test content
What is the Arc Client?
Install Arc

Developer Blog: Storm King's Thunder Features

2»

Comments

  • dingoballzdingoballz Member Posts: 148 Arc User
    Got my fingers crossed and hoping these will be "new" and not reused or stuff we had and was taken out. And hoping I can find as much fun killing Giants as I do killing Dragons. I play this game to do heralds and Tia ,so if they turn out as good I'll buy into the game again. :smiley:
    "What is the sense of living the life you're given if all you ever do is stand in one place?" Lord Huron
  • matthiasthehun76matthiasthehun76 Member, NW M9 Playtest Posts: 1,184 Arc User
    ribbs1 said:

    BiS drops to become more scarce, and the divide between the have and have nots to become wider than ever before. Looking forward to the ultimate grind.

    This and

    More HEs and three high level zones. So I will have to beg for people to join me doing dailies in the new zones since im a DC. That's why Icewind Dale is so empty. ONE new dungeon????

    this.

    Man when i read more HEs, i wanted to fall into my grandfather's army sword, what a waste of the name D&D. This game should be renamed HE&D. Shame what course things went.

    While i don't mind higher tier dungeons in general, but gating BiS items behind them is insane. Don't we have enough gear gap already? OMG

    I also have to agree with my fellow DC above me, the game is already hard on healing DCs, when it comes to some dailies/weeklies and now the begging starts again. NO thank you. I can do it on a pure healing DC too, but i get old and lose all my will to do it, no joy in there. Those who say spec into a DPS DC and do buffing/debuffing with mediocre healing are also wrong, still lots of players need the classic heals/buff type of DCs.

    The fate of the old dungeons are no mystery either, they will surely come back, one by one, reworked as "new" and full of "lovely" HEs, like the terrible new CN. Other pieces can be used like Gauntlgrym/Fiery Pit and who knows what it will become one day.

    Ah, disappointed again...



    The real honest man is honest from conviction of what is right, not from policy.
    Robert E. Lee

    I only believe in statistics that I doctored myself.
    Winston Churchill

    The human race is a herd. Here we are, unique, eternal aspects of consciousness with an infinity of potential, and we have allowed ourselves to become an unthinking, unquestioning blob of conformity and uniformity. A herd. Once we concede to the herd mentality, we can be controlled and directed by a tiny few. And we are.
    David Icke

  • chronic1983chronic1983 Member Posts: 3 Arc User
    You do not do anything SW, GF and HER. Strengthen TR, GWF and CW and balance Dungs. Each nerf less people playing. Now few people playing, the nerf will be even less.
  • manyvengeancemanyvengeance Member Posts: 172 Arc User
    With the kind of "class balance" we got last time, I'm gonna assume my HR (the only toon that keeps me playing this game btw) is getting nerfed to make the Trapper as useless as the Archery and Combat tree... :disappointed:
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User

    With the kind of "class balance" we got last time, I'm gonna assume my HR (the only toon that keeps me playing this game btw) is getting nerfed to make the Trapper as useless as the Archery and Combat tree... :disappointed:

    Rather hoping that trapper is unaltered or barely nerfed and the other two options brought up, but not holding my breath.

  • finnpennfinnpenn Member Posts: 4 Arc User
    How about balancing the GWF?! The DPS on that class is way too unbalancing.
  • edited July 2016
    This content has been removed.
  • This content has been removed.
  • solbergxsolbergx Member Posts: 654 Arc User
    I wonder whats the GS needed for Fangbreaker Island!!! It says its going to be the hardest level content!!!
    New gear its amazing i hope it comes for pvp too!!!
  • chrissiretlomchrissiretlom Member, NW M9 Playtest Posts: 8 Arc User
    I really hope the hr changes mean that the paths other than the trapper path are playable again.
  • revan06100revan06100 Member, NW M9 Playtest Posts: 205 Arc User

    ribbs1 said:

    BiS drops to become more scarce, and the divide between the have and have nots to become wider than ever before. Looking forward to the ultimate grind.

    This and

    More HEs and three high level zones. So I will have to beg for people to join me doing dailies in the new zones since im a DC. That's why Icewind Dale is so empty. ONE new dungeon????

    this.

