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[PvE Righteous/Virtuous Build] The Master of eLoL

treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
edited March 2016 in The Temple

Ready to slay a bad breath greedy dragon? Let's go.

Stats and races:

The main goal is simple privilege critic and as secondary power/capability of healing, for that, no matter the race Dexterity must reach 20 in the stats roll and Wisdom the most possible after that made. Since the goal is to build around max debuff possible dark fire is also very important.

The races to aim for from better to "less better":

Dragonborn
Drow
Menzoberranzan Renegade
Human
Wood Elf


Paragon:Divine Oracle.



Both paragons are good, but work differently, if one uses at-wills other uses encounters, but i find more use for Divine Oracle since this build aims to provide more independence to the DC in solo pve and dps in party content not requiring any kind of heals/protection and can provide more protection easier in case needed (i'm mentioning for example use of Prophecy of doom in single target, terrifying insight, foresight).

Feats and powers distribution:




Feats explanation:

Heroic


Thoughness
- more surviability.
Greater Fortune - Stronger heals;
Holy resolve - Panic button, it will save you many times, DC's heal 75% more alies than themselves and you may pass by some tough situations, if you only pug this will be the daily dish.
Weapon mastery - More healing thru critic and more damage when needed.
Re purpose soul - This works extremely well and my critical chance isn't something even close to good.
Cleanse - Extremely important Feat, it will clean any dots affecting your alies.
Bountiful Fortunee - This is probably the best reason to choose human as play race.


Righteous



Astral Fury - Adicional damage;
Not furious intervention because AP produced by it is average at most, specially with gift of haste it would blend in the middle of ap generation.
Righteous sufering - Adicional damage, soloing campain zones like DR or sharandar this will be the usefull 100% of the time.
Not Power of the sun, it is not a bad feat and aply the debuf and maintain it is not that hard, but is the most reasonable feat to drop in the tree;
Weapons of light - The buff is small, at most if you are a DC with lots of power you will grant 5%, to 7% more damage to alies, it would see better results with AC paragon since DC can reach 100k+power but either way it's a good choice.
Not living fire because it rarely happens, and when it does the concern is to heal, not damage since this build is not ls based.
Bear your sins and condemnign gaze - were a must to pick since they are not only party boosts as good solo buffs.
Condemned gaze- This i probably what more gives away a righteous if you ever see targets getting affected condemned in red letters you're in a presence of a righteous DC, or on the presence of yourself....

Fire of the gods -1 point on this feat for triggering bear your sins, many times you will be using chains of blazing lights, you crit, you grant everybody in the party 10% more damage against those targets.


Virtuous



Lasting wishes- More healing, not dependent on target current HP %.
Have faithI had chosen Urgent prayers in previous version of the build but some comments made me wonder, so i run countless runs without tank and some few more with my squishier DPS and concluded that yes, this is worth over urgent prayer, but for that i added the all powers toolbar to the bottom of my sreen because old way to switch powers isn't fast enough when things get bad and it's needed to heal from near death someone.
Gift of haste - Many paladins are not AP independent, here you come to help.

What "little big" things you need know about powers (follow the image above to know where to spend on):

Powers that apply gift of haste:

Sunburst(Divinity);
Healing Word;
Bastion of Health;
Divine glow;


Powers that Buff Guardian fighter ITF

Astral shield;
Hallowed ground;
Exaltation (Anointed champion encounter, ignore this one).

Other important Details:

Sun Burst is short range;
Break the spirit grants condemned in a area even tough it's single target;
Divinity Divine Glow does not stack, if you use it more than once divide your target;
In single target never, ever replace Break the spirit.
Foresight is applied by all DC healing powers, use astral to proc it on alies.
Don't waste any points in powers unlocked on lvl 60 since their usefulness is very reduced.


Post edited by treesclimber on
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Comments

  • solbergxsolbergx Member Posts: 654 Arc User
    Devine oracle or annointed champion?
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    solbergx said:

    Devine oracle or annointed champion?

    Neither it's righteous. Just kidding =D it's divine oracle, if you look at the picture of powers you can see the specifics, i'll be explaining why.

