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Time to respec my HR.. would love to get some help, a bit confused..

mortokermortoker Member Posts: 10 Arc User
edited October 2016 in The Wilds
Hello :)

My HR hit 70 few weeks ago. I soloed the entire game and didn't have any real difficulties till the Never Betray a Lord quest in the Fiery Pit and Twin Breezes in Spinward Rise. So I started looking for builds and information about the class and realized I made some stupid things and in fact its a wonder I survived so far (for example, till lvl 68 or so my arm. pen was around 600. Stupid, like I said).
Anyway, first thing I wanna do is respec and get some proportions back to my character but I'm confused by all the builds I looked at. Right now I'm a SW with archery path which I thought would be great, and it is! If you manage to keep your distance at ALL times. Practically I found myself fighting melee half the time so archery is obviously not the way to go and from what I read and saw trapper is the only real option we have so no problem there. What gets me confused is these two things: First, I see that almost all the guides say put ability scores in wisdom rather than strength (my char is a wood elf). Why? Wouldn't it badly hurt our damage? Why wisdom is better than strength considering this is not a strong class to begin with?
Second, regarding encounters. I see almost no one uses Binding Arrow but uses Constricting arrow. I even saw BA being called "useless". It does more damage than CA and combines wonderfully with Seismic Shot or CoA. So I'm really wondering, what am I missing here? :)
Besides that, I would LOVE if someone could post a link to their current feats/ encounters so I would get an idea on how it should look.

Eventually I want to be able to continue playing solo but also to be of use if I'm playing in a group so any tips on how to get there would be great.
Thanks in advance! :)
"Come on you boy child, you winner and loser
Come on your miner for truth and delusion and SHINE!..."

(Pink Floyd/ Shine on You Crazy Diamond parts VI-IX)
«13

Comments

  • wdj40wdj40 Member Posts: 1,958 Arc User
    mortoker said:

    Hello :)

    My HR hit 70 few weeks ago. I soloed the entire game and didn't have any real difficulties till the Never Betray a Lord quest in the Fiery Pit and Twin Breezes in Spinward Rise. So I started looking for builds and information about the class and realized I made some stupid things and in fact its a wonder I survived so far (for example, till lvl 68 or so my arm. pen was around 600. Stupid, like I said).
    Anyway, first thing I wanna do is respec and get some proportions back to my character but I'm confused by all the builds I looked at. Right now I'm a SW with archery path which I thought would be great, and it is! If you manage to keep your distance at ALL times. Practically I found myself fighting melee half the time so archery is obviously not the way to go and from what I read and saw trapper is the only real option we have so no problem there. What gets me confused is these two things: First, I see that almost all the guides say put ability scores in wisdom rather than strength (my char is a wood elf). Why? Wouldn't it badly hurt our damage? Why wisdom is better than strength considering this is not a strong class to begin with?
    Second, regarding encounters. I see almost no one uses Binding Arrow but uses Constricting arrow. I even saw BA being called "useless". It does more damage than CA and combines wonderfully with Seismic Shot or CoA. So I'm really wondering, what am I missing here? :)
    Besides that, I would LOVE if someone could post a link to their current feats/ encounters so I would get an idea on how it should look.

    Eventually I want to be able to continue playing solo but also to be of use if I'm playing in a group so any tips on how to get there would be great.
    Thanks in advance! :)

    I have to go to bed but I`ll answer a quick bit here... Constricting Arrow is a small AoE so can hit up to 5 enemies with Strong Grasping Roots (upgraded to Thorned Roots if you go down the Trapper Path). The initial hit can Crit and the Thorned/Grasping Roots can Crit but you can actually have 1 Crit and not the other.

    Binding Arrow hits 1 enemy and a 2nd enemy if there is one directly behind the enemy you just hit. Both hits will be the same damage and if 1 is a Crit the other is too. Binding hits slightly harder than Constricting and also applies Grasping or Thorned Roots.

    So Constricting is better used in places like Epic Spider Dungeon or places with loads of enemies. Binding is better for fewer targets or a single target.

    The Melee versions is where they both differ. Constricting Arrow's Melee is Steel Breeze, a low damaging power that regens your Stamina (so is in fact fantastic especially for Storm Wardens).

