Call me Andy (or Strum, or Spider-Man)! Follow Neverwinter on Twitter: NeverwinterGame Like Neverwinter on Facebook: Neverwinter Follow me on Twitter: StrumSlinger
29% EF resistance? Didn't it just get changed to 28%? Will nobody think of my OCD? Can we please have a number divisible by 5. *twitches*
Training Day - It was people entering the map. DERP. This makes so much more sense now.
0
shadowgod244Member, NW M9 PlaytestPosts: 44Arc User
so you're repeating the black ice resistance problem and why the arbatory number of 29%? and why are we being restricted in this fashion as the frostborn gear is really bad (bad stats and bad bonuses) which will be the only way we can get the relic gear
@strumslinger@asterdahl Any eta for Borrowed Time fix for Scourge Warlock ? The whole paragon is not playable because of one class feature not working, i cant believe there is no hot fix for this in the week's patch. Please fix it
@strumslinger@asterdahl Any eta for Borrowed Time fix for Scourge Warlock ? The whole paragon is not playable because of one class feature not working, i cant believe there is no hot fix for this in the week's patch. Please fix it
I'm really confused how the whole paragon is unplayable because of one class feature - I have a SW SB, I don't use Borrowed Time, and funnily enough, I'm doing fine.
Yes, we need the passive power fixed - is it stopping you from playing your toon, no.
29% EF resistance? Didn't it just get changed to 28%? Will nobody think of my OCD? Can we please have a number divisible by 5. *twitches*
Training Day - It was people entering the map. DERP. This makes so much more sense now.
This whole campaign is just an attack on the OCD types.
"Have OCD, and really want a game to screw with you hardcore? Well we offer: 31% resistance! No, make that 29%! 9 Reputation from dailies! But yet all campaign objectives are in multiples of 5 reputation! 34 of one item needed for the 2nd boon when you get 3 per day! You'll have everything you need for it tomorrow, except for that one gizmo you have to wait to get 3 of the day after! Campaign progresses in non-standard fashion!"
Seriously, guys: I have a full set of Purified Black Ice armor and weapons for my HR sitting in the bank. It's been there since mod 3. I've worn it exactly once. The only time was when I simply wanted to see Kessel's Retreat, and you couldn't enter it otherwise. I went, I saw it, we finished it, and I never wore black ice armor again. I'm not going down that road again: bank space is far too precious as it is.
And now, for something completely different.
Strum, any chance you could start featuring Foundry quests again?
Harper Chronicles: Cap Snatchers (RELEASED) - NW-DPUTABC6X Blood Magic (RELEASED) - NW-DUU2P7HCO Children of the Fey (RELEASED) - NW-DKSSAPFPF Buried Under Blacklake (WIP) - NW-DEDV2PAEP The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
0
crystal892fMember, NW M9 PlaytestPosts: 385Arc User
@strumslinger@asterdahl Any eta for Borrowed Time fix for Scourge Warlock ? The whole paragon is not playable because of one class feature not working, i cant believe there is no hot fix for this in the week's patch. Please fix it
I'm really confused how the whole paragon is unplayable because of one class feature - I have a SW SB, I don't use Borrowed Time, and funnily enough, I'm doing fine.
Yes, we need the passive power fixed - is it stopping you from playing your toon, no.
Well, it's not only Borrowed Time that's broken, but yeah, it mostly gimps PvP SWs. I'm gonna quote myself from the preview server patch notes:
Borrowed Time: Added clarification to the tooltip to make it clear that this Class Feature only triggers when Soul Sparks heal you at the end of combat.
but Soul Sparks always healed you at the end of combat. That has nothing to do with Borrowed Time. And the tooltip wasn't changed. Dust to Dust's tooltip was changed with an addition of "at the end of combat". Something must've got mixed up. Borrowed Time should work the same as it always does:
Borrowed Time: While you have Soul Sparks they heal you every 2 seconds for .08%-.32% of your HP per Soul Spark
I can imagine this bug comes from the change, that there is no more icon below your character icon showing the amount of Soul Sparks. The Soul Sparks are only shown now in the middle of the screen. Dust to Dust was changed accordingly and still works, but Borrowed Time does not.
On, and I just read the increase in life steal chance from Soul Sparks + the further increase per Spark from the Vampiric Sparks feat also don't work. That has to be correlated to the Soul Spark icon / stack change. These mechanics still seem to look at the character icon / stack for Soul Sparks instead of the wheel in the middle of the screen.
