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Master Infiltrator, Executioner build with First Strike Shocking execution... Legit or nah?

ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
edited October 2016 in PvP Discussion
We've all seen it, the one shot shocking build. MI TR's who go exe, max out their power, slot first strike, and one shot a target in PVP. Then they find they have to run around until First strike comes back up and they have a daily, rinse and repeat. One trick ponies who just have to find the right target, either an SW or GWF who are freebies because they have no dodge, or when someone gets controlled for a second or runs out of dodges.

These TRs offer little to their team because they only have that one ability, then they have to run for their lives because they have no other utility. The question is, should this be an acceptable ability? Should TRs be able to hit for 150 to 180K HP?
On ambush rings: "How would you like PVE if all the mobs were invisible?"

imgur pics don't work


Master Infiltrator, Executioner build with First Strike Shocking execution... Legit or nah? 32 votes

First strike should be adjusted so that it doesn't synergize so well with executioner builds.
40%
sabre10santralafaxayrouxbittynationicyphishmorentharszejhuludpuchaczsasake84etelgrinltgamesttv#0999foxxy#4211nikitikotheguiido 13 votes
First strike should be left as is, one shotting players is completely legit and working as intended.
31%
kalimoucho44sweatapodimasmamalion1234someonediesosterdracheelrondknightraidan47#9437allmightymunky#3943hickory#7023boothy#7543 10 votes
Executioner tree should be adjusted so it doesn't synergize so well with first strike.
9%
forumnamesuxspando83fuxion#7775 3 votes
I'm a TR, stop asking for me to have to use other abilites than shocking executioner.
18%
defiantone99pan17veziktasiceylolz11indylolicingdeath#3068 6 votes
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Comments

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  • trentbail21trentbail21 Member Posts: 433 Arc User
    edited October 2016
    Give everyone a dodge and make smoke bomb not an INSTANT stun so it would take skill to dodge it. Right now they just target GWF's and SW's because we are TR bait, its only going to get worse when they nerf the hp boon eventually and we all get those mod 10.5 weapons lol.

    If they do anything to rogues they need to lower there damage with that one daily or make them more squishy by lowering their deflect severity or something. You can't have everything.

    @morenthar I like what you say about lower hp does more damage. Kind of the point in the name of the ability SHOCKING EXECUTION.
    Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
  • veziktasveziktas Member, NW M9 Playtest Posts: 9 Arc User
    I'm a TR, stop asking for me to have to use other abilites than shocking executioner.
    stack HP and you're good. leave TRs alone.
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  • fuxion#7775 fuxion Member Posts: 311 Arc User
    Executioner tree should be adjusted so it doesn't synergize so well with first strike.
    My main toon is not a TR but I play a TR class sometimes.

    SE is powerful but if the devs makes any changes to SE then other encounters need to be reworked cause none really do proper damage.

    Thats why TRs use SE so much cause no other encounter/skill/daily power can really kill a BIS player 1v1.

    i really believe Control Wizards and Trickster Rogues are the the two classes tht need most attention in terms of a rework.

    Piercing damage on HRs must to be considered as well, melee classes like GWFs and TRs have no defense against HRs (PD ignores Deflect/defense) ... i mean WTF ??? they should have some defense or why have any defense stats in first place ?? :/

    Most Hrs can kill a BIS TR with this ridiculously OP piercing damage ability tht HRs now has...spamming plant growth on melee fighters like GWFs and TRs makes one think if not for SE what does a TR have now vs HR ?

    i hope the new game designer for Neverwinter might have some good news for us in terms of class balancing future plans.

    Give all classes damage buff so there is more killing , less running to nodes trying to win.

    Do away with piercing damage - cause some classes cannot stack any defense stats that will oppose their PD.

    We need a dev tht dedicates time and effort to pvp and classes , thts obvious ...whether they will make time for this i am not sure.


  • forumnamesuxsforumnamesuxs Member, NW M9 Playtest Posts: 490 Arc User
    Executioner tree should be adjusted so it doesn't synergize so well with first strike.
    I clicked the wrong vote there.
    Anyway, I kind of agree with @morenthar, although I would rather they do away with unmitigatable effects. There aren't enough one shotters for it to be a major concern of mine. Perma cc, striker tanks and piercing is a much bigger problem imo.
    Make strikers about as squishy as you'd expect them to be, and give them a more legit means of dealing with their foes.
    Wolves, big as a horse! I need new pants!

