maybe create seperate ilvl,queues that grants different tokens as a reward and the 3.5k bracket get really nice fashion outfit or gears with tokens? that way ppl will queue with their best gears for different brackets
How about a solo que playlist that you can earn SPECIAL rewards from?? maybe even boons from it?!?!? That sounds fun to me..
Find me in game if you want and send me a domination/ gaunt invite. If you are good and im not busy ill play with you. Im not an elitist ill play with almost anyone.
Once my team gets hopelessly stomped by the other BiS team I just put on my ambush ring and I look for someone who doesn't look BiS and I just try to fight them. That usually doesn't happen though and I end up just trying to cap while distracting the enemy team. My GWF runs so fast they can't catch me. They're usually so blood thirsty they just never stop following me, even after my ambush ring kicks in ._.
Of course I'm using my PVE build on my GWF since I gave up my PVP build once I reached lv 70 So I really never get into good fights like I used to.
We can't all be on the stronger team every time so we should be grateful that we got a team that can own the other one whenever it happens and take advantage of it so we can complete what we came for.
So you basically just said play pvp by hoping you are on the stronger team and if you aren't commit suicide to help the enemy get their boons and if you are on the strong team keep killing enemies endlessly because that's what we all came for ._.
Most people will just leave or campfire in those games.
I'm not coming to pvp to stomp or be stomped, I come for a fun game but those don't exist anymore.
If a player consistently gets placed on the team getting stomped, where he can't even cap or get any kills or revives or anything then the player should get his kills when he can, if he happens to be on a team another time that is more of a challenge to the opponent in his match meaning that there's room created for him to earn his boon progress.
I agree that a lot of people surrender too quickly in this game. I also agree that the term "GG" isn't really appropriate to communicate surrender, but that's just how it developed and I don't think anyone is going to change this now.
Wheather you are going to accept someones surrender or not however is a matter of respect. If you don't accept a surrender you show that you have no respect for your opponents. Of course, you aren't going to get banned for that, just don't expect to be treated respectfully yourself in return.
I am more or less in the same situation as you, I started to PVP not too long ago, but due to help from friends I managed to get good enchantments and can usually contribute in matches. But I am miles away from getting the PVP boons or even completing the campaign. But seriously, that's not something you need to sweat over, their effect isn't all that great. For low geared players the glory rewards are far more important than a few kills for the pvp campaign, so I don't see how a surrender gives them worse rewards. On the contrary, the rewards increase drastically if they are allowed to gain 400 points. And if you don't let them cap but keep on killing them over and over you are not only preventing them from advancing but are also actively driving people away from PVP.
Being wrong isn't a reason not to disagree with something or encourage people to stop being wrong.
It's a matter of respect to not expect other players to follow some made-up "rule" of surrendering. If there's no surrender function in the game, there's no surrendering anyone HAS to adhere to. It's a matter of respect to allow players to get what they came for instead of trying to force them into your incorrect way of playing/thinking.
Maybe in your opinion the glory rewards matter more, but for me the boons do. I now only need 1 boon from Icewind Dale and 2 from PvP campaign and all my boons will be done. I'm not worried about glory because I'm not using it at all.
The poor balance of the matched games are preventing people from advancing, not me in the situation in which I can kill an opponent. Just because they're on that team this time and I'm taking advantage by getting the kills doesn't mean that I didn't go through the same HAMSTER they did in the past matches. Why shouldn't I take the opportunity and earn something? Everyone wants to earn something, that's why they complete these things. That's why the rewards exist. It's why you're given something when you spend money on the game. People don't do this stuff so they can be not rewarded.
Speaking of incorrectly used terms.. there are no "pugs" in MMORPGS (afaik) and definitely aren't any in Neverwinter. This is short for "pick up game" which dates back to basketball and in video games it's when a group of people get together for a scrim and choose teams (usually by team captains and a cointoss). I'm not sure when people started transferring this from FPS games to MMORPGs but it's blatantly wrong. I know some people think this originates from WoW but it doesn't as it was being used before WoW came out.
