Each week when the Ballad of Baphomet weekly quest resets, I'm reminded how annoying Baphomet's Wall of Stone ability is.
- It ignores control immunity.
- It hits outside the red warning-circle.
Neither of these issues prevent me from completing the quest solo, but it's bad gameplay. For my Oathbound Paladin, I don't even bother trying to escape the red circle. I just keep swinging until the walls encase me, then twiddle my thumbs waiting to be released.
I reported these issues back when Maze Engine was in-development, so I know that it's Working-as-Intended or Working-as-Acceptable. Still annoying.
Comments
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
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But, yeah, it's just a kick-to-the-nuts design. Thanks, devs!
i call that BS!
it is very unfriendly to those playing clerics if they solo, that is too long. i have seen so many players who played clerics/healers needing help.
i personally dont like seeing Celestre healing the demon boss few times before i was able to reach her to get her out. dont like longer fights because of the hostile healers when i want to kill them faster and move on to next missions.
devs should consider taking the healers from those battles because those bosses have massive health.
=P.
I honeslty felt that the game was trying to punish me for some past misdeed.
Oh... uh... am I doing it wrong by just killing the NPCs as soon as possible after they spawn in?
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I fail to see what the issue is here.
Its actually something that makes me think on my lower alts. I of course, wouldnt try this on my unbooned, ungeared alts , carrying lessers around.. but still.
I prefer to leave something semi tough in game, no need to remove anything on this.
I've never had a character reach 2500 ilvl, yet as I said in my original post, I solo this encounter every week. However, my success or failure is irrelevant, as this is bad design.
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The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
I avoid Baphomet for this reason alone.
Double his damage? Double his health? I don't care, just get that HAMSTER out of there, or get it fixed. PLEASE!
All the other classes I've gotten to this point can dodge and keep moving (or just sprint) and *usually* avoid the Wall. Not so the HR with the current short dodge distance.
I can imagine how obnoxious this is with a character that has nothing but a block mechanic that doesn't work here.
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I believe the problem with the red circle isnt really its size but rather the game deciding weither you will be affected or not several seconds before the animation occurs.
My GWF can sprint extremely fast (bravery + gladiator's guile + movement enchantments). I remember sprinting to the opposite side of the room just before the attack and getting encased in stone nonetheless.
As GF i use "Line Breaker Assault" on Baphomet if i can reach his back i'm safe (almost everytime)
As GWF i cant avoid (but this is my main toons so he can survive) i never tryied to use that Jump power (can't remember the name) that one maybe works to scape if you really need ...
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