Hi friends. I have a CW that I am struggling to build correctly. I am now saving as much money as I can to buy bonding stones to increase my effectiveness and party contribution.
I also noticed that the azure enchantments are trading higher than the other enchantments in the auction house. I currently use radiant enchantments in all my offensive slots to increase my power but should I be switching to azure enchantments to increase my critical hit chance? What is the current perceived wisdom?
I appreciate any help.
I don't want to let party members down so want focus on the right thing.
Thanks in advance.
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Critical is more valuable than total power
I get tired of players saying a CW is "squishy". Get the companion to support you through the early levels, I never used bonding and I still don't. My build is a variation of "Death and Taxes" by metallives on mmominds. As I am not a Spell Storm but Thaumaturge, I made some variations to that build.
I have no trouble soloing in places others are asking for assistance. It is sometimes disheartening when players begging for a run in Dread Spire and I invite, and they say they need some one with DPS. Things like that make me think twice before I offer my services again. After all it is not me pleading for help.
Let me know if you need more information. You can also contact me in game by mail.
I don't want to influence market rates so I will say start with Power and if you can hit the highest crit severity rates switch to Crit.
However the difference in either is going to be less than 2% at any level. So don't sweat it you will never cripple your build if you use one or the other to raise your offensive effectiveness.
I have mostly radiant 9s in my gear. I have a natural power if 17.4k with 8k crit strike. I have a couple of azure 9s. So I'll will try and mix and match a bit and see if I can acheie any improvements.
Thank you all for your kind advise. I very much appreciate.
Crit damage is affected by power. Lower power means lower crit damage.
I have around 35% crit and a base of just under 30k power with a trans dread as a thaum/opp hybrid (thaum capstone with icy veins). My DPS solid and I'm very pleased with my build overall.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Often, as a very simple rule of thumb, if you have way power than crit you benefit by adding crit and vice-versa. If you have a high critical severity (for example from a vorpal enchantment), crit will be more important than if your critical severity is lower.
If you want to get into the numbers, there's a spreadsheet that helps you do the math. The spreadsheet will get you close but there are still many nuances (e.g. the effect of "Sudden" or "Rising" Power/Crit rings, the fact that crits proc some class feats, ...).
If you have Eye of the Storm you should get pretty close by inputting your average crit chance into the sheet - (% of time EotS is up x 100% Crit) + (% of time EotS is not up x your normal crit) / 100. I don't play SpellStorm but I suspect you'll generally discover that power is the way to go with EotS slotted. End-game CW's (especially MoF) are not squishy if played reasonably well. My MoF hardly ever dies, even in FBI, unless lag strikes. I don't even slot healing pots with him. (Note: MoF has an inherent edge in survivability because the constant DoT damage tends to cause Lifesteal to be more predictable). I generally /zone Entering DS. PM if you want to join me right before I go in. People can take my help or leave it, and if I invite them after I'm already in, they don't have to switch Dread Ring instances to join me.
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
Do as he said and respec after reading some guides
However, as I understand, you get more bonus from Power. So, unless you PvP (in which case, the more RI the better), once get get ~ 62% your better off stacking power or crit. Arpen above that is not wasted, however.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Sci-fi author: The Gods We Make, The Gods We Seek, and Ji-min
My base is like 57% and goes to 100% when my procy things procy . My power goes to like 48-49 or something like that.
I am chump cheese when you take the big boys into account.. just saying' So my #s are like 20k power below those who are near BIS.
Eots shouldnt be used ever anymore, its really really bad return.
Chilling presence/SS if SS thuam.
With a basic orb without arpen stats, but still a base -3% RI from base attributes, can't do anything about that on this toon.
[Combat (Self)] Your Magic Missile deals 88 Arcane Damage to Target Dummy.
Expected - no resistance, so no difference between actual and base damage, so no notation like zzz (yyy) in the log. This is questionable given I do still show a -3% RI.
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But, with my normal orb, and -10.8% RI
[Combat (Self)] Your Magic Missile deals 660 (634) Arcane Damage to Target Dummy.