@strumslinger@asterdahl Any eta for Borrowed Time fix for Scourge Warlock ? The whole paragon is not playable because of one class feature not working, i cant believe there is no hot fix for this in the week's patch. Please fix it
I'm really confused how the whole paragon is unplayable because of one class feature - I have a SW SB, I don't use Borrowed Time, and funnily enough, I'm doing fine.
Yes, we need the passive power fixed - is it stopping you from playing your toon, no.
If you play your sw in pvp then you know how horrible is soulbinder path in pvp without borrowed time at the moment. See the warlock changes thread in preview and all, all old sw players want this change to happen and yet you comment here saying there is no need of that, i assume you have no idea how sw works in pvp
The new Mod looks pretty good for what I have tested, I'll write about it elsewhere. About the patch, all though not really important, it's a good thing the fix of the beards sooner than later. And talking about that kind of fixes... the day to fix the damn history tab bug has to come!!!!! Both, my background info and the mouse pointer inside the Bio window are bugued! Beyend that, decend patch. And of course, it's time to bring back all dungeons, we all know that... don't wait 2 years (literally).
It seems they have an odd concept of "challenge", "fun" and "reward". The SKT campaing quests are fast but the progression rate is designed to waste your time with no fun ("Oh ****, 1 reputation missing to unlock the 2nd boon", very disappointing) , farming HEs may be fun for a short time then it's just a boring and reptitive game experience. My final judgment is pending because I prefer to wait and unlock the missing pieces to have the overall view. Till now it's an adapted copy&paste of the IWD campaign: not thrilling for a veteran player.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Hello. I'm a lvl 68 TR and i cannot get the Ten-Towns' Treasure Trove. The rewards agent doesn't offer it.Are there any requirements?
0
shadowgod244Member, NW M9 PlaytestPosts: 44Arc User
just realized how the hell are people to get this 29% as far as i know you cant as you get 4% from boons + 17% armour pieces (+ 6% from ring you get from FBI but we CANT count these) and i wont include potion buffs for obvious reasons so you just set a number we cant even make to get into FBI, why should we sacrifice all the good stats on gear we do have to equip then feed gear that quite frankly really bad please remove this black ice empowerment mark 2 as it didnt work the first time
0
arcanjo86Member, NW M9 PlaytestPosts: 1,093Arc User
@strumslinger@asterdahl Any eta for Borrowed Time fix for Scourge Warlock ? The whole paragon is not playable because of one class feature not working, i cant believe there is no hot fix for this in the week's patch. Please fix it
@strumslinger@asterdahl Any eta for Borrowed Time fix for Scourge Warlock ? The whole paragon is not playable because of one class feature not working, i cant believe there is no hot fix for this in the week's patch. Please fix it
I'm really confused how the whole paragon is unplayable because of one class feature - I have a SW SB, I don't use Borrowed Time, and funnily enough, I'm doing fine.
Yes, we need the passive power fixed - is it stopping you from playing your toon, no.
If you play your sw in pvp then you know how horrible is soulbinder path in pvp without borrowed time at the moment. See the warlock changes thread in preview and all, all old sw players want this change to happen and yet you comment here saying there is no need of that, i assume you have no idea how sw works in pvp
have u tried use wb to heal urself maybe?(im sw sb , on bid in iwp i felt good draining an op hp, btw im no expert in sw)
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Basically 29% req pushes players to buy whole frostborn set (2.5k zen for headpiece?) and even more than that because we still gonna need 2 boons - another delay in time I assume. 16% from full frostborn 10% pots 4% boon 30% EF resist Some people might be lucky and drop relic boots from HE, but thats additional 2% resist over frostborn piece.
So Fangbreaker is now double gated by IL (which is right) AND spending zen/ad. Not to mention drops from there might not be worth this kind of investment. GG.
0
shadowgod244Member, NW M9 PlaytestPosts: 44Arc User
Basically 29% req pushes players to buy whole frostborn set (2.5k zen for headpiece?) and even more than that because we still gonna need 2 boons - another delay in time I assume. 16% from full frostborn 10% pots 4% boon 30% EF resist Some people might be lucky and drop relic boots from HE, but thats additional 2% resist over frostborn piece.
