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Players stealing gear

when we are in battle some players can run up and grab the gear or items we are fighting for then they disaper and we are stuck standing there in a fight for no rewards. items for quest should not beable to be picked up unless you have had engagement into the battle or unless your in the group that has been engaged in the battle for the iteams seems only fair for everyone why sould joe over there beable to grab james iteams when he was fighting for it for 2 - 5 min and then run off so james has to finish the fight

Comments

  • moogie101#4741 moogie101 Member Posts: 121 Arc User
    I mainly notice this in Sharandar, just part of the game really.

    People have been moaning about it for a while now, I get its annoying but if you're fighting the mobs in that area (especially now they've made it easier) for five minutes you need a serious look at your character!
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  • robdingowarriorrobdingowarrior Member Posts: 14 Arc User
    I mainly get this in dwarven valley of icewind. I try to drag the mob on top of them.
  • zman81420zman81420 Member Posts: 972 Arc User
    I just pull half the zone kill it and free for all baby :D
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  • mahburgmahburg Member Posts: 598 Arc User
    LOL welcome to Neverwinter.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    A semi-fix would be to flag anyone in the immediate area for aggro so nobody can initiate a pick/conversation or whatever but yeah then you'd still get people abusing this to annoy others. Just imagine how easy it'd be to troll someone by keeping him supplied with angry mobs...

    The only thing I've found that's reliable is to go to the emptiest zone and do it when nobody is around.
    Please Do Not Feed The Trolls

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  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    edited August 2016
    If the reward is tagged to the mob, then the reward should be frozen from pick up till the mob is dead, or available to all for mid fight completion rather than freezing out ONLY the character who activates the trigger area.

    My TR build is based around having a tank companion and hitting enemies from distance or from Combat Advantage.
    Nothing in this game riles me as much as standing under a giant Venus fly trap chucking daggers at some redcaps 30 feet away, but having to watch as some nob saunters up and frees the guard, arms him and buggers off without even fighting the ambush that follows. Simply because I'm locked out of completing the quest.

    It's really not a hard fix. Different parametres in the encounter stats and either everyone could be locked out till the last mob dies, or anyone could complete the quest at any point prior to the last mob dying. (Like how the exploding barrels can be activated mid encounter in the Sharandar War Machines quest.)
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    edited August 2016
    armadeonx said:

    A semi-fix would be to flag anyone in the immediate area for aggro so nobody can initiate a pick/conversation or whatever but yeah then you'd still get people abusing this to annoy others. Just imagine how easy it'd be to troll someone by keeping him supplied with angry mobs...

    The only thing I've found that's reliable is to go to the emptiest zone and do it when nobody is around.

    Another way is to go a day behind.
    I started by picking up the quests in Sharandar, then waiting a day and completing them when everyone else was doing that days, and then when I go back to claim the quest givers reward, pick that days and wait till the day after to do them.

  • ecrana#2080 ecrana Member Posts: 1,654 Arc User

    It's really not a hard fix.

    What has been described in this post is not some easy fix. Assign a simple parameter? Have you ever programmed something that involves as many variables as a game does with so many different user behaviors?

    The easiest fix would be to let people grab the item during a battle. All this talk of locking the item based on who pulled aggro, or if mobs are engaged is just nonsense that has too many variables and opportunities for buggy behavior.

    Not to mention people will still complain. What happens when Billy grabs aggro, he dies and Jim walks up right behind him. But then Jim dies while getting the last enemy down to 5% life just to have Jane walk up and finish it off to get the item. I bet Billy and Jim aren't happy they did 95% of the work and still lost out on the item.

    The fact is that having an item stolen happens less frequently as you gear up because you'll be powerful enough to finish mobs off faster. I've had things "stolen" in the past and still do to this day. Yes it sucks but suggesting that I have to wait for some scrub that just got to WoD to finish off a mob so that he can get his item and then I have to wait for things to respawn is ridiculous and will annoy more often than not.

  • ddem0n888ddem0n888 Member Posts: 449 Arc User

    armadeonx said:

    A semi-fix would be to flag anyone in the immediate area for aggro so nobody can initiate a pick/conversation or whatever but yeah then you'd still get people abusing this to annoy others. Just imagine how easy it'd be to troll someone by keeping him supplied with angry mobs...