There is also a difference between broken abilities and just not knowing how to play your character well. Some people cry that skulls areally broken just because they died to the ability.
Developers have so many voices to sift through in the pvp area that it just becomes frustrating and a headache.
Some people keep posting the same threads about nerf this skill or nerf this entire class.
The whole gg stop playing mentality is bad for new players agan because it doesn't allow them to test abilities and counter abilities in combat. The whole lmfao bis team vs non bis team with quitters also does not allow people to test synergistic abilities in combat.
Because of this some new players have stunted growth. You cannot expect these players to move ahead or even have a chance in hell to grow their strongholds.
We need a system that checks your max gear score regardless of items you are wearing, and groups you with other players that have a gear score near yours.
Even this system won't be flawless because there are many people out there with max gear score that have builds that won't be optimal for pvp.
A good start would be to make stronghold wards and boons only apply in the stronghold pvp map. Howerver, those without will still suffer in stronghold maps, but at least there will be some aspect of pvp that all players can try to enjoy.
Your comment on allowing players to test things out is one of my original points. New players definitely need to practice and become familiar with their character and skills. I'm glad someone realizes the reality of the situation.
What worked well in TERA regarding gear score was this:
Players of a certain score and lower will be given a set that is better than what they have but worse than what other players have. The amount worse it is depends on how much better items people have. So for example let's say if you don't have item level 3000 the gear they give you will be slightly worse than a 3000 ilvl player. If you have 3000+ you will use your own gear in the PvP queue. How much better your gear is than the "equalized set" would depend on how far past 3000 your items are. In this scenario, guild boons CANNOT be allowed to be used in Domination and players CANNOT change items once they enter the map. I think this method would greatly balance the matches. You can always have another queue like "Epic Domination" in which there's no equalization. I would suggest for that epic mode to allow guild boons and companions. This is where the hardcore PvPers who have great gear should be going. Not only would it be more balanced and less frustrating for newer players but the epic mode would provide better rewards for the players who choose to play in it.
Mod note: Let's not name and shame. Please keep things civil, especially then it comes to PvP discussion. Thanks
Maybe this might work, the character is stripped down to basics in PVP and you can only choose system set gear before you enter a domination match. Instead of PVP being able to customise your character you instead play at a level playing field depending on the level your character is.
So basically no more different Item levels involved in a match, it becomes sort of like a Counterstrike game mode where you build upon your character within the map instead of through PVE... maybe the devs should experiment on this concept instead of allowing PVP players to freely customise their character. The end result should be to have a fun time in a balanced environment while earning glory to buy PVE gear and other items if the devs redo the Glory system and items that are able to be bought with Glory.
Maybe this might work, the character is stripped down to basics in PVP and you can only choose system set gear before you enter a domination match. Instead of PVP being able to customise your character you instead play at a level playing field depending on the level your character is.
So basically no more different Item levels involved in a match, it becomes sort of like a Counterstrike game mode where you build upon your character within the map instead of through PVE... maybe the devs should experiment on this concept instead of allowing PVP players to freely customise their character. The end result should be to have a fun time in a balanced environment while earning glory to buy PVE gear and other items if the devs redo the Glory system and items that are able to be bought with Glory.
I hope they don't do this. In games like this that would be more comparable to Smite or League of Legends. It would mean whoever gets lucky in the beginning will snowball the match and get all the money. As soon as they get a kill or cap and are awarded per-match currency they would be so strong that the enemy couldn't do anything and they would continue to build upo that currency all game and it would be one-sided again. Do you have any issues with my idea on equalized gear or are you just contributing another idea?
There is also a difference between broken abilities and just not knowing how to play your character well. Some people cry that skulls areally broken just because they died to the ability.
The whole gg stop playing mentality is bad for new players agan because it doesn't allow them to test abilities and counter abilities in combat. The whole lmfao bis team vs non bis team with quitters also does not allow people to test synergistic abilities in combat.