So Fangbreaker is now double gated by IL (which is right) AND spending zen/ad. Not to mention drops from there might not be worth this kind of investment. GG.
dont include the potions because as soon as you die you lose them which would boot you from instance (also only 5% as the two potions dont stack)
The devs have said potions count towards it (as well as the soup from the SH that gives another 2%). There is new Shirt and pants from the store that each have 3% (have to unlock them) - there were armor reinforcement son preview that only apply to shirt and pants - these add another 3% each (and can stack with the base amount on the shirt/pant) - there is 12% right there.
You can hit the 29% by farming and not buying Frostborn. Totally doable.
Ehm... There are forst resist kits that stack with other armor kits. New pants/shirt with frost resist. Y dont really need full tbar store set to enter new dungeon. Potions will work too. Devs already confirmed that. In Old KR y could swap gear right after entering. Somehow i doubt y will be booted if your res falls. Still frost res requirements are ridiculously. If ppl want to enter with 0% and conquer the dungeon no matter the wipes count - let them. We need challenge. Dont need devs to hold out hand and show us the "right" way to play the game. P.S. Thanks from all the proud dwarves out there for fixing the beards. Huzzah!
0
feanor70118Member, NW M9 PlaytestPosts: 1,170Arc User
No fix to fishing nodes? No fix to training day quest? No increase to lanolin drop rates (seriously, I did about 50 major HEs yesterday and got at most 5 lanolin)?
No fix to fishing nodes? No fix to training day quest? No increase to lanolin drop rates (seriously, I did about 50 major HEs yesterday and got at most 5 lanolin)?
Intention is absolutely you don't need any Zen items to get into Fangbreaker. You do need to "gather up" all the other sources of Everfrost resist, but they are all very obtainable. (The boots are the toughest, but we've tried to tune it so anyone playing regularly shouldn't have too much trouble getting them by the time they unlock Fangbreaker.) Some of them unlock later in the campaign (but still before Fangbreaker) which is why you may not have seen them all yet.
29% EF resistance? Didn't it just get changed to 28%?
The patch note is incorrect. I've let Andy know to update the patch note and am working with our production team to find out why the note was incorrect in the first place, as none of our checkin notes reference 29%.
Apologies for the confusion this has caused, as mentioned in the thread on the general forums, the requirement was moved from the original 31% to the new 28%, which it should now appear as in game. There was only a single adjustment.
0
shadowgod244Member, NW M9 PlaytestPosts: 44Arc User
edited August 2016
im not part of a guild so its not possible by any measure, this number is FAR to high and the fact that we have to have a seperate set to run a dungeon that requires 3.1k IL is terrible design, I've looked at the 'best' gear this are has an whilst you get more crit and health it falls waaay short of what two dusk gear gives
Basically 29% req pushes players to buy whole frostborn set (2.5k zen for headpiece?) and even more than that because we still gonna need 2 boons - another delay in time I assume. 16% from full frostborn 10% pots 4% boon 30% EF resist Some people might be lucky and drop relic boots from HE, but thats additional 2% resist over frostborn piece.
So Fangbreaker is now double gated by IL (which is right) AND spending zen/ad. Not to mention drops from there might not be worth this kind of investment. GG.
To repeat myself from a couple of other threads, this is the complete list of known, obtainable everfrost resist items. It excludes the two pieces of Frostborn gear available from the Tradebar store and the Zen Store as the Dev posting on that thread had said they expressly wanted people to be able to achieve the target figure without needing any Frostborn gear:
Trailblazer's Raid Gaiters, i.e. Epic Boots dropped from Major HEs in Bryn Shander (Maxed) = 8% (The drop rate on this may be 'reasonable' but getting together a group to run the large HEs successfully is not easy) (4th Boon = 2% but doesn't count as you need 350 Reputation which is more than you need to reach FBI)
Uncertain as I do not know where you find/buy/obtain them:
Makos' Signet = 3% (downgrade to gear due to Utility slot rather than Defense) Greater Everfrost Trousers, i.e. Epic Undergarment = 3% (Store item maybe ? But cost unknown) Greater Everfrost Undercoat, i.e. Epic Undergarment = 3% (Store item maybe ? But cost unknown) Cawl Cennin (soup ?) = 2% (SH item ? Unobtainable to players not in a Guild)
Could be made of unobtainium:
Everfrost Resist Armor Kit = 3% = 6% when applied to both undergarments
Apparently, the Armor Kits will be a Campaign Store Item so cost unknown.
The Cawl Cennin soup is only available to those with a Market lvl 6.
