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REview of elven battle. THis enchant has 2 defensive effects compare to others.

mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
edited May 2016 in Player Feedback (PC)
IF we take a close look to elven battle that enchant give 30% stamina regen and 80% control resistance like you apply those stats to a piece of armor. THAT enchant give two things imidiatelly when you enter battle while other enchantments need stacks.
NEgation: you need to get 10 hit to reach 30% damage resist when the stacks expire you are without enchant till you get hit again to build stacks.
EVEn worse for shadowclad deflect-dr but if you deflect you lose everything.
BARKshield ? ABSORB damage based on stacks again

THis auto 80% CC RESIST +the 30% stamina regen have a result:player cannot get control and the problem is general is not just cw problem.
EXAMple i was fighting a guardian i trhow him icy terrain he froze for 0.01 and escaped. HE did crescendo i escaped like never happened and in top of that both got their stamina to full............................................

I HAVE some suggestions.
1: when you get control you start to stack control resist a thing like negation and 30% stamina regen.
2: or reduce cc resist to 50% and 30% stamina regen.
3: or keep 80% but without stamina regen 30%.
4: or 50% chance to get 80% cc resist and 15% chance for instant stamina refil.

I AGREE someone to get protect from controls with high cc resist but one enchant to give 80% + stamina regen 30% is too much in battle they just cant control you.



iF You have better ideas post them please.

AND about deflection severity= cc resist . or fix it or add the cc resist effect on deflection severity tooltip....................


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Comments

  • wildfiredewildfirede Member Posts: 886 Arc User
    While i agree on the pvp side of things i think in pve it should remain insta. anti cc - there are not that many fights where a stacking cc would help and the stamina is the only active bonus this enchant is actually giving most of the time pve wise.
    Maybe change stamina to some pve oriented stat (+50 aoe ressist on damage dealt stacks to 1000) and reduce cc.reduction
    Please fix Zhentarim Warlock companion's skill "Arcane Warping" to the originally intended "Arcane Boost"
    zhentarim-warlock-companion

    Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
    plague-fire-weapon-enchant-r11-vs-r12
  • hawkendhawkend Member Posts: 179 Arc User
    edited May 2016
    When i last time asked dev in pre-mod9 about Elven Battle issue, he said that they have this in database, but still we don't know when they're going to release update for this enchant.
  • looomislooomis Member, NW M9 Playtest Posts: 253 Arc User
    Or don't change it, because it is a viable option besides negation?

    When you give players the choice, most would pick negation. Thats why I think that nothing needs to be changed about elven. Every other (armor) enchantment should be boosted, but this is offtopic :)
  • looomislooomis Member, NW M9 Playtest Posts: 253 Arc User
    Or don't change anything, because it is a viable option besides negation?

    If you would give players the choice, most would pick negation. Thats why I think the balance between negation and elven is ok. Every other armor enchant should be boosted, but thats another topic :)
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited May 2016
    looomis said:

    Or don't change anything, because it is a viable option besides negation?

    If you would give players the choice, most would pick negation. Thats why I think the balance between negation and elven is ok. Every other armor enchant should be boosted, but thats another topic :)

    and if we go to negation yes and this one has that incoming healing bonus at trans but is with stacking compare to elven the boosts are permanent.

    MY whole point is the enemy should get cc playing bad. if a gf come on icy terrain for example without block why an enchant is able to protect him from freeze? or a cw allow other cw or trapper to cc and happens nothing elven user doesnt pay his mistakes?

    WITH elven battle i walk on a stealthed cast smoke bomb and i dont feel the slow effect how good is that?

    someone mentioned pve. OK can be then half effective in pvp so will not affect pve.
    Post edited by mamalion1234 on
  • edited May 2016
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  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited May 2016
    that enchant reminds me lostmauth set: it used to be the main source damage for classes. this one is the main source of cc resist( and ofcourse and 30% stamina regen dont forget)
  • jumpingmorksjumpingmorks Member, NW M9 Playtest Posts: 876 Arc User
    It took me 3 mods to get a trans elven for my GF, popped into IWD the other day to help a friend I was cc'd for half a second and dead before getting on my feet.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited May 2016

    It took me 3 mods to get a trans elven for my GF, popped into IWD the other day to help a friend I was cc'd for half a second and dead before getting on my feet.

    icewind domination and siege include companions with very strong bonuses and if it is designed for those instances can stay same for those but not for domi-gg.
  • jugger71jugger71 Member, NW M9 Playtest Posts: 252 Arc User
    Bro, this is another nerf thread and against the ToS.

