ok so Influence seems to be still holding up a lot of folks on progressing their Strongholds, so a suggestion or 2 to help with this issue, since we are constantly Maxed out on Astral diamons in our coffer, make a shop for guild leaders only to be able to purchase Influence for the coffer with the Astral Diamonds that's currently stuff in the coffer so we can atleast progress the guild with what we already got, since it is Astral diamonds sitting there sure it would be nice to be able to use that for stuff we really really need, no joke, or increase the drop rate of influence to 1000 per day per character, please thank you.
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zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
Any of my comments not posted in orange are based on my own personal opinion and not official.
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We've done nothing but grind Influence for the last month. Guildies want to run other things too.
"...I grab my wiener and charge!" - ironzerg79
Any of my comments not posted in orange are based on my own personal opinion and not official.
Any messages written in orange are official moderation messages. Signature images are now fixed!
Expanding on the OP's idea, perhaps they can introduce a NPC who trades currencies. The exchange rate can be normalized to give the same amount of Guild Marks (GM) upon donation. For example:
1 Influence = 1 GM
1 Feywild Spark = 2 GM
So if we attempt to trade Feywild Spark for Influence, the exchange rate is 1:2 (1 Spark for 2 Influence).
Given the severe bottleneck many guilds are facing, I think even if the developers halved the exchange rate (e.g. 1 Spark for 1 Influence), I think some guilds are still willing to do the trade.
This also help ease the issue whereby some of the resources are capped and members aren't able to donate them to their guild coffer and the vouchers/resources end up taking up precious inventory space.
My 2 cents
--
I'll never retrace my steps.
Some of my best friends are Imaginary.
Perhaps something like, for every point of Influence donated to the Helm guild, each Sword gets .75 points of influence and each Gauntlet gets .5 pts.
So donating 400 Influence to the Helm, sends 300 influence to each Sword and 200 influence to each gauntlet. Then everyone would be prompted to donate to the Helm's coffer. This would benefit everyone on the alliance.
Say you have and alliance with 200 folks in the helm, 50 folks in each of the swords and 10 folks in each of the gauntlets. Donating individually, the helm gets 80K inf, each sword get 10K and each gauntlet gets 4K. Using my proposal, the helm gets
176K (200 + 3*50 + 9*10 = 440 donators * 400 inf), each sword gets 132K and each gauntlet gets 88K. Assuming that everyone donates each day. When a guild is maxed on influence, they get no more until they spend some of it.
Of course they could change the ratios to tweek what they want for each level, maybe .5 and .25 respectively or something.
Just a proposal and it kind of fits with the lore as the Helm of the alliance is the one that has most power (supposedly) and thus most influence and as the Helm's influence increase then so does the influence of the subordinate guilds, just to a lesser degree.
~600,000 Influence / 400 per character per day = 1500 character days of Influence (it would take 1 person over 4 years to collect this)
1500 character days of Influence / 100 players* = 15 days
1500 character days of Influence / 50 players* = 30 days
1500 character days of Influence / 15 players* = 100 days
GK has just over 100 players in the guild (115, I think), but not everyone runs influence.. about half the folks in the Guild don't, for whatever reason. While I can appreciate things being time-gated, and that SH is a long-term sort of thing, ( and that's all find and dandy), but it's an absolute bottleneck. As are gems and surplus EQ... each of these things truly need to be worth more in the coffer than they currently are; double their current worth would be acceptable.
I don't see the point to trading one currency for another, as I believe that would create another bottleneck of another sort. "Trickle down" or otherwise redistributing currency throughout the alliance is a good idea.. however, instead of feeding the Helm's coffer, guild should be able to feed their own for full share, then break down the distribution as mentioned (x1.0 for Helms, x0.75 for Swords, x0.50 for Gauntlets).
But yes, please, let's look long and hard at this and make some positive changes.
*players = this is assuming each player runs one character.
"...I grab my wiener and charge!" - ironzerg79
For one, it nearly doubles possible influence earning -- which I think we need -- and for another, it lets the once-a-week players feel like they're contributing meaningfully to the guild..
The siege event was awesome and basically helped my guild level up the guild hall an entire rank, I wish we had more opportunities like that.
Looking for reviews (will trade)!
Arachnophobia
Code: NW-DMRQYIZQT
For all the spider-haters out there
You get 1725 influence per character spending 10 minutes to solo 3 heroics.
Surplus equip much harder to grind.
The thing that pisses me off, is the guild mark cap. It's only purpose seems to be to punish the hardest working guild members
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
And it's been running pretty steadily for the last month.
"...I grab my wiener and charge!" - ironzerg79
Iyon the Dark
Not every day. Doing HEs with just my main is enough usually. 7x400 every day is just too much.
1. A randomly chosen epic dungeon each day would reward 800 influence.
2. A randomly chosen epic skirmish each day would reward 800 influence.
3. Dragonflight completion rewards 400 influence each day.
4. High level stronghold encounters have a 3 percent chance to drop a 400 influence voucher after completion.
5. Visits to the stronghold by member accounts, not characters, each day raise the influence: 10 member accounts increase it 1000 per day and each 10 after would raise it another 200 more
6. Once per week each member (per account) of the guild receives a 400 influence voucher after donating any item to their coffer.
7. Stronghold scavenger hunt quest, each day a stronghold npc mentions a random green or blue level 70 item that they need and will reward you 400 influence if you can turn it in to them. This item would be a random drop in a level 70 area or you could get lucky and find it cheap on the auction house or from someone else that may have it adding value to random green and blue drops that people may need.
8. Stronghold npc would offer a quest at the current event to do something in reward for a 400 influence voucher each day (per account), similar to the winter festival where you would be required to find five randomly placed refugees to bring to your stronghold.
Something like: make the small ones give 50 influence, the middle ones give 75 influence, and the big ones give 100 influence.
Really any numbers without a cap would be better than the way it currently is.
That way the large ones can be farmed on our mains.
I agree with removing or increasing the cap, and with having larger HEs offering more influence, but NOT at the cost of reducing the rate of influence in smaller HEs.
Born of Black Wind: SW Level 80