    Whereas Binding Arrow's melee version is Oak Skin, this raises your Defence by 12% and applies healing ticks. You can synergise these healing ticks with Boons and Mount Bonuses to actually make it pretty powerful. Oak Skin is buffed in Mod 10.

    People who say Binding Arrow etc is useless are people who did not test it enough.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    http://www.arcgames.com/en/forums/neverwinter#/discussion/1221085/mod-10-trapper-or-archery-builds
    this is link to my trapper build binding is a good encounter after mod 10 rotation of binding cordon and const can yield huge results when clearing mobs and surviving but this is best trapper setup and why choose what. its late so this will get you started
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    @mortoker: HRs don't need much STR (14-15 will do with campfire buff) as we get enough ArP from gear and artifacts. WIS, on the other hand, gives us Crit Chance which is what all HRs want generally - so we stack DEX and WIS for the most part.

    Archery shouldn't be played the way the devs envisioned it. Archery cannot be played at maximum or near-maximum range, especially in party content, as we miss out on all the crucial buffs from the group. I play my Archer at 30' max from mobs - also a high Crit build. There should be no need to go into melee stance as an Archer. Against packs of mobs, I drop a Cordon on them and then Longstrider's followed by Electric Shot until they're dead. Lots of times Cordon alone kills them as it can crit for around 70k. Cordon was really needed to help with our survivability. You can also drop Rain of Arrows in front of you to kill off any hardier mobs. What also helps is getting your Lifesteal to 20%.

    I cannot comment on Trapper as I don't like that tree - it's the EZ mode path for HRs imo.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    lirithiel said:

    @mortoker: HRs don't need much STR (14-15 will do with campfire buff) as we get enough ArP from gear and artifacts. WIS, on the other hand, gives us Crit Chance which is what all HRs want generally - so we stack DEX and WIS for the most part.

    Archery shouldn't be played the way the devs envisioned it. Archery cannot be played at maximum or near-maximum range, especially in party content, as we miss out on all the crucial buffs from the group. I play my Archer at 30' max from mobs - also a high Crit build. There should be no need to go into melee stance as an Archer. Against packs of mobs, I drop a Cordon on them and then Longstrider's followed by Electric Shot until they're dead. Lots of times Cordon alone kills them as it can crit for around 70k. Cordon was really needed to help with our survivability. You can also drop Rain of Arrows in front of you to kill off any hardier mobs. What also helps is getting your Lifesteal to 20%.

    I cannot comment on Trapper as I don't like that tree - it's the EZ mode path for HRs imo.

    EZ mode my HAMSTER
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    wdj40 said:

    lirithiel said:

    @mortoker: HRs don't need much STR (14-15 will do with campfire buff) as we get enough ArP from gear and artifacts. WIS, on the other hand, gives us Crit Chance which is what all HRs want generally - so we stack DEX and WIS for the most part.

    Archery shouldn't be played the way the devs envisioned it. Archery cannot be played at maximum or near-maximum range, especially in party content, as we miss out on all the crucial buffs from the group. I play my Archer at 30' max from mobs - also a high Crit build. There should be no need to go into melee stance as an Archer. Against packs of mobs, I drop a Cordon on them and then Longstrider's followed by Electric Shot until they're dead. Lots of times Cordon alone kills them as it can crit for around 70k. Cordon was really needed to help with our survivability. You can also drop Rain of Arrows in front of you to kill off any hardier mobs. What also helps is getting your Lifesteal to 20%.

    I cannot comment on Trapper as I don't like that tree - it's the EZ mode path for HRs imo.

    EZ mode my HAMSTER
    I knew someone would take offence :p

    But c'mon you must admit there is so much free damage coming from the roots...
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • troutslayer#3410 troutslayer Member Posts: 30 Arc User
    PvE Archer is viable. It has been viable for quite a while if you specced it well, geared it well, got your boons, and played it smart. It wasn't the top dmg dealing class, and it wasn't even the top HR build, but it was playable and did just fine. And now in Mod 10 it's even more viable than ever. If you enjoy the playstyle, then be an archer, set it up right and have a whole lot of fun.

