- Dreadtheft - damage resistance debuff is -5% per rank of DT up from -3%, if DT is cast on perma curse such as WB or TT and it hits one target it will give only 1x DT stack not 5x like it does now. 2 targets would give two stacks, 3 targets hit that has curse on would give 3 stacks. .
- Tyrannical Threat is a target based spell, it doesn't change your warlock curse icon to tyrannical, it can be cast on a single target and will spread damage from that target on. HUGE NERF ON PVE WARLOCKS.
Murderous Flames only does not proc on r4 KF, ranks 1-3 will still proc it.
Interesting. So now it's like the GF's 3 tick vs. 4 tick Knight's Valor. The former works while the latter does not (HR's passive has the same issue, AotP I think?). There seems to be a prevalent issue with some classes and the 4th tick in their powers.
I'm not understanding what the devs are doing. You take away the 1 shot with mf/kf. I agree it should be nerfed, but you destroy the fury path completely. Why handicap us to use only one viable dps path. It makes 0 sense. Plus who wants to have a puppet do all the work for us ffs. It's boring. You have plenty of maxed out day one locks that has to rethink even playing this class now. I have farmed my HAMSTER off in this game getting all best in slot and best gear to have my class be obsolete now. It's ridiculous to say the least. Keep these changes and you'll see a lot of people give up completely in this game. What's even better is I've decided to make a gf to help my guild in runs and have dumped over 35mil ad to make him viable (3.3k within a week) to have this class be worthless as well. So basically my main 2 classes are HAMSTER now. This is pathetic. For everyone on the test servers, thanks for the info you are feeding us that's not on them.
- Dreadtheft - damage resistance debuff is -5% per rank of DT up from -3%, if DT is cast on perma curse such as WB or TT and it hits one target it will give only 1x DT stack not 5x like it does now. 2 targets would give two stacks, 3 targets hit that has curse on would give 3 stacks. .
- Tyrannical Threat is a target based spell, it doesn't change your warlock curse icon to tyrannical, it can be cast on a single target and will spread damage from that target on. HUGE NERF ON PVE WARLOCKS.
exactly two things wich saved my bud 100 times against a GWF/GF and other classes....speed and DT-stacks but maybe your puppet will heal you up after being onhitted or oncycled by GF/GWF/TR No speed= easy game for GWF and GF a 10% DR buff from shadowslip will not compensate things, lool Rework? completely forgot the needed revamp of Hellbringer, wich can be considered to be uesless for the rest of the time this game may be accessable.. I only see a very poor try in balancing things, sorry
The puppet doesn't do "most of the work"....against dungeon bosses it does almost nothing, orcus smashes the puppet before it gets off 2 punches....in one rotation the warlock does more damage than the puppet does in 5 mins
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thefabricantMember, NW M9 PlaytestPosts: 5,248Arc User
If a GF is holding aggro the puppet does hit incredible hard. I switched back to damnation last night and mopped the floor against a fury built warlock. In CN, the log showed wraith claw hitting for over 7 million.
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
Feats: From what i've been trying on preview feats seem alright, tried weapon damage based feats on temptation, results were good, lesser curse did do a reasonable damage, if these dont get any party buffs they will be useless but at least solo content is nice... Aura of cruelty and despair were extended to 50' wich is good, not too good, it could as well be granted life steal but it's only chance... Pupped has much better survival in solo than before, Mocking spirit does help getting rid of mobs better but the HP bonus this feat now gives is not enough if you go with mocking spirits and spiritfire it will get the pupet dead fast. In dungeouns with party help i'm expecting something similar, not orcus...but well you know. Wraith claw is dealing 18% of damnation warlock damage wich seems reasonable since creeping death stands by 30%, i tested in some he's and BT without many stuns so in a party with more peril situations wraith claw will reveal better results. Wrathfull soul heal is really weak in solo, around 2k per wraith claw, but it's a nice adition specially when the feat grants 100% more puppet damage so in a dungeon the heal will scalle and player HP wont so it seems balanced.
Powers: Deadly curse still deals really low damage, i lowered my stats as if it was pvp and non crits were areound 5000 wich is pretty modest if you ask me. Tyranical threat only lets curse one target and the target will be the one aimed on use, this is really bad, in many situations casting tt before fight begins so you can curse targets before they hit you, and not just this but after target cursed with TT gets killed no other takes it's place. Arms of hadar, arrow storm and TT animations too slow.
Temptation still represents a weak adition to the party since cleaning mobs faster is safer than temptation heals, a buff to soul breaker and make it work in bosses like lostmauth would help but still some party buff is necessary.
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
edited July 2016
TT is not bad after you enter the fight if you think about it, use DT to buff, cast fast TT and spam all the SS over a target, the 5 stacks on DT were achieved results are still nice, the problem is really situations were not as much damage is needed, or TT need to be cast before the tank hops in etc ....=S
Oh and partying blasphemy is still hiting the player ,,,,,
For a new sw player leveling will be easier, but for us veterans i'm bit concerned. PvP wise, these eh.. balancings don't offer much, mobility nerfed, still no burst dps and ridiculous animation times. Overall i'm quite disappointed at this state of balancings, but hopeful that they will do more tweaking on those and make hellbringer viable again.
So wraith claw hit for 7 million out of (I'm guessing) the 75-100 million you did total......so let me get this straight, the puppet did 1/10-1/14th of the total damage, and that's doing "most if not all of the work" lol
Wraith claw can hit that in a single swipe repeatedly. Damnlocks need to stop taking it personal when others point out that puppet do so much damage. I've played all paths equally and am currently damnation. Being overly defensive in this thread will not help players trying to understand the changes.
