indeed that is the challenge of righteous. no passive heals, if you can't see them you can't heal them :-)
To be fair however, 2.1 is not ideal for righteous. Righteous really doesn't start hitting its stride until around 2.8. I'd recommend taking a healer or OP. Trying to heal as a 2.1 Righteous seems like a heavy undertaking.
I've run these with a bubble OP multiple times, without a healer and with a DPS rotation (mostly DG/BtS/DL). It's been mostly smooth sailing, and the only healing I provided was DG, the Underdark undergarb set, Repurpose Soul, and SB (if I had it slotted instead of BtS or DL). Well, and the Lathander set when I fall, but with a bubble OP I don't fall a lot We may have had a renegade CW for some of these runs, but I'm not even sure about that.
Of course, folks from my guild are well geared, so most other party memebers were in the 2.5 - 3.5k IL range, but it seems like the bubble just makes most content stupid easy.
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
the bubble makes survivability stupid easy, but gf buffs make dps stupid easy. The two types of tanks serve very different purposes; however, in high dps parties they will take a buff GF over a perma-bubble OP any day of the week because survivability isn't an issue. Think of the OP as being a faithful dc, sure people will take faithful when survivability is an issue; however, if they can get by with a righteous dc they will always take righteous. GF is no different
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
indeed that is the challenge of righteous. no passive heals, if you can't see them you can't heal them :-)
To be fair however, 2.1 is not ideal for righteous. Righteous really doesn't start hitting its stride until around 2.8. I'd recommend taking a healer or OP. Trying to heal as a 2.1 Righteous seems like a heavy undertaking.
It's not, ofc you have to force your character to heal, stack some power and crit, 2 white dragon glyphs, companions if you can, and weapon enchant the best as possible, drow set(it's little, but it's something), and most important, every distraction as such low il dc can mean the death of all the team, so be extremely careful with yourself, you die, they die.
indeed that is the challenge of righteous. no passive heals, if you can't see them you can't heal them :-)
To be fair however, 2.1 is not ideal for righteous. Righteous really doesn't start hitting its stride until around 2.8. I'd recommend taking a healer or OP. Trying to heal as a 2.1 Righteous seems like a heavy undertaking.
It's not, ofc you have to force your character to heal, stack some power and crit, 2 white dragon glyphs, companions if you can, and weapon enchant the best as possible, drow set(it's little, but it's something), and most important, every distraction as such low il dc can mean the death of all the team, so be extremely careful with yourself, you die, they die.
I have all of these. I also have the Lathander set, which provides a pretty substantial heal when I am picked up, and that seemed useful a couple of times.
Also, my IL is a bit misleading, because I still need to slot all my Lesser Dragon's Hoard enchantments, which will add a couple of hundred to IL without affecting my actual healing power.
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
did etos today with 2.1 GF, not many problems (accept when GWF decided big pulls should be attempted). For boss i gave foresight, empowered astral shield, chains (for the ap gain), divine glow, and as much hallowed ground up time as I could manage without a snail or fire weapons. No wipes, the GF did a good job. Stayed in yellow, used ITF
you need to play other charcter to realize how dynamic is DC, and righteous even more. you will feel it in the fingers.
I paly righteous virtouos that heal, and it works fine in PVE.
i check myself in demogorgon (aftermatch board) and I heal ~ 20-30% compare to healer DC,i do not go full heal SPEC but i assume healers dont do that as well. i manage to heal alone in demogorgon if needed but a tank is a must for the first phase or i die fast.
cryptic made many one hit kill now so tank is must in PVE, but DC is still needed to protect the tank and to burst heals for others.
you can use many diffrent encounters due to divintiy dynamic and still buff your party. ppl think that righteous need to use only damage powers for debuff but due to divintiy mechanics you can do that with only one or two encounters and heal with the others.
you can't do 3 fully empowered encoutenr at a time anyway so you can allways keep one for heals. note that you will not be the highest DPS in the party but they will manage without extra healer and the party DPS will be higher.
if there is GF i use DG/AS/BoH - you have to keep the tank alive. i also manage to spam annointed armor alot if there is OP i use DG/HW/BtS - healing word is enough to pump the OP but if needed i switch BtS to divine sun burst on some bosses. if its too easy you can put chains, daunting light etc, to even finish it faster
for PVE any build you chose will be ok as long as you understand your position as DC. for high level PVP i am not sure righteous is possible now, PVP changed alot in the last few months.