    Lirithiel has given an excellent SW Archer build in this forum (Stormwarden archery crit build), it's just below here a few posts. You can play closer to the party to get party buffs (and play smart so you don't get hit much), or play further away if you're willing to pass on some damage. Or mix it up if you feel like it. Whatever floats your boat. If you're having trouble soloing, get a solid defensive companion that can build threat and take the heat off you and you'll be fine - you'll do less damage and it will take longer to kill things, but you will survive. There are always rough patches in your progression, but if you enjoy playing an archer, do it.

    Not so good in PvP I hear, though. Wouldn't know, I never tried.
  • ajlir#7970 ajlir Member Posts: 367 Arc User
    Trapper is the way to go if you want to use 2 stances efficiently. Currently running a combat build. I can't do Trapper playstyle. Tried it once, respec to Combat and loving it. Like Archer, Combat does not require you to be in ranged stance (borrowed from @lirithiel, sry). Unlike Archer, Combat deals many small ticks of damage (No one likes small numbers, most people like at least 5 figures to throw around - if you like big numbers, this is not for you). In a sense, Combat is weaker compared to Trapper (this is the argument presented to me many times in legit and alliance channel and honestly, I can't trust those guys anymore).
  • wdj40wdj40 Member Posts: 1,958 Arc User
    edited October 2016
    lirithiel said:

    wdj40 said:

    lirithiel said:

    @mortoker: HRs don't need much STR (14-15 will do with campfire buff) as we get enough ArP from gear and artifacts. WIS, on the other hand, gives us Crit Chance which is what all HRs want generally - so we stack DEX and WIS for the most part.

    Archery shouldn't be played the way the devs envisioned it. Archery cannot be played at maximum or near-maximum range, especially in party content, as we miss out on all the crucial buffs from the group. I play my Archer at 30' max from mobs - also a high Crit build. There should be no need to go into melee stance as an Archer. Against packs of mobs, I drop a Cordon on them and then Longstrider's followed by Electric Shot until they're dead. Lots of times Cordon alone kills them as it can crit for around 70k. Cordon was really needed to help with our survivability. You can also drop Rain of Arrows in front of you to kill off any hardier mobs. What also helps is getting your Lifesteal to 20%.

    I cannot comment on Trapper as I don't like that tree - it's the EZ mode path for HRs imo.

    EZ mode my HAMSTER
    I knew someone would take offence :p

    But c'mon you must admit there is so much free damage coming from the roots...
    Every class gets some sort of free damage from somewhere, a Pally can cast an Aura for instance which gives you incredible extra damage... basically free damage but that does not make it EZ mode.

    To master a Trapper you have to have huge levels of concentration and hand/eye co-ordination... To sustain 6 Encounters, 2 Dailies and 2-4 At-Wills in every single rotation (so all that every 3-5 seconds) is in no way EZ Mode.

    EZ Mode is holding one single Trigger button which many classes can and will do.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited October 2016
    @wdj40: In no way did I suggest that you will master Trapper by holding down one button. What I was alluding to is that you don't have to try very hard to kill mobs as Trapper. I played it for about 2 months so I have a fair indication of how the spec plays. For example I can apply ranged root, move in and apply melee root and then proceed to stand still, watching the root ticks kill the mobs in front of my eyes. As Archer or Combat you have to continually beat on the mobs to kill them but with Trapper you have roots do most of the work for you. That is my underlying issue with Trapper and more accurately Thorned Roots feat - there is just too much free damage coming from that one alone, which probably gives more damage than all the feats combined in either Archery or Combat trees. But let's leave it at that - I don't want to get into a silly argument over this.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • jhpnwjhpnw Member, NW M9 Playtest Posts: 611 Arc User
    Ok I love trapper my favorite. I also have combat as close second don't like archer simply because I like the in and out of range and melee and archer does not have that. we can po tato pa tato all day, every one has there reason for there play style. I would go trapper you are rewarded for playing both ranged and melee and it is a fun class to play and hands down is best for pve due to dealing with mobs is simple. However in boss fights trapper does require correct rotations and skill or you will just do mediocre damage. To solo and do mass damage such as Sume does require work and correct setup. my trapper build above will give you the setup.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    lirithiel said:

