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Will the enemies in Lonelywood and Cold Run be level 73 or something else? We currently have one level 72 zone (Dread Ring) and three level 73 zones (Well of Dragons, Icewind Pass, Dwarven Valley).
Are the Ostorian Relics consumables, overload enchants, or something else?
I'm excited...sounds cool... However, there have been bugs in game for over 1-2 years...any chance mod 11 could be no new content, but rather a massive overhaul of all known bugs? As much as new content is fun, unaddressed bugs are unfun and detract from the game. Thanks!
I'm fine with a nerf for SW in PVE; just please make them viable in PVP again...
What about the 95% of us that main an SW and DON'T play PvP? For the record, I think MF needs to be fixed but I hope the usual blanket "fix" doesn't make the SWs gather dust. Universal adjustments have never been very good (i.e. PvP fix that kills a class in PvE).
Will any consideration be taken as to what people have suggested on the SW rework and the other reworks, It would be very nice of the developers to say what is being changed and why they were changed instead of just doing it,also letting us know ahead of time the rework is released so our feedback is known on what you have changed and that were ok with it and that it addresses the community legit issues with the classes.
mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
More HEs and three high level zones. So I will have to beg for people to join me doing dailies in the new zones since im a DC. That's why Icewind Dale is so empty. ONE new dungeon????
Well, thanks for trying, I hope it goes well. Im going to give it the old college try when it comes out. BTW.....um....what happened to the OLD DUNGEONS that were removed? Are we going to get them and epic level versions of those, or is that off the table?
Seriously though, I will take anything new at this point. Im down to 3 minutes of play per day....and IM RETIRED!!
Well looks lie SKT is actually adding content, which is good. Especially Maze Engine wasn't exactly packed.
I'm hoping that the new adventure areas will feature some fresh component. "New quests, new repeatables, new heroic encounters" sounds like the same old stuff in a new biome.
I'm also a bit surprised to not see the DC listed in the classes that will get balancing changes. Are the devs aware DCs have tons of broken interactions?
"Class Balance"... And no mention of OP's which are, currently, unkillable in PVP....
Metus - Black Lotus 4k Scourge Warlock
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mrvincent1959Member, NW M9 PlaytestPosts: 740Arc User
DC already had class balance..ie nerf.....if your talking about the bugs on the DC, meaning all the things that dont work as stated. Nothing is being done about it at this point.
I hope the campaign does not require level 70 or does it? I also hope the new module does not make old gear obsolete, maybe an upgrade option through professions is OK?
I understand the new dungeon is meant to be challenging but please do not make it as hard as Castlenever...
Not knocking new content, but at some point, the old campaigns need to be addressed in regards to new players getting through them (or new toons). I don't expect a new toon to get through them in a day, but people who have already gone through a campaign on the account should be able to get through it a little faster, easier, whatever.
30 days on DR, IWD, Shar, Underdark. Elemental Evil and TOD can be done while leveling so I suppose thats only an issue for people who didnt level that way.
My suggestion: Either allow experienced toons to relay a buff of some sort to other toons, making it easier to grind (perhaps a BOA item that when equipped, doubles the drops from campaign quests and is bought with a top level campaign task?), reduce the campaign unlock task down to a reasonable price, or maybe just eliminate the time gating once you have a toon that hits the campaign cap (running the same content 5 times a day for a week would be MUCH better than running it 1 time a day for 30 days).
It will be interesting to see what this new duingeon with the BIS gear is. If its another Mod6, one shots everywhere dungeon even if you play perfect......no thanks. I prefer a challenge, not "I got lucky and didn't get hit this time, exploit fest".
I understand the new dungeon is meant to be challenging but please do not make it as hard as Castlenever...
With the way they are wording this, I would expect it to be MUCH harder then Castle Never. Which is exactly what people have been asking for, and honestly, will be exactly what lots of people complain about after its released.
All I ask is that you make it a challenge that can be realistically overcome with proper gameplay mechanics (the tanks can tank it, the healers can healer it, the DPS arent 1 shot all day), and not just a luck-fest of trying to spread out the one shots enough to allow people to still rez.
I understand the new dungeon is meant to be challenging but please do not make it as hard as Castlenever...
With the way they are wording this, I would expect it to be MUCH harder then Castle Never. Which is exactly what people have been asking for, and honestly, will be exactly what lots of people complain about after its released.
All I ask is that you make it a challenge that can be realistically overcome with proper gameplay mechanics (the tanks can tank it, the healers can healer it, the DPS arent 1 shot all day), and not just a luck-fest of trying to spread out the one shots enough to allow people to still rez.
I agree it should be challenging but not unrealistic like you say one shot Boss or one shot ads... hope it is still able to be finished within 30 mins without people losing their minds yeah!
