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Developer Blog: Storm King's Thunder Features

strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
We’re here to tell you about the new features coming with Neverwinter: Storm King’s Thunder.

http://www.arcgames.com/en/games/neverwinter/news/detail/10067733-developer-blog:-storm-king's-thunder-features


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Comments

  • two30two30 Member, NW M9 Playtest Posts: 1,168 Arc User
    Will the enemies in Lonelywood and Cold Run be level 73 or something else? We currently have one level 72 zone (Dread Ring) and three level 73 zones (Well of Dragons, Icewind Pass, Dwarven Valley).

    Are the Ostorian Relics consumables, overload enchants, or something else?
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  • gankdalf#8991 gankdalf Member, NW M9 Playtest Posts: 930 Arc User
    Question about class balance: Only 3 classes will get changes? Or will other classes receive any changes (even if they are smaller)?

    ▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁

  • stpensivestpensive Member Posts: 286 Arc User
    I'm fine with a nerf for SW in PVE; just please make them viable in PVP again...
  • rhadamathysrhadamathys Member Posts: 310 Arc User
    I'm excited...sounds cool... However, there have been bugs in game for over 1-2 years...any chance mod 11 could be no new content, but rather a massive overhaul of all known bugs? As much as new content is fun, unaddressed bugs are unfun and detract from the game. Thanks!
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  • silence1xsilence1x Member Posts: 1,503 Arc User
    stpensive said:

    I'm fine with a nerf for SW in PVE; just please make them viable in PVP again...

    What about the 95% of us that main an SW and DON'T play PvP? For the record, I think MF needs to be fixed but I hope the usual blanket "fix" doesn't make the SWs gather dust. Universal adjustments have never been very good (i.e. PvP fix that kills a class in PvE).
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  • kozilek1989kozilek1989 Member Posts: 29 Arc User
    Will any consideration be taken as to what people have suggested on the SW rework and the other reworks, It would be very nice of the developers to say what is being changed and why they were changed instead of just doing it,also letting us know ahead of time the rework is released so our feedback is known on what you have changed and that were ok with it and that it addresses the community legit issues with the classes.
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  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    More HEs and three high level zones. So I will have to beg for people to join me doing dailies in the new zones since im a DC. That's why Icewind Dale is so empty. ONE new dungeon????

    Well, thanks for trying, I hope it goes well. Im going to give it the old college try when it comes out. BTW.....um....what happened to the OLD DUNGEONS that were removed? Are we going to get them and epic level versions of those, or is that off the table?

    Seriously though, I will take anything new at this point. Im down to 3 minutes of play per day....and IM RETIRED!!
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  • hastati96hastati96 Member Posts: 499 Arc User
    sounds quite nice, hopefully the new dungeon is hard asf, even with a full team of 3.5k+ ilvl.
    The game really needs some difficult content!
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  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    hastati96 said:

    sounds quite nice, hopefully the new dungeon is hard asf, even with a full team of 3.5k+ ilvl.
    The game really needs some difficult content!

    Hard is good, cheezy is not.
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  • loboguildloboguild Member Posts: 2,371 Arc User
    Well looks lie SKT is actually adding content, which is good. Especially Maze Engine wasn't exactly packed.

    I'm hoping that the new adventure areas will feature some fresh component. "New quests, new repeatables, new heroic encounters" sounds like the same old stuff in a new biome.

    I'm also a bit surprised to not see the DC listed in the classes that will get balancing changes. Are the devs aware DCs have tons of broken interactions?​​
  • skullface1884fskullface1884f Member Posts: 11 Arc User
    "Class Balance"... And no mention of OP's which are, currently, unkillable in PVP....
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  • mrvincent1959mrvincent1959 Member, NW M9 Playtest Posts: 740 Arc User
    DC already had class balance..ie nerf.....if your talking about the bugs on the DC, meaning all the things that dont work as stated. Nothing is being done about it at this point.
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  • reposterzreposterz Member Posts: 293 Arc User
    I hope the campaign does not require level 70 or does it? I also hope the new module does not make old gear obsolete, maybe an upgrade option through professions is OK?

    I understand the new dungeon is meant to be challenging but please do not make it as hard as Castlenever...

    Thanks for understanding.
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    Not knocking new content, but at some point, the old campaigns need to be addressed in regards to new players getting through them (or new toons). I don't expect a new toon to get through them in a day, but people who have already gone through a campaign on the account should be able to get through it a little faster, easier, whatever.

    30 days on DR, IWD, Shar, Underdark. Elemental Evil and TOD can be done while leveling so I suppose thats only an issue for people who didnt level that way.

    My suggestion: Either allow experienced toons to relay a buff of some sort to other toons, making it easier to grind (perhaps a BOA item that when equipped, doubles the drops from campaign quests and is bought with a top level campaign task?), reduce the campaign unlock task down to a reasonable price, or maybe just eliminate the time gating once you have a toon that hits the campaign cap (running the same content 5 times a day for a week would be MUCH better than running it 1 time a day for 30 days).

