I'd say add two or three more choices: 3200-3499, 3500-4000, 4000+
"I don't know, I'm making it up as I go..." Featured Foundry Quest:Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
this poll doesn't represent the full community of the game since those leveling usually don't bother with checking the forum. Myself never used it before 2.7k
3.2k is a big milestone, but the frankly getting to 2.5k isn't really that hard. Not saying it's instant, but it's not an obscene grind. It's getting to 3k that gets hard, and is only harder at 3.5k and even harder at 4k. From there, though, it's really just minor (but very expensive) increments to full BiS.
I agree with @iandarksword - those additional options would have made for better quality data here.
When I came back to the game 2 months ago I wanted to play 3 toons. Those quickly became 2 and now its only 1. I had to drop all efforts towards the rest and focus everything into one character and i got that one to 3600. Thats it. Now if I could unbind stuff from my other characters I could make at least 2 bis toons.. Alas
Row, row, row your boat, Gently down the stream.
Merrily, merrily, merrily, merrily, Life is but a dream.
I'd say add two or three more choices: 3200-3499, 3500-4000, 4000+
It could do with being broken up more lower down too. I've got 2 just squeaking over 2k and one just squeaking under 2.5k. imagine lots of people with lots of alts have some fair variance across the ranges.
Paingiver is not an acurratte or Useful measure of your actual sustained damage output, (i.e DPS), in various ways it lies. For a true idea use ACT. Link below:
Module 10b is almost entirely designed upon the assumption that characters have at least 2800 ilvl (and 28% Everfrost resistance). Anyone below that has little reason to participate. So that indicates what the developers consider a basic ilvl.
Module 10b is almost entirely designed upon the assumption that characters have at least 2800 ilvl (and 28% Everfrost resistance). Anyone below that has little reason to participate. So that indicates what the developers consider a basic ilvl.
Module 10 was meant to be "hard" content, which had been asked for for several mods. I don't think Mod 10 could be considered the definition of "Basic" anymore than IWD or TOD were when they came out.
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hammbo1969Member, NW M9 PlaytestPosts: 165Arc User
I've got a 4.1K TR and the only zone I feel in the slightest danger of dying in is still IWD. Mod 10 zone is only made hard by the iLevel required for FBI. There is no challenge in the general zone gameplay.
I am the 1% too bad it's not the 1% talked about in Politics lately
Just logged in a couple days ago for the 1st time since 2013. No idea where he stands for his level under the current itemization. Checked the AH and none of his gear was listed. Bought upgrades for under 1k a piece. That put him at 1.2k IL.
Should I just run whatever quests I can find to level up to 70 or is there some specific things I should make sure I don't miss on the way? Level 62 now.
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instynctiveMember, NW M9 PlaytestPosts: 1,885Arc User
My next strongest character would also be in the 3.2k category, but I don't feel like spending $60 for coalescent wards.
I've got a CW at 3.5k and a GF and DC at 3.3k. Getting past that is almost entirely dependent on waiting for 50% sales so I can actually afford wards : \
PS4 player here sorry I voted. I'm sitting at 3287 IL atm. Just need too many wards or I'd be higher.
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micky1p00Member, NW M9 PlaytestPosts: 3,594Arc User
Survey lacks options, also if you want to compare gear / invested AD, it's not the IL, it's the companions, bondings, mounts (insignia + power)
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
edited October 2016
The poll is inspired by the question of how many players would be eligible to enter Fangbreaker, which is why it has no further options at the upper end. And non-ilvl power is irrelevant to entry requirements.
The poll is inspired by the question of how many players would be eligible to enter Fangbreaker, which is why it has no further options at the upper end. And non-ilvl power is irrelevant to entry requirements.
Module 10 was meant to be "hard" content, which had been asked for for several mods. I don't think Mod 10 could be considered the definition of "Basic" anymore than IWD or TOD were when they came out.
I don't think I would list mod 10 as even "hard" I think Icewind Dale is harder than the storm stuff, coming from a new player perspective. Maybe FBI is hard (I wouldn't know, I haven't hit that mile stone yet), but the rest of the content is a breeze. I am farther into mod 10 than I am Icewind, and was able to start it before I could go into icewind.
The poll is inspired by the question of how many players would be eligible to enter Fangbreaker, which is why it has no further options at the upper end. And non-ilvl power is irrelevant to entry requirements.
That's what confuses me about mod 10/10.5. It looks like it's a gift to all the forum whiners that wanted harder content when it's pretty clear it's alienating the silent majority that has no use for that. Hope that mod 11/12 are more about content for the rest of the people playing the game.
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plasticbatMember, NW M9 PlaytestPosts: 12,404Arc User
The poll is inspired by the question of how many players would be eligible to enter Fangbreaker, which is why it has no further options at the upper end. And non-ilvl power is irrelevant to entry requirements.
That's what confuses me about mod 10/10.5. It looks like it's a gift to all the forum whiners that wanted harder content when it's pretty clear it's alienating the silent majority that has no use for that. Hope that mod 11/12 are more about content for the rest of the people playing the game.
People was asking for harder content to play and not harder content to grind.
*** The game can read your mind. If you want it, you won't get it. If you don't expect to get it, you will. ***
The poll is inspired by the question of how many players would be eligible to enter Fangbreaker, which is why it has no further options at the upper end. And non-ilvl power is irrelevant to entry requirements.
