/cryptic doesn't want them in there. There's no room for them, and as soon as they get that gear, only to realize that those items are only a miniscule step towards success, either because their class is underperforming, they have the wrong build, not high enough ranked enchantments, no guild boons, wrong/low ranked weapon and armor enchants, the result is mostly the same; they leave. The game need these f2p and low spending players, they are an essential part of any f2p gaming community. Can you imagine how lonely this game would be if everyone but the big whales suddenly decided that enough is enough? I don't think Cryptic have any idea how important these people are for the survival of the game, both in PvP and PvE.
Proper class balance and lowered gear gap (think GW2) are, from my Pov, the only things that can make PvP really good in this game. It would eliminate the need for SoloQ, as the only advantage a pre-made would have, is communication and maybe experience.
Comments
Thats the reality
PS: Im talking about what you need to compete instead of addressing your actual gripe which is matchmaking because frankly I dont think matchmaking will ever be fixed
Merrily, merrily, merrily, merrily, Life is but a dream.
I wont even Queue for the AD, because i don't want to ruin a team that actually wants and can pvp.
Thanks for the reply
Merrily, merrily, merrily, merrily, Life is but a dream.
(Matchmaking Proposal) http://www.arcgames.com/en/forums/neverwinter/#/discussion/1223443/matchmaking-introducing-a-new-pvp-level-for-better-matchmaking-suggestion
(Level Playing field proposal)
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1223273/the-real-issue-with-pvp-and-what-cryptic-can-do-to-fix-it-it-isnt-premades
It took about 2.5 years to get one class competetiv and 1 year to fix broken issues. So accept the broken state or forget about it, sry.
After lvl70 there is no additional matchmaking. They didn't plan it, imho. It's just a freakin' arena for having fun with some new piece of gear. How many time of game developing (and sales) had to pass before noticing some players can instakill all day? They worked on it and they got it. Could any game-maker punish them now by facing them to equally powerful players? What player would ever invest any more time/money, in case that happens?
So I warmly suggest to give up arena matchmaker talks. Leads nowhere.
Why wouldn't we talk about PvP campaigns instead? How about a whole PvP NW world? Is that doable? Could it be matchmaked by player's power, via instances? I guess servers would like it...
But only killing other people would make you advance up in levels, ofc. How and why? All would be neutral to you, except in case you took a mission. In that case a player(s) with a counter-mission would be red for you. Kill them all, but next day you'll start meeting some new people, ones that can kill you back - eventually. Life would get hard at that point - until you farm/buy new gear.
Oh... just to mention all the role-play that could come out from a pvp world.
It used to be an active and varied community where I'd see both new and familiar names and got to know a few people. I dropped out of it shortly after the introduction of overload drain enchantments as the guild I was in didn't have wards yet and the experience of losing all my stamina at the same time as being perma-stunned by the new HR meta-build made it stop being fun.
The pvp forums and community were very vocal and very active but since that point (some 10 months ago) it has shrunk and shrunk so it's mostly run by just a few. (We also lost many of the big names in the pvp community around that time).
I actually like pvp - but not this. I like a competitive environment, but this isn't competitive; it's a slaughterhouse where premade 4k teams with maxed tenacity run around 1 shotting lesser mortals whilst taking no damage regardless of how many powers are unloaded against them.
The game developers obviously have no intention of fixing it and I accepted many months ago that I'll never go back into it in this game. Yes, it has made my NW experience more boring but at least I'm not yelling at my monitor any more...
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I feel like module 1, and maybe even module 2 were fine. But once they started down the road of artifacts and artifact equipment. This lead to overload enchants, which lead to things like drains, and more artifacts and artifact gear, and amount bonuses, then SH boons, etc.
They keep creating a larger and larger gear gap between the players. The issue isnt really "premades" but rather gear. If you level out players gear and allow more people to actually be competitive, it would solve many issues with PVP.
If you removed all boon bonuses (except just the small PVP boons) as well as mount bonuses and drains from PVP. It would create an environment where more people were competitive and you might actually wanna play again.