    @wdj40: In no way did I suggest that you will master Trapper by holding down one button. What I was alluding to is that you don't have to try very hard to kill mobs as Trapper. I played it for about 2 months so I have a fair indication of how the spec plays. For example I can apply ranged root, move in and apply melee root and then proceed to stand still, watching the root ticks kill the mobs in front of my eyes. As Archer or Combat you have to continually beat on the mobs to kill them but with Trapper you have roots do most of the work for you. That is my underlying issue with Trapper and more accurately Thorned Roots feat - there is just too much free damage coming from that one alone, which probably gives more damage than all the feats combined in either Archery or Combat trees. But let's leave it at that - I don't want to get into a silly argument over this.

    Hang on a minute you are talking about an almost BiS Hunter Ranger Trapper pretty much, to have Thorned Roots tick that high. Power needs to be really high as does Crit and Arm Pen etc, you don't just stick a few points in it and that is it lol.

    You also need to synergise Feats/Powers/Encounters/Boons to actually make Thorned Roots really powerful.
    A Non-Crit, low power, low quality main hand, Thorned Roots does not do a lot of damage.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    edited October 2016
    A lot of this is why I no longer post builds. I've a nasty feeling I'd post my current, people would try it and then come back to me saying "erm I got my HAMSTER handed to me multiple times Johnny boy..." because I'm not sure how much these days a toon succeeds solely from feats and base stats, but actually from having lvl20 SH boons, rnk12s, and expensive mounts. I mean, my HR has had about 3 years worth of AD shoveled into it, and has all those hard to get tiamat and pvp boons. I was thinking the other day - how would a new player ever get the pvp boon campaign done now..? Open world pvp was always dead, and now GG pvp is dead too. Impossible.

    On the trapper root free damage bit, ok, roots do make up a bunch of damage but.... slow. These days if you want to take paingiver you have to drop a tonne of damage very very quickly, otherwise the gwf or cw right behind you will drop oppressive force or IBS on your lovely mobs and obliterate them. ie. there's a lot more to trapper than roots. The speed of encounters is actually what gives you the paingiver, buffed by serpents and crit.
    No idea what my toon is now.
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    I was referring to solo play when talking about root damage of course. Not much chance of killing mobs in dungeons with my example unless it's those packs just before Lostmeal - why they even added those boggles the mind, at least make them tougher...
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    lirithiel said:

    @wdj40: In no way did I suggest that you will master Trapper by holding down one button. What I was alluding to is that you don't have to try very hard to kill mobs as Trapper. I played it for about 2 months so I have a fair indication of how the spec plays. For example I can apply ranged root, move in and apply melee root and then proceed to stand still, watching the root ticks kill the mobs in front of my eyes. As Archer or Combat you have to continually beat on the mobs to kill them but with Trapper you have roots do most of the work for you. That is my underlying issue with Trapper and more accurately Thorned Roots feat - there is just too much free damage coming from that one alone, which probably gives more damage than all the feats combined in either Archery or Combat trees. But let's leave it at that - I don't want to get into a silly argument over this.

    Too much free damage, what a joke. So you have a problem with free damage from HR Thorned Roots... EVEN THOUGH IT IS NOT FREE AS YOU HAVE TO SPEC FOR IT!!! By the way Grasping Roots causes damage too, all that Thorned is a costly upgrade to that.

    Anyway... so you have a problem with HR Root damage because it is free. So do you equip any Companions? What are their Actives? Bet you have free damage there you do not have a problem with.

    How about your Mounts? Do you have Magistrates equipped? Free damage... what about a Weapon Enchant?? Free damage from that too... How about running with people who buff you? Free damage... What about your Boons? Bet you have some free damage in there too. Do you have a Companion that sends stats over? Free damage.....

    Where do you draw the line? It really makes me laugh that people like you have a problem with 1 particular thing, that is a core mechanic of the class, yet are probably quite happy to sit back and get all that free damage from other sources.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • david#8871 david Member Posts: 27 Arc User
    @wdj40, yeah... It's easy explaining free damage and I would not have bothered. I laughed at that first comment. Glad you touched on it.

