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Aren't Bonding Runestone Companion Gift too much?

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  • deathbeezdeathbeez Member, NW M9 Playtest Posts: 789 Arc User
    Using a pet vs a stone should have it's advantages because you have to keep the pet alive and re-summon when it get's blown off a cliff or something like that. I use a stone because trying to keep a pet alive and agro is a PiTA so I don't have an agenda here.

    Removing the multi-stack cool-down bug was fair and not really a nerf. But adding a cool-down to a single stack that costs 10m AD, that's not so nice.

    If you have 10 seconds on/10 seconds off for pets with 1 large stack of gift, then it's not really as advantageous anymore unless you got rank 11s and up.

    The 'Perfect' R10s are 65% x3. So 195% stats but only half the time with on-off CD. So why settle for 195% stats 50% of the time with effort when you can get 100% stats 100% of the time with no effort and a fraction of the price?

    So I'm very interested how this cooldown is going to work-out. It is game changing.
    With a 50/50 CD, stones might make a come back. If there is no CD going forward. Augments will probably be even less used.
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  • jase2cooljase2cool Member, NW M9 Playtest Posts: 165 Arc User
    edited May 2016

    jase2cool said:


    Nerf is coming , Probably will loose more players ... hope all those who started and supported this are happy

    Nah. Those players spent millions of AD on their orange pets and R12 bondings. They're not going anywhere unless it gets nerfed to the ground
    Wasn't that always the case ? (LM set/DC/OP later probably be GF/SW)

    If just item nerf maybe players still take it....

    Will a players able to take Class + gear nerf ? (in situation where the same player playing the DC/OP/GF/SW and has R12 Bonding/LM set)
  • wildfiredewildfirede Member Posts: 886 Arc User

    not really







    ok longer version



    for 0 ad you get 0%

    for 100k ad you get 100%

    for 15milion ad you get 285%



    all 3 options are available for any player.



    overstacking with bugged companions was unfair.

    fir 0 ad you get 0 %
    for 100k ad you get 100%
    for 8.5m 11m in case of adorable where you saw the number 15m i dont know is based on the greedy auction house?:P

    but is not how much you pay anyway is that the items are too strong. for example payed to make a legendary lostmauth set true not only me they fixed it . i WILL not suprise when the patch will go live if they put a long cooldown on bonding gift or even a lot smaller chance because now is 100% chance to proc no matter if it says chance. I Will support any change to bring back the game to mod 3 pve difficulty.
    I would agree 285% of stats is too much if there was no thing like GuildBoons - giving tons of stats, purple insignias *15 giving also tons of stats, and mounts giving also up to 4k stats... so the power creep is there - only that bondings are not the only reason behind it.


    My problem - let's say 285 is too much - what would be reasonable 150-180 ? so for the 8.5mil you give as the low cost - you get 50% of the stats of 3 items which is less than a guildhall boon or 15 insignias or only the 2x of two mounts at best.
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited June 2016
    i am wondering how faster will go the runs. with a composition of a gf(tactician)-op(protection)-dc(righteous divine oracle)-cw( thauma)-gwf we are doing speed runs cn in 11-12 min without the old sets. AND this happens with bondings to not up to 3 stacks all time. SO now classes will get imidiatelly the stacks i can think a time decrease at 9-10 min? WE will see.
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