Ready to slay a bad breath greedy dragon? Let's go.
Stats and races:
The main goal is simple privilege critic and as secondary power/capability of healing, for that, no matter the race
Dexterity must reach 20 in the stats roll and
Wisdom the most possible after that made. Since the goal is to build around max debuff possible dark fire is also very important.
Both paragons are good, but work differently, if one uses at-wills other uses encounters, but i find more use for Divine Oracle since this build aims to provide more independence to the DC in solo pve and dps in party content not requiring any kind of heals/protection and can provide more protection easier in case needed (i'm mentioning for example use of Prophecy of doom in single target, terrifying insight, foresight).
Feats and powers distribution:
Feats explanation:
Heroic
Thoughness- more surviability.
Greater Fortune - Stronger heals;
Holy resolve - Panic button, it will save you many times, DC's heal 75% more alies than themselves and you may pass by some tough situations, if you only pug this will be the daily dish.
Weapon mastery - More healing thru critic and more damage when needed.
Re purpose soul - This works extremely well and my critical chance isn't something even close to good.
Cleanse - Extremely important Feat, it will clean any dots affecting your alies.
Bountiful Fortunee - This is probably the best reason to choose human as play race.
Righteous
Astral Fury - Adicional damage;
Not furious intervention because AP produced by it is average at most, specially with gift of haste it would blend in the middle of ap generation.
Righteous sufering - Adicional damage, soloing campain zones like DR or sharandar this will be the usefull 100% of the time.
Not Power of the sun, it is not a bad feat and aply the debuf and maintain it is not that hard, but is the most reasonable feat to drop in the tree;
Weapons of light - The buff is small, at most if you are a DC with lots of power you will grant 5%, to 7% more damage to alies, it would see better results with AC paragon since DC can reach 100k+power but either way it's a good choice.
Not living fire because it rarely happens, and when it does the concern is to heal, not damage since this build is not ls based.
Bear your sins and
condemnign gaze - were a must to pick since they are not only party boosts as good solo buffs.
Condemned gaze- This i probably what more gives away a righteous if you ever see targets getting affected condemned in red letters you're in a presence of a righteous DC, or on the presence of yourself....
Fire of the gods -1 point on this feat for triggering bear your sins, many times you will be using chains of blazing lights, you crit, you grant everybody in the party 10% more damage against those targets.
Virtuous
Lasting wishes- More healing, not dependent on target current HP %.
Have faithI had chosen Urgent prayers in previous version of the build but some comments made me wonder, so i run countless runs without tank and some few more with my squishier DPS and concluded that yes, this is worth over urgent prayer, but for that i added the all powers toolbar to the bottom of my sreen because old way to switch powers isn't fast enough when things get bad and it's needed to heal from near death someone.
Gift of haste - Many paladins are not AP independent, here you come to help.
What "little big" things you need know about powers (follow the image above to know where to spend on):
Powers that apply gift of haste:
Sunburst(Divinity);
Healing Word;
Bastion of Health;
Divine glow;Powers that Buff Guardian fighter ITF
Astral shield;
Hallowed ground;
Exaltation (Anointed champion encounter, ignore this one).
Other important Details:
Sun Burst is short range;
Break the spirit grants condemned in a area even tough it's single target;
Divinity Divine Glow does not stack, if you use it more than once divide your target;
In single target never, ever replace Break the spirit.
Foresight is applied by all DC healing powers, use astral to proc it on alies.
Don't waste any points in powers unlocked on lvl 60 since their usefulness is very reduced.
Comments
BTW I wouldn't build around ITF, there simply isn't that many GFs running around these days, especially tact ones (most are going Conq for PVP and many are off playing the paly
1. Being human (3 extra feats) is practically giving you Cleanse. Cleanse is not very useful. Any sort of elf would have probably been a better pick.
2. Picking defense over power in some boon is questionable to me. I play a Righteous + 10 in Faithful and my impression so far is that the solo survivability comes from the ability to debuff stuff and kill it fast(ish) -- by DC standards, at least.
3. Even if you don't care about personal DPS, 1-off FotG helps you proc Bear Your Sins. It will cost you 1 point in Condemning Gaze or 1 point in Gift of Haste, but it's certainly something to consider.