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  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    First strike should be adjusted so that it doesn't synergize so well with executioner builds.
    etelgrin said:

    Well if the shocking doesn't work the TR is useless if he gets interrupted while trying to preach for his targets and this happens, usually these "oneshot" builds work mostly on pug matches whereas in premade you rely on something else - like multiple CBs, well I do that at least and try to outrotate the opponents. It wasn't always like this however, before my HP reached higher amounts I used to be very frustrated about this "oneshot" builds as they were destroying the gameplay for no particular reason, they had high power, prolly high recovery and came and try to snipe me like a bullys cause SW could not resist that, GWF still can't and even if SW has this little bit of immunity, TR can cancel shock and shot it a second later when it wores out and goes on cooldown changing its immunity for DR (which should be decrease incoming damage instead but its too late to advocate for this change since @amenar left the boat) it doesn't changed much throughout the modules. I don't think the SE is faulty of this cause I got multishocked numerous times by different TRs and most of the time I survive it, but I admit not everybody does and I see people dying to multishocks as well, probably its the First Strike that does all of this magic combined with Executioners features I don't think its vice versa cause I seen executioners without slotting First Strike or simply when it was inactive and still fighting, trying to shock it wasn't that impressive but still strong netherless. I think its on par with GFs double mark though, some you will ask they will tell you its WAI the others will cry its a bug, just another typical day in Neverwinter, some live, some die, some quit.

    I agree that Shocking is their major source of damage, I also agree that TRs need a rework. However, the issue here is only the executioner tree + First strike + pure Power build. THis can hit as high as 180K or higher at BIS. It's simply ridiculous. Plenty of TRs are completely capable of killing with Smokebomb, Couragebreaker, at wills, and normal Shocking Executions. But hititng for 150 K - 200K purely based off power and a passive is silly imho.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    First strike should be adjusted so that it doesn't synergize so well with executioner builds.

    My main toon is not a TR but I play a TR class sometimes.

    SE is powerful but if the devs makes any changes to SE then other encounters need to be reworked cause none really do proper damage.

    Thats why TRs use SE so much cause no other encounter/skill/daily power can really kill a BIS player 1v1.

    i really believe Control Wizards and Trickster Rogues are the the two classes tht need most attention in terms of a rework.

    Piercing damage on HRs must to be considered as well, melee classes like GWFs and TRs have no defense against HRs (PD ignores Deflect/defense) ... i mean WTF ??? they should have some defense or why have any defense stats in first place ?? :/

    Most Hrs can kill a BIS TR with this ridiculously OP piercing damage ability tht HRs now has...spamming plant growth on melee fighters like GWFs and TRs makes one think if not for SE what does a TR have now vs HR ?

    i hope the new game designer for Neverwinter might have some good news for us in terms of class balancing future plans.

    Give all classes damage buff so there is more killing , less running to nodes trying to win.

    Do away with piercing damage - cause some classes cannot stack any defense stats that will oppose their PD.

    We need a dev tht dedicates time and effort to pvp and classes , thts obvious ...whether they will make time for this i am not sure.


    The vast majority of this is off topic tbh. I'm not asking for a change to SE (although I think the 50% HP for max damage idea is a good one). My only issue is a specific build, using a specific passive feat, in combination with SE.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


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  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    First strike should be adjusted so that it doesn't synergize so well with executioner builds.
    clonkyo1 said:

    I think you're wrong here, Tyrion.

    Is not only that "S.E. + First strike" should be adjusted, the needed for a new rework on the whole class is prerry obvious not just by "nerfing" on some aspects of the class (100% crit chance while stealth or S.E. or First strike or Vicious multiuses or Imposible to catch, "perma" Courage Breaker, some CDs... just a few examples) , but also to buff other areas of the class (at wills, Lashing Blade, some areas of AoE Damage, just some other examples too) . The problem with "S.E. + First Strike" only shows on which spot the class is. It's correct that some PvE TRs are MONSTERs dealing damage but this is mainly due the other problem that all players suffer on this game: "power creep" brought via SH boons + mounts insignias + companions + bondings + other stuff.

    But well, answering on the main matter of your thread: I do agree that Exec TRs can one shot players [however, let's remind here that not only EXEc TR is able to one shot all other classes. The class itself can do it perfectly without being Exec] ... BUT not as a "common" thing since min 0, which is what happends right now on PvP, but should do under "exceptional" conditions which are not present nowadays.

    I actually said that TR needs a rework. They need a lot of things, which could be it's own forum post. However, that wasn't the point that I was getting at. The Exe TR is the only build/class capable of dealing 180K in one hit in PVP that is piercing damage and unmitigatable.

