IF we take a close look to elven battle that enchant give 30% stamina regen and 80% control resistance like you apply those stats to a piece of armor. THAT enchant give two things imidiatelly when you enter battle while other enchantments need stacks.
NEgation: you need to get 10 hit to reach 30% damage resist when the stacks expire you are without enchant till you get hit again to build stacks.
EVEn worse for shadowclad deflect-dr but if you deflect you lose everything.
BARKshield ? ABSORB damage based on stacks again
THis auto 80% CC RESIST +the 30% stamina regen have a result:player cannot get control and the problem is general is not just cw problem.
EXAMple i was fighting a guardian i trhow him icy terrain he froze for 0.01 and escaped. HE did crescendo i escaped like never happened and in top of that both got their stamina to full............................................
I HAVE some suggestions.
1: when you get control you start to stack control resist a thing like negation and 30% stamina regen.
2: or reduce cc resist to 50% and 30% stamina regen.
3: or keep 80% but without stamina regen 30%.
4: or 50% chance to get 80% cc resist and 15% chance for instant stamina refil.
I AGREE someone to get protect from controls with high cc resist but one enchant to give 80% + stamina regen 30% is too much in battle they just cant control you.
iF You have better ideas post them please.
AND about deflection severity= cc resist . or fix it or add the cc resist effect on deflection severity tooltip....................
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Maybe change stamina to some pve oriented stat (+50 aoe ressist on damage dealt stacks to 1000) and reduce cc.reduction
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
When you give players the choice, most would pick negation. Thats why I think that nothing needs to be changed about elven. Every other (armor) enchantment should be boosted, but this is offtopic
If you would give players the choice, most would pick negation. Thats why I think the balance between negation and elven is ok. Every other armor enchant should be boosted, but thats another topic
MY whole point is the enemy should get cc playing bad. if a gf come on icy terrain for example without block why an enchant is able to protect him from freeze? or a cw allow other cw or trapper to cc and happens nothing elven user doesnt pay his mistakes?
WITH elven battle i walk on a stealthed cast smoke bomb and i dont feel the slow effect how good is that?
someone mentioned pve. OK can be then half effective in pvp so will not affect pve.
Just taking your 3 examples I come up with Halve the number of stacks to get to 30% DR for negaion. Shadowclad, no CD. When you deflect your stacks go to zero but begin to build again immediately. And finally increase the amount of damage Barkshield absorbs.
You choose the best things and create a topic about nerfing those things. People spend time and money getting these things. I would suggest your time might be better spent rooting out the worst things and ask for them to be buffed.
You might even drum up some support for your suggestions.
I HAVE spended time and ad to get rosegold rings should i use it as argument?
Your neighbour saves up and buys a ferrari. You don't have one. Rather than get your HAMSTER in gear and get one yourself, you start a petition to the government to ban ferraris.
annnnnd, we all end up driving skodas.
I choose to give up 30% DR so that CC-effects are 45% shorter.
If I try to kill a GWF with a negation, I'll have a hard time.
If you try to CC a GF with an elven, you'll have a hard time.
Both enchantments are very good, but crowd controllers also need to see that those elven people give something up in return.
2 pvp armor enchants in the game worth having.
2.
And you decide hey, lets start talking about nerfing it. How about instead, you start lobbying to buff the others..? Give people more choice, more variety, rather than less..? And you wonder why you get negative comments.
doh.
True that TEB is one of most viable enchant respect negation , but is even true that the Elven respect to the Negation is a paraghon class killer ( most affected is the oppressor tree of the cw ).
And when an enchant is killing for a class or for a style of play, something must be done.
Negation....for bypass the negation u MUST build a lot of ARP, BUT is possible bypass it ( have u never see pvp player with around 20k of ARP in dominion ? )
With TEB this is simply not possible, even if u go for a full control build ( cw oppressor in mind ) , like all boons for control, orb, oppressor tree, seconday weapon with a +5% on orb of imposition and go on. The control will always be so low that is like not having it.
Another problem that affect CW is that TEB reduce the time of the chill effect, this totally destroy most of the cw dps ( chilling presence , basically one of the most powerfull feat of the cw) reducing so much the time of the chill stack that if the opponent have some other cc resistance other that TEB he will almost never freeze.
Like is now CW have no control ( thx to TEB ) . Ok, someone will say that we are controller, and i love the oppressor tree of the cw, but what i can control if there is an enchat that totally destroy the cc without giving to me the possibility to bypass it, like instead is possible for the T.Negation building arp?
Maybe, that instead of "nerf" TEB ( or fix, the problem on chill is well knowed ) , they can give more control to the class that MUST have control, so that at last they will be able to bypass the cc resistance from TEB ( Glacial Movement still not work, give only 5% on orb of imposition in total instead of +100%, maybe this is the way to go for the CW that WANT do control, will end in a +20% cc against TEB user), like ARP is the way for Negation.
We can talk that will be good for us having more choice, and i really hope so, really, i think that everyone what more choise.
I think that mamalion is not so wrong, and the suggestion aren't that bad .
The first probably will affect pve too much, but i really like it for pvp, probably the second one ( 50% of cc resist + 30% of stamina regen ) is the more viable.
Seriously, are you going to get into a "boohoo I have it bad in pvp" contest with an HR..? Lol, good luck with that.
More nerf please
More nerf please