That's what confuses me about mod 10/10.5. It looks like it's a gift to all the forum whiners that wanted harder content when it's pretty clear it's alienating the silent majority that has no use for that. Hope that mod 11/12 are more about content for the rest of the people playing the game.
People was asking for harder content to play and not harder content to grind.
Amen to that.
You want a fantasy game without a grind don't play an mmo.
IMO, what people are complaining about is the never ending grind to keep the new armor up. People don't want to be forced into a never ending hamster wheel. It's like never being able to relax.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
There is a difference, grinding was acceptable , outside of rng for bracers up to mod 10.. what they did was layer a gate, on a grind, over a rng, then added grind on top of that.
It was the most comprehensive amount of layered busy work they have done, its just not enjoyable.
What we all asked for was a stupid effing dungeon to run for the 1.5 years of gaming , paying and increase we already did.
That is what we asked for, not this silly layered junk. I would and have always done reasonable grind, with little complaint about them, the last time I complained about grinding was ToD, when you had to wait around for dragons (waiting around in a game is poor design)
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
Also poll is a little flawed, but whatever. I have a few toons that "could" go into FBI, but after running it a few times, I simply gave up on the gating to get into it with more then the 1.
I have four toons that "could" go into FBI as well. I chose to do just the boons. I might even get all the boons on some toons in time for mod 10.5. Mod 10 story line and dailies are actually pretty good. I would say the best of all the mods. Too bad the mod was ruined by the worst grind in NWN history.
The poll is inspired by the question of how many players would be eligible to enter Fangbreaker, which is why it has no further options at the upper end. And non-ilvl power is irrelevant to entry requirements.
That's what confuses me about mod 10/10.5. It looks like it's a gift to all the forum whiners that wanted harder content when it's pretty clear it's alienating the silent majority that has no use for that. Hope that mod 11/12 are more about content for the rest of the people playing the game.
People was asking for harder content to play and not harder content to grind.
This exactly. I was (and still am) one of the people who prefer difficult content with high value rewards over easy content with low quality rewards. We didnt want FBI to be 2x harder and take 2x longer with the same quality rewards as CN. We wanted FBI to be 2x harder and 2x longer with 2x better rewards!!!
Not only have you created a dungeon that is more difficult and that takes longer to complete, you gave us a box within a box with a tiny chance to actually get a piece of gear we want.. and THEN once we got that piece we have to go farm zerg-mode content for days on end to restore it only to spend what precious time we have left getting a currency that temporarily empowers that armor we've already invested so much time into.
Writing it all down right now I despise myself for playing this game, for falling into this hamster wheel of nonsensical bull@#$%, beholden to a company that lies straight-faced to its customers.
Neverwinter Module 6: The only MMO expansion in the history of MMO's to remove more content than it added.
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santralafaxMember, NW M9 PlaytestPosts: 2,896Arc User
Glad to hear about vivified armor. Without that I would have skipped the armor altogether. I'll never waste my time empowering it.
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silverkeltMember, NW M9 PlaytestPosts: 4,235Arc User
I have four toons that "could" go into FBI as well. I chose to do just the boons. I might even get all the boons on some toons in time for mod 10.5. Mod 10 story line and dailies are actually pretty good. I would say the best of all the mods. Too bad the mod was ruined by the worst grind in NWN history.
Comments
Featured Foundry Quest: Whispers of an Ancient Evil [v3] - NW-DQ4WKW6ZG
Foundry Quest: Harper Chronicles: Blacklake - NW-DCPA4W2Q5
Myself never used it before 2.7k
I agree with @iandarksword - those additional options would have made for better quality data here.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Merrily, merrily, merrily, merrily, Life is but a dream.
It could do with being broken up more lower down too. I've got 2 just squeaking over 2k and one just squeaking under 2.5k. imagine lots of people with lots of alts have some fair variance across the ranges.
https://github.com/nilsbrummond/Neverwinter-ACT-Plugin
Just logged in a couple days ago for the 1st time since 2013. No idea where he stands for his level under the current itemization. Checked the AH and none of his gear was listed. Bought upgrades for under 1k a piece. That put him at 1.2k IL.
Should I just run whatever quests I can find to level up to 70 or is there some specific things I should make sure I don't miss on the way? Level 62 now.
"...I grab my wiener and charge!" - ironzerg79
Neverwinter Census 2017
All posts pending disapproval by Cecilia
IMO, what people are complaining about is the never ending grind to keep the new armor up. People don't want to be forced into a never ending hamster wheel. It's like never being able to relax.
It was the most comprehensive amount of layered busy work they have done, its just not enjoyable.
What we all asked for was a stupid effing dungeon to run for the 1.5 years of gaming , paying and increase we already did.
That is what we asked for, not this silly layered junk. I would and have always done reasonable grind, with little complaint about them, the last time I complained about grinding was ToD, when you had to wait around for dragons (waiting around in a game is poor design)
Not only have you created a dungeon that is more difficult and that takes longer to complete, you gave us a box within a box with a tiny chance to actually get a piece of gear we want.. and THEN once we got that piece we have to go farm zerg-mode content for days on end to restore it only to spend what precious time we have left getting a currency that temporarily empowers that armor we've already invested so much time into.
Writing it all down right now I despise myself for playing this game, for falling into this hamster wheel of nonsensical bull@#$%, beholden to a company that lies straight-faced to its customers.
+1 to you dude!