  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    Please coment, ask, argue ;)

  • thestiathestia Member, NW M9 Playtest Posts: 296 Arc User
    I see you have divine glow on your power bar, but said you didn't pick the feat Have Faith because you would have to cast a HoT. Divine glow has a HoT element to it, and would be applied to the area around the mobs (where your tank, the one hopefully casting ITF stands), making the feat pretty useful, IMO.
  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited March 2016
    thestia said:

    I see you have divine glow on your power bar, but said you didn't pick the feat Have Faith because you would have to cast a HoT. Divine glow has a HoT element to it, and would be applied to the area around the mobs (where your tank, the one hopefully casting ITF stands), making the feat pretty useful, IMO.

    It's a good point, still the effect may drop and miss the GF itf, that would be more usefull in a situation with a party requiring the last rotation on images has the empowred power used is DG so the duration of the effect is longer and wider area, but at the same time for emergency situations urgent prayers has proven usefull increasing healing done by BoH and DG, just on that point. I dont say it would be a bad choice but i prefeer that bit of panic help.

  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    theres another thread that says only Astral Shield and Hallowed Ground impact ITF.

    BTW I wouldn't build around ITF, there simply isn't that many GFs running around these days, especially tact ones (most are going Conq for PVP and many are off playing the paly
  • fizbadfizbad Member Posts: 202 Arc User
    edited March 2016
    I don't pretend to be an expert, but here are my five cents:

    1. Being human (3 extra feats) is practically giving you Cleanse. Cleanse is not very useful. Any sort of elf would have probably been a better pick.

    2. Picking defense over power in some boon is questionable to me. I play a Righteous + 10 in Faithful and my impression so far is that the solo survivability comes from the ability to debuff stuff and kill it fast(ish) -- by DC standards, at least.

    3. Even if you don't care about personal DPS, 1-off FotG helps you proc Bear Your Sins. It will cost you 1 point in Condemning Gaze or 1 point in Gift of Haste, but it's certainly something to consider.

    The R/V combo certainly looks good, given that it can lean on SB for both AP and damage buffs, but personally I'm waiting for Mod 10-11 to see whether they'll bring down the nerf hammer :)
    Post edited by fizbad on
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    fizbad said:


    The R/V combo certainly looks good, given that it can lean on SB for both AP and damage buffs, but personally I'm waiting for Mod 10-11 to see whether they'll bring down the nerf hammer :)

    I'd still take an Tact GF over a perma-bubble OP any day. With moderate heals from DG and KV its usually plenty enough for team survive-ability and the buffs are way better

  • fizbadfizbad Member Posts: 202 Arc User
    edited March 2016
    putzboy78 said:

    fizbad said:


    The R/V combo certainly looks good, given that it can lean on SB for both AP and damage buffs, but personally I'm waiting for Mod 10-11 to see whether they'll bring down the nerf hammer :)

    I'd still take an Tact GF over a perma-bubble OP any day. With moderate heals from DG and KV its usually plenty enough for team survive-ability and the buffs are way better
    As it stands right now, DG in divinity mode is bugged and gives you a 10% buff that doesn't stack (and it doesn't proc weapon enchantments for good measure).

    Even if it wasn't though, it seems like it's almost better right now to stack 3x SB in divinity mode: you still keep all the buffs from the righteous tree, you can sandwich it between a non-divine DG and an empowered BtS for more buffs, and you'll reliably proc Bear Your Sins in a circle around you (and Gift of Haste, if you have it).



  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    fizbad said:

    putzboy78 said:

    fizbad said:


    The R/V combo certainly looks good, given that it can lean on SB for both AP and damage buffs, but personally I'm waiting for Mod 10-11 to see whether they'll bring down the nerf hammer :)

    I'd still take an Tact GF over a perma-bubble OP any day. With moderate heals from DG and KV its usually plenty enough for team survive-ability and the buffs are way better
    As it stands right now, DG in divinity mode is bugged and gives you a 10% buff that doesn't stack (and it doesn't proc weapon enchantments for good measure).

    Even if it wasn't though, it seems like it's almost better right now to stack 3x SB in divinity mode: you still keep all the buffs from the righteous tree, you can sandwich it between a non-divine DG and an empowered BtS for more buffs, and you'll reliably proc Bear Your Sins in a circle around you (and Gift of Haste, if you have it).



    So your running Astral Shield, Sunburst, divine glow, and breaking the spirit?