"Class Balance"... And no mention of OP's which are, currently, unkillable in PVP....
Nobody cares about pvp & they've already been nerfed into pointlessness. This game is 95% PvE and pallys now have a hard enough time without ignorant nerf demands from someone with ego issues.
Please Do Not Feed The Trolls
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
"Class Balance"... And no mention of OP's which are, currently, unkillable in PVP....
Nobody cares about pvp & they've already been nerfed into pointlessness. This game is 95% PvE and pallys now have a hard enough time without ignorant nerf demands from someone with ego issues.
True that. I think OPs need a major DPS upgrade. They got dailies and weeklies etc like the rest of us. This game has long been moving away from 5-man content. Balance means other classes can do dailies without taking 9 years to do it. Swings both ways, not just for the DPS chasers. Support classes gotta make a living to, getting RP and AD etc.
Making changes to classes for sake of "balancing" but nothing being done to TRs which are blatantly OP?
Also this gear, is it going to be PvP, PvE or both? Gonna suck having to switch goals for new PvP gear since I just started and have so much already so it would be nice to know what kind of gear is coming out (not to mention just wasted tons of money on old gear)
More HEs and three high level zones. So I will have to beg for people to join me doing dailies in the new zones since im a DC. That's why Icewind Dale is so empty.
You think you are to blame for an empty Icewind Dale? Kinda egotistic I think. And currently Icewind Dale is far from empty. Demonic heroics get to champion all the time and for some quests its still hard to not get ninjad. Lastly ..... stop begging and just do the content yourself. Even a DC should be able to fly through the missions.
"You’ll also be making your way up to The Lonelywood where you’ll definitely enjoy the peaceful surroundings of this woodland town on the lake. I can’t imagine anything going wrong here..."
Does this mean we will be able to visit the actual town Lonelywood - or do they mean the woodlands with the same name? Or both?
Sounds more like the woodlands to me, but I'd like someone to confirm.
Comments
Are the Ostorian Relics consumables, overload enchants, or something else?
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The Legendary Outlaws
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PvE and PvP - Pathfinder Combat
Well, thanks for trying, I hope it goes well. Im going to give it the old college try when it comes out. BTW.....um....what happened to the OLD DUNGEONS that were removed? Are we going to get them and epic level versions of those, or is that off the table?
Seriously though, I will take anything new at this point. Im down to 3 minutes of play per day....and IM RETIRED!!
The game really needs some difficult content!
I'm hoping that the new adventure areas will feature some fresh component. "New quests, new repeatables, new heroic encounters" sounds like the same old stuff in a new biome.
I'm also a bit surprised to not see the DC listed in the classes that will get balancing changes. Are the devs aware DCs have tons of broken interactions?
4k Scourge Warlock
I understand the new dungeon is meant to be challenging but please do not make it as hard as Castlenever...
Thanks for understanding.
30 days on DR, IWD, Shar, Underdark. Elemental Evil and TOD can be done while leveling so I suppose thats only an issue for people who didnt level that way.
My suggestion: Either allow experienced toons to relay a buff of some sort to other toons, making it easier to grind (perhaps a BOA item that when equipped, doubles the drops from campaign quests and is bought with a top level campaign task?), reduce the campaign unlock task down to a reasonable price, or maybe just eliminate the time gating once you have a toon that hits the campaign cap (running the same content 5 times a day for a week would be MUCH better than running it 1 time a day for 30 days).
It will be interesting to see what this new duingeon with the BIS gear is. If its another Mod6, one shots everywhere dungeon even if you play perfect......no thanks. I prefer a challenge, not "I got lucky and didn't get hit this time, exploit fest".
All I ask is that you make it a challenge that can be realistically overcome with proper gameplay mechanics (the tanks can tank it, the healers can healer it, the DPS arent 1 shot all day), and not just a luck-fest of trying to spread out the one shots enough to allow people to still rez.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
This game has long been moving away from 5-man content. Balance means other classes can do dailies without taking 9 years to do it. Swings both ways, not just for the DPS chasers. Support classes gotta make a living to, getting RP and AD etc.
Will this, FINALLY, be enough to satisfy the "Class Balance" mandate to allow for a new Class or Race in the next mod?
Also this gear, is it going to be PvP, PvE or both? Gonna suck having to switch goals for new PvP gear since I just started and have so much already so it would be nice to know what kind of gear is coming out (not to mention just wasted tons of money on old gear)
Tornado Of Souls
Does this mean we will be able to visit the actual town Lonelywood - or do they mean the woodlands with the same name? Or both?
Sounds more like the woodlands to me, but I'd like someone to confirm.