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Companions' rings and Bonding Runestones.

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  • fluffy6977fluffy6977 Member Posts: 291 Arc User
    wjd, reread it please. You are missing the point I am making, Companions Gift and the Sudden gifts are two different procs, and THEY WILL NOT ALWAYS LINE UP, i.e. your Sudden ring on your companion will be on cooldown some of the times that Companions Gift procs and gives you the stats off the companion.

    Please be sure you understand the post before flaming the poster. Thanks!
  • cesar#6784 cesar Member Posts: 325 Arc User
    I just tested a sudden on my fire archon with dummies and the bonding procs pretty much every time the archon attacks, so the cooldown time resets like every 2-4 seconds... It starts at 20 as it should, and 2-4 seconds later resets at 20 and the stats are refreshed.

    The problem you mentioned would really occur only if the bondings procced exactly every 20 seconds, but that doesn't happen.
  • sundance777sundance777 Member Posts: 1,097 Arc User
    I just ran my tests, both rings passing stats fairly consistently, so almost 12K on the sudden for 8 seconds out of every 30 and the rising is sending over a more constant almost 4K, 3.8ish. But is does have to ramp up with a few swings as you would expect and the stats fluctuate slightly at the top end and the stacks come ad go.
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  • xrawcarnagexrawcarnage Member Posts: 384 Arc User
    I have tested sudden rings many times to see how they proc with comp gifts. The above poster is spot on how they proc.
  • wdj40wdj40 Member Posts: 1,958 Arc User
    edited October 2016

    wjd, reread it please. You are missing the point I am making, Companions Gift and the Sudden gifts are two different procs, and THEY WILL NOT ALWAYS LINE UP, i.e. your Sudden ring on your companion will be on cooldown some of the times that Companions Gift procs and gives you the stats off the companion.

    Please be sure you understand the post before flaming the poster. Thanks!

    I did re-read it and the way you wrote it just sounds wrong I am sorry to say :)

    The Sudden Ring (on a Companion) will ALWAYS trigger and work with Companions Gift... You actually put in CAPS that the Sudden Ring may not Proc in time with Companions Gift. It will proc and will just go on cool down like normal, like if you were wearing it yourself.

    Companions Gift procs and now stays procced all the time the Companion is attacking, there is no cool down time and no chance for it to not be procced in Combat (as long as said Companion keeps attacking). So say you had a +4 Brutality ring on your Companion, you will get 8 seconds of that % of the +4 Ring, then you will have 22 seconds of no proc.

    There is now no chance of the Bonding Stones and Sudden Rings not lining up in combat, you just need to know exactly when the proc is about to occur.

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  • cscriv79cscriv79 Member Posts: 398 Arc User
    can you use a +4 rising power and a +5 rising power and have them both proc? or is it only 1 of any given type ie only 1 rising power

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  • wdj40wdj40 Member Posts: 1,958 Arc User
    cscriv79 said:

    can you use a +4 rising power and a +5 rising power and have them both proc? or is it only 1 of any given type ie only 1 rising power

    I have never actually tested that... I have tried 2 of the same ring and that never works.

    Hmmmm I have no way of testing this right now... I only have +4 Rings due to double AD a little while ago.
    Main - Rydia (HR70) - Xbox One Player only
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  • manyvengeancemanyvengeance Member Posts: 172 Arc User
    edited October 2016
    So... What happens to the Rising Rings stats when your companion dies? Inside eDemo all of my toons' companion manage to be dead most of the time, lol.
  • wdj40wdj40 Member Posts: 1,958 Arc User

    So... What happens to the Rising Rings stats when your companion dies? Inside eDemo all of my toons' companion manage to be dead most of the time, lol.

    Ok I have been testing this today... when the Companion dies you keep the Companions Gift and whatever stats you had at the point he died. You do not lose the current stats from the Companions Gift.

    Then when he gets back up he will re-proc Companions Gift, the Companion will also need to re-proc the rising rings and pass them over so again a fast attacking Companion works best.
    Main - Rydia (HR70) - Xbox One Player only
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  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    Back again with another question...
    I now know that artifacts can't be applied to companions, and while its annoying it probably makes sense.

    So... before I commit my army of Jewelers to the long and arduous task of crafting some 135 "Personalised" belts and necklaces... is there any point?

    Do the character bound personalised Jewelcraft double slot items fit on companions?

    I hope so, cos it would be nice to use professions for more than sale of stuff I'm never going to use or guild donations. (When I finally get Leadership up to 25 that may change, but till then...)

    Since no one has suggested it on this discussion, I fear it might not be an option. If that is the case then it should be at least considered as a rejig to open up more companion options, and actually make the crafting skill more useful.
  • shazza53shazza53 Member Posts: 147 Arc User
    It is an option. Companions can wear personalized rings, necks, and belts. They work just fine. The +4 underdark rings are fine too, if you happen to win some. It's up to you if it is worth leveling Jewelcrafting, but I think it is. You will also be prepared if they add recipes down the road. And, you will be able to make major jewel kits to add some stats to your belts, rings, and neck pieces.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    I hope they do add new competitive items to Jewelcrafting. At the moment they are only useful for new to mid level 70's for armor pen and recovery due to not having levelled up the rest of their gear yet.
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  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    That's great news. Means I can be a bit more free in Companion choices.
    I like the con artist but he is almost as annoying as the bloody Initiate with his camp banter. He also (even at rare) seems to spend more time on his back than a thru'penny hooker.

