Hi Folks, Devs!
I see only 2 chances to save the complete, yes complete death of PVP for PUGs, that is either:
1. make the idea of
@rayrdan happen and give us back Gauntlgrym (at least this) as true SOLO only,
or as much as i hate to say this,
2. Close DOM.
Let me explain why the harsh words. Since Solo Event is over i just see PUG stumping all night and day. Yes i play in different time zones, as my job allows me and the picture is pretty obvious, the mask has fallen off, not even PVP guilds pretend they are there for PMvsPM, latter one can be checked out in the Solo Event thread, especially in some comments.
Also the matches i have entered ever since are a bad joke. It is often PvP Guild Premades 24/7 against full PUG teams so player's surrender the match or some PvP Guild members only pretend to fight their other guild members on the enemy team.
Now i ask you all PVP lovers, what the heck is this worth? I too love PVP, but this is not even close to it, it's like watching politics on tv, it's all fake and dirty.
I ask the poetic question, is PVP DOM now meant only for a handful of guilds dear Devs? Cause if yes and Devs think so too, then rather make it premade only and both sides will win, no need for dual specs and we PUGs won't be humiliated anymore. (I know it won't happen, cause..., but this would be the most honest thing to do.)
OR
Wouldn't it be so easy to bring back solo or let the idea of
@rayrdan get reality???
Thank you for reading!
The real honest man is honest from conviction of what is right, not from policy.
Robert E. Lee
I only believe in statistics that I doctored myself.
Winston Churchill
The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
David Icke
Comments
Enemy team was premade and i had in my team player from their guild on 1700 item level.
I SAid ok bb.
PS: imho
there are already some known members of some guilds that chase 5v1 until they kill you, look for the names in the first 3 pages of top killers in leaderboard(not all of course), if you see them in a premade just stay in the campfire, they dont let you to get some points, if you dare to put a foot inside the node, you will see the respawn count in your screen.
Merrily, merrily, merrily, merrily, Life is but a dream.
I was asked, along with Hadrian to join up with a 3-man team from a guild. We joined them and allowed the other teams to trade caps as soon as we 3-capped, which was very quickly. I think I ended the first match with less than 1000 points and 1 kill. The next match they wanted to fight us, as they were a more experienced team. It was fun because one thing I noticed, there are only a couple of PuG Hunting guilds, as I see it... maybe 3 or 4 max.
I got an answer from one of the sabotaging players we were teamed up with as to why they do it... for hang out time with friends. It is like a guild running a dungeon as.
Maybe it is the time at which I PvP, but I only see 2 premade guild teams running. They run for about an hour and leave... but it is always the same guilds.
I did see a first today... someone with a 1.1k iL in a match. Upon seeing that one of our members just called a GG. So... the whole Novice and Master concept is a great idea. It would save the "Masters" the struggle related to playing with teammates that have very little exp and low iL. It would also allow the "Novices" to gather gear without being trolled, as much. It would still happen without 1 little adjustment.
Make the Novice choice a Solo ONLY queue.
Though... anyone over 4k and easily lower their iL by removing artifacts and re-equipping them.
I also suggest a 100% reworking of the PvP campaign. The rewards are HAMSTER and lower leveled, some of the goals are too high with the game as it stands. I can get 1 or 2 double kills every few matches... but Triple Kills is maybe 1 match a week, that is just an example. Most people look at the campaign and laugh at how out of date it is.
IJS
Carry on...
I'm playing exclusively on the PS4 right now. It basically boils down to who spent the most money, has the guild perks, and running premades entirely dedicated to stomping PUG's by the thousands.
I played 7 matches this morning before server maintenance. Each and every one of those matches matches was against a premade group comprised entirely of BiS players. The scores were something like 1000-10, 1000-50, almost like clockwork. Something is seriously, seriously wrong with these developers that (obviously) condone this kind of gameplay. How long will this continue to go on, until there's basically nothing left of a PvP population?
I haven't the foggiest notion why on God's green earth they don't separate queues by item level(s). That would be the fair and balanced way of operating. Makes zero sense to me, but it becomes quite obvious that some of these devs are in the PUG-stomping groups and want to maintain farming opponents that have zero chance of winning a match against them, ir even fighting back. Fun? Fun! Fun?
What can I say? I'm a HAMSTER and keep banging my head against the cement wall to complete some Burning gear. It's probably the worst game design I've ever seen from an MMO and PvP gameplay fused together.
Unreal.
I'd love to hear the justification for keeping the status quo, and *how* having a continual slew of unfair matches benefit the player base (PvP) in the long run?
I'm not understanding their "vision," nor the decision to keep it unbalanced to extremes.
Novice - IL under 3K
Intermediate - 3K - 3.5K
Advanced 3.5K - 3.9L
Master 4K+
There's a HUGE difference between 3.2K and 4.2K, and there's even a big difference between 3.2 and 3.7 for that matter...
