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Influence Rate/ Issues

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  • mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User

    hustin1 said:

    Secondly, as many people said before, this game is not called GRIND INFLUENCE ON ALL TOONS.

    This.

    And, alliances are no help since everyone has their own Stronghold they are working on. I noticed that there's a discount that we get on structures in our alliance, but it's miniscule (<1%) and I have no idea what factors into it.</p>
    The discount to structures is a function of your guild's position in the alliance, and the allinace rank (sum of all allied guild hall ranks). Alpha guilds, get a bigger discount than Beta guilds, which get a bigger discount than the gamma guilds. At the moment in my alliance the alpha guild gets 9.3% discount, the beta guilds 4.6% discount, and gammas about 2.3% discount. Every time one allied guild's hall is improved the discount also improves.

    On the subject of cross donation I have seen a lot of it in my alliance. My guild Chaos United have been sending out influence and certain shards to allied guilds and they have been sending us campaign currencies, gems, and surplus equipment. In fact we are getting so much of this stuff that I am thinking about holding a thank you day, where all the influence we farm on that day goes to allied guilds.
    I was negative about alliances pre launce, but I must say the discount and the Alliance influence runs means that small guilds are helped a lot.

    If you are the only member of a small guild on at a time you can still run the Major Influence with Allies. If your coffer is filled with something you can donate to alliance to not waste bag space and get guild marks for DF gear.

    Allies have donated to our SH helping us very much. Now it might be because we are in an totally awesome alliance (which we are), but I would assume that the same is true for other alliances.
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



  • revan06100revan06100 Member, NW M9 Playtest Posts: 205 Arc User
    edited June 2016
    mynaam said:

    hustin1 said:

    Secondly, as many people said before, this game is not called GRIND INFLUENCE ON ALL TOONS.

    This.

    And, alliances are no help since everyone has their own Stronghold they are working on. I noticed that there's a discount that we get on structures in our alliance, but it's miniscule (<1%) and I have no idea what factors into it.</p>
    The discount to structures is a function of your guild's position in the alliance, and the allinace rank (sum of all allied guild hall ranks). Alpha guilds, get a bigger discount than Beta guilds, which get a bigger discount than the gamma guilds. At the moment in my alliance the alpha guild gets 9.3% discount, the beta guilds 4.6% discount, and gammas about 2.3% discount. Every time one allied guild's hall is improved the discount also improves.

    On the subject of cross donation I have seen a lot of it in my alliance. My guild Chaos United have been sending out influence and certain shards to allied guilds and they have been sending us campaign currencies, gems, and surplus equipment. In fact we are getting so much of this stuff that I am thinking about holding a thank you day, where all the influence we farm on that day goes to allied guilds.
    I was negative about alliances pre launce, but I must say the discount and the Alliance influence runs means that small guilds are helped a lot.

    If you are the only member of a small guild on at a time you can still run the Major Influence with Allies. If your coffer is filled with something you can donate to alliance to not waste bag space and get guild marks for DF gear.

    Allies have donated to our SH helping us very much. Now it might be because we are in an totally awesome alliance (which we are), but I would assume that the same is true for other alliances.
    I wouldn't say that 8% boost xp and 2% discount on SH structures is helping a lot. It's nothing compared to how much small/medium guilds loose of their identity to become part of a "superguild".
    The effect is similar with the introduction of Stronghold mod, Big guilds rule and absorb small guilds, Alpha and Beta guild do a bit the same in alliances... They have control over omega's guilds and lead the rest of them.

  • bashteros1234bashteros1234 Member Posts: 46 Arc User
    After taking the wards from the tarmalude trade bar, that could be a good place for a influence booster. For example a wand that doubles the amount of influence on the account for 1 hour (of course for a reasonable amount of trade bars).
  • sockmunkeysockmunkey Member Posts: 4,622 Arc User

    After taking the wards from the tarmalude trade bar, that could be a good place for a influence booster. For example a wand that doubles the amount of influence on the account for 1 hour (of course for a reasonable amount of trade bars).

    NO! Not trade bars.

    Can we just stop with the idea of making trade bars another form of currency? Trade bars are a consolation prize, they are what you get when you fail to get what you want from lock boxes. What they should allow you to buy, THE ONLY THING, they should allow you to buy are items you can normally only get from lock boxes. That way if you lose enough, but get enough bars, you can still get that legendary mount.

    What the trade bar store should NEVER BE is a store where all the useful, time saving, or popular cosmetic items are kept. The trade bar store, in this regard, is horribly broken. Lets not seek to find ways to make it worse.



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  • grogthemagnifgrogthemagnif Member, NW M9 Playtest Posts: 1,651 Arc User

    After taking the wards from the tarmalude trade bar, that could be a good place for a influence booster. For example a wand that doubles the amount of influence on the account for 1 hour (of course for a reasonable amount of trade bars).

    NO! Not trade bars.

    Can we just stop with the idea of making trade bars another form of currency? Trade bars are a consolation prize, they are what you get when you fail to get what you want from lock boxes. What they should allow you to buy, THE ONLY THING, they should allow you to buy are items you can normally only get from lock boxes. That way if you lose enough, but get enough bars, you can still get that legendary mount.

    What the trade bar store should NEVER BE is a store where all the useful, time saving, or popular cosmetic items are kept. The trade bar store, in this regard, is horribly broken. Lets not seek to find ways to make it worse.



    Great Post +2
  • bashteros1234bashteros1234 Member Posts: 46 Arc User



    NO! Not trade bars.

    ...

    Ah ok, I never saw it that way (and as far as I know, the store never was restricted to lookbox items), but you presented a good and consistent view of the trade bar store. Just wanted to throw in an idea for the influence bottleneck that would be advantageous to Cryptic.

  • araneaxaraneax Member, NW M9 Playtest Posts: 639 Arc User
    edited June 2016

    After taking the wards from the tarmalude trade bar, that could be a good place for a influence booster. For example a wand that doubles the amount of influence on the account for 1 hour (of course for a reasonable amount of trade bars).

    NO! Not trade bars.

    Can we just stop with the idea of making trade bars another form of currency? Trade bars are a consolation prize, they are what you get when you fail to get what you want from lock boxes. What they should allow you to buy, THE ONLY THING, they should allow you to buy are items you can normally only get from lock boxes. That way if you lose enough, but get enough bars, you can still get that legendary mount.

    What the trade bar store should NEVER BE is a store where all the useful, time saving, or popular cosmetic items are kept. The trade bar store, in this regard, is horribly broken. Lets not seek to find ways to make it worse.



    + 1000000

    Yes !!!! Agreed totally !!!

    Right now it is kinda useless..

    We all can get most of the stuff on the ah, then spending the bars on fashion items or dyes...
    Rank 7 ench ? No thank you, i get enough of them by opening lock-boxes.
    Purple Mounts are 2 400 bars so... i need to open tons of the boxes to even consider getting one.
    Not much of a prize.. better get them from ah for less then 500 k..
    Green companions? Eh... purple ones i can get on ah for less..
    In the end it comes down to maybe scrolls or stones.. and not even that is really worth getting..
    d7d81448-df6b-48cf-94a0-cf1ba87d861a_zpsish6zr2v.jpg

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