    I respec'd yesterday and I feel the PF Combat-Arch build I attempted may be suitable with the MOD10 drop tomorrow, I will try it again then. I tried a normal rotation and was forced to manipulate CD's to stay alive against a decent TR. I will respect again tomorrow to try pure SW Combat since I mainly PvP. I 'feel' Combat is the better tree for PvP although I am doing great with the PF Trapper tree w/ two in Combat.

    For PvE, the Trapper tree is the best choice. Hitting 200 million in dungeons and topping the pain giver (even over broken Scourge's) is effortless. You have to get to the mobs first. I ran the Hi-C build for awhile with great results, but at the time is was painful lacking sufficient CD's, but if you know how to manipulate CD, no big deal.

    I can't image being an Archer, to each their own. I don't recall how much time was spent with it so I have no input. The majority of my HR time was SW Trapper. I am looking forward to SW Combat tomorrow.
    Guild: The Nation - XBox
    Teucer (HR)
  • This content has been removed.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Yep, getting to the mobs first is pretty much key.
    No idea what my toon is now.
  • deterrant#6687 deterrant Member Posts: 172 Arc User
    edited October 2016
    Hmm, So you want out of the Archery tree completely? Well here are some Full Feat suggestions and Hybrids.

    ATTENTION!!!
    None of these build templates are my creations, some people have spent sht loads of time to come up with the unique builds, and i thank you all for that.

    You have 2 options for a paragon but multiple options for paragon feats, as i assume you dont know yet which one to pick a combat or a trapper or maybe a hybrid. ill just lay down some paragon feat builds out. What you pick as to be your paragon will be what you play more, if PVE go with SW, if you PVP go with PF.

    Here is the list of some builds "templates" i have rolled and seen or heard some others are using/have tested.

    All these builds can be used in PVP/PVE, but they then differ in content efficiency. Some are made in mod 9, so they might not be so viable now, but i put them up, to show you some diversity.

    If some of you have more knowledge about a build templates viability in PVP/PVE plese share it.

    The SAFE is infront of builds that are the "easiest", IMO, to get results with, but have to tell ya, combat and especially trapper, are not "EZ mode: ON" paths. But bet you already knew that for rollin with a HR :smile:

    Only putting the "Templates" here, sorry, u need to find the whole builds yourself.

    Mainly For PVP

    -SAFE Trapper: PF Full Trapper Feats
    -SAFE Combat: PF Full Combat Feats
    -Control Combat: PF Combat/Trapper Hybrid, 15 points to Trapper for Trappers Cunning feat.
    -Piercing Permarotation/no capstone: PF Combat/Trapper Hybrid, 20 points to Combat for piercing damage, 20 points to Trapper to get Swiftness of the Fox and the 1 point to Thorned roots.
    -Longshot Trapper: PF Trapper/Archery Hybrid, 15 point to Archery for Longshot feat.
    -Longshot Combat: PF Combat/Archery Hybrid, --------same as above-----------

    Mainly For PVE

    -SAFE Trapper: SW Full Trapper Feats
    -SAFE Combat: SW Full Combat Feats
    -Gambit Trapper: SW Trapper/Combat Hybrid, 15 points to Combat for Gambit feat.

    ^Tested the No Capstone on preview, works good enough in PVE, i went with SW, but it was originally made for PVP purposes in mind, with PF, if i remember correctly.

    To get more info on them ya need to either track them down in this forum, google or ask around.

    SOME builds can be tweaked to pick different feats, without breaking them too badly,
    to adjust EX. for more DPS over BURST damage, more SURVIVABILITY over DPS, more CC over RECOVERY etc..

    Or to divide points between 2 feats 2/5 and 3/5 etc. over 1 full feat 5/5

    The build viability is in the hands of the user in the end, but some builds have the traits to be more "easier" to run with than others.
  • mortokermortoker Member Posts: 10 Arc User
    Thank you all very much for the comments!
    I forgot to mention I'm only playing PvE anyway. I appreciate everyone's input- I think I'm gonna take a little of what most of you said and see what happens. I do feel this class is meant to be played in both stances to make the most of it and I gotta say out of my 3 characters (I had a TR and a CW way back when I played the game on PC) this one is the most fun to play, by far. So hopefully this will make it even more fun.

