test content
What is the Arc Client?
Install Arc

Aren't Bonding Runestone Companion Gift too much?

2

Comments

  • vida44vida44 Member, NW M9 Playtest Posts: 667 Arc User
    ...in fact it will improve you slightly, or more than slightly if you are wanting to use a slower-attacking companion.
    Now this is an interesting sentence. If the speed of the procs will not be important then bye bye Zhenty and hello companions with a better Active. :)
  • oldbaldyoneoldbaldyone Member Posts: 1,840 Arc User
    etelgrin said:

    I had them, so I can say that 3-6 stacks were maintained easily by my Zhentarim Warlock in places like epic demo, tiamat or others. Majority of the time, 2 stacks on my r12, 2 stacks on r11 and 2 stacks on r10, thats how I runned them most of the time, I used to make a screenshots of wondrous procs but I never had any over 9 for short period of time but sustainable 3-6, due to death and liira bell. I just think that they have to be toned down to the point that they don't restart upon death and are limited to 3 stacks, you know, one enchantment = one stack icon.

    So let me get this straight - you are specifically using multiple different ranked stones to utilize this feature better...and are now calling for a nerf based on that?

    That's funny. If you use them all at the same rank, you will have more than 3 stacks for a short period sometimes. If you are using different ranked stones to abuse this feature more, ten yes, you may have more stacks for longer....

    I don't consider using 3 equal ranked stones and a bell to be an exploit. That is normal, expected gameplay that results in a what some would call an unexpected result. I'd use them even at 3 stacks....for no other reason than I like to see companions instead of augments. Is this all working as intended? Who the heck knows anymore....the line between a bug and a feature int his game has gotten to comical levels. I do consider using 3 different level of stones (which would not be considered normal except in very small cases), in order to produce an even bigger effect that was probably not intended...close to being an exploit.

    Anyways, I don' think this nerf coming will do anything to the death/reset issue. I think it will stop the summon/resummon issue with PD. We will see though. Either way, I really hope active companions are still worthwhile.

  • This content has been removed.
  • niadanniadan Member Posts: 1,635 Arc User
    My prediction is no overstacking, 1st proc on CHARACTER entering combat and subsequent procs upon companion attacking.
  • itblsitbls Member, NW M9 Playtest Posts: 121 Arc User
    metalldjt said:

    finally i can use the black dragon iounstone , i've been waiting this for a few weeks xd

    Bondings still BiS after nerf("fix").
  • This content has been removed.
  • louchristanlouchristan Member, NW M9 Playtest Posts: 50 Arc User
    If everything are equal or so call Balance in this game, it will become too dull to play or have any incentive to buy it from Zen store or AH. They put the lesser bonding stones with some companions to get players to buy them for a reason.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    THE supposed fix on preview is in favor for active companions. really in 1 gift you get 285% of the companion stats x3 12 bondings and in top of that 20 seconds duration is too much and the companion keep reseting the duration.
  • fuglymookfuglymook Member, NW M9 Playtest Posts: 119 Arc User
    edited May 2016
    Fix them to work as intended, @mamalion1234 if the stones only have 20 second up time then they give less bonus than an augment stone over the duration of a fight. Everyone has the same access to companions and bonding stones, it is what you do with them that makes the difference. If people spend time/AD to level companions and rank bonding stones up then there should be a reward for that effort. I am in favor of once a companion enters combat you receive a "gift" buff for the total sum of bonding stones in one shot for a 20 second period then a 10 second cool down. This makes the companion potentially better than the augments with time and effort and makes all companions viable instead of a few. Augments provide guaranteed stats 100% of the time while companions die often, it is risk/reward choice.
  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    Mixed emotions.
    The cooldown bug is game-breaking, but I also think about the people that grinded those suckers to R12.
    Best I got mine up to was R10 and that cost a small fortune.
  • ironzerg79ironzerg79 Member, Neverwinter Moderator, NW M9 Playtest Posts: 4,942 Arc User

    No, the dev is clear that bondings will be nerfed to work the same with all pets regardless of attack speed-so no overstacking.

    It's not a nerf, it's a fix. If you're getting more than 3 stacks, you're taking advantage of exploits to do so.