I decided to start play support DC, only problem is that i don't know what build is good for that role. Help me please
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
faithful - for big/clutch heals, ideal at lower ilvls (up to around 2.2) virtuous - for heal over time and AP buff, ideal at mid and high ilvls (2.2+) righteous - for debuff and dps but has limited heals, ideal at higher ilvls (2.8+)
Can righteous buff AP too? What about artifacts? I'm il 2k now, but i can switch my r12 azures and radiants from main... And r12 bondings, which lead to another question what companion? (i have few zhentarim warclocks)
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putzboy78Member, NW M9 PlaytestPosts: 1,950Arc User
you can do a righteous that stacks 15 points in firtuous to unlock gift of haste (ap buff) but it will not perform as well as a virtuous ap buff and you will need to focus more on HOTs instead of focusing only on DOTs. Basically no matter which path you take something has to give. You can debuff as a faithful or a virtuous but not as well as a righteous, you can do ap gain as a righteteous but not as well as a virtuous.
As for companions, same logic applies bonding is king
faithful - for big/clutch heals, ideal at lower ilvls (up to around 2.2) virtuous - for heal over time and AP buff, ideal at mid and high ilvls (2.2+) righteous - for debuff and dps but has limited heals, ideal at higher ilvls (2.8+)
This is one option. There's another option, but it's up to you: specialization. Play the cleric, do your quests, campaigns, do your experiments, choose the the role you want to perform and specialize. This is more complex, because you've to select your playstyle, check the composition of the groups you play more with, etc. As an example, at 3.8k I'm still virtuous because it matches my playstyle as I want to be healer with some specialized features. I'm having fun at CN because I use to run it with a buffer GF, often without a pally, and the features I've invested in are quite effective. There's no "best build", because the cleric is flexible enough to be shaped as you like.
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
There is no question about best party comp. when buffs are needed. DC and GF period! So virtuous with gift of haste then? I'm still able to do some solo content (boons), but overall party power is much better than with righteous build. So is there good build that i can respect to?
So virtuous with gift of haste then? I'm still able to do some solo content (boons), but overall party power is much better than with righteous build. So is there good build that i can respect to?
^^ This is the point and that's why I'm saying "up to you". Virtuous vs Righteous vs Faithful is a matter of personal preferences. Do you prefer GoH, power heals and dailies/power spam? Go virtuous with some righteous, but you will never buff as a pure righteous (don't be mislead by the power spam). Do you prefer power buffs and good dps? Go righteous (with or without with some virtuous), but you will never heal and spam AP as a virtuous. Do you prefer clutch heals and even tanking: go faithful
I did some test in preview with AC virtuous with gift of haste. AC cause i haven't test it before. I'm in noob guild so i really need to buff AP too, to keep some noob OP's bubble up. So with this test build of mine i could bring my AP to 100% in about. 10 sec., is it gonna be same for my team mates too? Got my il to 3.1k, well i could be more but i've stacked my r12 to my companion for better buffs.
I did some test in preview with AC virtuous with gift of haste. AC cause i haven't test it before. I'm in noob guild so i really need to buff AP too, to keep some noob OP's bubble up. So with this test build of mine i could bring my AP to 100% in about. 10 sec., is it gonna be same for my team mates too? Got my il to 3.1k, well i could be more but i've stacked my r12 to my companion for better buffs.
So with this test build of mine i could bring my AP to 100% in about. 10 sec., is it gonna be same for my team mates too?
No. That's influenced by the AP gain stat of each player. I've invested in my AP gain and I have my AP recharged in 3-4 seconds as a peak. Holy fervor helps a lot (for you only, not the team).
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
So with this test build of mine i could bring my AP to 100% in about. 10 sec., is it gonna be same for my team mates too?