    I just hope getting the gear won't be too much of a pain though, I'm not one to buy stuff and getting a decent amount of AD is painful when you're only playing max 2 hours a day :/
    "Come on you boy child, you winner and loser
    Come on your miner for truth and delusion and SHINE!..."

    (Pink Floyd/ Shine on You Crazy Diamond parts VI-IX)
  • mortokermortoker Member Posts: 10 Arc User
    I'll use this post for a follow up question. Recommended and somewhat affordable (300k or so) companions? I'd love suggestions for both offensive and defensive. Thanks again in advance!
    "Come on you boy child, you winner and loser
    Come on your miner for truth and delusion and SHINE!..."

    (Pink Floyd/ Shine on You Crazy Diamond parts VI-IX)
  • mortokermortoker Member Posts: 10 Arc User
    lirithiel said:

    wdj40 said:

    lirithiel said:

    @mortoker: HRs don't need much STR (14-15 will do with campfire buff) as we get enough ArP from gear and artifacts. WIS, on the other hand, gives us Crit Chance which is what all HRs want generally - so we stack DEX and WIS for the most part.

    Archery shouldn't be played the way the devs envisioned it. Archery cannot be played at maximum or near-maximum range, especially in party content, as we miss out on all the crucial buffs from the group. I play my Archer at 30' max from mobs - also a high Crit build. There should be no need to go into melee stance as an Archer. Against packs of mobs, I drop a Cordon on them and then Longstrider's followed by Electric Shot until they're dead. Lots of times Cordon alone kills them as it can crit for around 70k. Cordon was really needed to help with our survivability. You can also drop Rain of Arrows in front of you to kill off any hardier mobs. What also helps is getting your Lifesteal to 20%.

    I cannot comment on Trapper as I don't like that tree - it's the EZ mode path for HRs imo.

    EZ mode my HAMSTER
    I knew someone would take offence :p

    But c'mon you must admit there is so much free damage coming from the roots...

    I have NO problem with "free damage". As long as it doesn't make the char ridiculously OP, of course. I'm at the stage where I play for fun and really not looking for the extra effort, not in these type of games anyway. Its not that I want it to be super easy but I do love the casualty of NW. Gotta admit previous two times around weren't as casual- I wonder if it's the game or the platform or the class..
    "Come on you boy child, you winner and loser
    Come on your miner for truth and delusion and SHINE!..."

    (Pink Floyd/ Shine on You Crazy Diamond parts VI-IX)
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited October 2016
    Console players don't have a clue because they have no access to ACT. I will say this: Thorned Roots was doing between 30-40% of a Trapper's damage in dungeons prior to Mod 10. Hmmm, too much damage from one source? Nah sounds about right... Doing 200 million damage in a dungeon is effortless as quoted by someone above me.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
  • mortokermortoker Member Posts: 10 Arc User
    Well, like I said, I love it as long as its not OP. I am wondering if the game suddenly felt easy because I played it on PS4 and not on PC. I can tell you that back then (we're talking 3 years ago, not long after the game was launched) balance was totally off the scale and TRs were *insanely* op'd with their daily and still getting through the last parts of the campaign was a pain in the HAMSTER for the most part, not to mention almost impossible to solo if you were a CW on freaking ice peak mountain.

    My point is that its hard to balance, and while I wouldn't want the game to be to easy I certainly don't want it to be agonizing. And to be honest, ever since I passed level 40 I haven't felt OP or that the game is too easy or lacking proportions. Having said that, lets see how it'll feel after I'll gear up to match my level :)
    "Come on you boy child, you winner and loser
    Come on your miner for truth and delusion and SHINE!..."

    (Pink Floyd/ Shine on You Crazy Diamond parts VI-IX)
  • auntjimimaauntjimima Member Posts: 94 Arc User
    yeah but FBI?! a whole new tier... you ought to put up high dps to hang with the new pve content. Speaking of which, after sweating through FBI a few times -- it's quite clear bonding runestones are here to stay.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    lirithiel said:

    Console players don't have a clue because they have no access to ACT. I will say this: Thorned Roots was doing between 30-40% of a Trapper's damage in dungeons prior to Mod 10. Hmmm, too much damage from one source? Nah sounds about right... Doing 200 million damage in a dungeon is effortless as quoted by someone above me.