The R/V combo certainly looks good, given that it can lean on SB for both AP and damage buffs, but personally I'm waiting for Mod 10-11 to see whether they'll bring down the nerf hammer
Even if it wasn't though, it seems like it's almost better right now to stack 3x SB in divinity mode: you still keep all the buffs from the righteous tree, you can sandwich it between a non-divine DG and an empowered BtS for more buffs, and you'll reliably proc Bear Your Sins in a circle around you (and Gift of Haste, if you have it).
I never use sunburst usual going with chains or daunting light. Depending on how much personal dps and/or control is needed when clearing trash. Then switch to the BtS for bosses.
Cleanse is really good, many times my team just get's a rock right in the midle of the head in losthmauth center plate in the midle fase, as normaly i also only carry DG 30% chance to cleanse them of those dots there is very important, specially with urgent prayers.
About FotG:
I didnt think of that in my next respec ill try to ditch bts and use DG empowered with FotG with only 1 feat, i was giving AP enough when it took me more casts of astral seal and a sunburning to charge divinity, now with divine fortune rank 4 even with less 1 feat in gift of haste it should work as before, or better.
Edit: Just been on preview FotG is good, too good to pass out so puting a point there is the way to go, on single target it seems a bit useless tough because of bts anyway, multi target it's very good.
My typical loadout for groups was DG/BtS/DL, I've changed this to DG/SB/BtS now. The usual idea is to stack non-divine and divine DG, drop 2 dSBs, and buff party with eBtS. It just seems that even constantly casting huge eDLs, I don't seem to be able to contribute much to the group with personal DPS (of course, this may be partially because I'm a 2.1k IL work-in-progress, or just because I'm lacking the necessary skill).
There are several reasons why I like SB: (1) it's the only DC AoE that doesn't aim top-down. I'm tired of mobs walking out of chains/DL range, (2) it seems to do about the same damage in divinity as chains, and (3) unlike chains, it procs some of our buffs/debuffs. If you mess up the rotation and cast a non-divinity version, it can be fairly annoying, but I guess I just have to be careful
For cleaning trash solo, anything goes -- but I've had the most success with just rotating DG - 3 dDG - eDL, with SB/eSB available if I get overwhelmed. Of course, someone more adept in dancing around may find SB unnecessary. But frankly, I find Chains a little redundant here -- DL is almost strictly better for dps in all modes.
See Below
FWIW we attempted eToS with a GF tank yesterday and it didn't go very well More work is needed.
It was a guild team else I wouldn't have went obviously. I know I don't heal for beans.
break the spirit debuff target to deal 50% lesser damage and dont need to be empower to apply that effect.
if my pt have issues is very simple astral shield and fight in it i can contribute to damage and not only and healing and buff etc just with divine glow spams.
MY other class feat is terryfing insight. i want to deal damage+buffs debuffs and throw some heals with divine glow and astral seal but ofcourse i will change my powers depending what need the pt.
Also i didnt take the gift of haste not because to differ just i said : come on we have already too much ap gain does matter ? Astral fury is enough for my ap gain and have pretty good recovery which i will increase it further in the future.
from all classes only one class said : cleric fault doesnt have gift of haste that one was paladin. happened in lostmauth lair last boss. NOONE btw asked him for bubble just to keep aggro the boss instead standing there without blocking get 1 hit . i will not go haste for the paladins. i sacrifice my damage deal playstyle to full heal-mitigation buffs and the thanks was that yes.
GoH is almost irrelevant while my personal AP gain plays a major role to cast HG+AS at the same time: that's overkill with ITF. On top of it, DG, emp BtS and some power spam (BoB). Against trash mobs, I prefer AA insted of HG, only because I don't have wait the HG cooldown and ITF+AS are strong enough to the clean the house quickly.
With such a setup and some good dps, we're able to complete all the T2s without a pally.
Thinking to go back to the ioun stone in this case: dps is so high that the companion has no time to proc the bonding runestones.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
SoonerGM - HR Trapper
Haven - Righteous Cleric
Ethereal Justice - OP Paladin
We wiped several times (at least once or twice because yours truly needs to pay attention to when HG and AS are available), but it all felt eminently doable. My biggest issue was keeping the tank alive when he was running around like crazy at the LoL scorpions. I felt like not having passive heals there made the fight more complicated.
To be fair however, 2.1 is not ideal for righteous. Righteous really doesn't start hitting its stride until around 2.8. I'd recommend taking a healer or OP. Trying to heal as a 2.1 Righteous seems like a heavy undertaking.