Using a pet vs a stone should have it's advantages because you have to keep the pet alive and re-summon when it get's blown off a cliff or something like that. I use a stone because trying to keep a pet alive and agro is a PiTA so I don't have an agenda here.
Removing the multi-stack cool-down bug was fair and not really a nerf. But adding a cool-down to a single stack that costs 10m AD, that's not so nice.
If you have 10 seconds on/10 seconds off for pets with 1 large stack of gift, then it's not really as advantageous anymore unless you got rank 11s and up.
The 'Perfect' R10s are 65% x3. So 195% stats but only half the time with on-off CD. So why settle for 195% stats 50% of the time with effort when you can get 100% stats 100% of the time with no effort and a fraction of the price?
So I'm very interested how this cooldown is going to work-out. It is game changing. With a 50/50 CD, stones might make a come back. If there is no CD going forward. Augments will probably be even less used.
fir 0 ad you get 0 % for 100k ad you get 100% for 8.5m 11m in case of adorable where you saw the number 15m i dont know is based on the greedy auction house?:P
but is not how much you pay anyway is that the items are too strong. for example payed to make a legendary lostmauth set true not only me they fixed it . i WILL not suprise when the patch will go live if they put a long cooldown on bonding gift or even a lot smaller chance because now is 100% chance to proc no matter if it says chance. I Will support any change to bring back the game to mod 3 pve difficulty.
I would agree 285% of stats is too much if there was no thing like GuildBoons - giving tons of stats, purple insignias *15 giving also tons of stats, and mounts giving also up to 4k stats... so the power creep is there - only that bondings are not the only reason behind it.
My problem - let's say 285 is too much - what would be reasonable 150-180 ? so for the 8.5mil you give as the low cost - you get 50% of the stats of 3 items which is less than a guildhall boon or 15 insignias or only the 2x of two mounts at best.
Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost" zhentarim-warlock-companion
mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
edited June 2016
i am wondering how faster will go the runs. with a composition of a gf(tactician)-op(protection)-dc(righteous divine oracle)-cw( thauma)-gwf we are doing speed runs cn in 11-12 min without the old sets. AND this happens with bondings to not up to 3 stacks all time. SO now classes will get imidiatelly the stacks i can think a time decrease at 9-10 min? WE will see.
Comments
Removing the multi-stack cool-down bug was fair and not really a nerf. But adding a cool-down to a single stack that costs 10m AD, that's not so nice.
If you have 10 seconds on/10 seconds off for pets with 1 large stack of gift, then it's not really as advantageous anymore unless you got rank 11s and up.
The 'Perfect' R10s are 65% x3. So 195% stats but only half the time with on-off CD. So why settle for 195% stats 50% of the time with effort when you can get 100% stats 100% of the time with no effort and a fraction of the price?
So I'm very interested how this cooldown is going to work-out. It is game changing.
With a 50/50 CD, stones might make a come back. If there is no CD going forward. Augments will probably be even less used.
If just item nerf maybe players still take it....
Will a players able to take Class + gear nerf ? (in situation where the same player playing the DC/OP/GF/SW and has R12 Bonding/LM set)
My problem - let's say 285 is too much - what would be reasonable 150-180 ? so for the 8.5mil you give as the low cost - you get 50% of the stats of 3 items which is less than a guildhall boon or 15 insignias or only the 2x of two mounts at best.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12