No. That's influenced by the AP gain stat of each player. I've invested in my AP gain and I have my AP recharged in 3-4 seconds as a peak. Holy fervor helps a lot (for you only, not the team).
Well to say if it would or not charge the same way in your team you would need to say how many times you've been hit, AP gain does have influence, but gift of haste CD is......Null? nearly nulll? nearlly neally null? so depending on the situation, yes it will give your allies as much ap as to you, as for the OP you dont need to worry since all redirected damage from divine protector is accounted to gift of haste.
Edit: just make sure you're not 87263873683763873678638736 fields away from the OP, stay close.
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
edited April 2016
Boons
Mainly all the boons are defensive, the introduction of insignias power can hardly compensate the lack of defensive stats and if you cant afford to get hit, you cant afford to heal back, as for healing teammates i guarantee you it will be enough if you know how to correctly apply debuffs and buffs, i chose boons over equipment for my protection because they are superior to equipment(artifcat choices) at my stage of evolution, i recomend nobody to completly throw defensive stats away, so if you want to go for effensive boons is up to you but make sure you get some protective stats from equipment, for example sigil of the guardian instead of the controller.
Tier 1:Conjurer's Gambit. 250 movement/crit; Tier 2:Ilusory regeneration. 400 Regeneration; Tier 3:Ilusion Shimer. 3% Deflect chance; Tier 4:Enraged regrowth.When taking damage you have a chance to heal 20000 Hit Points over a few (4) seconds. After this effect ends you have 4000 more Defense for 10 seconds. Tier 5:Augmented Thayan Bastion. When taking damage you have a chance to generate a shield that absorbs up to 10000 incoming damage and redirects that damage to a nearby enemy.
IWD:
Tier 1: Weathering the storm; 400 aoe resist; Tier 2: Refreshing Chill; 400 Stamina gain; Tier 3:Rapid Tow; 400 recovery; Tier 4:Cold shoulder;When damaged by a foe you have a chance to proc Cold Shoulder on them, which will reduce the damage of their next attack by up to 2000. Tier 5: Winter's bounty:Chance to gain bonus 10% Action Points when killing a target.
The artifacts this build involves: Sigil of the Devoted, Sigil of the Hunter, Sigil of the controller, Eye of lathander if you chose one of the others i stated that are suitable for the build have in consideration not to pass 1000 in "secondary stats"(action point gain, stamina gain, control resist, combat advantage, incoming healing(1200 from eye+sigil of the devoted, avoid it)).
Enchantments:
Offensive slots: Brutals; Azures if you cant afford. Defensive slots:Cruels; Azures if you cant afford. Armor enchantment: Soulforged. Weapon Enchantment: Best: Dread(the play style may become borring and require a lot more attention from you because you'll probably want to cast divine power, charge divinity and repeat instead charges, cast), Second best: vorpal: Another reasonable options: Terror, Plague of fire. Holy avenger(You'll notice a big punch down on dps and heal on demand with this one but is the best for a weak party progress as on Pure or better the performance will be noticeable).
Artifact Equipment:
Weapon set:
Burning set: Replenishes 25% of your AP back on daily use, only once every 25 seconds. This will have a good sinergy with a mount bonus once it is fixed. Twisted set: You'll usually keep lots of bloodlust stacks increasing heals and damage.
As for specific artifact at-will bonus chose astral seal. Clas feature:Foresight. Stat increase: Action point gain.
Dungeon set:
Lathander set, this is a must. Many times you may die and wonder what just happened, this and a soulforged is by far the best set in game for a healer, it will also add power, recovery and defence, important stats as a DC.
Post edited by treesclimber on
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
edited May 2016
Continuing...
Boons
I focussed most of boons in defensive stats to ensure more surviability, DC dies, party suffers and also because getting what is needed to heal teamates in dungeons is easy to reach, but not heal yourself, this allows 2 things, find more outsources of heal since i can support more damage and focus more in healing others since a bit will most of times fall to the DC.
Enchantments:
Defensive slots:: Cruels, azures if you cant afford.
Offensive slots: Brutals, Azures if you cant afford.