    Man when i read more HEs, i wanted to fall into my grandfather's army sword, what a waste of the name D&D. This game should be renamed HE&D. Shame what course things went.

    While i don't mind higher tier dungeons in general, but gating BiS items behind them is insane. Don't we have enough gear gap already? OMG

    I also have to agree with my fellow DC above me, the game is already hard on healing DCs, when it comes to some dailies/weeklies and now the begging starts again. NO thank you. I can do it on a pure healing DC too, but i get old and lose all my will to do it, no joy in there. Those who say spec into a DPS DC and do buffing/debuffing with mediocre healing are also wrong, still lots of players need the classic heals/buff type of DCs.

    The fate of the old dungeons are no mystery either, they will surely come back, one by one, reworked as "new" and full of "lovely" HEs, like the terrible new CN. Other pieces can be used like Gauntlgrym/Fiery Pit and who knows what it will become one day.

    Ah, disappointed again...



    Totally agree with you...
  • This content has been removed.
  • finnpennfinnpenn Member Posts: 4 Arc User
    edited July 2016
    > @tntslayer1 said:
    > How about balancing the GWF?! The DPS on that class is way too unbalancing.
    >
    > LOL that's what a DPS class does, rolls eyes

    Is that what the TR does? The SW? The HR? In DnD 4e (which this is all based on) those are the striker classes, i.e. the high DPS yet squishy classes.

    Is the GWF squishy like those classes? GWF may not tank but it takes hits far better than any other DPS class while out damaging them all. I check the Paingiver and Executioner rankings of every dungeon, skirmish, and trial; GWFs will take the top spots on those lists time and time again. It is hands-down the most popular class in the game just because of the DPS / toughness imbalance. In 4e, fighters (including Great Weapon Fighters) are defenders first which may dabble in other roles; the protect the squishy classes from the enemy. As far as the state of the game now, GF is the only defender of any real value. The Protection OP used to be the other, but they've been nerfed to oblivion; the Devotion OP is not tough enough to tank with any seriousness despite high heals, as they are too susceptible to one-hit kills.

    Rolls eyes.
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User
    finnpenn said:

    > @tntslayer1 said:

    > How about balancing the GWF?! The DPS on that class is way too unbalancing.

    >

    > LOL that's what a DPS class does, rolls eyes



    Is that what the TR does? The SW? The HR? In DnD 4e (which this is all based on) those are the striker classes, i.e. the high DPS yet squishy classes.



    Is the GWF squishy like those classes? GWF may not tank but it takes hits far better than any other DPS class while out damaging them all. I check the Paingiver and Executioner rankings of every dungeon, skirmish, and trial; GWFs will take the top spots on those lists time and time again. It is hands-down the most popular class in the game just because of the DPS / toughness imbalance. In 4e, fighters (including Great Weapon Fighters) are defenders first which may dabble in other roles; the protect the squishy classes from the enemy. As far as the state of the game now, GF is the only defender of any real value. The Protection OP used to be the other, but they've been nerfed to oblivion; the Devotion OP is not tough enough to tank with any seriousness despite high heals, as they are too susceptible to one-hit kills.



    Rolls eyes.

    GWF toughness is now a myth, I'm 3.6K and being regularly one shotted by trash in CN. I should be tougher than a ranged damage class as I'm going to take melee AoEs and I don't have the tools a TR has to avoid damage completely. I'm also seeing SWs top of paingiver regularly.

    The nerf to determination hits hard when combined with the OP nerf. It means a lot of things that never used to one shot you now do, and there's no pally shield to cover that up. My worst recent experience was on the SH blue dragon, where I got one shotted 12 times by the small red circles, because they were only appearing as I died. The pally shield used to cover that.
  • reposterzreposterz Member Posts: 293 Arc User

    finnpenn said:

    > @tntslayer1 said:

    > How about balancing the GWF?! The DPS on that class is way too unbalancing.

    >

    > LOL that's what a DPS class does, rolls eyes



    Is that what the TR does? The SW? The HR? In DnD 4e (which this is all based on) those are the striker classes, i.e. the high DPS yet squishy classes.