    It will be interesting to see what this new duingeon with the BIS gear is. If its another Mod6, one shots everywhere dungeon even if you play perfect......no thanks. I prefer a challenge, not "I got lucky and didn't get hit this time, exploit fest".
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    reposterz said:


    I understand the new dungeon is meant to be challenging but please do not make it as hard as Castlenever...

    With the way they are wording this, I would expect it to be MUCH harder then Castle Never. Which is exactly what people have been asking for, and honestly, will be exactly what lots of people complain about after its released.

    All I ask is that you make it a challenge that can be realistically overcome with proper gameplay mechanics (the tanks can tank it, the healers can healer it, the DPS arent 1 shot all day), and not just a luck-fest of trying to spread out the one shots enough to allow people to still rez.
  • reposterzreposterz Member Posts: 293 Arc User

    reposterz said:


    I understand the new dungeon is meant to be challenging but please do not make it as hard as Castlenever...

    With the way they are wording this, I would expect it to be MUCH harder then Castle Never. Which is exactly what people have been asking for, and honestly, will be exactly what lots of people complain about after its released.

    All I ask is that you make it a challenge that can be realistically overcome with proper gameplay mechanics (the tanks can tank it, the healers can healer it, the DPS arent 1 shot all day), and not just a luck-fest of trying to spread out the one shots enough to allow people to still rez.
    I agree it should be challenging but not unrealistic like you say one shot Boss or one shot ads... hope it is still able to be finished within 30 mins without people losing their minds yeah!
  • armadeonxarmadeonx Member Posts: 4,952 Arc User

    "Class Balance"... And no mention of OP's which are, currently, unkillable in PVP....

    Nobody cares about pvp & they've already been nerfed into pointlessness. This game is 95% PvE and pallys now have a hard enough time without ignorant nerf demands from someone with ego issues.
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  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    armadeonx said:

    "Class Balance"... And no mention of OP's which are, currently, unkillable in PVP....

    Nobody cares about pvp & they've already been nerfed into pointlessness. This game is 95% PvE and pallys now have a hard enough time without ignorant nerf demands from someone with ego issues.
    True that. I think OPs need a major DPS upgrade. They got dailies and weeklies etc like the rest of us.
    This game has long been moving away from 5-man content. Balance means other classes can do dailies without taking 9 years to do it. Swings both ways, not just for the DPS chasers. Support classes gotta make a living to, getting RP and AD etc.
  • commanderdata002commanderdata002 Member Posts: 312 Arc User
    edited July 2016
    Will be there FH too? Or jsut one dungeon again? :(
    Post edited by commanderdata002 on
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  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User

    There

    "Class Balance"... And no mention of OP's which are, currently, unkillable in PVP....

    I killed one with a poorly build HR last week...

    Ha! Boy do I have bad news for you. The "Class Balance" axe has found it's way to the Trapper HR.
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  • kemnimtarkaskemnimtarkas Member Posts: 838 Arc User
    So HR, SW and GF now get nerfed. This following on the OP and GWF nerfs...

    Will this, FINALLY, be enough to satisfy the "Class Balance" mandate to allow for a new Class or Race in the next mod?
  • urabaskurabask Member Posts: 2,923 Arc User

    "Class Balance"... And no mention of OP's which are, currently, unkillable in PVP....

    None of the class balance will be for PvP so you'd be unhappy anyways.

    There

    "Class Balance"... And no mention of OP's which are, currently, unkillable in PVP....

    I killed one with a poorly build HR last week...

    Ha! Boy do I have bad news for you. The "Class Balance" axe has found it's way to the Trapper HR.
    Just FYI this could just mean a buff for the other two trees.
    I8r4ux9.jpg
  • sneak#6191 sneak Member Posts: 86 Arc User
    edited July 2016
    Making changes to classes for sake of "balancing" but nothing being done to TRs which are blatantly OP?

    Also this gear, is it going to be PvP, PvE or both? Gonna suck having to switch goals for new PvP gear since I just started and have so much already so it would be nice to know what kind of gear is coming out (not to mention just wasted tons of money on old gear)
    Atodaso@sneak#6191
    Tornado Of Souls

  • firebreath86firebreath86 Member Posts: 33 Arc User

    More HEs and three high level zones. So I will have to beg for people to join me doing dailies in the new zones since im a DC. That's why Icewind Dale is so empty.

    You think you are to blame for an empty Icewind Dale? Kinda egotistic I think. And currently Icewind Dale is far from empty. Demonic heroics get to champion all the time and for some quests its still hard to not get ninjad. Lastly ..... stop begging and just do the content yourself. Even a DC should be able to fly through the missions.

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  • avendris#1800 avendris Member Posts: 5 Arc User
    "You’ll also be making your way up to The Lonelywood where you’ll definitely enjoy the peaceful surroundings of this woodland town on the lake. I can’t imagine anything going wrong here..."

    Does this mean we will be able to visit the actual town Lonelywood - or do they mean the woodlands with the same name? Or both?

    Sounds more like the woodlands to me, but I'd like someone to confirm.
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