How, exactly, does facing a team where each node is held by a single player capable of killing the entire opposing team offer anyone the opportunity to learn?
Being wrong isn't a reason not to disagree with something or encourage people to stop being wrong.
It's a matter of respect to not expect other players to follow some made-up "rule" of surrendering. If there's no surrender function in the game, there's no surrendering anyone HAS to adhere to. It's a matter of respect to allow players to get what they came for instead of trying to force them into your incorrect way of playing/thinking.
Maybe in your opinion the glory rewards matter more, but for me the boons do. I now only need 1 boon from Icewind Dale and 2 from PvP campaign and all my boons will be done. I'm not worried about glory because I'm not using it at all.
The poor balance of the matched games are preventing people from advancing, not me in the situation in which I can kill an opponent. Just because they're on that team this time and I'm taking advantage by getting the kills doesn't mean that I didn't go through the same **** they did in the past matches. Why shouldn't I take the opportunity and earn something? Everyone wants to earn something, that's why they complete these things. That's why the rewards exist. It's why you're given something when you spend money on the game. People don't do this stuff so they can be not rewarded.
Speaking of incorrectly used terms.. there are no "pugs" in MMORPGS (afaik) and definitely aren't any in Neverwinter. This is short for "pick up game" which dates back to basketball and in video games it's when a group of people get together for a scrim and choose teams (usually by team captains and a cointoss). I'm not sure when people started transferring this from FPS games to MMORPGs but it's blatantly wrong. I know some people think this originates from WoW but it doesn't as it was being used before WoW came out.
It's not about expecting you to adhere to some made-up rules. It's social rules. Just like standing in line at the cashier in the supermarket is a social rule. You can chose to ignore it. But expect other people to get mad at you.
When a term, like PUG, isn't used in the way it's written in dictionarys, on wikipedia or whatever doesn't make it wrong. Again, it's a social convention. People in Neverwinter refer to groups that are matched via the game's queue system. The fact that you think this is wrong isn't going to change that.
I also wasn't saying that the glory rewards are more important for me. I said they were for low geared players. For me personally your system of just slaughtering people that have no chance to fight back would be better, since I want to complete my campaign at some point. But this isn't about me, and it's not about you, it's about the community. PVP is in a very rough spot since there is no match making that takes iLVL and experience into account. The ones that suffer are those that have no gear and don't stand a chance. The only way to maybe convince them to keep going with PVP is by treating them with respect and helping them. And if we can't convince them to stay, PVP is slowly going to die. Maybe you don't care, since by then you will probably have completed your campaign. But I care, because I play PVP for the fun that a good and balanced match can bring.
Being wrong isn't a reason not to disagree with something or encourage people to stop being wrong.
It's a matter of respect to not expect other players to follow some made-up "rule" of surrendering. If there's no surrender function in the game, there's no surrendering anyone HAS to adhere to. It's a matter of respect to allow players to get what they came for instead of trying to force them into your incorrect way of playing/thinking.
Maybe in your opinion the glory rewards matter more, but for me the boons do. I now only need 1 boon from Icewind Dale and 2 from PvP campaign and all my boons will be done. I'm not worried about glory because I'm not using it at all.
The poor balance of the matched games are preventing people from advancing, not me in the situation in which I can kill an opponent. Just because they're on that team this time and I'm taking advantage by getting the kills doesn't mean that I didn't go through the same **** they did in the past matches. Why shouldn't I take the opportunity and earn something? Everyone wants to earn something, that's why they complete these things. That's why the rewards exist. It's why you're given something when you spend money on the game. People don't do this stuff so they can be not rewarded.
Speaking of incorrectly used terms.. there are no "pugs" in MMORPGS (afaik) and definitely aren't any in Neverwinter. This is short for "pick up game" which dates back to basketball and in video games it's when a group of people get together for a scrim and choose teams (usually by team captains and a cointoss). I'm not sure when people started transferring this from FPS games to MMORPGs but it's blatantly wrong. I know some people think this originates from WoW but it doesn't as it was being used before WoW came out.