    The issue is with this one specific combo that allows for insane damage that takes players from full health to death with a single stroke of a key. This should not be the case imho. First strike needs to be adjusted so that this cannot happen.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • rayrdanrayrdan Member Posts: 5,410 Arc User
    edited October 2016
    legit or not tr's damage is as low as a chewingum on its feet..
    buff that damage already !
    since every options dont include someone to look at its encounter/at will damage im not going to vote what may just be a propaganda thread.

    oh btw i would nerf recovery curve for everyone.
  • pepe#7131 pepe Member Posts: 14 Arc User
    One must prepare in order to place a good crit. Look at boxing or karate matches and you'll see it.

    That's why no one has issues with HWF's Reaping Strike - for example. It's a strong blow, but obvious and takes time to do it. That's how preparing for a critical should work. You can evade it simply - by moving a bit. More preparing should get more severity. Higher severity - you can prepare longer to reach a max. You can't balance insta-crit, as it doesn't exist in nature. Crit needs aiming.

    Stay still and someone will soon start preparing a crit behind your back. Simple as nature.
    image

  • hickory#7023 hickory Member Posts: 4 Arc User
    First strike should be left as is, one shotting players is completely legit and working as intended.
    it shouldn't be an issue, you hear SE coming with FS or without, if you cant take it.. you dodge/shift, you move a bit.., easy like that, It is harder to face a HR nowadays, they'll root you and that insane piercing damage, you are dead in seconds, bypassing all the defense and tenacity you have.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited October 2016
    First strike should be left as is, one shotting players is completely legit and working as intended.
    why they dont remove piercing damage and rework on shocking working like my example:
    when your target has 20% health remaining your shocking execution will instant kill him. AND for 21% +health to be resistable-deflect. OR to be piercing after the same again health thresold 20%.
  • bittynationbittynation Member Posts: 138 Arc User
    First strike should be adjusted so that it doesn't synergize so well with executioner builds.
    Since mod 10, courage breaker and smoke bomb are much more annoying then SE. Once the TR figures out I have nearly 200k HP they stop trying.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    First strike should be left as is, one shotting players is completely legit and working as intended.

    Since mod 10, courage breaker and smoke bomb are much more annoying then SE. Once the TR figures out I have nearly 200k HP they stop trying.

    what stops the tr to come with a buffer and with 1st strike will do more than 200k?:P
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited October 2016
    First strike should be left as is, one shotting players is completely legit and working as intended.

    My main toon is not a TR but I play a TR class sometimes.

    SE is powerful but if the devs makes any changes to SE then other encounters need to be reworked cause none really do proper damage.

    Thats why TRs use SE so much cause no other encounter/skill/daily power can really kill a BIS player 1v1.

    i really believe Control Wizards and Trickster Rogues are the the two classes tht need most attention in terms of a rework.

    Piercing damage on HRs must to be considered as well, melee classes like GWFs and TRs have no defense against HRs (PD ignores Deflect/defense) ... i mean WTF ??? they should have some defense or why have any defense stats in first place ?? :/

    Most Hrs can kill a BIS TR with this ridiculously OP piercing damage ability tht HRs now has...spamming plant growth on melee fighters like GWFs and TRs makes one think if not for SE what does a TR have now vs HR ?

    i hope the new game designer for Neverwinter might have some good news for us in terms of class balancing future plans.

    Give all classes damage buff so there is more killing , less running to nodes trying to win.

    Do away with piercing damage - cause some classes cannot stack any defense stats that will oppose their PD.

    We need a dev tht dedicates time and effort to pvp and classes , thts obvious ...whether they will make time for this i am not sure.


    The vast majority of this is off topic tbh. I'm not asking for a change to SE (although I think the 50% HP for max damage idea is a good one). My only issue is a specific build, using a specific passive feat, in combination with SE.
    ALSO specific builds can do additional stun after the freeze( opressor) shatter strike. Specific builds clerics heal when they are on 2 node and their ally is at 3 ( gift of faith). Specific builds hunter ranger combats can deal piercing damage with multiprocs. Specific build sw increase effectiveness on their damage with tyranical curse.
    BUT as always is tr fault:)

    Especially for gift of faith where is the thread with the poll. IS logic a member to carry the gift and get heal when his life drops? WHIle a tree above virtuous to heal overtime the party he needs to be on 30' of the ally?

    note i am not fighting you. but i think also the gift of faith is a little weird.
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  • puravidacrpuravidacr Member Posts: 65 Arc User
    edited October 2016
    No good choice - I have run that build and really only good against SW and GWF - AND IT IS BORING!
    Only reason I used it is because it 'was' (Don't play the TR much anymore) by far the most effective "for me" but I am not that good either. I would like to see more options available to the TR personally.

