when we are in battle some players can run up and grab the gear or items we are fighting for then they disaper and we are stuck standing there in a fight for no rewards. items for quest should not beable to be picked up unless you have had engagement into the battle or unless your in the group that has been engaged in the battle for the iteams seems only fair for everyone why sould joe over there beable to grab james iteams when he was fighting for it for 2 - 5 min and then run off so james has to finish the fight
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People have been moaning about it for a while now, I get its annoying but if you're fighting the mobs in that area (especially now they've made it easier) for five minutes you need a serious look at your character!
[]Full Metal Witch[]
4149 TiL
Guild: (X1) The Legendary Outlaws
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The only thing I've found that's reliable is to go to the emptiest zone and do it when nobody is around.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
My TR build is based around having a tank companion and hitting enemies from distance or from Combat Advantage.
Nothing in this game riles me as much as standing under a giant Venus fly trap chucking daggers at some redcaps 30 feet away, but having to watch as some nob saunters up and frees the guard, arms him and buggers off without even fighting the ambush that follows. Simply because I'm locked out of completing the quest.
It's really not a hard fix. Different parametres in the encounter stats and either everyone could be locked out till the last mob dies, or anyone could complete the quest at any point prior to the last mob dying. (Like how the exploding barrels can be activated mid encounter in the Sharandar War Machines quest.)
I started by picking up the quests in Sharandar, then waiting a day and completing them when everyone else was doing that days, and then when I go back to claim the quest givers reward, pick that days and wait till the day after to do them.
The easiest fix would be to let people grab the item during a battle. All this talk of locking the item based on who pulled aggro, or if mobs are engaged is just nonsense that has too many variables and opportunities for buggy behavior.
Not to mention people will still complain. What happens when Billy grabs aggro, he dies and Jim walks up right behind him. But then Jim dies while getting the last enemy down to 5% life just to have Jane walk up and finish it off to get the item. I bet Billy and Jim aren't happy they did 95% of the work and still lost out on the item.
The fact is that having an item stolen happens less frequently as you gear up because you'll be powerful enough to finish mobs off faster. I've had things "stolen" in the past and still do to this day. Yes it sucks but suggesting that I have to wait for some scrub that just got to WoD to finish off a mob so that he can get his item and then I have to wait for things to respawn is ridiculous and will annoy more often than not.
For instance, since Friday I was collecting all the IWD tasks. Yesterday when I logged on I went to IWD and completed roughly 15 tasks in IWD in a relatively short time. I'll now collect IWD tasks and do them again on Friday. I do the same with Well of Dragons and Dread Ring. I don't do Sharandar because at some point you need to decide which dailies are important....
The fact that the exploding barrels can be activated mid encounter in War Machines shows how the other encounters could operate the same way.
Likewise, it is not rocket science to lock an item from any interaction till the associated mobs are all dead (and allowimg a couple extra heartbeats), rather than simply locking them to characters. Thereby allowing the person who triggered the encounter at least a chance of getting the reward instead of the idle chancer who just walks in and steals it.
It really is a case of parametres and simple code (if I can understand it... trust me its simple) within a prebuilt encounter that is essentially cut and paste onto the map along with spawn points trigger areas and interactive objects.
The angst creeps in due to folk having to wait around for the respawns imho!
The one that gets me is the soldiers in the plants. I inevitably end up with a cyclops teleporting out of range, and either have to chase him, or wait and hope my thrown daggers and earth archon can kill him before someone sneaks in and frees the elf.
IMO...this is not a big deal. Go to another instance or live with it.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Because you already have yesterday's quest you roll into the zone, do the quests, then go claim your reward and pick up todays quest at the same time. Which you do tomorrow.
Simples.
• [PC/PS4/XBOX] Feedback: "Stealable" or "Griefable" Quest Objectives
Thanks!
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