Now... the REAL problem is that Item Level is a terrible way to do it, but there's not a simple stat to use instead. Perhaps, a better stat would be some sort of combined score of all stats. Make it so, if you're queued for PvP, you cannot change (or turn off) SH boons or remove/change gear or make it so you can't do those things while inside a PvP match instance - either way, the result is the same: You can't alter your boons/gear in order to get into a lower pvp bracket, then throw on your maxed SH boons and high end gear for some novice-stomping fun.
Anyway...... really, the bottom line is a fairly serious rework is needed to balance PvP. I don't mean class balance, but player balance. Until that happens, PvP is broken. Right now, it's not a matter of some class being out of balance - sure there's issues there, but the fun factor of PvP is stolen by rotflstomping morons. Fact is, I can't even see how it's fun for them when they get into a match that's over in the first 10 seconds. They get only a few kills and if they don't accept gg, they get a few more and then stand there looking at the other team waiting out the timer in the campfire. It's just... silly.
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I know what you're saying and the bottom line is the almighty dollar, while continually siphoning more from us.
That said, the balance is so far out of whack in PvP right now, that it just becomes a true comedy. Domination matches are like an old Benny Hill episode, but with much less laughter or a catchy theme song.
I'm just trying to understand how the developers could be so out to lunch with a part of their game and the player base at large. If they're playing the same game that we are, then surely they've seen the same things we have, over and over again. Question is, what are they going to do about it? If the answer is nothing, while keeping with the same agenda - PvP is dead, gone, and buried. I hope that's not the case, but how on earth they could let it go on as long it has, is highly discouraging moving forward.
The argument could also be made that if they made changes to make it more competitive, players could be more obliged to spend some money while seeing their character progress in the PvP realm. The pendulum swings both ways. Like I said earlier though, I do believe some of these developers are in the PUG-stomping guilds/groups, which is why no drastic changes have occurred and catering to the top 5%. That's all fine and dandy, but I hope that they have enough speed bumps left in the road to run over until there's no road left and there's nothing but the bottom of a ravine. Some would say they're already there, but I try to stay a little optimistic.
even GReat weapon fighters on destroyer tree meant to do damage they are running all the time and they dont seem to be a threat ( premade ccvs premade cc i mean).
WELL all this contribution to this mess coming from daily powers too( daily! what a joke word). SPamming for example a cw ice storm almost permanent or a tr courage breaker hr combat even on combat the distruptive shot and the healers in those pt are more bored than the laziest man in the world.
ONE module ago we had guardian fighters one rotation enemy if wasnt careful i really personal didnt have any problem the gf was hit is not so easy.
OR go back to bubble time? what is the difference now with the old bubble?
AND IF someone plays different sucks ofcourse because dont copy premades uising full cc.
PREMADE rocket science tactics: courage breaker-repel-smoke-icy storm-smoke-repel.
PERsonally from a premade i would wait to see a way to kill a target after they gather the nodes. BEcause the only see i thing is to keep cc look i cc look i cc they even push you while a tr decides to be more aggresive and he missing his shocking for example.
WATCH video to see what we are doing. I am watching the video and i am seeing the same movement all over and over again .
MODUles AGO the fights were more interesting than this HAMSTER.
AND THE most important i will not include names due respect.
MANY of them told me they dont like the way they play their classes but is the key to win in a premade.
DO they have fun?
NOW i remembered and the active companion thing. That was very bad bug for the elite player active companions in domi what a shame. INVestement few ad companions with control resistance for example? SHame shame only elven allowed 8m cost. HEALS from companion( pig) what a shame. ONLY mount insignias acceptabel 5 of them to do the same thing. MOUNTS? lockbox item ofcourse in pvp allowed.
DO you remember the no active companions agreement between premades? Where is the same for the no mount insignia?
about BIS players, i would say that being BIS is the goal of any mmo player so complainng about BIS people running premades is pointless.
maybe cryptic can add a special 5v5 queue that pvp community is asking for a long time.
also, a few dailies and encounters should be reworked so the cc meta can't win matches, people wants to kill people to win, not only control nodes.
only a few changes can change that, rework elven battle enchantment, tone down every cc( particularly repel and courage breaker) make cc resist work vs prones, should be enough to push players to dps builds instead of cc only.
and please nerf the lion mount power, that shield is really too much, the prone should be enough.
solo q is frustrating because u can't communicate with your team and some players have no idea what to do to win a match, for example those one shot TR always running for their lives and abandoning a node so they don't risk to die .
I Have a friend he was playing only icewind dale pvp when they realeased the mod 3.
TAKE a look also in pve queue 4 tanks in public while my guildy tell me need tank for last boss cn and i cant join this instance and keep puting me with the other 3 tanks instance.
ALSO when i join premades i ask to try pm vs pm or i am saying if after 5 matches we will not meet a challenge i will go back do a dungeon run instead.
I find fangbreaker island more fun than pvp atm.
The astral diamond exchange was up to 415 today as well, so they're definitely raking in the dough on the PS4 platform. BiS slot players and guilds are alive and well. Enchantments going for 7+ million AD. It's going to be brutal for new players with this current economy, not to mention the upcoming rough AD nerf on invoking.
Crazy.