    And as it stands now, Bonding Runestones will be even better post-fix, unless they deal with what's essentially the removal of the ICD. But even if they get the ICD working, getting the full benefit of your Bonding Runestones basically as soon as combat starts is a buff, not a nerf. Again, that assumes you don't like cheating.
    "Meanwhile in the moderator's lounge..."
    i7TZDZK.gif?1
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    As Ironzerg says, it's a fix not a nerf and quite a welcome one really. My only gripe at the moment is that it's presense on the Preview Server means that testing out new builds involves a bit of extra faffing around as I first have to check how things feel with the fixed Bonding Runestones on my existing build before trying out any changes. But I can live with that :)
  • niadanniadan Member Posts: 1,635 Arc User
    This is going to be a great fix. I can finally use all "productive" active bonus companions, and outfit a Fire or Air Archon to get the most out of Ring/Talisman or Ring/Neck slots. As a CW I will be able to max my Arp on Character sheet, then hit 100% crit and huge amount of power on summoned companion. Since the companion I will use will be a little slower to first attack then the fast attack companions, I will be able to start Cavalry's Warning and any other buffs right before the huge Companion's gift stack hits, so will be all lined up to bring the pain. Can't wait. Of course this is all theory, lol.
  • kingsuspectkingsuspect Member Posts: 13 Arc User
    That's gunna be pretty hard on the gwf who has to kinda buff himself up at the beginning of fights, before it was timed so well with ZW, SD, Merc but now..mehh....Think I'm going to get my TR up
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    edited May 2016
    we need a fix not a nerf
  • ghoulz66ghoulz66 Member, NW M9 Playtest Posts: 3,748 Arc User

    That's gunna be pretty hard on the gwf who has to kinda buff himself up at the beginning of fights, before it was timed so well with ZW, SD, Merc but now..mehh....Think I'm going to get my TR up

    How does this hurt GWFs? They'll get 3 stacks now immediately starting a fight as soon as your companion goes at it.

  • This content has been removed.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User

    If there is a long cooldown, of course this will hurt the GWF the most. Other classes do not have to prime their damage. By the time we are fully buffed, the stones will likely be on cooldown. Gonna have to have fast fingers. lol

    you get the gift at start of the fight that means until the gift go to long cooldown( if they add) you will have your stacks up. Cooldowns general reset when you exit combat for all items
  • edited May 2016
    This content has been removed.
  • wildfiredewildfirede Member Posts: 886 Arc User
    still no info if the lack of cd is wai or not anf if not what the cd will be, 20on10off or something based on the 3stones going on cd or....
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited May 2016

    If there is a long cooldown, of course this will hurt the GWF the most. Other classes do not have to prime their damage. By the time we are fully buffed, the stones will likely be on cooldown. Gonna have to have fast fingers. lol

    WHAT OTHER classes do ? Great weapon fighter not only has the ability to buff very fast but also has the ability to engage faster than anyone in combat. lies cleric build faster but deals far lesser damage. THE rest we have to worry you mean i have alt gwf to do a dread ring lair with no enchants is the fastest dps ever.
    ALSo lets trade chill stacks and arcane stacks and give me as passives all of your buffs.
    Post edited by mamalion1234 on
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    edited May 2016
    Last night in a eLoL instance, a 2.8K TR out-DPSed two near-BIS 3.4K DPS by almost double. I inspect him and of course some orange devil pet with 3xR12 bonding stones. Thats nutz
  • namelesshero347namelesshero347 Member Posts: 2,109 Arc User
    jase2cool said:


    Nerf is coming , Probably will loose more players ... hope all those who started and supported this are happy

    Nah. Those players spent millions of AD on their orange pets and R12 bondings. They're not going anywhere unless it gets nerfed to the ground
  • schietindebuxschietindebux Member Posts: 4,292 Arc User
    I got those bondings r12 too, and i want a tonedown, no 300% to 600% , that's for <font color="orange">HAMSTER</font>-player
  • This content has been removed.
  • qexoticqexotic Member, NW M9 Playtest Posts: 841 Arc User
    edited May 2016

    285% it looks to me a bit overkill , what happens with the augmented companions ?

    Nothing as they can never trigger Companion's Gift but their 100% stat bonus is always there, even when you have no use for it. It is similar in some ways to the way the various different types of ring operate. You can have a permanent stat gain from standard rings, a semi-permanent stat gain when in combat from the 'of Rising whatever' range of rings and big bursts of stats for brief periods in combat with the 'of Sudden whatever' range of rings.

  • This content has been removed.
  • This content has been removed.
  • wildfiredewildfirede Member Posts: 886 Arc User
    not really



    ok longer version

    for 0 ad you get 0%
    for 100k ad you get 100%
    for 15milion ad you get 285%

    all 3 options are available for any player.

    overstacking with bugged companions was unfair.
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited May 2016

    not really







    ok longer version



    for 0 ad you get 0%

    for 100k ad you get 100%

    for 15milion ad you get 285%



    all 3 options are available for any player.



    overstacking with bugged companions was unfair.

    fir 0 ad you get 0 %
    for 100k ad you get 100%
    for 8.5m 11m in case of adorable where you saw the number 15m i dont know is based on the greedy auction house?:P

    but is not how much you pay anyway is that the items are too strong. for example payed to make a legendary lostmauth set true not only me they fixed it . i WILL not suprise when the patch will go live if they put a long cooldown on bonding gift or even a lot smaller chance because now is 100% chance to proc no matter if it says chance. I Will support any change to bring back the game to mod 3 pve difficulty.
Sign In or Register to comment.