    Just taking your 3 examples I come up with Halve the number of stacks to get to 30% DR for negaion. Shadowclad, no CD. When you deflect your stacks go to zero but begin to build again immediately. And finally increase the amount of damage Barkshield absorbs.

    You choose the best things and create a topic about nerfing those things. People spend time and money getting these things. I would suggest your time might be better spent rooting out the worst things and ask for them to be buffed.

    You might even drum up some support for your suggestions.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    jugger71 said:

    Bro, this is another nerf thread and against the ToS.

    Just taking your 3 examples I come up with Halve the number of stacks to get to 30% DR for negaion. Shadowclad, no CD. When you deflect your stacks go to zero but begin to build again immediately. And finally increase the amount of damage Barkshield absorbs.

    You choose the best things and create a topic about nerfing those things. People spend time and money getting these things. I would suggest your time might be better spent rooting out the worst things and ask for them to be buffed.

    You might even drum up some support for your suggestions.

    saying the truth is not nerf thread. ONE enchantment against control powers. control lands just to appear to combat log that the player used that power. gf does crescendo daily and i just walking , or fighting under opressive force because doesnt affect me?

    I HAVE spended time and ad to get rosegold rings should i use it as argument?
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Pff. Nerf the nerfthreads pls. So tired of this vicious circle.

    Your neighbour saves up and buys a ferrari. You don't have one. Rather than get your HAMSTER in gear and get one yourself, you start a petition to the government to ban ferraris.

    annnnnd, we all end up driving skodas.
    No idea what my toon is now.
  • looomislooomis Member, NW M9 Playtest Posts: 253 Arc User
    Elven has already been adjusted around 1 year ago.

    I choose to give up 30% DR so that CC-effects are 45% shorter.
    If I try to kill a GWF with a negation, I'll have a hard time.
    If you try to CC a GF with an elven, you'll have a hard time.
    Both enchantments are very good, but crowd controllers also need to see that those elven people give something up in return.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    jonkoca said:

    Pff. Nerf the nerfthreads pls. So tired of this vicious circle.

    Your neighbour saves up and buys a ferrari. You don't have one. Rather than get your HAMSTER in gear and get one yourself, you start a petition to the government to ban ferraris.

    annnnnd, we all end up driving skodas.

    who told you i dont have elven battle? to fight elven you need to wear elven if you dont already know or that guy will able to cc you while you cant cc him? both wear elven is no cc for both.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    Elven is one of 2.

    2 pvp armor enchants in the game worth having.

    2.

    And you decide hey, lets start talking about nerfing it. How about instead, you start lobbying to buff the others..? Give people more choice, more variety, rather than less..? And you wonder why you get negative comments.

    doh.

    No idea what my toon is now.
  • hawkendhawkend Member Posts: 179 Arc User
    i would be happy, when they're going to fix Thorned Roots interaction with this enchant. It's funny that only Elven Battle affecting damage ticks from Thorned Roots.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    Elven battle is : you dont get cc if they land cc on you or is 0.01 second cc. if you dont want to get cc dodge it move from the icy terrain i dont know but to have an enchant to stand into the cc is not normal. even if you wear negation the other enchant you said poeple you need to dodge you dont stand forever to get the hit;p
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited May 2016
    jonkoca said:

    Elven is one of 2.

    2 pvp armor enchants in the game worth having.

    2.

    And you decide hey, lets start talking about nerfing it. How about instead, you start lobbying to buff the others..? Give people more choice, more variety, rather than less..? And you wonder why you get negative comments.

    doh.

    Sorry Jon, but i totally disagree.

    True that TEB is one of most viable enchant respect negation , but is even true that the Elven respect to the Negation is a paraghon class killer ( most affected is the oppressor tree of the cw ).

    And when an enchant is killing for a class or for a style of play, something must be done.

    Negation....for bypass the negation u MUST build a lot of ARP, BUT is possible bypass it ( have u never see pvp player with around 20k of ARP in dominion ? )

    With TEB this is simply not possible, even if u go for a full control build ( cw oppressor in mind ) , like all boons for control, orb, oppressor tree, seconday weapon with a +5% on orb of imposition and go on. The control will always be so low that is like not having it.

