There are some serious issues with Domination that I think many people are already aware of. Some of these issues are game related and some are community related. The first thing is it's completely unfairly matched; the games are pretty much always one sided. People constantly go in with full premade groups (or queue and happen to get on the same team?) and steamroll the opposing team because the matchmaking isn't fair and gear/boons aren't equalized. There's absolutely nothing wrong with people going in with premades, I'm not one of those people who whines about that nonsense. My issue is that Domination is (atleast officially, according to Arc) the way to get your PvP gear because it earns you Glory. Another thing is to get the PvP boons you must do things in Domination. Now the issue with this is that you have a bunch of new people who don't have gear and boons against people with maxed out (or nearly maxed out) gear and boons. There's no competition at all in this. Maybe for the queue(s) that unlock boons and earn glory there should be equalization. Remove the guild boons and do some kind of item equalization so it's a little skill based instead of entirely item based. Next, create another PvP mode like "Epic Domination" that allows anyone to come in and use whatever things they want. The rewards should definitely be higher in the Epic version.
This brings me to the next major issue which is the community. You guys need to realize that this whole "once they say 'gg' it's over" thing is flat out wrong. First of all nobody is paying for my internet connection and didn't pay for my system or anything else related to me being here and playing. I do campaigns daily and work my HAMSTER off to earn my way in this game and nobody is going to stop me from playing just because they want to give up. What this results in is a bunch of low geared people like me queueing for Domination daily and getting steamrolled by eoa/synergy/midnight left and right and once we're finally on that team of steamrollers the opposing team decides they want to just stand there and give up? It doesn't work that way. The term "GG" stands for "good game" and is meant to be used after a game as a sportsman-like term (it's also overused in online gaming in general. People just parrot this "gg" whenever they can and it's lost meaning). A true good game is an evenly matched one. "GG" isn't supposed to be a meme or a white flag. "GG" is when both teams were competitive and had a chance but one of them outplayed the other because of skill and/or teamwork. It doesn't mean "well the other team has far superior items and boons so we have 0 chance". That's the OPPOSITE of a "GG".
Once us players who don't have a group of all-stars to queue with finally get on a team with players who are kicking the enemy team's HAMSTER we're supposed to just sit there and NOT earn our boons just because the enemy team now has players that were in our situation? I don't think so, Tim.
I'm not sitting here every day doing domination and getting owned so that when I finally get on a team with players relatively better than the enemy players so that I can just give up and not get my kills/assists/etc.. for the boon unlocks.
It's absurd that players invent rules like this and people just blindly follow it in fear of being "thought of as bad people". Ruining the definition of a GG and altering the already very low amount of fairness in Domination is what makes you a bad person, not continuing to get what you came for.
Because at the end of the day, face it, everyone is playing because they choose to play the game and it's what they enjoy. If they choose to want to play the game the way it was intended (ie: fighting the enemy team in Domination) there's absolutely nothing wrong with that. People are just taking seats and ignoring that the problem is at a higher level than this; which is that the matchmaking is terrible. Please please please stop this whole "gg" garbage and play the game the normal way. Fairness goes both ways. We can't all be on the stronger team every time so we should be grateful that we got a team that can own the other one whenever it happens and take advantage of it so we can complete what we came for.
Atodaso@sneak#6191
Tornado Of Souls
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It used to be you were guaranteed 1 death per match regardless of GG or whatever you come down you die then dont come down.... not anymore
as someone with one the least deaths on the leader board I really hate this HAMSTER ...my whole team gives up then im forced to gg give up
some time to be fair tho people need thier minimum glory or to cap or something for objectives
Tornado Of Souls
I ran up to their Home node and the player on it backed off immediately and called GG. I have been in matches where my teammates have done exactly the same thing... or close. As soon as someone challenges them they call GG. Here is the biggest issue... I have entered at least 5 matches in the last 5 days where I was the "Add-on Player"... not even having enough time to do anything. I have been on teams that were winning and someone from the opposition leaves. They are replaced by a dominant player... known by their name and skill... then the rest of my team call GG when we are winning by 600 points. I have even been in matches where we are facing a premade from, name the guild, and I have low iL teammates. Our opposition doesn't spawn farm us but they may as well do it.
There are tons wrong with PvP in this "GAME"... TONS.