    A Trapper.... A Trapper!!!

    I am sorry but your posts are becoming more and more ignorable and completely irrelevant.

    I did not realise you were one of those people that just jumps on the bandwagon and starts spamming forums with their rubbish.

    So where are YOUR ACT logs? Where are all the logs showing YOU did 40% extra damage as a Trapper. I don't want to hear that you saw the logs of 1,2 or even maybe 3 people. Then I want to see data that you have collected to show that this is a NORMAL COMMON occurrence amongst Trappers in the game on PC, X1 and now PS4.

    You do not speak for the 10's of thousands of Hunter Ranger Trappers, most of whom have no idea about these forums or what goes on around here. You do not know how much damage Thorned Roots does to all those players or even if a large or small % of those get these big numbers you speak of.

    All you have done is read a few posts and now all I see is you trying to ram you heavily opinionated views down other peoples throats and basically flaming.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • kangkeokkangkeok Member Posts: 1,123 Arc User
    edited October 2016
    To each its own i think..trapper is about timing ur rotation and stance switching while Combat is about timing between at-will and encounter? Although playing archery doesnt involved such complicated mechanic, its still does need skill more than just button clicking to play it well. Archer skill focus entirely on different things compare to the other 2. It involve precision aiming and predicting area of battle. Placing aoe from long range at the correct spot is not easy. Especially when the ground is uneven. Unlike the other 2 tree which has CC and high deflect to defend themselves, archery rely heavily on kiting to survive.

    Also archery is the hardest tree to play it efficiently compare to the other 2 tree. It has the smallest environment for efficient play. When the mob are too close to u, u are no longer efficient. When the mob are running around, u are no longer efficient. When u are out of buff range, u are no longer efficient. When the mob is scattered more than 10ft apart, u are no longer efficient. Trapper could easily played efficiently in all 4 situation above while combat could still play well in 2 of the situation above.

    Also most archery power has very slow cast time. Like jonkoca said, 'The speed of encounters is actually what gives you the paingiver'.
  • mortokermortoker Member Posts: 10 Arc User

    yeah but FBI?! a whole new tier... you ought to put up high dps to hang with the new pve content. Speaking of which, after sweating through FBI a few times -- it's quite clear bonding runestones are here to stay.

    Urgh.. what's FBI? I feel like such a noob :/
    "Come on you boy child, you winner and loser
    Come on your miner for truth and delusion and SHINE!..."

    (Pink Floyd/ Shine on You Crazy Diamond parts VI-IX)
  • mortokermortoker Member Posts: 10 Arc User
    kangkeok said:

    To each its own i think..trapper is about timing ur rotation and stance switching while Combat is about timing between at-will and encounter? Although playing archery doesnt involved such complicated mechanic, its still does need skill more than just button clicking to play it well. Archer skill focus entirely on different things compare to the other 2. It involve precision aiming and predicting area of battle. Placing aoe from long range at the correct spot is not easy. Especially when the ground is uneven. Unlike the other 2 tree which has CC and high deflect to defend themselves, archery rely heavily on kiting to survive.

    Also archery is the hardest tree to play it efficiently compare to the other 2 tree. It has the smallest environment for efficient play. When the mob are too close to u, u are no longer efficient. When the mob are running around, u are no longer efficient. When u are out of buff range, u are no longer efficient. When the mob is scattered more than 10ft apart, u are no longer efficient. Trapper could easily played efficiently in all 4 situation above while combat could still play well in 2 of the situation above.

    Also most archery power has very slow cast time. Like jonkoca said, 'The speed of encounters is actually what gives you the paingiver'.

    You hit just the spot. Archery simply isn't a viable build for me, it's nice for early campaign content but loses all value later on. The amounts of pots and kits I used since I hit 60 is absolutely ridiculous. Add that to the fact that I really enjoy playing both stances and there really is no reason for me to stay in Archery :)

    SO I respecd last night, did a stupid mistake while allocating skill points and put only 2 point into Aspect of the serpent. How critical is that to the efficiency of the build? (Got the Serpent's Bite feat)
    I can respec again financially but would really rather not :/
    "Come on you boy child, you winner and loser
    Come on your miner for truth and delusion and SHINE!..."