    Mod removed flame bait comment.
    Post edited by kreatyve on
  • ionvnegativoionvnegativo Member, NW M9 Playtest Posts: 119 Arc User
    edited October 2016
    morenthar said:

    I don't get killed by SE much, but I do once in awhile if I'm controlled. The most hilarious way was just recently. The TR was only around 3.3k and I have 146k HPs.

    3.3k TR can stack like 30k power, nothing surprising here with your 146k HPs burned down.

    i play an executioner but not a 1 shot build, and that build doesnt work it barely scracths GFs/GWFs. 20k power and 12k Armp. do nothing. Dazing strike hits for no more than 5k-10k on a crit.

    So show us in a video a TR build that is able to take down a GWF/GF at the same item level and dont use SE. And works at 3,5k item level which means is affordable.

    As a side note, i have like 110k HP and max 142k HP so i suffer from 1 SE shots too....i dont like the one hit and run TR build, but since most of the damage a TR has from feats activates when enemy is not at full health, FS is like the only way to lower those 200k HPs.

    There is also another recent post complaining about CB, smoke bomb and ITC.....all in one if you read the comments, so is this a nerf crusade all together??

  • kreatyvekreatyve Member, Neverwinter Moderator, NW M9 Playtest Posts: 10,545 Community Moderator
    Thread reopened. Please click the flag button on any flaming in this thread and do not quote it.
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  • hanniballa#2401 hanniballa Member Posts: 74 Arc User

    It is harder to face a HR nowadays, they'll root you and that insane piercing damage, you are dead in seconds, bypassing all the defense and tenacity you have.

    They only have 50% piercing damage, that doesn't bypass all your defense and tenacity.
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    First strike should be adjusted so that it doesn't synergize so well with executioner builds.
    Several comments were about HRs or DCs or other classes with abilities some people think are broken. I won't even address those here because they're irrelevant to the poll. You guys are smart enough to recognize the main point, try to stay on topic please.

    @clonkyo Sabateur TRs top out at around 80-110kish with first strike if they don't have other buffs. Exe TRs max out at 180-200k.

    New weapons with higher base damages are coming out that will ensure these numbers are higher. My point is 180k is too much damage for someone who literally presses tab and 1.

    Building this way also makes the player almost useless in PVP. They either one shot or high tail it out of there. They can't contest a node because they forfeit their utility for a high k/d ratio. They're literally a detriment to your team, a liability.

    I am a bit surprised that some people see this as a legit play style as it is plainly only used for trolling and getting a lot of kills. You will never see these players pulling out the W for their team but they will get multiple kills per match from a single overpeeforming passive in combination with a build for max one shot ability.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited October 2016
    First strike should be left as is, one shotting players is completely legit and working as intended.

    Several comments were about HRs or DCs or other classes with abilities some people think are broken. I won't even address those here because they're irrelevant to the poll. You guys are smart enough to recognize the main point, try to stay on topic please.



    @clonkyo Sabateur TRs top out at around 80-110kish with first strike if they don't have other buffs. Exe TRs max out at 180-200k.



    New weapons with higher base damages are coming out that will ensure these numbers are higher. My point is 180k is too much damage for someone who literally presses tab and 1.



    Building this way also makes the player almost useless in PVP. They either one shot or high tail it out of there. They can't contest a node because they forfeit their utility for a high k/d ratio. They're literally a detriment to your team, a liability.



    I am a bit surprised that some people see this as a legit play style as it is plainly only used for trolling and getting a lot of kills. You will never see these players pulling out the W for their team but they will get multiple kills per match from a single overpeeforming passive in combination with a build for max one shot ability.

    executioner information confused me also executioner without other team buffs 180k -200k or with buff?
  • ltgamesttv#0999 ltgamesttv Member, NW M9 Playtest Posts: 1,438 Arc User
    First strike should be adjusted so that it doesn't synergize so well with executioner builds.
    Without any buffs, BIS power stacked MI executioner with first strike can hit 180K + shocking execution.
    On ambush rings: "How would you like PVE if all the mobs were invisible?"

    imgur pics don't work


This discussion has been closed.