    I never use sunburst usual going with chains or daunting light. Depending on how much personal dps and/or control is needed when clearing trash. Then switch to the BtS for bosses.

  • treesclimbertreesclimber Member, NW M9 Playtest Posts: 1,161 Arc User
    edited March 2016
    fizbad said:

    I don't pretend to be an expert, but here are my five cents:

    1. Being human (3 extra feats) is practically giving you Cleanse. Cleanse is not very useful. Any sort of elf would have probably been a better pick.

    2. Picking defense over power in some boon is questionable to me. I play a Righteous + 10 in Faithful and my impression so far is that the solo survivability comes from the ability to debuff stuff and kill it fast(ish) -- by DC standards, at least.

    3. Even if you don't care about personal DPS, 1-off FotG helps you proc Bear Your Sins. It will cost you 1 point in Condemning Gaze or 1 point in Gift of Haste, but it's certainly something to consider.

    The R/V combo certainly looks good, given that it can lean on SB for both AP and damage buffs, but personally I'm waiting for Mod 10-11 to see whether they'll bring down the nerf hammer :)

    I aimed to defence boons because as i was evolving i also was doing dungeouns and everything went always fine, even without boons, exept i died too easly but still had a reasonable amount of healing, so it made sence to me to get bulkier, ofc if you decide to go more offencive, go ahead if you think you can hold those bad guys.

    Cleanse is really good, many times my team just get's a rock right in the midle of the head in losthmauth center plate in the midle fase, as normaly i also only carry DG 30% chance to cleanse them of those dots there is very important, specially with urgent prayers.

    About FotG:

    I didnt think of that in my next respec ill try to ditch bts and use DG empowered with FotG with only 1 feat, i was giving AP enough when it took me more casts of astral seal and a sunburning to charge divinity, now with divine fortune rank 4 even with less 1 feat in gift of haste it should work as before, or better.

    Edit: Just been on preview FotG is good, too good to pass out so puting a point there is the way to go, on single target it seems a bit useless tough because of bts anyway, multi target it's very good.
    Post edited by treesclimber on

  • fizbadfizbad Member Posts: 202 Arc User
    edited March 2016
    putzboy78 said:

    So your running Astral Shield, Sunburst, divine glow, and breaking the spirit?

    I never use sunburst usual going with chains or daunting light. Depending on how much personal dps and/or control is needed when clearing trash. Then switch to the BtS for bosses.

    I run a feated Foresight, and between that, DG, and HG I seem to provide enough incidental healing/protection for the tank to stay upright. Either that, or my guild tanks just don't need me for the content that we're running :) So no Astral Shield.

    My typical loadout for groups was DG/BtS/DL, I've changed this to DG/SB/BtS now. The usual idea is to stack non-divine and divine DG, drop 2 dSBs, and buff party with eBtS. It just seems that even constantly casting huge eDLs, I don't seem to be able to contribute much to the group with personal DPS (of course, this may be partially because I'm a 2.1k IL work-in-progress, or just because I'm lacking the necessary skill).

    There are several reasons why I like SB: (1) it's the only DC AoE that doesn't aim top-down. I'm tired of mobs walking out of chains/DL range, (2) it seems to do about the same damage in divinity as chains, and (3) unlike chains, it procs some of our buffs/debuffs. If you mess up the rotation and cast a non-divinity version, it can be fairly annoying, but I guess I just have to be careful :)

    For cleaning trash solo, anything goes -- but I've had the most success with just rotating DG - 3 dDG - eDL, with SB/eSB available if I get overwhelmed. Of course, someone more adept in dancing around may find SB unnecessary. But frankly, I find Chains a little redundant here -- DL is almost strictly better for dps in all modes.


    Post edited by fizbad on
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    fizbad said:

    So no Astral Shield.

    As said any many recent posts on the forums Astral Shield buffs Damage Resistance which buffs ITF. If you got a tank that uses ITF then you should be using Astral Shield.
  • fizbadfizbad Member Posts: 202 Arc User
    putzboy78 said:

    fizbad said:

    So no Astral Shield.