    Another problem that affect CW is that TEB reduce the time of the chill effect, this totally destroy most of the cw dps ( chilling presence , basically one of the most powerfull feat of the cw) reducing so much the time of the chill stack that if the opponent have some other cc resistance other that TEB he will almost never freeze.

    Like is now CW have no control ( thx to TEB ) . Ok, someone will say that we are controller, and i love the oppressor tree of the cw, but what i can control if there is an enchat that totally destroy the cc without giving to me the possibility to bypass it, like instead is possible for the T.Negation building arp?

    Maybe, that instead of "nerf" TEB ( or fix, the problem on chill is well knowed ) , they can give more control to the class that MUST have control, so that at last they will be able to bypass the cc resistance from TEB ( Glacial Movement still not work, give only 5% on orb of imposition in total instead of +100%, maybe this is the way to go for the CW that WANT do control, will end in a +20% cc against TEB user), like ARP is the way for Negation.

    We can talk that will be good for us having more choice, and i really hope so, really, i think that everyone what more choise.
    I think that mamalion is not so wrong, and the suggestion aren't that bad .

    The first probably will affect pve too much, but i really like it for pvp, probably the second one ( 50% of cc resist + 30% of stamina regen ) is the more viable.
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    edited May 2016

    jonkoca said:

    Elven is one of 2.

    2 pvp armor enchants in the game worth having.

    2.

    And you decide hey, lets start talking about nerfing it. How about instead, you start lobbying to buff the others..? Give people more choice, more variety, rather than less..? And you wonder why you get negative comments.

    doh.

    Sorry Jon, but i totally disagree.

    True that TEB is one of most viable enchant respect negation , but is even true that the Elven respect to the Negation is a paraghon class killer ( most affected is the oppressor tree of the cw ).

    And when an enchant is killing for a class or for a style of play, something must be done.

    Negation....for bypass the negation u MUST build a lot of ARP, BUT is possible bypass it ( have u never see pvp player with around 20k of ARP in dominion ? )

    With TEB this is simply not possible, even if u go for a full control build ( cw oppressor in mind ) , like all boons for control, orb, oppressor tree, seconday weapon with a +5% on orb of imposition and go on. The control will always be so low that is like not having it.

    Another problem that affect CW is that TEB reduce the time of the chill effect, this totally destroy most of the cw dps ( chilling presence , basically one of the most powerfull feat of the cw) reducing so much the time of the chill stack that if the opponent have some other cc resistance other that TEB he will almost never freeze.

    Like is now CW have no control ( thx to TEB ) . Ok, someone will say that we are controller, and i love the oppressor tree of the cw, but what i can control if there is an enchat that totally destroy the cc without giving to me the possibility to bypass it, like instead is possible for the T.Negation building arp?

    Maybe, that instead of "nerf" TEB ( or fix, the problem on chill is well knowed ) , they can give more control to the class that MUST have control, so that at last they will be able to bypass the cc resistance from TEB ( Glacial Movement still not work, give only 5% on orb of imposition in total instead of +100%, maybe this is the way to go for the CW that WANT do control, will end in a +20% cc against TEB user), like ARP is the way for Negation.

    We can talk that will be good for us having more choice, and i really hope so, really, i think that everyone what more choise.
    I think that mamalion is not so wrong, and the suggestion aren't that bad .

    The first probably will affect pve too much, but i really like it for pvp, probably the second one ( 50% of cc resist + 30% of stamina regen ) is the more viable.
    and the problem is general not only on cw . FOR example crescendo daily is chain stun almost 100% to land teb make it look like a funny daily since it doesnt chain stun at all.
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    @CWs, maybe you'd like to give up that 66% bypass tenacity for improved cc..? Or is that not a thing anymore..? I'll swap you for it. You take my trans elven, I'll take the 66%. Deal..?
    No idea what my toon is now.
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited May 2016
    Hahaha so i've a 66% bypass tenacity...really? If i remember well i've already ecplained to you why the dev of that time gived the 66% to cw, and will not try to explain another time to someone that still dont know how a cw works. You can just try to figure out what will be of cw without that bonus. For improved cc...yeah...full cc spec...orb of imposition ( +20% cc ) full wis ( another good + 18% cc ) full cc boons ( i think that all togher will be around a + 25% ) for max the cc effect and my cc last less of your root effect on hr..at last be serius :) At this point i start to think that the Elven is not just 80% of cc resistance ( FLAT ) but maybe is more?
    Post edited by tholan#1688 on
  • jonkocajonkoca Member, NW M9 Playtest Posts: 2,586 Arc User
    I also remember why I made an elven in the first place for pvp. Whoosh. Frozen. Ice knife. Dead.