    Is the GWF squishy like those classes? GWF may not tank but it takes hits far better than any other DPS class while out damaging them all. I check the Paingiver and Executioner rankings of every dungeon, skirmish, and trial; GWFs will take the top spots on those lists time and time again. It is hands-down the most popular class in the game just because of the DPS / toughness imbalance. In 4e, fighters (including Great Weapon Fighters) are defenders first which may dabble in other roles; the protect the squishy classes from the enemy. As far as the state of the game now, GF is the only defender of any real value. The Protection OP used to be the other, but they've been nerfed to oblivion; the Devotion OP is not tough enough to tank with any seriousness despite high heals, as they are too susceptible to one-hit kills.



    Rolls eyes.

    GWF toughness is now a myth, I'm 3.6K and being regularly one shotted by trash in CN. I should be tougher than a ranged damage class as I'm going to take melee AoEs and I don't have the tools a TR has to avoid damage completely. I'm also seeing SWs top of paingiver regularly.

    The nerf to determination hits hard when combined with the OP nerf. It means a lot of things that never used to one shot you now do, and there's no pally shield to cover that up. My worst recent experience was on the SH blue dragon, where I got one shotted 12 times by the small red circles, because they were only appearing as I died. The pally shield used to cover that.
    Its still in testing, honestly GWF should be powerful with careful power slot picking but not all mighty like invulnerable in PVP... keep giving feedback to the devs and pray they listen...
  • exsanguine1971#5699 exsanguine1971 Member Posts: 2 Arc User
    edited July 2016


    The nerf to determination hits hard when combined with the OP nerf. It means a lot of things that never used to one shot you now do, and there's no pally shield to cover that up. My worst recent experience was on the SH blue dragon, where I got one shotted 12 times by the small red circles, because they were only appearing as I died. The pally shield used to cover that.

    I have dealt with the nerf to the OP shield somewhat. What makes the tankadin really hard to play now is the broken threat ability that just doesn't work. We cannot dps quite enough to overcome the DPS classes to generate threat, and our single target 'hit me' encounter just doesn't cut it either.

    Fix the threat generation on OP and we can tank fine.
  • minotaur2857minotaur2857 Member, NW M9 Playtest Posts: 1,141 Arc User


    The nerf to determination hits hard when combined with the OP nerf. It means a lot of things that never used to one shot you now do, and there's no pally shield to cover that up. My worst recent experience was on the SH blue dragon, where I got one shotted 12 times by the small red circles, because they were only appearing as I died. The pally shield used to cover that.

    I have dealt with the nerf to the OP shield somewhat. What makes the tankadin really hard to play now is the broken threat ability that just doesn't work. We cannot dps quite enough to overcome the DPS classes to generate threat, and our single target 'hit me' encounter just doesn't cut it either.

    Fix the threat generation on OP and we can tank fine.
    That's not actually the issue, you don't actually see that many tankadins these days, I've retired my 3.3K one and am playing a GF.
  • This content has been removed.
  • rafaeldarafaelda Member, NW M9 Playtest Posts: 666 Arc User
    I've played a bit in last night as GF and HR in this new map and i have to say, if you dont have some DPS and can Tank a bit youre dead there, don't even think you can conrtrol the big mobs there, plus some of them have some good HP if youre a class with low Def or DPS like CW, OP heals or DC.heals you will need one or two a partners for daily's

    Not complaining about, the new area looks good !

    GF changes so far don't affect me that faar since i'm mainly a Tank, and that Buff to Steel Blitz is not big but i may start to use it again now...
    About HR I really wish more changings to bring Archery more close to trapper, and Buffs not nerfs... o like Archery and will keep using it but i really hard even for Dailys the way it is now...
  • revan06100revan06100 Member, NW M9 Playtest Posts: 205 Arc User
    edited July 2016

    finnpenn said:

    > @tntslayer1 said:

    > How about balancing the GWF?! The DPS on that class is way too unbalancing.

    >

    > LOL that's what a DPS class does, rolls eyes



    Is that what the TR does? The SW? The HR? In DnD 4e (which this is all based on) those are the striker classes, i.e. the high DPS yet squishy classes.



