Seriously, wtf? 13 runs, 13 keys and all I have to show for are flawless saphire, enough to paint my house blue and salvage items! Not a single armor item drop! This a blatant cash grab to force players to spend their key before they know whether there is an armor item in there for them or not.
There is no reason, other than greed to not just add the contents of the box to the loot table of the reward chest in general, so players know when to spend a key and when not to. But I guess you didn't sell enough keys, so now you just force players to spend them.
Add to that the ridiculous cost of the campaign key that basicaly means you get a CHANCE at an armor piece every 6 FBI runs, unless you throw money at your zen store!
Given your miserable communication policiy, this is just another slap in the face of your player base! There is no excuse for this.
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The new armor pieces can be found only inside a "ancient ostorian chest" (or somesuch nonsense), wich is a drop inside the left Reward chest (yes, a chest inside a chest as a reward drop). To open the left Reward chest, you need either the campaign key or a legendary dragon key.
You need to use up either of these keys to loot the ostorian chest from the reward chest. You then need to open the ostorian chest in your inventory and it can have a salvage item or refinement stone (usually a flawless sapphire, I have seen aquamarines, black opals and brilliant diamonds as well, though) or a piece of unrestored relic armor.
So, before you even know if the chest contains an armor piece, you already had to spend the key. And then, even if a piece drops, it's not even sure if it is the one you wanted.
It is absolutely ridiculous!
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And as a special bonus if you do bother...you get to farm lanolin and blood and other stuff just to restore it. And THEN you get to farm blood for hours just to use it for less time than it took to farm it.
Remind me why I would want to do this?
Now, that said, by doing FBI and opening the extra chest, we get plenty of ten town supply which has allowed me to get the epic shirt and pants and their re-enforcement kits. Also, I now have two rings from FBI that are actually better than my current rings, so I always have them on along with the shirt and pants also. So, basically I have enough gear without even needing the relic gear from that last extra chest.
Once I finish my boons, I am basically done with mod 10. I would only go back and do FBI if there was something of value to sell, but this game doesnt really do that anymore.
This is working out good for me, because by not getting the relic gear I dont have to worry about farming those miserable HEs anymore.
SO, now I just will do dailies/weeklies until I get last two boons and its adios mod 10.
Please fix this asap- no one is going to run this content with this situation with the chests and rewards.
@everyone
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To avoid confusion, let me use different desriptions:
Standard Reward Chest (SRC): The treasure chest unlocking after you kill the final boss, requires an epic dungeon key
Extra Reward Chest (ERC): An additional treasure chest next to the reward chest. Requires either a campaign key or a legendary dragon key.
Ostorian Box (Box): A possible drop with in the ERC and only the ERC.
The armor pieces can only be inside the Box. They can not be inside the SRC and they can not be a standalone drop inside the ERC. The only way for you to get those pieces, is if you open the box, for which you need to loot the ERC first, having to spend a key to do so, to then have a random chance at either an armor piece, random refinement materials or a salvage item.
To give you an idea: I am now through 15 keys and 15 Boxes and still no armor drop.
This would be a funny thing to watch from the outside, but I'll be living it soon. *Sigh*
Merrily, merrily, merrily, merrily, Life is but a dream.
So, for now, this Mod is just like some of the other bad ones - Same as it ever was.
I'd love to know if anyone in their marketing/business department plays this game?
"Spend ZEN for a CHANCE to unlock the new content!" Or 1 tarmalune if you fail.
The main issue is this:
You have principally three methods to award loot from content.
1. You award loot directly upon completion
This works well for quests and short term goals but not so much for high end rewards. To obtain high end rewards that easy would cheapen them and reduce the sense of accomplishment of actually gettign them.
2. You award loot currencies and allow the rewards to be purchased for several successes worth of currency.
This version is bascially what the seals did and still do. It allows the achievement to still feel rewarding, while making the actual acquisition something that can be planned for and worked towards. It does, however not grant the "lucky drop feel" of getting something you really wanted dropped or something really valuable.
3. You award loot at random, with a small chance of handing out the desired reward.
This is basically what they have done here, what they have done previously with the rings and and what they have done previous to Module two. There is an important difference between how they did it before module 2 and how they did it with the rings: The loot previous to Module 2 was auctionable.
And this is where Cryptic dropped the ball. I can to some degree understand their reasoning behind no longer making sellable armor drops part of their loot mechanic, but if you make that decision you CANNOT make reward distribution random. It is idiotic. It goes against all basic game design premises and completely fails to aim at the pleasure center of your customers. It is a rookie mistake, it is a silly mistake and it is an unnescessary mistake. It leads to frustration, anger and disappointment.
If you have loot drop at random, it needs to be auctionable so players can trade the pieces to complete their set. If you don't do that, you run the risk that some players, regardless of their efforts and achievements will never complete their set and that is a terrible designdecision and by proxy a terrible business decision.
There are a few things I actually like about Mod 10:
- FBI is actually fun to run
- The new HEs feel challenging and the monsters are actually a threat to lower geared alts.
- The new boss mechanics are versatile, challenging, yet fair.
But I guess this is just a lucky break on their part. When it comes to game design competency, this reward mistake is a failure that is not to explain by anything other than sheer incompetence. And it is not alone:
- Campaign costs in general (to be addressed next patch
- Unnescessary EFR requirements for the new content
- Impossible bugs (like the SW problems)
And I am not talking about just bugs. Those can happen in every game at every update. I am talking about bugs that should not be possible, like elixirs that not only don't work as intended, but can also be consumed during a death state, or like knockdowns that accidentally perma-stun CC immune targets (how the fvck that could happen is utterly beyond me), or damage blocking abilities that don't block damage... the list goes on.
It is that incompetence paired with the utter arrogance that infuriates me most of all.
They also need to keep the Relic Chest in the second Chest (Which you use a Runic or Leg Dragon Key).
Thus - spend Zen on the key, have double the chance of getting the gear.
Look @strumslinger - I fixed it.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
+ at least make the rings account rather than toon bound.
https://www.theholycrusaders.com/
I got 3k RAD and min. a blue ring to salvage/ 15 minutes, she got BTC rings and gear I would not use, if I would get it for free.
Many players, including myself, asked the Devs on preview, to spike the loot. They promised it, they failed. Good intentions dont make ppl run a dungeon, good design and rewards do.
BTW I wont get my hopes up on 'we look into it'. They are still 'looking into' dragon hoard nerf and Stronghold HE nerf. Guess what happened?