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Disability - Need a stationary class/spec

castamere7castamere7 Member Posts: 27 Arc User
Hey folks,

I have a disability which makes it very difficult for me to move and attack at the same time, and to dodge-roll. Is there a class and spec I can play that is mostly stationary and doesn't have to dodge much? Maybe something that can block instead of dodging? I'm talking PvE, no PvP.

Thanks!

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  • artanisenartanisen Member Posts: 159 Arc User
    i would say probably Paladin/Protection path with a tank companion.
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  • sockmunkeysockmunkey Member Posts: 4,622 Arc User
    If you can hold shift and click the mouse then you might find the Guardian Fighter to your liking.
  • castamere7castamere7 Member Posts: 27 Arc User
    OK, thanks guys! I should probably also say that I'd want to play DPS or Support in groups, no Tank or Healing. Would those work for that?
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    edited August 2016
    If it helps, I play lying back in a recliner with a laptop on my lap. Instead of the normal key bindings, I have almost everything remapped to a Targus USB keypad that I place on my chest. It makes everything a lot easier. I also have a Logitech mouse that has a tilt wheel (can push the mouse wheel left of right -- most decent mice have them). This gives me two extra buttons: I have "7" (mount) mapped to mouse button 4, which is pushing the wheel to the left. I also have Space (jump) mapped to mouse button 5 , which is pushing the wheel right.

    I put together a little picture of my key mappings, with the keypad keys shown in black and the original key mappings in various colors beneath. Encounter keys are mapped to three corners and a daily is mapped to the fourth. The interact key is mapped where my left index finger can easily get to it, and other useful keys are mapped elsewhere. The "Special" key is only used on my GF and OP: for the GF it marks targets and for the OP it uses the divine call (essentially a similar function -- it generates threat).

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  • castamere7castamere7 Member Posts: 27 Arc User
    Thanks, guys!

    Is a Protection Pally a DPS or Support type?
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    Protection OP is a tank. Check out Scourge warlock. Thats a DPS without a dodge.
  • demonmongerdemonmonger Member, NW M9 Playtest Posts: 3,350 Arc User
    You can bind keys to make a single button press act as a combination press.
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  • castamere7castamere7 Member Posts: 27 Arc User

    Protection OP is a tank. Check out Scourge warlock. Thats a DPS without a dodge.

    OK, thanks, I'll check that out. Isn't there some sort of support Pally that blocks instead of dodging? Bubble or something?

  • greywyndgreywynd Member, NW M9 Playtest Posts: 7,158 Arc User
    Not so much as he used to...
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  • mentinmindmakermentinmindmaker Member Posts: 1,492 Arc User
    edited August 2016
    The answer to this is different in solo vs. group situations I am afraid.

    In a group situation you should have a ranged attacker. Being close to the mobs means a lot of movement to stay alive and to push dps. That means ranged HR, DC or SW. (Note: The CW fights in the middle of the mobs in groups)

    In a solo situation you should have a high survivability class, a tank or maybe gwf. Ranged attackers are usually so fragile that you need to move a lot and fast to stay alive in a solo situation with those. That means GF, OP or maybe GWF are your options.

    One possible choice could be a DC. DCs got some survivability, and have no need to be very close in a group setting. As a healer you are a support class, and you can spec for healing and buff/debuff.

    Specifically avoid the GF. As a GF you are always expected to tank, and since a GF is very vulnerable from behind, tanking/surviving in groups means a lot of movement to keep mobs in front.
  • hustin1hustin1 Member, NW M9 Playtest Posts: 3,467 Arc User
    Good point. One of my alts is a Virtuous-build DC and she doesn't have to move around much. You could also look at a Damnation-build SW since they get a permanent soul puppet to defend them.
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  • emilemoemilemo Member Posts: 1,718 Arc User
    A Protection Paladin, the class can stay at one place and still be effective.
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  • kvetkvet Member, NW M9 Playtest Posts: 2,700 Arc User
    If built for DPS, even if it's intended to be a tank, a GF with solid gear can out-DPS many DPS classes. It can bring major support to the table and doesn't have to dodge anything. At the very least, it's DPS is way more than a paladin.
  • wylonuswylonus Member, NW M9 Playtest Posts: 2,376 Arc User
    edited August 2016
    epic lostmounth dungeon will make you move alot or die fast if not moving.
  • beckylunaticbeckylunatic Member, NW M9 Playtest Posts: 14,231 Arc User

    Check out Scourge warlock. Thats a DPS without a dodge.

    The fact that the original poster has problems using the dodge function doesn't make SW a better choice for them. The SW still desperately needs their mobility to survive.

    If there's a physical problem, I think the solution lies more in keybinds or alternative peripherals, rather than finding the perfect class. But if the disability is perceptual and consists of trouble with rapidly processing spatial information (or something like that), then finding a gameplay match is the only solution.

    A Devotion Paladin is a non-tank that doesn't need to move around a lot in a fight. You do need to have some skill in bringing up your block to mitigate big hits and control effects, but you can stand in one place to do it. Paladin "sanctuary" is 360 degrees, and doesn't require keeping foes in front of you like Guardian Fighter block, so it's MUCH easier to use without moving. Battlefield mobility comes from an at-will power called Radiant Strike, which scoots you over to your target. While this class is primarily a healer, it generates reasonable DPS in solo content (far more than Protection Paladin) and provides some degree of group buffing.

    Neverwinter doesn't especially have support classes aside from tanks and healers. Some of the DPS classes can make a support build, but they're still going to have the same gameplay feel that probably won't work for you.
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