    I've got the levels from when the guild needed gems, and my TR fancied some Action Point jewels for his armour.
    It seems to me, and this is purely anecdotal, that +4 rings don't seem anywhere near as frequent as they used to be yet +1 and +2 rings seem to drop a lot more often on Demonic HEs. This might be part of the way they are offsetting the drop in salvage value.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    Tried this with a couple of belts on purple Man at Arms, and while you don't get the massive short term boost from a sudden the CG never wavers. and you don't go ages without any bonus from a sudden or little to nothing from a rising.
    Overall the DPS is probably a bit less across a big fight, but you are never in a position where you waste a six figure crit on a mini mob, and have to wait for a proc to slap the boss.
    So the "useful" DPS isn't noticeably different, but easier to achieve a more bespoke set of double slot items than cruising for rings.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    edited October 2016
    Gah!
    Now I'm even more confused...
    I've got the Dwarf as a companion on one of my toons, and he has a +4 Charging Bull ring, in a bit to draw threat from my squishy TR.
    The toon has Sudden Lifesteal and Rising Precision.
    Anyway, I'm trotting along and suddenly I see a ring icon flash up on the tooltip bar. So I stop, open the bar... but the icon vanishes before I can read it. TCALSS, I eventually manage to see it and it says "Charging Bull".
    My toon is getting the effect from a +4 ring worn by a companion WITHOUT Companions Gift...
    I'd always wondered why it never seemed to make any difference.

    What the hell?

    (Edit to add)
    Just realised, it even procs when I'm mounted and the Dwarf isn't even there!
  • manyvengeancemanyvengeance Member Posts: 172 Arc User
    I have no idea how that works (if it even works, that is) for the utility rings, like charging bull, vanishing presence, ambush, they might work on the companion but they won't give anything to you coz Bondings only give you the companion's specified stats.

    Afaik, you can't gain 'AP Gain' out of the companion's bondings (for example).
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    All I know is that after I move about for a couple of seconds the ring symbol appears, no bonding, no companions gift. Almost as soon as you stop moving it vanishes, so it was a ball ache trying to stop, open the tooltip, jump to the right section and read it before it vanished. But "Charging Bull" was definitely there.
    The ring says that it generates, "threat around you every second as long as you continue moving?" not threat ON you. Maybe that's why?
    But that would be crazy if you stick it on say a GF who charges into a melee to draw threat from allies who were getting pounded down, cos he'd generate threat on the same people he was trying to draw it from...
  • manyvengeancemanyvengeance Member Posts: 172 Arc User
    Normally it generates threat on the person using it, I currently don't have a Charging bull ring, but the Ring of Ambush seems to trigger when used by a companion, but only for the companion and not for my character, its hard to say for that kind of rings.

    Try to auto-move using your controller's Right Stick to see your buff bar and look at your companion's.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    Good idea.
    That made it far easier to see.
    "Charging Bull" has a constant 00:01 cooldown timer that just flicks off occasionally seemingly at random. Nothing other than the companion's normal active bonus shows on the companion itself. But it only procs when the companion is moving, so when I ran into a wall it stayed on till Stumpy caught up and stopped running.

    Is there a "Threat" stat anywhere on the character sheet, or any other stat that it affects?

    I know the simple solution is "dump the ring and see if it makes things better, worse or what" but the mechanics and combinations and stuff really interests me and I hate not knowing...
  • wdj40wdj40 Member Posts: 1,958 Arc User

    Good idea.
    That made it far easier to see.
    "Charging Bull" has a constant 00:01 cooldown timer that just flicks off occasionally seemingly at random. Nothing other than the companion's normal active bonus shows on the companion itself. But it only procs when the companion is moving, so when I ran into a wall it stayed on till Stumpy caught up and stopped running.

    Is there a "Threat" stat anywhere on the character sheet, or any other stat that it affects?

    I know the simple solution is "dump the ring and see if it makes things better, worse or what" but the mechanics and combinations and stuff really interests me and I hate not knowing...

    To be honest I have done a HAMSTER load of testing but only with the Rings that provide stats or stacks of stats. I have never, not once, put a Ring on them that does not actually provide a stat. Never thought about it lol.
    Main - Rydia (HR70) - Xbox One Player only
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    Member of Q-Snipe
  • wdj40wdj40 Member Posts: 1,958 Arc User
    wdj40 said:

    Good idea.
    That made it far easier to see.
    "Charging Bull" has a constant 00:01 cooldown timer that just flicks off occasionally seemingly at random. Nothing other than the companion's normal active bonus shows on the companion itself. But it only procs when the companion is moving, so when I ran into a wall it stayed on till Stumpy caught up and stopped running.

    Is there a "Threat" stat anywhere on the character sheet, or any other stat that it affects?

    I know the simple solution is "dump the ring and see if it makes things better, worse or what" but the mechanics and combinations and stuff really interests me and I hate not knowing...

    To be honest I have done a HAMSTER load of testing but only with the Rings that provide stats or stacks of stats. I have never, not once, put a Ring on them that does not actually provide a stat. Never thought about it lol.
    Why do loads of posts keep having words changed to that word???
    Main - Rydia (HR70) - Xbox One Player only
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  • wdj40wdj40 Member Posts: 1,958 Arc User
    edited October 2016
    Also I created this thread on Reddit, about this thread topic, has some info about Companions Gift and Bondings + Rings etc.

    https://www.reddit.com/r/Neverwinter/comments/57h2d1/sudden_rings_vs_rising_rings_on_a_companion_pve/
    Main - Rydia (HR70) - Xbox One Player only
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