    As said any many recent posts on the forums Astral Shield buffs Damage Resistance which buffs ITF. If you got a tank that uses ITF then you should be using Astral Shield.
    We mostly have OP tanks *ducks*

  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    fizbad said:

    putzboy78 said:

    fizbad said:

    So no Astral Shield.

    As said any many recent posts on the forums Astral Shield buffs Damage Resistance which buffs ITF. If you got a tank that uses ITF then you should be using Astral Shield.
    We mostly have OP tanks *ducks*

    So you reply to my comment about prefering to take a Tact GF that can provide KV and survive on DG for heals with a description of how you support OPs. Not sure how I got confused, lol

    See Below
    fizbad said:

    putzboy78 said:



    I'd still take an Tact GF over a perma-bubble OP any day. With moderate heals from DG and KV its usually plenty enough for team survive-ability and the buffs are way better

    As it stands right now, DG in divinity mode is bugged and gives you a 10% buff that doesn't stack (and it doesn't proc weapon enchantments for good measure).

    Even if it wasn't though, it seems like it's almost better right now to stack 3x SB in divinity mode: you still keep all the buffs from the righteous tree, you can sandwich it between a non-divine DG and an empowered BtS for more buffs, and you'll reliably proc Bear Your Sins in a circle around you (and Gift of Haste, if you have it).



  • fizbadfizbad Member Posts: 202 Arc User
    Fair enough, I was responding to the buffs part, but didn't realize you're referring to buffs from KV.

    FWIW we attempted eToS with a GF tank yesterday and it didn't go very well :) More work is needed.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    I've done eToS with a 2k tact GF (no healer), had to go full heals though. foresight, holy fervor, astral shield (fully empowered), divine glow, Bastion of Health, Hallowed Ground. I didn't wear high prophet. To be fair I don't know if it was overkill or being to cautious because we succeed on first attempt.

    It was a guild team else I wouldn't have went obviously. I know I don't heal for beans.
  • fizbadfizbad Member Posts: 202 Arc User
    Probably not overkill. I went in with the usual rotation of DGs, SBs, and DL, and we got leveled at the first cluster of mobs (GF was 2,5k IL or so...). I do have feated Foresight, but clearly more protection was needed.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    yeah foresight/hallowed ground/astral shield is good because it prevents damage received (proactive) versus heals which are reactive. With Righteous not having passive heals, damage mitigation is key.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    foresight isnt bad but i use instead divine fortune and i took the boon augment thayian bastion that shield is awesome.
    break the spirit debuff target to deal 50% lesser damage and dont need to be empower to apply that effect.
    if my pt have issues is very simple astral shield and fight in it i can contribute to damage and not only and healing and buff etc just with divine glow spams.
    MY other class feat is terryfing insight. i want to deal damage+buffs debuffs and throw some heals with divine glow and astral seal but ofcourse i will change my powers depending what need the pt.

    Also i didnt take the gift of haste not because to differ just i said : come on we have already too much ap gain does matter ? Astral fury is enough for my ap gain and have pretty good recovery which i will increase it further in the future.
    from all classes only one class said : cleric fault doesnt have gift of haste that one was paladin. happened in lostmauth lair last boss. NOONE btw asked him for bubble just to keep aggro the boss instead standing there without blocking get 1 hit . i will not go haste for the paladins. i sacrifice my damage deal playstyle to full heal-mitigation buffs and the thanks was that yes.


  • rapo973rapo973 Member, NW M9 Playtest Posts: 831 Arc User
    edited March 2016
    putzboy78 said:

    I've done eToS with a 2k tact GF (no healer), had to go full heals though. foresight, holy fervor, astral shield (fully empowered), divine glow, Bastion of Health, Hallowed Ground. I didn't wear high prophet. To be fair I don't know if it was overkill or being to cautious because we succeed on first attempt.

    It was a guild team else I wouldn't have went obviously. I know I don't heal for beans.

    I use to run with the tact GF mate every evening. I'm 3.8k and he's 4K and probably we're not the best example. As a virtuous, heals are free under shield of divine and I don't have to think about it most of the time. That's why I slot AS + DG + BtS.
    GoH is almost irrelevant while my personal AP gain plays a major role to cast HG+AS at the same time: that's overkill with ITF. On top of it, DG, emp BtS and some power spam (BoB). Against trash mobs, I prefer AA insted of HG, only because I don't have wait the HG cooldown and ITF+AS are strong enough to the clean the house quickly.
    With such a setup and some good dps, we're able to complete all the T2s without a pally.
    Thinking to go back to the ioun stone in this case: dps is so high that the companion has no time to proc the bonding runestones.