Armour enchantmentSoulforged
Weapon EnchantmentDread, Terror, Vorpal, Holy avenger. For this build in specific that puts critic in preveilance Dread and Vorpal shine, and since lots of the healing done by the DC comes from encounters you'll se a great advantage using dread, with holy avenger enchantment you will see a byg drop in personal dps but even so it will be cery good in dungeouns were still many exited 2k jump in without knowing what expects them.
Artifacts:
Main:
Symbol of Earth for situations where knocking them bandits becomes useful.
This is a list of artifacts that will help you out there in the Faerûn, keep in mind Sigil of the devoted and Lathander eye are requirments, you pick another 2, dont worry about armor penetration cap, none of them has armour penetration, there simply just is not a focus in armour penetration, ill explain latter. my recomendation is split the stats, get a bit of the 3, like i said before, it's usefull to have a minimun recovery of at least 4k+, it wont be a problem without one of these with recovery, but if you get it wont be wasted as well, you will feel the need when avatar ends.
Artifact weapon
Burning or Twisted set, Main hand chose astral seal at-will; Off hand Foresight one; Bonus stat increase: Action point gain.
Companions
Since this build is all around max buff we couldnt not talk of companions:
Sehanine priestess of moonbow; Additional critic. Battlefield medic; Lizardfolk shaman(or better like acolite of kelemvor, the gold is, since boons already grant protection, now there is healing needed for the protection created). Owlbear cub if you can get, if not, 2 archons are fine.
Another cheaper option:
Get con artist, rare quality Jaged Dancing blade; Battlefield medic; Lizardfolk shaman; Archon or owlbear cub
Mount Powers to aim for:
Magistrate's Patience - Whenever you perform a Critical Strike, your target will gain a stack of Magistrate's Consideration. Enemies affected by Magistrate's Consideration take Psychic Damage equal to 10% of your Power over 4 seconds. Allies affected by Magistrate's Consideration are healed for 3% of your maximum Hit Points over 4 seconds. Barbarian's RevelryWhenever you perform a Critical Strike, you are healed for 1.5% of your maximum Hit Points
Shepherd's Devotion Whenever you use a Daily power, your teammates Defense, Deflection, and Movement are increased by 5% of your Power for 15 seconds. (it's broken for now);
Gladiator's Guile When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain.
Champion's Return Whenever you are reduced to 50% Hit Points, you instantly recover 20% of your Stamina and are healed for 20% of your maximum Hit Points over 10 seconds. This effect can only occur once every 60 seconds
For people that went by con artist option + bonding runestones this stacks with companions: Protector's Friendship .Whenever your summoned Companion attacks, you gain 1% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.:This only works whe the companion really is attacking targets, not like sehanine for example.
treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
Updated build for post DC/OP changes, same paragons, same power points spend, different feats with priority to make astral seal to make sure Foresight is always on, by spread, healing is constant over the time and have a divnity "charge" after a cast for fast help. Be free to criticize.
Piercing light, unlike templar's domain actually increases a % of arm pen so if you have enough RI it will be useless at least pve wise and i dont have even near the needed arm pen for dungeons since i focus on team only and out of dungeons change equipment so it would not make much sense.
Thanks for the build, great info on here. Have you tested if the lostmauth set is still viable for a damage based cleric or what the best artifact equipment combination is now?
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treesclimberMember, NW M9 PlaytestPosts: 1,161Arc User
Thanks for the build, great info on here. Have you tested if the lostmauth set is still viable for a damage based cleric or what the best artifact equipment combination is now?
The only time i tried lostmauth was on preview and it was a good damage adition (before the nerf) mainly because almost all buffs i applied where boosted but i never really switched because my gold is the team and performance enough to do content out of dungeons with ease, so i stick with lathander, with is very nice, if you want a set for dps you have more or less good choice since LM doesn't proc in some powers and the bonus now is much smaller you could go for tiamat, nice offensive stats but with charisma on the roll, inperial set, bad artifact but perfect roll, lostmauth (keep in mind the fact of the others set have recovery is not bad, not at all recovery is really important in dps even in righteous), and the best for dps would be orcus one but the shard is way expensive atm so any of the others is good, hope this help.