    The only thing I've found that's reliable is to go to the emptiest zone and do it when nobody is around.

    Another way is to go a day behind.
    I started by picking up the quests in Sharandar, then waiting a day and completing them when everyone else was doing that days, and then when I go back to claim the quest givers reward, pick that days and wait till the day after to do them.

    This. I find it much more efficient to collect all my tasks from one area and then complete them all after around 3-4 days. It makes dailies much easier and less time consuming with the added bonus that most of the tasks have only you doing them.

    For instance, since Friday I was collecting all the IWD tasks. Yesterday when I logged on I went to IWD and completed roughly 15 tasks in IWD in a relatively short time. I'll now collect IWD tasks and do them again on Friday. I do the same with Well of Dragons and Dread Ring. I don't do Sharandar because at some point you need to decide which dailies are important....
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  • mordekai#1901 mordekai Member Posts: 1,598 Arc User

    It's really not a hard fix.

    What has been described in this post is not some easy fix. Assign a simple parameter? Have you ever programmed something that involves as many variables as a game does with so many different user behaviors?

    The easiest fix would be to let people grab the item during a battle. All this talk of locking the item based on who pulled aggro, or if mobs are engaged is just nonsense that has too many variables and opportunities for buggy behavior.

    Not to mention people will still complain. What happens when Billy grabs aggro, he dies and Jim walks up right behind him. But then Jim dies while getting the last enemy down to 5% life just to have Jane walk up and finish it off to get the item. I bet Billy and Jim aren't happy they did 95% of the work and still lost out on the item.

    The fact is that having an item stolen happens less frequently as you gear up because you'll be powerful enough to finish mobs off faster. I've had things "stolen" in the past and still do to this day. Yes it sucks but suggesting that I have to wait for some scrub that just got to WoD to finish off a mob so that he can get his item and then I have to wait for things to respawn is ridiculous and will annoy more often than not.

    I've done enough modding for games like NWN2 to know how encounters work in these sorts of games.
    The fact that the exploding barrels can be activated mid encounter in War Machines shows how the other encounters could operate the same way.

    Likewise, it is not rocket science to lock an item from any interaction till the associated mobs are all dead (and allowimg a couple extra heartbeats), rather than simply locking them to characters. Thereby allowing the person who triggered the encounter at least a chance of getting the reward instead of the idle chancer who just walks in and steals it.

    It really is a case of parametres and simple code (if I can understand it... trust me its simple) within a prebuilt encounter that is essentially cut and paste onto the map along with spawn points trigger areas and interactive objects.
  • mahburgmahburg Member Posts: 598 Arc User

    It's really not a hard fix.

    What has been described in this post is not some easy fix. Assign a simple parameter? Have you ever programmed something that involves as many variables as a game does with so many different user behaviors?

    The easiest fix would be to let people grab the item during a battle. All this talk of locking the item based on who pulled aggro, or if mobs are engaged is just nonsense that has too many variables and opportunities for buggy behavior.

    Not to mention people will still complain. What happens when Billy grabs aggro, he dies and Jim walks up right behind him. But then Jim dies while getting the last enemy down to 5% life just to have Jane walk up and finish it off to get the item. I bet Billy and Jim aren't happy they did 95% of the work and still lost out on the item.

    The fact is that having an item stolen happens less frequently as you gear up because you'll be powerful enough to finish mobs off faster. I've had things "stolen" in the past and still do to this day. Yes it sucks but suggesting that I have to wait for some scrub that just got to WoD to finish off a mob so that he can get his item and then I have to wait for things to respawn is ridiculous and will annoy more often than not.

    Simplest fix to these issues is to shorten the respawn times!

    The angst creeps in due to folk having to wait around for the respawns imho!
  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,153 Arc User

    when we are in battle some players can run up and grab the gear or items we are fighting for then they disaper and we are stuck standing there in a fight for no rewards. items for quest should not beable to be picked up unless you have had engagement into the battle or unless your in the group that has been engaged in the battle for the iteams seems only fair for everyone why sould joe over there beable to grab james iteams when he was fighting for it for 2 - 5 min and then run off so james has to finish the fight

    That isn't theft. It is the nature of the beast. As you improve you will find that your fight times get shorter and shorter. YOU can also pick up those items while you are in a fight. The harder aspect is things like fighting over a dryad's tree and having someone patch it up while you're fighting the mob.
    I'm not looking for forgiveness, and I'm way past asking permission. Earth just lost her best defender, so we're here to fight. And if you want to stand in our way, we'll fight you too.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    edited August 2016
    mahburg said:

    It's really not a hard fix.