It's not about expecting you to adhere to some made-up rules. It's social rules. Just like standing in line at the cashier in the supermarket is a social rule. You can chose to ignore it. But expect other people to get mad at you.
When a term, like PUG, isn't used in the way it's written in dictionarys, on wikipedia or whatever doesn't make it wrong. Again, it's a social convention. People in Neverwinter refer to groups that are matched via the game's queue system. The fact that you think this is wrong isn't going to change that.
I also wasn't saying that the glory rewards are more important for me. I said they were for low geared players. For me personally your system of just slaughtering people that have no chance to fight back would be better, since I want to complete my campaign at some point. But this isn't about me, and it's not about you, it's about the community. PVP is in a very rough spot since there is no match making that takes iLVL and experience into account. The ones that suffer are those that have no gear and don't stand a chance. The only way to maybe convince them to keep going with PVP is by treating them with respect and helping them. And if we can't convince them to stay, PVP is slowly going to die. Maybe you don't care, since by then you will probably have completed your campaign. But I care, because I play PVP for the fun that a good and balanced match can bring.
The market example is bad and I'm pretty sure the employees would disallow it if a customer raised a concern (or ask them to leave the store). Since we have no way of fact-checking this it's a poor analogy choice. You're trying to offer up an analogy that nobody can actually argue or fact-check.
Wikipedia and online dictionaries aren't an authoritative source and I don't really care what people who contributed to those sites think of the word's current definition. I don't think it's wrong, I'm explaining that it's wrong.
I said "maybe in your opinion Glory rewards mean more" but I didn't say that it's what you wanted out of domination. I also didn't specifically state anything about "slaughtering people who have no chance" but yes that's included. And to correct you further, it's not "my system" it's "the system" of the game and the expected gameplay. You are placed onto a team against another team and expected to fight it out; simple as that. Anything past this is your own speculation or opinion. Once again, it's not disrespectful to play the game the way it was intended and if people don't accept this that's on them. If you play PvP for balance you should have no problem with the games being finished off instead of standing around doing nothing because this gives more people the experience of domination and will likely bring them to the same conclusion about the imbalance of the mode.
The market example is bad and I'm pretty sure the employees would disallow it if a customer raised a concern (or ask them to leave the store). Since we have no way of fact-checking this it's a poor analogy choice. You're trying to offer up an analogy that nobody can actually argue or fact-check.
Wikipedia and online dictionaries aren't an authoritative source and I don't really care what people who contributed to those sites think of the word's current definition. I don't think it's wrong, I'm explaining that it's wrong.
I said "maybe in your opinion Glory rewards mean more" but I didn't say that it's what you wanted out of domination. I also didn't specifically state anything about "slaughtering people who have no chance" but yes that's included. And to correct you further, it's not "my system" it's "the system" of the game and the expected gameplay. You are placed onto a team against another team and expected to fight it out; simple as that. Anything past this is your own speculation or opinion. Once again, it's not disrespectful to play the game the way it was intended and if people don't accept this that's on them. If you play PvP for balance you should have no problem with the games being finished off instead of standing around doing nothing because this gives more people the experience of domination and will likely bring them to the same conclusion about the imbalance of the mode.
Well I'm sorry you don't like my analogy. But I could think of more if you really need an analogy to understand my point. Also I don't agree that you stating that something is wrong is in any way more authorative than what is written in dictionaries or on wikipedia. And you didn't do any proving, you simply made a statement. All of this is taking our discussion on a level though where I really think we should not go.
Overall I don't think we will come to an agreement here. You have your way of playing, I have mine. All I can do is hope that your style won't drive many people away from this game, and I hope the same for mine.
