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Why isn't PvP itl vs itl

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  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited September 2016

    Due the low population in the queue (not pvp event time) You can see the same "premade vs PUG" situation over and over and over and over and over again.

    after the 6. or 7. match you think you are a scrub, running full PVP stuffed and just respecced into a new build but get your butt handed 10 times, focussed by 2-4 player all time, 2-3 of your teammamber run 1 and 3, some hide all time, some just die all time.
    All matches I see are more or less destroyed by disbalances...and the biggest disbalance imo is: one 4k DC or OP in one team and a 2k blue geared "oneshot DC" in the other team :)
    No chance to go against a team protected by a unkillable 3k+DC
    the only class that may be a threat to a DC might be the Hunter these days dealing insane damage with piercing blades 2-3 time more than an average compareable striker, dealing 75% with that little feature, me just jealous :wink:
  • wintersmokewintersmoke Member Posts: 1,641 Arc User

    its not just about segregating low gear and high gear ppl, or keep premades away from pub teams.

    ultimately its about the gear, weapons and enchantments. for a pvp to be fun, Skill and teamwork and experience should not be trumped by Gear. if you let gear become more important than skill, then you get a situation where unskilled trolls can breeze through the queues and drive off 50-70% of the players. You also can't allow bored max level players to put end game enchants and items on low bracket characters. Those low brackets are where the future pvpers are raised, if you don't give them a good upbringing, they drop out.

    Gear should be about variety. the greens and blues in the AH are exactly what should exist for players, life drain, run speed, offense, defense- these stats let you further customize your playstyle after you've agonized over which spec you're using. the moment you let someone overpower and overgear 95% of the competition, you are killing your pvp playerbase. I'm not sure why it was allowed to happen, maybe they thought it would drive ppl to start buying more items. But for the most part it just sours the good majority of pvpers away from ever trying.

    Drying up the queue and ending the fun.

    "for a pvp to be fun, Skill and teamwork and experience should not be trumped by Gear."

    No, it shouldn't be. But it is. Now, how do we get there from here?

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