    Seriously, are you going to get into a "boohoo I have it bad in pvp" contest with an HR..? Lol, good luck with that.
    No idea what my toon is now.
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited May 2016
    I dont do bad in pvp vs hr, without elven. Cw vs hr in 1vs 1 is just a neverending fight, too much way of healing yourself, but that's another story...We are not talking about nerf elven ti the ground, elven must be the enchant that give u great cc resistance. Actually is almost near to the level of cc immunity, not resistance, and there is not a way to bypass it like for the other pvp enchant, so give a value of + 50% instead of 80% will let cw that wanna go oppressor the possibility to having a good control losing a lot of their dps
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    edited May 2016
    Or just give a 66% that bypass the cc resistance gived by tenacity too ..hahahahha ( just joking )
  • mamalion1234mamalion1234 Member, NW M9 Playtest Posts: 3,415 Arc User
    jonkoca said:

    I also remember why I made an elven in the first place for pvp. Whoosh. Frozen. Ice knife. Dead.

    Seriously, are you going to get into a "boohoo I have it bad in pvp" contest with an HR..? Lol, good luck with that.

    ice knife maximum to hit 100k and this if cw have buff and enemy has debuff. the usual hit is around 40k maximum. cw ignore the 66 % of the cc resist on tenacity not all categories in tenacity. AND if you are cleric annointed army on aa paragon make you immune to cc and on divine oracle the hammer of fate( well that only for you). ohgma artifact every 60 sec and cc breaker and cc immunity for 5 seconds. ALSO clerics add a lot deflection on them another cc resist. SO at the end you are already hard cc but possible without elven. WITH elven you just stand and press healing buttons with no effort!
  • jaysun1977jaysun1977 Member, NW M9 Playtest Posts: 177 Arc User

    IF we take a close look to elven battle that enchant give 30% stamina regen and 80% control resistance like you apply those stats to a piece of armor. THAT enchant give two things imidiatelly when you enter battle while other enchantments need stacks.
    NEgation: you need to get 10 hit to reach 30% damage resist when the stacks expire you are without enchant till you get hit again to build stacks.
    EVEn worse for shadowclad deflect-dr but if you deflect you lose everything.
    BARKshield ? ABSORB damage based on stacks again

    THis auto 80% CC RESIST +the 30% stamina regen have a result:player cannot get control and the problem is general is not just cw problem.
    EXAMple i was fighting a guardian i trhow him icy terrain he froze for 0.01 and escaped. HE did crescendo i escaped like never happened and in top of that both got their stamina to full............................................

    I HAVE some suggestions.
    1: when you get control you start to stack control resist a thing like negation and 30% stamina regen.
    2: or reduce cc resist to 50% and 30% stamina regen.
    3: or keep 80% but without stamina regen 30%.
    4: or 50% chance to get 80% cc resist and 15% chance for instant stamina refil.

    I AGREE someone to get protect from controls with high cc resist but one enchant to give 80% + stamina regen 30% is too much in battle they just cant control you.



    iF You have better ideas post them please.

    AND about deflection severity= cc resist . or fix it or add the cc resist effect on deflection severity tooltip....................


    I see no problem with that outside of PvP and since balancing concerns should be dealt with under full disregard of PvP I see your request as immaterial.
  • This content has been removed.
  • looomislooomis Member, NW M9 Playtest Posts: 253 Arc User
    edited May 2016
    dolrey said:

    I am agree with author. As a guardian fighter I can't use my control skills to protect team when a lot of foes wear elven battle enchantment. Foes according to tenacity just ignore my control skills and continue dealing damage to my allies.

    As a GF, you have skills that work independently from CC.
  • setillsetill Member Posts: 90 Arc User
    Nerf CW's shield, this is BS, they already have dodges. Even SE can't bypass that shield
    More nerf please :)
  • tholan#1688 tholan Member, NW M9 Playtest Posts: 204 Arc User
    Nerf TR's Stealth, this is BS, they already have dodges. No one can't hit them if no one can see them.
    More nerf please :D
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