Pvp as a whole needs looking at from toons to the matchmaking system...simple gear score rating players 1000 to1200 in 1 match 1200 to 1400 in another ( not that hard) nerfs need to put in place massively how a gf who is meant to be a tank can out dps most v Classes i mean really what the hell?! TR are the big 1s that need nerfing they have stealth,dodge, and year long stuns mixed with there op crits and its like what is the point in trying to take on a TR there is very very limited skills to detect them they by all means ruin pvp experinces for me......
So... You would like for the winning team to say something like: "Uninstall, you bunch of nubs" or something like that? I know how it is, CS and LoL are really good examples and trust me, the PvP community in this game is not that bad, in fact, most are really nice
So... You would like for the winning team to say something like: "Uninstall, you bunch of nubs" or something like that? I know how it is, CS and LoL are really good examples and trust me, the PvP community in this game is not that bad, in fact, most are really nice
If you have not seen this attitude in PvP here, you have been very lucky 0.o
Haha. Ya, NW is not a place for kids or those with thin skin.
Heheh My 11 Year old son PVP's and NEVER cries about the stuff I see on this board - "IN FACT" NW PVP gives a great "opportunity" to teach him how to act by witnessing all the ways on how he should not. Just last week he got blasted by one of the well known "Drizzt" - He just chuckled back to him "Wow - Your Shadow Demon hit me 32x for 6000 in one second" - They both laughed about it and moved on - simple
The only way of inserting "social responsibility/rules" into PVP is in OWPVP areas - Where griefing and revenge are possible - make it hurt to go against the tide. Or play the villain and have fun with that too! I support OWPVP (Or Very large Map) areas!!!!!
My opinion on items in game: If they are there use them or don't, it's your choice - players that don't like it can petition the Devs. Just PLEASE STOP telling other players how to play - just my 2 cents and I + to dev fixing and removing items.
Comments
If a player consistently gets placed on the team getting stomped, where he can't even cap or get any kills or revives or anything then the player should get his kills when he can, if he happens to be on a team another time that is more of a challenge to the opponent in his match meaning that there's room created for him to earn his boon progress.
Being wrong isn't a reason not to disagree with something or encourage people to stop being wrong.
It's a matter of respect to not expect other players to follow some made-up "rule" of surrendering. If there's no surrender function in the game, there's no surrendering anyone HAS to adhere to. It's a matter of respect to allow players to get what they came for instead of trying to force them into your incorrect way of playing/thinking.
Maybe in your opinion the glory rewards matter more, but for me the boons do. I now only need 1 boon from Icewind Dale and 2 from PvP campaign and all my boons will be done. I'm not worried about glory because I'm not using it at all.
The poor balance of the matched games are preventing people from advancing, not me in the situation in which I can kill an opponent. Just because they're on that team this time and I'm taking advantage by getting the kills doesn't mean that I didn't go through the same HAMSTER they did in the past matches. Why shouldn't I take the opportunity and earn something? Everyone wants to earn something, that's why they complete these things. That's why the rewards exist. It's why you're given something when you spend money on the game. People don't do this stuff so they can be not rewarded.
Speaking of incorrectly used terms.. there are no "pugs" in MMORPGS (afaik) and definitely aren't any in Neverwinter. This is short for "pick up game" which dates back to basketball and in video games it's when a group of people get together for a scrim and choose teams (usually by team captains and a cointoss). I'm not sure when people started transferring this from FPS games to MMORPGs but it's blatantly wrong. I know some people think this originates from WoW but it doesn't as it was being used before WoW came out.
Your comment on allowing players to test things out is one of my original points. New players definitely need to practice and become familiar with their character and skills. I'm glad someone realizes the reality of the situation.