    (Pink Floyd/ Shine on You Crazy Diamond parts VI-IX)
  • wdj40wdj40 Member Posts: 1,958 Arc User
    edited October 2016
    mortoker said:

    kangkeok said:

    To each its own i think..trapper is about timing ur rotation and stance switching while Combat is about timing between at-will and encounter? Although playing archery doesnt involved such complicated mechanic, its still does need skill more than just button clicking to play it well. Archer skill focus entirely on different things compare to the other 2. It involve precision aiming and predicting area of battle. Placing aoe from long range at the correct spot is not easy. Especially when the ground is uneven. Unlike the other 2 tree which has CC and high deflect to defend themselves, archery rely heavily on kiting to survive.

    Also archery is the hardest tree to play it efficiently compare to the other 2 tree. It has the smallest environment for efficient play. When the mob are too close to u, u are no longer efficient. When the mob are running around, u are no longer efficient. When u are out of buff range, u are no longer efficient. When the mob is scattered more than 10ft apart, u are no longer efficient. Trapper could easily played efficiently in all 4 situation above while combat could still play well in 2 of the situation above.

    Also most archery power has very slow cast time. Like jonkoca said, 'The speed of encounters is actually what gives you the paingiver'.

    You hit just the spot. Archery simply isn't a viable build for me, it's nice for early campaign content but loses all value later on. The amounts of pots and kits I used since I hit 60 is absolutely ridiculous. Add that to the fact that I really enjoy playing both stances and there really is no reason for me to stay in Archery :)

    SO I respecd last night, did a stupid mistake while allocating skill points and put only 2 point into Aspect of the serpent. How critical is that to the efficiency of the build? (Got the Serpent's Bite feat)
    I can respec again financially but would really rather not :/
    Don't forget you can now get Power Points from the Sharandar Campaign as well as a chance at them at EXP roll-overs. I am not 100% sure but I think we may get a free respec too with all the changes coming today.
    Main - Rydia (HR70) - Xbox One Player only
    Alts :
    Storm (SW70), Edge (TR70), AD Farm (CW70), Grunt (GF70), Rosa (DC70), AD AD AD (GWF70), Your Mum (OP70)

    Member of Q-Snipe
  • lirithiellirithiel Member, NW M9 Playtest Posts: 2,482 Arc User
    edited October 2016
    wdj40 said:

    lirithiel said:

    Console players don't have a clue because they have no access to ACT. I will say this: Thorned Roots was doing between 30-40% of a Trapper's damage in dungeons prior to Mod 10. Hmmm, too much damage from one source? Nah sounds about right... Doing 200 million damage in a dungeon is effortless as quoted by someone above me.

    A Trapper.... A Trapper!!!

    I am sorry but your posts are becoming more and more ignorable and completely irrelevant.

    I did not realise you were one of those people that just jumps on the bandwagon and starts spamming forums with their rubbish.

    So where are YOUR ACT logs? Where are all the logs showing YOU did 40% extra damage as a Trapper. I don't want to hear that you saw the logs of 1,2 or even maybe 3 people. Then I want to see data that you have collected to show that this is a NORMAL COMMON occurrence amongst Trappers in the game on PC, X1 and now PS4.

    You do not speak for the 10's of thousands of Hunter Ranger Trappers, most of whom have no idea about these forums or what goes on around here. You do not know how much damage Thorned Roots does to all those players or even if a large or small % of those get these big numbers you speak of.

    All you have done is read a few posts and now all I see is you trying to ram you heavily opinionated views down other peoples throats and basically flaming.
    Why do I need to test when the data presented to me by the best HR the game ever had will suffice? In actual fact there were two pages of ACT logs presented on the preview forum to show how things stood for all 3 trees in Mod 9 and then Mod 10 preview server. But yes, let me run my own tests just to come to the same conclusion. I present facts and all you do is insult. Everyone on PC side knew Trapper was over-performing in Mod 9 but it was the console crowd who threw a hissy-fit at the Mod 10 changes. So whatever, I'm done with you.
    Our pain is self chosen.

    The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
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