Sadly, ive given up on this too. I dont think the DEVs will realize this mistake, even after the game has fully died. They will chalk it up to the natural cycle of games and the "competitive marketplace" they compete in.
The reality is though, THEY killed their own game.
Wild, untechnically informed guesses...
1) maybe having a zillion instances of Dom running makes the server blow up.
2) maybe, after all this time the pvp whales have just plain run out of things to buy and pvp just doesn't pay its way anymore. I know my pvp toon is maxed to the point of well, I could buy a legendary lion but errr, no.
That's all I can think of, over to you.
Then, possibly, the matchmaking would work better and more people would pleay.
Cryptic is regularly changing rewards and optimizing things in PVE. Not so for PVP. And it shows.
When you have two players, same gear, same items, etc but 1 of them is not guilded and the other is with maxed SH boons, its pretty much no contest who will win. 1 player likely has 8k more Power or ARP as well as 32k more HP...
Now magnify that problem by taking an average player with 3k gear versus a BIS player with SH boons. NO amount of skill can overcome that gear gap.
What they NEED to do, is remove SOME of the gear gap in PVP by removal ALL boons from PVP (only exception are the PVP specific ones) and then REMOVE all mount bonuses from PVP as well (offer another 4k stats).
Doing this, is the ONLY solution to fixing the MASSIVE imbalance you see in PVP. Then you wont have as many issues with games because frankly a few hundred itemlevel points doesnt really mean much...
laughed so much!
thank you allsins!
(and yes, it's basically what we have here... make the solo queue permanent for starters!)
18k power
13k crit
7k armor pene
My dmg to people were like 1-3k (that would take at least 50 hits to kill someone)
After attacking afk TR for more then 20 sec his health finally went to around 10% hp then he came back went into stealth and 4 sec after he was full HP and oneshoted me with 168k hit....
oh man.
The PvE mindset in the PvP arena, the progression of gear and powers, pops holes in the ship before it ever hits the water. If PvP is to ever be about team work / skill etc, then the gap between the highest geared and lowest has to be small. It is huge. And QQ'ing about a particular classes total BS power is humorous when every class has a pocketful of things that are inherently "broken" on the fairness scale.
I don't PvP. I have recently played some with my guild and unless they hit another well geared guild / team it is an absolute slaughter. I have 2 pieces of (warborn) PvP gear and some people die in a single rotation for me, or I can't put a nick in them after 3-4 rotations of just unloading everything I have with other pounding away at them too.
The entire PvP portion of the game, from the ground up, is fundamentally impossible to balance. You would literally have to throw it ALL away, and start over to get any kind of competitive environment. Which would make the existing people who are on the top of the pyramid lose their minds, so likely the answer of just doing nothing and it continuing to trail the PvE portion which is the primary focus to the main player base anyway.
They are damned if they do, and damned if they don't - at this stage. Not enough people play because it is super broken. The people who do, will quit if you take their superiority away they grinded for.
If someone quits because they are stripped of their unfair advantage over others, no matter how much they worked/payed for it, then good riddance I say. There are in fact still a lot of people interested in pvp, interested in getting good at it, they are willing to bleed and die, fight after fight in pve gear (because not everyone have access to warborn), until they get their proper gear. I know this, because I've spoken with many of them. That being said, most of them have had to realize that the game/cryptic doesn't want them in there. There's no room for them, and as soon as they get that gear, only to realize that those items are only a miniscule step towards success, either because their class is underperforming, they have the wrong build, not high enough ranked enchantments, no guild boons, wrong/low ranked weapon and armor enchants, the result is mostly the same; they leave.
The game need these f2p and low spending players, they are an essential part of any f2p gaming community. Can you imagine how lonely this game would be if everyone but the big whales suddenly decided that enough is enough? I don't think Cryptic have any idea how important these people are for the survival of the game, both in PvP and PvE.
Proper class balance and lowered gear gap (think GW2) are, from my Pov, the only things that can make PvP really good in this game. It would eliminate the need for SoloQ, as the only advantage a pre-made would have, is communication and maybe experience.