We've all seen it, the one shot shocking build. MI TR's who go exe, max out their power, slot first strike, and one shot a target in PVP. Then they find they have to run around until First strike comes back up and they have a daily, rinse and repeat. One trick ponies who just have to find the right target, either an SW or GWF who are freebies because they have no dodge, or when someone gets controlled for a second or runs out of dodges.
These TRs offer little to their team because they only have that one ability, then they have to run for their lives because they have no other utility. The question is, should this be an acceptable ability? Should TRs be able to hit for 150 to 180K HP?
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Master Infiltrator, Executioner build with First Strike Shocking execution... Legit or nah? 32 votes
First strike should be adjusted so that it doesn't synergize so well with executioner builds.
First strike should be left as is, one shotting players is completely legit and working as intended.
Executioner tree should be adjusted so it doesn't synergize so well with first strike.
I'm a TR, stop asking for me to have to use other abilites than shocking executioner.
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If they do anything to rogues they need to lower there damage with that one daily or make them more squishy by lowering their deflect severity or something. You can't have everything.
@morenthar I like what you say about lower hp does more damage. Kind of the point in the name of the ability SHOCKING EXECUTION.
SE is powerful but if the devs makes any changes to SE then other encounters need to be reworked cause none really do proper damage.
Thats why TRs use SE so much cause no other encounter/skill/daily power can really kill a BIS player 1v1.
i really believe Control Wizards and Trickster Rogues are the the two classes tht need most attention in terms of a rework.
Piercing damage on HRs must to be considered as well, melee classes like GWFs and TRs have no defense against HRs (PD ignores Deflect/defense) ... i mean WTF ??? they should have some defense or why have any defense stats in first place ??
Most Hrs can kill a BIS TR with this ridiculously OP piercing damage ability tht HRs now has...spamming plant growth on melee fighters like GWFs and TRs makes one think if not for SE what does a TR have now vs HR ?
i hope the new game designer for Neverwinter might have some good news for us in terms of class balancing future plans.
Give all classes damage buff so there is more killing , less running to nodes trying to win.
Do away with piercing damage - cause some classes cannot stack any defense stats that will oppose their PD.
We need a dev tht dedicates time and effort to pvp and classes , thts obvious ...whether they will make time for this i am not sure.
Anyway, I kind of agree with @morenthar, although I would rather they do away with unmitigatable effects. There aren't enough one shotters for it to be a major concern of mine. Perma cc, striker tanks and piercing is a much bigger problem imo.
Make strikers about as squishy as you'd expect them to be, and give them a more legit means of dealing with their foes.
The issue is with this one specific combo that allows for insane damage that takes players from full health to death with a single stroke of a key. This should not be the case imho. First strike needs to be adjusted so that this cannot happen.
buff that damage already !
since every options dont include someone to look at its encounter/at will damage im not going to vote what may just be a propaganda thread.
oh btw i would nerf recovery curve for everyone.
That's why no one has issues with HWF's Reaping Strike - for example. It's a strong blow, but obvious and takes time to do it. That's how preparing for a critical should work. You can evade it simply - by moving a bit. More preparing should get more severity. Higher severity - you can prepare longer to reach a max. You can't balance insta-crit, as it doesn't exist in nature. Crit needs aiming.
Stay still and someone will soon start preparing a crit behind your back. Simple as nature.
when your target has 20% health remaining your shocking execution will instant kill him. AND for 21% +health to be resistable-deflect. OR to be piercing after the same again health thresold 20%.
BUT as always is tr fault:)
Especially for gift of faith where is the thread with the poll. IS logic a member to carry the gift and get heal when his life drops? WHIle a tree above virtuous to heal overtime the party he needs to be on 30' of the ally?
note i am not fighting you. but i think also the gift of faith is a little weird.
Only reason I used it is because it 'was' (Don't play the TR much anymore) by far the most effective "for me" but I am not that good either. I would like to see more options available to the TR personally.
Mod removed flame bait comment.
i play an executioner but not a 1 shot build, and that build doesnt work it barely scracths GFs/GWFs. 20k power and 12k Armp. do nothing. Dazing strike hits for no more than 5k-10k on a crit.
So show us in a video a TR build that is able to take down a GWF/GF at the same item level and dont use SE. And works at 3,5k item level which means is affordable.
As a side note, i have like 110k HP and max 142k HP so i suffer from 1 SE shots too....i dont like the one hit and run TR build, but since most of the damage a TR has from feats activates when enemy is not at full health, FS is like the only way to lower those 200k HPs.
There is also another recent post complaining about CB, smoke bomb and ITC.....all in one if you read the comments, so is this a nerf crusade all together??
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@clonkyo Sabateur TRs top out at around 80-110kish with first strike if they don't have other buffs. Exe TRs max out at 180-200k.
New weapons with higher base damages are coming out that will ensure these numbers are higher. My point is 180k is too much damage for someone who literally presses tab and 1.
Building this way also makes the player almost useless in PVP. They either one shot or high tail it out of there. They can't contest a node because they forfeit their utility for a high k/d ratio. They're literally a detriment to your team, a liability.
I am a bit surprised that some people see this as a legit play style as it is plainly only used for trolling and getting a lot of kills. You will never see these players pulling out the W for their team but they will get multiple kills per match from a single overpeeforming passive in combination with a build for max one shot ability.