    What has been described in this post is not some easy fix. Assign a simple parameter? Have you ever programmed something that involves as many variables as a game does with so many different user behaviors?

    The easiest fix would be to let people grab the item during a battle. All this talk of locking the item based on who pulled aggro, or if mobs are engaged is just nonsense that has too many variables and opportunities for buggy behavior.

    Not to mention people will still complain. What happens when Billy grabs aggro, he dies and Jim walks up right behind him. But then Jim dies while getting the last enemy down to 5% life just to have Jane walk up and finish it off to get the item. I bet Billy and Jim aren't happy they did 95% of the work and still lost out on the item.

    The fact is that having an item stolen happens less frequently as you gear up because you'll be powerful enough to finish mobs off faster. I've had things "stolen" in the past and still do to this day. Yes it sucks but suggesting that I have to wait for some scrub that just got to WoD to finish off a mob so that he can get his item and then I have to wait for things to respawn is ridiculous and will annoy more often than not.

    Simplest fix to these issues is to shorten the respawn times!

    The angst creeps in due to folk having to wait around for the respawns imho!
    That would certainly help. It's another reason I go a day behind. When those quest areas are busy even without some doik sneaking in and swiping the plant\dryad racing round for ages hoping to drop lucky on a respawn.
    greywynd said:

    when we are in battle some players can run up and grab the gear or items we are fighting for then they disaper and we are stuck standing there in a fight for no rewards. items for quest should not beable to be picked up unless you have had engagement into the battle or unless your in the group that has been engaged in the battle for the iteams seems only fair for everyone why sould joe over there beable to grab james iteams when he was fighting for it for 2 - 5 min and then run off so james has to finish the fight

    That isn't theft. It is the nature of the beast. As you improve you will find that your fight times get shorter and shorter. YOU can also pick up those items while you are in a fight. The harder aspect is things like fighting over a dryad's tree and having someone patch it up while you're fighting the mob.
    I actually find that one the easiest for my 2.6 TR, I can dispose of the 4 redcaps and heal the tree quick enough that I often get to annoy the lazy doiks who dash in to steal it. But my lower powered alts really struggle.

    The one that gets me is the soldiers in the plants. I inevitably end up with a cyclops teleporting out of range, and either have to chase him, or wait and hope my thrown daggers and earth archon can kill him before someone sneaks in and frees the elf.
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  • edited September 2016
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  • papagargamel#0758 papagargamel Member Posts: 5 Arc User
    I find it easier to just change the instance to one that has less adventurers. There are obviously a few situations where this does not work like in Icewind Dale/Dwarven Valley where it will not let me change instances or sometimes there are no instances available with only a few adventurers and I have to keep refreshing until a new one opens but for the most part this works for me.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    If this is a problem consistently, an easy partial solution is to just move to another instance with less people. Won't fix the problem, but dealing with 3 potential problem children is better than dealing with 10.
  • mahburgmahburg Member Posts: 598 Arc User
    If you think its bad now wait until the two times sharandar currencies makes its way on to Xbone lol
  • thejawlivesthejawlives Member Posts: 458 Arc User
    I've read the dailies and gates in new zones are similar to Sharandar, so if Sharandar irritates you...get ready to do it again.