What worked well in TERA regarding gear score was this:
Players of a certain score and lower will be given a set that is better than what they have but worse than what other players have. The amount worse it is depends on how much better items people have. So for example let's say if you don't have item level 3000 the gear they give you will be slightly worse than a 3000 ilvl player. If you have 3000+ you will use your own gear in the PvP queue. How much better your gear is than the "equalized set" would depend on how far past 3000 your items are. In this scenario, guild boons CANNOT be allowed to be used in Domination and players CANNOT change items once they enter the map. I think this method would greatly balance the matches. You can always have another queue like "Epic Domination" in which there's no equalization. I would suggest for that epic mode to allow guild boons and companions. This is where the hardcore PvPers who have great gear should be going. Not only would it be more balanced and less frustrating for newer players but the epic mode would provide better rewards for the players who choose to play in it.
Mod note: Let's not name and shame. Please keep things civil, especially then it comes to PvP discussion. Thanks
Tornado Of Souls
So basically no more different Item levels involved in a match, it becomes sort of like a Counterstrike game mode where you build upon your character within the map instead of through PVE... maybe the devs should experiment on this concept instead of allowing PVP players to freely customise their character. The end result should be to have a fun time in a balanced environment while earning glory to buy PVE gear and other items if the devs redo the Glory system and items that are able to be bought with Glory.
I hope they don't do this. In games like this that would be more comparable to Smite or League of Legends. It would mean whoever gets lucky in the beginning will snowball the match and get all the money. As soon as they get a kill or cap and are awarded per-match currency they would be so strong that the enemy couldn't do anything and they would continue to build upo that currency all game and it would be one-sided again. Do you have any issues with my idea on equalized gear or are you just contributing another idea?
Tornado Of Souls
When a term, like PUG, isn't used in the way it's written in dictionarys, on wikipedia or whatever doesn't make it wrong. Again, it's a social convention. People in Neverwinter refer to groups that are matched via the game's queue system. The fact that you think this is wrong isn't going to change that.
I also wasn't saying that the glory rewards are more important for me. I said they were for low geared players. For me personally your system of just slaughtering people that have no chance to fight back would be better, since I want to complete my campaign at some point. But this isn't about me, and it's not about you, it's about the community. PVP is in a very rough spot since there is no match making that takes iLVL and experience into account. The ones that suffer are those that have no gear and don't stand a chance. The only way to maybe convince them to keep going with PVP is by treating them with respect and helping them. And if we can't convince them to stay, PVP is slowly going to die. Maybe you don't care, since by then you will probably have completed your campaign. But I care, because I play PVP for the fun that a good and balanced match can bring.
Wikipedia and online dictionaries aren't an authoritative source and I don't really care what people who contributed to those sites think of the word's current definition. I don't think it's wrong, I'm explaining that it's wrong.
I said "maybe in your opinion Glory rewards mean more" but I didn't say that it's what you wanted out of domination. I also didn't specifically state anything about "slaughtering people who have no chance" but yes that's included. And to correct you further, it's not "my system" it's "the system" of the game and the expected gameplay. You are placed onto a team against another team and expected to fight it out; simple as that. Anything past this is your own speculation or opinion. Once again, it's not disrespectful to play the game the way it was intended and if people don't accept this that's on them. If you play PvP for balance you should have no problem with the games being finished off instead of standing around doing nothing because this gives more people the experience of domination and will likely bring them to the same conclusion about the imbalance of the mode.
Tornado Of Souls
Overall I don't think we will come to an agreement here. You have your way of playing, I have mine. All I can do is hope that your style won't drive many people away from this game, and I hope the same for mine.
Classes i mean really what the hell?! TR are the big 1s that need nerfing they have stealth,dodge, and year long stuns mixed with there op crits and its like what is the point in trying to take on a TR there is very very limited skills to detect them they by all means ruin pvp experinces for me......
Tornado Of Souls
The only way of inserting "social responsibility/rules" into PVP is in OWPVP areas - Where griefing and revenge are possible - make it hurt to go against the tide. Or play the villain and have fun with that too! I support OWPVP (Or Very large Map) areas!!!!!
My opinion on items in game: If they are there use them or don't, it's your choice - players that don't like it can petition the Devs. Just PLEASE STOP telling other players how to play - just my 2 cents and I + to dev fixing and removing items.