Comments
Of course, folks from my guild are well geared, so most other party memebers were in the 2.5 - 3.5k IL range, but it seems like the bubble just makes most content stupid easy.
Also, my IL is a bit misleading, because I still need to slot all my Lesser Dragon's Hoard enchantments, which will add a couple of hundred to IL without affecting my actual healing power.
you will feel it in the fingers.
I paly righteous virtouos that heal, and it works fine in PVE.
i check myself in demogorgon (aftermatch board) and I heal ~ 20-30% compare to healer DC,i do not go full heal SPEC but i assume healers dont do that as well.
i manage to heal alone in demogorgon if needed but a tank is a must for the first phase or i die fast.
cryptic made many one hit kill now so tank is must in PVE, but DC is still needed to protect the tank and to burst heals for others.
you can use many diffrent encounters due to divintiy dynamic and still buff your party.
ppl think that righteous need to use only damage powers for debuff but due to divintiy mechanics you can do that with only one or two encounters and heal with the others.
you can't do 3 fully empowered encoutenr at a time anyway so you can allways keep one for heals.
note that you will not be the highest DPS in the party but they will manage without extra healer and the party DPS will be higher.
if there is GF i use DG/AS/BoH - you have to keep the tank alive. i also manage to spam annointed armor alot
if there is OP i use DG/HW/BtS - healing word is enough to pump the OP but if needed i switch BtS to divine sun burst on some bosses.
if its too easy you can put chains, daunting light etc, to even finish it faster
for PVE any build you chose will be ok as long as you understand your position as DC.
for high level PVP i am not sure righteous is possible now, PVP changed alot in the last few months.
virtuous - for heal over time and AP buff, ideal at mid and high ilvls (2.2+)
righteous - for debuff and dps but has limited heals, ideal at higher ilvls (2.8+)
As for companions, same logic applies bonding is king
There's another option, but it's up to you: specialization.
Play the cleric, do your quests, campaigns, do your experiments, choose the the role you want to perform and specialize.
This is more complex, because you've to select your playstyle, check the composition of the groups you play more with, etc.
As an example, at 3.8k I'm still virtuous because it matches my playstyle as I want to be healer with some specialized features.
I'm having fun at CN because I use to run it with a buffer GF, often without a pally, and the features I've invested in are quite effective.
There's no "best build", because the cleric is flexible enough to be shaped as you like.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
I'm still able to do some solo content (boons), but overall party power is much better than with righteous build.
So is there good build that i can respect to?
Virtuous vs Righteous vs Faithful is a matter of personal preferences.
Do you prefer GoH, power heals and dailies/power spam? Go virtuous with some righteous, but you will never buff as a pure righteous (don't be mislead by the power spam).
Do you prefer power buffs and good dps? Go righteous (with or without with some virtuous), but you will never heal and spam AP as a virtuous.
Do you prefer clutch heals and even tanking: go faithful
Some guides are here in the forum. An overall guide is WIP: even if incomplete at the moment, there's food for thought:
http://www.arcgames.com/en/forums/neverwinter#/discussion/1213089/elfs-mod-9-guide-placeholder-under-construction
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Normally, it's not possible to have too much dps.
But it is possible to have too much healing (and also too much tanking).
So with this test build of mine i could bring my AP to 100% in about. 10 sec., is it gonna be same for my team mates too?
Got my il to 3.1k, well i could be more but i've stacked my r12 to my companion for better buffs.
seeing PVP players stack ArP it should be ok
per description: it 30% ArP for 5 sec, proc on any deamage and no cool down...
with all the DoT Rigtuous do it should proc ok even with one point.
do you think its worth loosing 3% divinty gain for it?
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Edit: just make sure you're not 87263873683763873678638736 fields away from the OP, stay close.