    IMO...this is not a big deal. Go to another instance or live with it.
  • kclowekclowe Member Posts: 157 Arc User
    I barely notice this anymore. Those of us who been playing since day one know how hard it used to be to complete missions back when all the instances were filled all the time. Its like a ghost town in some zones now.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    edited September 2016
    I remember one quest where there was only was spawn point and it took about 5 mins to respawn - there was actually a queue of people...
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
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    Barney McRustbucket: GF
    Lt. Thackeray: HR
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  • omegarealities#7219 omegarealities Member Posts: 1,004 Arc User

    THAT WOULDNT WORK BECAUSE ALOT OF PPL HAVE OTHER THINGS IN LIFE THAT IS MORE PRESSING THAN PLAYING AGAME CHILDEREN IN SCHOOL FUNCTIONS WORK OUT OF TOWN SHIFT CHANGES AND OVERTIMES YOU BE DOING ALOT OF WAITING AT TIMES oops had caps on srry

    armadeonx said:

    A semi-fix would be to flag anyone in the immediate area for aggro so nobody can initiate a pick/conversation or whatever but yeah then you'd still get people abusing this to annoy others. Just imagine how easy it'd be to troll someone by keeping him supplied with angry mobs...

    The only thing I've found that's reliable is to go to the emptiest zone and do it when nobody is around.

    Another way is to go a day behind.
    I started by picking up the quests in Sharandar, then waiting a day and completing them when everyone else was doing that days, and then when I go back to claim the quest givers reward, pick that days and wait till the day after to do them.

    Are you not expecting the same thing of others? You expect others to have to wait for a new battle in order to get get certain item.
  • moogie101#4741 moogie101 Member Posts: 121 Arc User

    THAT WOULDNT WORK BECAUSE ALOT OF PPL HAVE OTHER THINGS IN LIFE THAT IS MORE PRESSING THAN PLAYING AGAME CHILDEREN IN SCHOOL FUNCTIONS WORK OUT OF TOWN SHIFT CHANGES AND OVERTIMES YOU BE DOING ALOT OF WAITING AT TIMES oops had caps on srry

    armadeonx said:

    A semi-fix would be to flag anyone in the immediate area for aggro so nobody can initiate a pick/conversation or whatever but yeah then you'd still get people abusing this to annoy others. Just imagine how easy it'd be to troll someone by keeping him supplied with angry mobs...

    The only thing I've found that's reliable is to go to the emptiest zone and do it when nobody is around.

    Another way is to go a day behind.
    I started by picking up the quests in Sharandar, then waiting a day and completing them when everyone else was doing that days, and then when I go back to claim the quest givers reward, pick that days and wait till the day after to do them.

    What I sometimes do if I don't have much time is go online, invoke, claim VIP Benefits, refine rough AD & then quickly run around the zones unlocking missions. Then in a couple of days I've got several missions in each zone I can knock out when I have time plus the added bonus is most people who do it daily won't be doing most of them.
  • mordekai#1901 mordekai Member Posts: 1,598 Arc User
    edited September 2016

    THAT WOULDNT WORK BECAUSE ALOT OF PPL HAVE OTHER THINGS IN LIFE THAT IS MORE PRESSING THAN PLAYING AGAME CHILDEREN IN SCHOOL FUNCTIONS WORK OUT OF TOWN SHIFT CHANGES AND OVERTIMES YOU BE DOING ALOT OF WAITING AT TIMES oops had caps on srry

    armadeonx said:

    A semi-fix would be to flag anyone in the immediate area for aggro so nobody can initiate a pick/conversation or whatever but yeah then you'd still get people abusing this to annoy others. Just imagine how easy it'd be to troll someone by keeping him supplied with angry mobs...

    The only thing I've found that's reliable is to go to the emptiest zone and do it when nobody is around.

    Another way is to go a day behind.
    I started by picking up the quests in Sharandar, then waiting a day and completing them when everyone else was doing that days, and then when I go back to claim the quest givers reward, pick that days and wait till the day after to do them.

    As far as time saved goes, as you only have to visit the quest giver once, you actually save (albeit a small amount of...) time by going a day behind.

    Because you already have yesterday's quest you roll into the zone, do the quests, then go claim your reward and pick up todays quest at the same time. Which you do tomorrow.

    Simples.
  • mrroofer#2455 mrroofer Member Posts: 101 Arc User
    Best way to deal with that is after they steal your stuff follow them around and steal there stuff lol do it more then once tho really stick it to them
  • zebularzebular Member, Neverwinter Moderator, NW M9 Playtest Posts: 15,270 Community Moderator
    edited October 2016
    Please report quests like this here (do read the original post there before posting and post in the requested format):
    [PC/PS4/XBOX] Feedback: "Stealable" or "Griefable" Quest Objectives

    Thanks!
This discussion has been closed.