So...... I don't know. Explain how with -3% and all else baseline, I was doing base damage without any showing up as dealt (base), but then once I tacked on more RI, it was suddenly showing that I did more actual damage than base damage if over-stacked RI does nothing?
To test further, I hit something that should have DR. I picked a Drow Warrior in Whispering Caverns.
At -3% RI:
Your Magic Missile deals 95 (109) Arcane Damage to Warrior.
At 17.8% RI:
Your Magic Missile deals 929 (940) Arcane Damage to Warrior.
Notice, on both of those logs the first number is lower than the second? That's expected behavior
I repeated this test with lots and lots of hits - these are merely representation, I saw no exceptions.
Now, at 46.1% (which is my gear, but no boons, feats, companions, or mounts), I do:
Your Magic Missile deals 1114 (1031) Arcane Damage to Warrior.
Notice the actual damage is MORE than the base damage. This is because I am doing extra damage because I've reduced his DR below 0%. I know this is the case because a long time ago (and no, I can't find the link, I've looked for it), Asterdahl (I think it was.... a dev anyway) confirmed that this is, in fact, the case. "bonus" damage may be the wrong word to use - but "more damage that you would do if the mob was at or above 0%" is, in fact, the truth.
I can't afford to change out my Radiants for Azures without selling the Radiants. Simple as that. If one of you "millions a day" richie riches would care to send me some R12 Azures, I'd be more than grateful.
Until then, based on ACT data, for me EotS + CP is around 15-20% more effective from a DPS perspective than SS+CP, so I'll stick with what I have.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
3% RI:
8.4% RI:
I used the same weapons, only allocated boons that increase RI, or defensive boons. There must have been something else influencing the results of your test. Idk, maybe try unslotting your weapon enchantment which is likely influencing your results?
Now, obviously this is just a brief look and not the test I initially did ages ago, but I wanted to just quickly create some images for you. Remember, debuffs also show in effectiveness, not just RI and DR.
60% resistance ignored is something to do before starting to focuses on power and crit(brutal enchantments), and azure enchantments on companion offence slot gear slots
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Also IMO to the original topic it's 1:1 power:crit or even a more towards the crit:
to 1:2 power:crit (for SS ) up to 100% crit chance ofc. This is with SS slotted and without EoTS.
Visit the class forums and ask around ingame, there are veteran players who can help if you want to tweak the build to be more personal, without totally destroying its potential.
YT has videos of some CW builds, theyre mostly about the meta min/max stuff so theyre quite safe to go by, but it never hurts to ask if a build is viable or has it changed.
Get arpen to max out at ~60% in PVE. Ill wait for the effectiveness verdict as soon as somebody does it, again.
Never seen the memo that arpen is still effective after enemy DR is reached, till then the safest way is to stop at 60%, imo.
Dont worry if your arpen is 55% or even 65% at some point, as you get more geared up then you can start tweaking the numbers more, enchants help with this and of course your pets or augments gear.
Remember that your knowledge of your build and mastering a playstyle for it is more effective than just slamming BIS and random powers to it. Without knowledge, BIS gear is just gear and not effective.
Good Luck.
1-Rune-> my experience, as Spelstorm i build up power to max the dmg wille 100% crit is active
2-Companion-> I have a Stone elemental, he tank pretty well and give you a small bonus dmg buff if your 100% hp
3-Respect-> you can get a respec token from 3rd eye store (you can also get one in winter festival but that is way too far atm...)
4-Arm Pern.-> Arm Pen at 55 or 60% is all that you need for PVP (guild boons can help a lot here) the nubers you see ar Dmg delt (dmg after arm pen) level it to 60 and the (dmg) will disapear...
5-Rings-> Rings like rising power will fill really fast due dot efect, and brutality or sudden strengh are really good for Spellstorm since they activate during the 100% crit time as the fight beggins...
and on last thing ! sorry for my bad english XD
Good luck !!!!