Yeah, I've seen how BS the TRs are in PvP. Annoying as hell too... I've also fought against ambush ring people and yeah it's pretty annoying but again this is an issue with the game itself and I heard that players are trying to invent more "rules" they expect people to follow in which they don't use these rings. People in online games in general have lately had a problem losing but it's especially noticeable in this game where egos run wild for some reason. Alot of people I've seen in Domination are actually pretty delusional and under the impression they've "owned" you when in reality they just have better gear and items and there's not a single thing you can do about it. These people for some reason expect new players to have full gear as soon as they start or something. Let's be honest, this game is incredibly easy to play and mostly reliant on items and boons. Nobody is really "owning" you by out-skilling yhou because the extremely small amount of skill required means that doesn't happen.
Bottom line is it reminds me of the saying "you win some, you lose some" and people don't want to lose at all so they try to give up by saying "gg". Makes no sense.. what difference does it make if you PvP while you're there? You're there anyway so you might as well get some experience and put in some gameplay. Games with competition lately have a serious lack of sportsmanship and trying to prevent other players from progressing just because you don't feel like dying is poor sportsmanship. Play the damn game the way it is and if you don't like how it is, whine to whoever is in charge of that instead of ruining the experience for other players. The people who have an issue with players continuing to play the game I imagine are the same people who play shooters with the incorrect mindset that there's "a problem with spawn-killing". I'm sure people in this game whine about that too which also makes no sense.
Tornado Of Souls
"so the free-riders should put up with being stomped a bit to make up for that."
Yes.
"or ultimately stop playing PvP altogether, which shrinks the overall population and results in ever-worse matches."
More yes.
"Playing out a hilariously one-sided game isn't fun for anyone involved. Being killed over and over with no chance of winning? Not fun. Easily killing a helpless victim over and over? Not fun (though some not-competitive minded players take pleasure in it, that's mainly a PvE-type mindset)."
Omg yeas.
"no one enjoys playing against Ambush Ring or drain users"
Well documented throughout all online Neverwinter forums.
"classes are blatantly stronger than others in PvP"
Stronger? Yes. Broken? Also yes.
"good matches are so rare anyway"
Bingo. The Finisher.
Nice post.
Other MMOs I played, I was a regular in PvP. In NWO, it's too much this and that.
Tenacity, PvP gear, wards, prones, feytouched, ambush, drains, insignas WTF. It's supposed to be fun, they made it so you need a Ti-83 teacher's addition to make your build work. Too much BS in for me to care about getting involved with.
Not to mention the fact it's the same tiny boring domination board from vanilla.
Tornado Of Souls
Tornado Of Souls
Knowing that the community has established this rule and choosing not to comply with it means you have no honor. Those people are put on ignore because personally I don't want to play with them. PVP is full of people without honor which is why I consider it toxic. Remember when people could actually enter the spawn and farm people. That was fun, those people had tons of honor also. You must look within yourself to define honor but not acknowledging the GG, using ambush, using drains, using exploits is not what I define as honor and most of the community defines as honor. There are several big pvp guilds that the mature community won't even touch because or their reputations. I recommend you join with them and find like-minded people.
The biggest problem with pvp is that it does not acknowledge and adhere to the ignore list of the players. You can be the biggest d-bag in the world and it wouldn't matter if I didn't have to see you more than once.
running premades several times in a row? deal with consequences that there is zero serious fighting around. choice is yours
The community hasn't "established this rule" because a community cannot force rules upon other players in the game. There's no such "rule". Some players may wish to follow this method but it certainly isn't a rule. You have no honor by thinking that it's okay to disallow other players from earning what they came to earn just because you say so. No, I don't remember when people could enter the spawn (read the thread). Ambush rings (while annoying and I agree should be changed/removed) are currently part of the game as well as drains. Tough. Yeah, it's lame and all.. but tough.
You seem to be implying that putting people on your ignore list prevents you from being placed in a PvE queue with them (but not PvP queues). It makes sense for players to not be able to just ignore anyone they don't want to be in a PvP match with. I'm not sure if this is your first online game or if PvP in this is the first "competitive" play you've ever been in but it comes off that way as you lack basic understanding of what could be easily abused.