    Oltreverso guild leader
    Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
  • fizbadfizbad Member Posts: 202 Arc User


    break the spirit debuff target to deal 50% lesser damage and dont need to be empower to apply that effect

    Yeah, it also only affects one target, so barely does anything when you have half a dozen mobs mowing down on you.

  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    fizbad said:


    Yeah, it also only affects one target, so barely does anything when you have half a dozen mobs mowing down on you.

    I use empowered BtS myself, not regular BtS

  • fizbadfizbad Member Posts: 202 Arc User
    putzboy78 said:

    fizbad said:


    Yeah, it also only affects one target, so barely does anything when you have half a dozen mobs mowing down on you.

    I use empowered BtS myself, not regular BtS

    Me too. Empowered BtS is area party damage buff. Non-empowered DtS is single-target damage debuff. Perhaps useful in boss fight, but otherwise not exactly a good bang for your buck.

  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    rapo973 said:

    putzboy78 said:

    I've done eToS with a 2k tact GF (no healer), had to go full heals though. foresight, holy fervor, astral shield (fully empowered), divine glow, Bastion of Health, Hallowed Ground. I didn't wear high prophet. To be fair I don't know if it was overkill or being to cautious because we succeed on first attempt.

    It was a guild team else I wouldn't have went obviously. I know I don't heal for beans.

    I use to run with the tact GF mate every evening. I'm 3.8k and he's 4K and probably we're not the best example. As a virtuous, heals are free under shield of divine and I don't have to think about it most of the time. That's why I slot AS + DG + BtS.
    GoH is almost irrelevant while my personal AP gain plays a major role to cast HG+AS at the same time: that's overkill with ITF. On top of it, DG, emp BtS and some power spam (BoB). Against trash mobs, I prefer AA insted of HG, only because I don't have wait the HG cooldown and ITF+AS are strong enough to the clean the house quickly.
    With such a setup and some good dps, we're able to complete all the T2s without a pally.
    Thinking to go back to the ioun stone in this case: dps is so high that the companion has no time to proc the bonding runestones.
    active companions always are weaker than stone when you fight low hp monsters. i am thinking too playing stone vs trash and active vs boss.
  • soonergmsoonergm Member Posts: 503 Arc User
    If the trash melts that quickly then why worry about it?
    My Toons

    SoonerGM - HR Trapper
    Haven - Righteous Cleric
    Ethereal Justice - OP Paladin
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    soonergm said:

    If the trash melts that quickly then why worry about it?

    You wouldn't get as high on the dps chart.... if you care about that sort of thing
  • fizbadfizbad Member Posts: 202 Arc User
    putzboy78 said:

    soonergm said:

    If the trash melts that quickly then why worry about it?

    You wouldn't get as high on the dps chart.... if you care about that sort of thing
    I've found it practically impossible to get anywhere in the dps charts, except maybe ahead of the tank. The top-down, double-click mechanic of our best damage spells is just way too clunky (that, or I just suck :)).

  • fizbadfizbad Member Posts: 202 Arc User
    edited March 2016
    putzboy78 said:

    yeah foresight/hallowed ground/astral shield is good because it prevents damage received (proactive) versus heals which are reactive. With Righteous not having passive heals, damage mitigation is key.

    For the record, we ran eToS and eLoL again with a 3k GF and my 2.1k Righteous DC with no other heals. My loadout was DG/AS/BoH.

    We wiped several times (at least once or twice because yours truly needs to pay attention to when HG and AS are available), but it all felt eminently doable. My biggest issue was keeping the tank alive when he was running around like crazy at the LoL scorpions. I felt like not having passive heals there made the fight more complicated.
  • putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    edited March 2016
    indeed that is the challenge of righteous. no passive heals, if you can't see them you can't heal them :-)

    To be fair however, 2.1 is not ideal for righteous. Righteous really doesn't start hitting its stride until around 2.8. I'd recommend taking a healer or OP. Trying to heal as a 2.1 Righteous seems like a heavy undertaking.
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