Makos' Signet is obtained from the Last Storyline quest before you reach FBI
If you get everything on this list you will have 32% Everfrost Resistance. If you are not in a Guild or your Guild has not reached Market lvl 6, then that falls to just 30%.
Art, Animation, and Graphics * Certain Dwarven beards that had lost their color have been restored to their former glory.
Well done. Will they (or, the rest) be completely fixed next time out, or are we getting free appearance changes to get them right? I'm still not back to my black beard.
Comments
Training Day - It was people entering the map. DERP. This makes so much more sense now.
Yes, we need the passive power fixed - is it stopping you from playing your toon, no.
"Have OCD, and really want a game to screw with you hardcore? Well we offer:
31% resistance! No, make that 29%!
9 Reputation from dailies! But yet all campaign objectives are in multiples of 5 reputation!
34 of one item needed for the 2nd boon when you get 3 per day! You'll have everything you need for it tomorrow, except for that one gizmo you have to wait to get 3 of the day after!
Campaign progresses in non-standard fashion!"
And now, for something completely different.
Strum, any chance you could start featuring Foundry quests again?
Blood Magic (RELEASED) - NW-DUU2P7HCO
Children of the Fey (RELEASED) - NW-DKSSAPFPF
Buried Under Blacklake (WIP) - NW-DEDV2PAEP
The Redcap Rebels (WIP) - NW-DO23AFHFH
My Foundry playthrough channel: https://www.youtube.com/user/Ruskaga/featured
Please, Soulbinder SWs need a fix for Borrowed Time.
Something got seriously screwed up, since it's not working at all anymore.
The mod 10 patchnotes stated: but Soul Sparks always healed you at the end of combat. That has nothing to do with Borrowed Time. And the tooltip wasn't changed. Dust to Dust's tooltip was changed with an addition of "at the end of combat". Something must've got mixed up. Borrowed Time should work the same as it always does: I can imagine this bug comes from the change, that there is no more icon below your character icon showing the amount of Soul Sparks. The Soul Sparks are only shown now in the middle of the screen. Dust to Dust was changed accordingly and still works, but Borrowed Time does not.
On, and I just read the increase in life steal chance from Soul Sparks + the further increase per Spark from the Vampiric Sparks feat also don't work. That has to be correlated to the Soul Spark icon / stack change. These mechanics still seem to look at the character icon / stack for Soul Sparks instead of the wheel in the middle of the screen.
About the patch, all though not really important, it's a good thing the fix of the beards sooner than later. And talking about that kind of fixes... the day to fix the damn history tab bug has to come!!!!! Both, my background info and the mouse pointer inside the Bio window are bugued!
Beyend that, decend patch. And of course, it's time to bring back all dungeons, we all know that... don't wait 2 years (literally).
The SKT campaing quests are fast but the progression rate is designed to waste your time with no fun ("Oh ****, 1 reputation missing to unlock the 2nd boon", very disappointing) , farming HEs may be fun for a short time then it's just a boring and reptitive game experience.
My final judgment is pending because I prefer to wait and unlock the missing pieces to have the overall view. Till now it's an adapted copy&paste of the IWD campaign: not thrilling for a veteran player.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I'm a lvl 68 TR and i cannot get the Ten-Towns' Treasure Trove.
The rewards agent doesn't offer it.Are there any requirements?
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
16% from full frostborn
10% pots
4% boon
30% EF resist
Some people might be lucky and drop relic boots from HE, but thats additional 2% resist over frostborn piece.
So Fangbreaker is now double gated by IL (which is right) AND spending zen/ad. Not to mention drops from there might not be worth this kind of investment. GG.
You can hit the 29% by farming and not buying Frostborn. Totally doable.
Still frost res requirements are ridiculously. If ppl want to enter with 0% and conquer the dungeon no matter the wipes count - let them. We need challenge. Dont need devs to hold out hand and show us the "right" way to play the game.
P.S. Thanks from all the proud dwarves out there for fixing the beards. Huzzah!
Apologies for the confusion this has caused, as mentioned in the thread on the general forums, the requirement was moved from the original 31% to the new 28%, which it should now appear as in game. There was only a single adjustment.
Art, Animation, and Graphics
* Certain Dwarven beards that had lost their color have been restored to their former glory.
Well done. Will they (or, the rest) be completely fixed next time out, or are we getting free appearance changes to get them right? I'm still not back to my black beard.
(Before the Storm King, After, and Current)