I look at the puppet as another pet. No one complained when the Zhentarim warlock was doing bonding procs giving you more power so why the hate on puppets? I play SB Damnation only because HB is not viable and Fury is plain busted.
I know it is still testing, but I think Dread theft should be getting buffed, not nerfed... anyway when are the other powers like Curse bite, Pillar of power and Vampiric embrace getting looked into... people at level 70 that I know find no reason to slot these powers for Hellbringer Warlock usually speaking!
Hope the whole class for Hellbringer gets detailed reasonable revamp, knowing the devs it will not be everyones perfect but should be workable.
Ftryda, I'm not getting defensive, or trying to get this thread off topic...all I'm saying is you commonly hear on the boards that the puppet is so broken and doing all the warlocks damage, it was said multiple times in this thread alone...it's simply not true...treesclimber, posted that his puppet did 18% of his overall damage, so that's less than 1/5th of the total damage done....1/5 is hardly "doing all the work", that's all I'm saying.
@escaton I was able to gain the HG debuff on xbox with the LM set bonus. Are you using the LM set bonus by chance? This may affect HG as I noticed it stacks a lesser curse debuff if HG crits on a curse target. Therefore, what you are experiencing MAY have nothing to do with the recent SW changes on preview.
@escaton I was able to gain the HG debuff on xbox with the LM set bonus. Are you using the LM set bonus by chance? This may affect HG as I noticed it stacks a lesser curse debuff if HG crits on a curse target. Therefore, what you are experiencing MAY have nothing to do with the recent SW changes on preview.
The debuff I was mentioning is on Live, not Preview (and it's only on curse consume). The patch on Preview changes the debuff to something completely different. As for the Lostmauth set, in my second test I still got the debuff with nothing but a basic weapon equipped, and no feat/boons/etc. I also forgot to mention earlier that the debuff shows up on the HP bar of the target. It uses the same icon as the normal Hadar's Grasp debuff, and it's called Crushed Spirit. You can see it stack up each time Hadar's Grasp ticks.
Mod 10: [Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9: [Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
Guys i just tried IS + lathander dew well, basicly a very good ap build and IS was almost permanent, in fact, my DC sigil was used to cast brood of hadar, am i missing something here or hellbringer is still far far worse than soulbinder? Someone try this for me pls.
Comments
Tabatha@rotters // Scourge Warlock // Co Leader // Civil Anarchy
We are looking for non elitist guilds to join our alliance.
Here are some SW related tests done on preview.
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
but maybe your puppet will heal you up after being onhitted or oncycled by GF/GWF/TR
No speed= easy game for GWF and GF
a 10% DR buff from shadowslip will not compensate things, lool
Rework? completely forgot the needed revamp of Hellbringer, wich can be considered to be uesless for the rest of the time this game may be accessable..
I only see a very poor try in balancing things, sorry
From what i've been trying on preview feats seem alright, tried weapon damage based feats on temptation, results were good, lesser curse did do a reasonable damage, if these dont get any party buffs they will be useless but at least solo content is nice...
Aura of cruelty and despair were extended to 50' wich is good, not too good, it could as well be granted life steal but it's only chance...
Pupped has much better survival in solo than before, Mocking spirit does help getting rid of mobs better but the HP bonus this feat now gives is not enough if you go with mocking spirits and spiritfire it will get the pupet dead fast. In dungeouns with party help i'm expecting something similar, not orcus...but well you know.
Wraith claw is dealing 18% of damnation warlock damage wich seems reasonable since creeping death stands by 30%, i tested in some he's and BT without many stuns so in a party with more peril situations wraith claw will reveal better results.
Wrathfull soul heal is really weak in solo, around 2k per wraith claw, but it's a nice adition specially when the feat grants 100% more puppet damage so in a dungeon the heal will scalle and player HP wont so it seems balanced.
Powers:
Deadly curse still deals really low damage, i lowered my stats as if it was pvp and non crits were areound 5000 wich is pretty modest if you ask me.
Tyranical threat only lets curse one target and the target will be the one aimed on use, this is really bad, in many situations casting tt before fight begins so you can curse targets before they hit you, and not just this but after target cursed with TT gets killed no other takes it's place.
Arms of hadar, arrow storm and TT animations too slow.
Temptation still represents a weak adition to the party since cleaning mobs faster is safer than temptation heals, a buff to soul breaker and make it work in bosses like lostmauth would help but still some party buff is necessary.
Oh and partying blasphemy is still hiting the player ,,,,,
Well Endowed (Xbox)
End the puppet racism. Puppet lives matter too
Hope the whole class for Hellbringer gets detailed reasonable revamp, knowing the devs it will not be everyones perfect but should be workable.
Damage changes / recharge times approx-
Lesser Curse +25%
Killing Flames 0% / -20%
Brood of Hadar +100%
Vampiric Embrace +10%/ -15%
Fiery Bolt -4% / -8%
Curse Bite +25%
Essence Defiler +15%
T Curse not T Threat (Single target only now) +20% damage buff on 1 thing
Wraith's Shadow +15%
Arms of Hadar +15%
Snuff Out is + spark if something dies within 30/40/50/60' of you, no cool downs.
On paper it looks good.
Executioner's Gift now increases base encounters damage -> more KF, more MF, more Creeping Death
Creeping Death now proc on every daily, encounter, at-wills - KF+CD combo, nice
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1218455/official-feedback-thread-scourge-warlock-changes
Mod 10:
[Combat (Self)] Critical Hit! Your Killing Flames deals 16636893 (1009292) Fire Damage to Ethraniev Marrowslake.
Mod 9:
[Combat (Self)] Your Murderous Flames deals 376274433 (18876929) Fire Damage to Red Tiamat Head.