    Is the GWF squishy like those classes? GWF may not tank but it takes hits far better than any other DPS class while out damaging them all. I check the Paingiver and Executioner rankings of every dungeon, skirmish, and trial; GWFs will take the top spots on those lists time and time again. It is hands-down the most popular class in the game just because of the DPS / toughness imbalance. In 4e, fighters (including Great Weapon Fighters) are defenders first which may dabble in other roles; the protect the squishy classes from the enemy. As far as the state of the game now, GF is the only defender of any real value. The Protection OP used to be the other, but they've been nerfed to oblivion; the Devotion OP is not tough enough to tank with any seriousness despite high heals, as they are too susceptible to one-hit kills.



    Rolls eyes.


    SWs are the highest dps class. It is difficult for GWF to keep up with one dps wise when you have a 500 point item score advantage on it.

    The GWF is the only dps class that needs to take a hit and it does it poorily if you want to do a lot of dps. It is not a defense 1st class in this game, not even close. In order to have a chance at toping the charts with a GWF you have to focus heavy on dps and not defense on the GWF build. Sentinal builds will have you competing with dcs and ops on the pain giver charts, while doing little to improve your survivalbility. In order to do a lot of dps on a GWF you also have to sprint ahead of the party, often beyond their support, way ahead of SW ranged attacks and soul puppets, and into the middle of trash mobs and kill the trash mobs quickly before they can kill you (you cannot go toe to toe with them for more than a few seconds) to constantly top the chart, the net affect of this is that you have to suck down potions, healing stones, etc, and run with a healer companion to stay alive long enough to do a lot of dps. A year or two ago when lifesteal worked different that could be done without using stacks of potions, healing stones, etc. that is not the case today. The GWF is about speed and overwelming offense.

    Moreover GWF do most of their dps vs. trash mobs, other classes particularily TRs do more damage vs. single target bosses, so they will tend to rack up more kills than TRs.

    TRs often top the paingiver charts, though they do it by not getting hit and staying behind bosses and other single targets. They are not going to get more kills than a lot of other classes because of their single target focus. They are not designed to take a hit and rarely do if someone is playing them right. If you are running a TR and are not competitive in the dps department then you need to look at how its built and how you are playing it.

    The HR is more of jack of all trades in this game. I do not know anyone that plays one as a dps class. I am not sure they really can be played as one. I know that I have guildies that claim their dps on the HR has been nerfed by 200% since the class was introduced.

    If you have not noticed this game's connection to 4e was loose when it came out and gets looser every time a new mod or nerf comes out.

    On the popularity front all the original classes have a certain advantage in popularity, becasue people who have been playing in the game for a few years are not generally going to change their mains to a new class. I know in my guild we have more TRs than I know what to do with. There are a lot of days I look at the active roster and half the current active players are on TRs. I suspect and have been told by multiple sources that that the TR class is more popular than any other in this game.
    When i disagree with people complaining about crazy dps coming from GWF's, i don't entirely agree with you either.
    1)Defense is VERY important for GWF's, as most people get the feat that allow you to convert 25% of your def into power, on top of that, defense is very useful, above 10k, with a bit of life steal, you can almost solo 1600 dungeons...
    GWF's are very tough, probably the toughest class after GF's and OP's, in unstoppable, my GWF can tank the scorpions in ELOL without much trouble...
    2)Highest DPS is not the SW, or at least, not in every single condition, for exemple, with no GF nor DC, a GWF will easily outdps any SW... They only get insane dps from buffs given by both GF and DC.
  • This content has been removed.
  • silver#3211 silver Member Posts: 1 Arc User
    Guys do you know if they will reset our powers and feats? ( I am HR)
  • blacklighting43blacklighting43 Member Posts: 1 Arc User
    I really enjoy this game. It's my escape from reality. And I have been playing it for a few years now. That is why it grieves me to say that "I am not a fan of the fishing in the Sea of Moving Ice!!!" The fishing part is the worst ever and should be improved so you can catch fish or just simply removed. As it has become the biggest time waster ever. I find the fish extremely non-eventful. Please fix that mess. As I am sure that I am not the only person that is irritated by this. This is the first time that I have posted anything and it's because usually I'm busy playing the game and enjoying it.
Sign In or Register to comment.