Instead of whining about things that don't matter, why not bring up how Nikostratos/EoA/Synergy have a bunch of childish trolls who constantly vote kick anyone who doesn't meet their elitist wishes or has a problem with them (while being teammates obv.) trolling you to prevent you from getting any credit? Seems like every single day I run into someone from one of these guilds who either have a big mouth member with a big ego or someone vote-kicking you for a stupid reason at the end of the match or mid-way through after you've already obtained several points. Yes, exactly. It's pretty funny how people in the game (and this thread) are blatantly ignoring the fact that by following this "gg means you aren't allowed to attack me" BS is only preventing players from taking advantage of the rare opportunity they've finally found which allows them to make progress.
Tornado Of Souls
hope cryptic finally realize we need solo que option or at least max duo
However these virgins ones can be more better at pvp than others. I so how so called premades beat the HAMSTER from so called advanced pvp players.
However the main problem is not mismatching but pvp mechanics in general. Game become closer to wild wester style. First one shoot = win. Too many buffs either boons, insignias, mounts, Not mention very huge boost from SH boons.. One of best examples, player lv 7 but due SH boons already had over 10k power. so DC took down enemy team solo.
“The masses have never thirsted after truth. Whoever can supply them with illusions is easily their master; whoever attempts to destroy their illusions is always their victim.
Gustave Le Bon.
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If those are the standards, I haven't had a "good game" since lvl 41. That's when I gave up daily PvP attempts, after 6 weeks without earning any rewards. Not without a win, but because we were unable to accumulate the 600 points necessary to earn ANY rewards.
Here is what I hope changes for PVP:
1. With the new class changes, I hope GWF and CW do not dominate the PVP arenas, PVP domination should be about team work and some Powers strategy not just a straight forward bash fest for GWF and CW classes...
2. Item levels match up. Ideally both teams should have a balanced match up in terms of Item level for everyone one for one. Just try to balance the teams and prevent excessive domination by one or two high Item level guys.
3. Glory rewards should be more. The glory given for having a low score is pitiful. Sometimes I get low score and the Glory given is just not worth it despite my best effort.
4. Help to balance win-loss statistic. If you lose more than you win, it would be ideal to be given some rebalancing in terms of the next PVP team match up to make a balance win/loss statistic. Sometimes I keep getting matched up with people I ignore, it is frustrating to try and get a balanced match up from Public queues. Hopefully some rethinking about team match up can be done by the Devs in next module or major patch.
Hope we can all get a better PVP experience and balance things out, I agree PVP needs some careful readjustment, but how exactly is still up to devs, so hopefully the devs listen to us to thrash things out.
Wheather you are going to accept someones surrender or not however is a matter of respect. If you don't accept a surrender you show that you have no respect for your opponents. Of course, you aren't going to get banned for that, just don't expect to be treated respectfully yourself in return.
I am more or less in the same situation as you, I started to PVP not too long ago, but due to help from friends I managed to get good enchantments and can usually contribute in matches. But I am miles away from getting the PVP boons or even completing the campaign. But seriously, that's not something you need to sweat over, their effect isn't all that great. For low geared players the glory rewards are far more important than a few kills for the pvp campaign, so I don't see how a surrender gives them worse rewards. On the contrary, the rewards increase drastically if they are allowed to gain 400 points. And if you don't let them cap but keep on killing them over and over you are not only preventing them from advancing but are also actively driving people away from PVP.
so sometimes its better to gave up earlier and avoid later drama
Developers have so many voices to sift through in the pvp area that it just becomes frustrating and a headache.
Some people keep posting the same threads about nerf this skill or nerf this entire class.
The whole gg stop playing mentality is bad for new players agan because it doesn't allow them to test abilities and counter abilities in combat. The whole lmfao bis team vs non bis team with quitters also does not allow people to test synergistic abilities in combat.
Because of this some new players have stunted growth. You cannot expect these players to move ahead or even have a chance in hell to grow their strongholds.
We need a system that checks your max gear score regardless of items you are wearing, and groups you with other players that have a gear score near yours.
Even this system won't be flawless because there are many people out there with max gear score that have builds that won't be optimal for pvp.
A good start would be to make stronghold wards and boons only apply in the stronghold pvp map. Howerver, those without will still suffer in stronghold maps, but at least there will be some aspect of pvp that all players can try to enjoy.
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