Boons
Mainly all the boons are defensive, the introduction of insignias power can hardly compensate the lack of defensive stats and if you cant afford to get hit, you cant afford to heal back, as for healing teammates i guarantee you it will be enough if you know how to correctly apply debuffs and buffs, i chose boons over equipment for my protection because they are superior to equipment(artifcat choices) at my stage of evolution, i recomend nobody to completly throw defensive stats away, so if you want to go for effensive boons is up to you but make sure you get some protective stats from equipment, for example sigil of the guardian instead of the controller.
Tier 1: Dark Fey Warden. 400 defence.Sharandar Campain:
Tier 2:Fey Elusivness. 400 deflect.
Tier 3:Elven Haste.
Tier 4:Elven Ferocity.
Tier 5:Elvish Fury.
Tier 1:Conjurer's Gambit. 250 movement/crit;Dread Ring Campain:
Tier 2:Ilusory regeneration. 400 Regeneration;
Tier 3:Ilusion Shimer. 3% Deflect chance;
Tier 4:Enraged regrowth.When taking damage you have a chance to heal 20000 Hit Points over a few (4) seconds. After this effect ends you have 4000 more Defense for 10 seconds.
Tier 5:Augmented Thayan Bastion. When taking damage you have a chance to generate a shield that absorbs up to 10000 incoming damage and redirects that damage to a nearby enemy.
IWD:
Tier 1: Weathering the storm; 400 aoe resist;Tier 2: Refreshing Chill; 400 Stamina gain;
Tier 3:Rapid Tow; 400 recovery;
Tier 4:Cold shoulder;When damaged by a foe you have a chance to proc Cold Shoulder on them, which will reduce the damage of their next attack by up to 2000.
Tier 5: Winter's bounty:Chance to gain bonus 10% Action Points when killing a target.
Tier 1: Dragon Claws: 400 power;ToD campain:
Tier 2:Dragon Shadow: 400 deflect;
Tier 3:Dragon's Defence: 400 defence;
Tier 4:Dragon's Blood: 400 Regeneration;
Tier 5.1: Dragon's fury : 5% aditional crit severity;
Tier 5.2: Dragon's revival: 10% aditional incoming healing.
Tier 5.3: Dragon fury.
Underdark Campain:
Tier 1: Primordial vitality: 1600 hp and 400 defence;Tier 2: Primordial Focus: 1600 Hp and 400 crit;
Tier 3:Drow ambush tatics; 10% Aditional combar advantage bonus;
Tier 4: Dwarven footing: Control powers 5% shorter on you.
Tier 5: Abyssal strikes: 10% more damage against demons;
Maze Engine campain;
Tier 1:Abissal Regeneration: 400 incoming healing;Tier 2:Demonic Influence: 400 combat advantage;
Tier 3 and 4 havent tried yet.
Artifacts, Enchantments and Equipment
Artifacts:
Main:
Sigil of the Devoted (best);Symbol of Earth (for knock in controllable mobs situations);
Eye of Lathander (long range resurections for Valindra's Tower for example);
Secondary:
Sigil of the HunterSymbol of Fire
Symbol of Air
Sigil of the Controller
Heart of the Blue Dragon
Tiamat's Orb of Majesty
The artifacts this build involves: Sigil of the Devoted, Sigil of the Hunter, Sigil of the controller, Eye of lathander if you chose one of the others i stated that are suitable for the build have in consideration not to pass 1000 in "secondary stats"(action point gain, stamina gain, control resist, combat advantage, incoming healing(1200 from eye+sigil of the devoted, avoid it)).
Enchantments:
Offensive slots: Brutals; Azures if you cant afford.Defensive slots:Cruels; Azures if you cant afford.
Armor enchantment: Soulforged.
Weapon Enchantment: Best: Dread(the play style may become borring and require a lot more attention from you because you'll probably want to cast divine power, charge divinity and repeat instead charges, cast), Second best: vorpal:
Another reasonable options: Terror, Plague of fire. Holy avenger(You'll notice a big punch down on dps and heal on demand with this one but is the best for a weak party progress as on Pure or better the performance will be noticeable).
Artifact Equipment:
Weapon set:
Burning set: Replenishes 25% of your AP back on daily use, only once every 25 seconds. This will have a good sinergy with a mount bonus once it is fixed.Twisted set: You'll usually keep lots of bloodlust stacks increasing heals and damage.
As for specific artifact at-will bonus chose astral seal.
Clas feature:Foresight.
Stat increase: Action point gain.
Dungeon set:
Lathander set, this is a must. Many times you may die and wonder what just happened, this and a soulforged is by far the best set in game for a healer, it will also add power, recovery and defence, important stats as a DC.Boons
I focussed most of boons in defensive stats to ensure more surviability, DC dies, party suffers and also because getting what is needed to heal teamates in dungeons is easy to reach, but not heal yourself, this allows 2 things, find more outsources of heal since i can support more damage and focus more in healing others since a bit will most of times fall to the DC.Enchantments:
Defensive slots:: Cruels, azures if you cant afford.Offensive slots: Brutals, Azures if you cant afford.
Armour enchantmentSoulforged
Weapon EnchantmentDread, Terror, Vorpal, Holy avenger. For this build in specific that puts critic in preveilance Dread and Vorpal shine, and since lots of the healing done by the DC comes from encounters you'll se a great advantage using dread, with holy avenger enchantment you will see a byg drop in personal dps but even so it will be cery good in dungeouns were still many exited 2k jump in without knowing what expects them.
Artifacts:
Symbol of Earth for situations where knocking them bandits becomes useful.Main:
Eye of Lathander for long distance revivals.
Sigil of the Devoted The best in most situations.
Secondary Artifacts:
Heart of the Blue DragonSigil of the_Hunter
Sigil of the Controller
Tiamat's Orb of Majesty
Symbol of Fire
Symbol of Air
This is a list of artifacts that will help you out there in the Faerûn, keep in mind Sigil of the devoted and Lathander eye are requirments, you pick another 2, dont worry about armor penetration cap, none of them has armour penetration, there simply just is not a focus in armour penetration, ill explain latter. my recomendation is split the stats, get a bit of the 3, like i said before, it's usefull to have a minimun recovery of at least 4k+, it wont be a problem without one of these with recovery, but if you get it wont be wasted as well, you will feel the need when avatar ends.
Artifact weapon
Burning or Twisted set,Main hand chose astral seal at-will;
Off hand Foresight one;
Bonus stat increase: Action point gain.
Companions
Since this build is all around max buff we couldnt not talk of companions:Sehanine priestess of moonbow; Additional critic.
Battlefield medic;
Lizardfolk shaman(or better like acolite of kelemvor, the gold is, since boons already grant protection, now there is healing needed for the protection created).
Owlbear cub if you can get, if not, 2 archons are fine.
Another cheaper option:
Get con artist, rare qualityJaged Dancing blade;
Battlefield medic;
Lizardfolk shaman;
Archon or owlbear cub
Magistrate's Patience - Whenever you perform a Critical Strike, your target will gain a stack of Magistrate's Consideration. Enemies affected by Magistrate's Consideration take Psychic Damage equal to 10% of your Power over 4 seconds. Allies affected by Magistrate's Consideration are healed for 3% of your maximum Hit Points over 4 seconds.Mount Powers to aim for:
Barbarian's RevelryWhenever you perform a Critical Strike, you are healed for 1.5% of your maximum Hit Points
Shepherd's Devotion Whenever you use a Daily power, your teammates Defense, Deflection, and Movement are increased by 5% of your Power for 15 seconds. (it's broken for now);
Gladiator's Guile When your Stamina is above 75%, you move 15% faster. When your Stamina is below 25%, gain 15% of your Power as Stamina Gain.
Champion's Return Whenever you are reduced to 50% Hit Points, you instantly recover 20% of your Stamina and are healed for 20% of your maximum Hit Points over 10 seconds. This effect can only occur once every 60 seconds
For people that went by con artist option + bonding runestones this stacks with companions:
Protector's Friendship .Whenever your summoned Companion attacks, you gain 1% of your Power and Defense for 10 seconds. This effect can stack up to 4 times.:This only works whe the companion really is attacking targets, not like sehanine for example.
Everythin in here:https://two30.github.io/neverwinter-insignia/?0;(not made by me)