Patch Notes: NW.62.20160427a.4
Cyan: New since NW.62.20160427a.3 build.Light Green: Missed documenting in NW.62.20160427a.3 notes, but existed in that build. (Should be all caught up now. If you see changes that aren't in these patch notes, feel free to let me know / call it out in this thread.)Not included: Patch notes from NW.60.20160410a.8, which went live on May 12, 2016. Updates in that build are also in this build.HighlightsGuild AlliancesGuilds will now be able to band together into an alliance! This feature provides the opportunity for alliances of up to 13 guilds to contribute to each other's growth and band together for challenging tasks.
With this update, players will be able to visit allied guilds' Strongholds, take part in Alliance-wide chat, and gain benefits from their guild's spot in the alliance, based on the level of all guilds combined. Players may also shop at allied guilds' stores and contribute to allied guilds' coffers, if they so choose.
Known issues:
- Players are not properly kicked from ex-alllies map if their guild is booted from the alliance.
- The initial alliance leader is placed on probation when starting an alliance.
- Alliance chat channel displays debug text when joined, instead of its correct name.
- Alliance invitations can appear spontaneously when changing maps.
- “Invitations Sent” and “Invitations Received” buttons appear as active on the UI when they should be greyed out (for non-leaders).
- Sometimes the alliance chat channel does not appear as a selectable channel (if you can tell us exactly when, that would be helpful!).
View more info on this feature and give your feedback here:
Official Feedback Thread: Guild AlliancesSword Coast ChronicleTwo new campaigns are now available! The Sword Coast Chronicle campaign brings together all the other campaigns into a recommended order. This should make progression through post-70 content more guided, while leaving the option open to branch out for a more challenging experience.
The Benign Order of the Third Eye campaign provides a recommended flow through lower-level content, and gives the opportunity for new rewards.
Known issues:
- The Chronicle UI is not final.
- The Benign Order of the Third Eye campaign UI is not final.
- The Benign Order of the Third Eye repeatable task, Assemble Orb Quadrants, takes 10 seconds. The final version is expected to take 15 minutes.
- Clicking Claim on a deed, then declining, can cause the UI to get into a strange state until you ESC out of the Campaigns UI and hit ESC one more time.
View more info on this feature and give your feedback here:
Official Feedback Thread: Sword Coast ChronicleNew to NW.62.20160427a.4
- Completed Deeds now show their level in the Campaign UI.
- Globe of the Third Eye (artifact) is no longer purchasable a second time from the Sword Coast Chronicle store.
- This artifact can no longer be refined past its maximum (Epic) quality.
- Grey Horse (mount) is now Bind on Pickup. (May not be working in all cases in the current build - Will make consistently BoP before launch.)
- Minstrel (companion) is now Bind on Pickup.
- The Minstrel's Tragic Tale power no longer stacks.
- Respen's and Portobello's Campaigns now properly display in the Campaign UI.
- The total number of Symbols of Savras gained from Deeds is now properly sufficient to purchase everything from the Sword Coast Chronicle store.
Release NotesContent and EnvironmentCampaigns
- The Sharandar campaign and its related content now spans levels 64-68, reduced from 70.
- Sharandar Campaign: The "Reinforce Protective Wards" task no longer awards Power Points. They are instead given through the task, "Assist War Effort."
- This task requires 10 of each area's currency, along with 150 Feywild Sparks, 15 Gold, and 15,000 Astral Diamonds.
Elemental Evil
- Assaulting Blackdagger Keep: This quest no longer incorrectly claims it gives Elemental Water as a reward.
Events (Changes for future runs)
- Call to Arms: Garrundar the Vile: The terrain in this skirmish has been smoothed out to better display danger zones (a.k.a. "splat attacks")!
- Challenge of the Gods: Blessed Gift of the Gods: When the Eye of Lathander is gained from this pack, it is now given as Bound to Account instead of Bind on Pickup.
- Summer Festival: The off-hand weapon of Sunite Dagger now properly shows up in the Petal Store and Collections.
General
- The Professions vendor summoned via VIP rewards now appears in the contact dialog cutscene when speaking to her.
Combat and PowersClasses and Balance
- To bring certain movement-based powers in line with others of that type, the following powers are now disabled when the player is rooted.
- Threatening Rush
- Shadowy Disappearance
- Fox Shift
- Boar Charge
- Bull Charge
- Radiant Strike
Companions
- Astral Deva: This companion's tooltip has been updated to clarify that its Active Companion Bonus triggers when the summoned companion deals damage, rather than when the player deals damage.
- Repentant Dragon Cultist: Acidic Stab now properly works as described.
- Repentant Dragon Cultist: Various text issues in this companion's powers have been cleaned up.
- Bonding Runestones now grant their combined effect in a single stack.
- For example, if a summoned companion has two Bonding Runestones (Rank 12, 95% each) equipped, the related buff now gives the player 190% of the summoned companion's current stats.
- This effect no longer stacks. This gives the effect a maximum of 285% of the summoned companion's current stats (with three R12s equipped).
Items and EconomyGeneral
- Dusk Boots packs now properly show up in the Equipment section of the Auction House, rather than the Enchantment section.
- Mace of Elemental Fire no longer calls itself the Longsword of Elemental Fire in its flavor text.
- Players may no longer obtain two High Forest Bears on the same character, which could result in an inventory slot being permanently held by the mount.
- Several minor typos have been addressed.
- Several remaining cases of "Epic Demogorgon" have been updated to "Demogorgon (Master)" to reflect the queue's new name.
- The buff gained by Squash Soup is no longer called Corn Chowder.
- The Sword Coast Potion Pouch, from Sword Coast Adventures, now properly includes Superior Healing Potions.
Campaigns
- Gear from the Sharandar campaign and zone is now equippable starting at level 64, and scales with the player's level.
- Players may now purchase Gold Crescents directly from the Sharandar campaign vendor, rather than through campaign tasks.
- The Sharandar repeatable campaign task, Assist War Effort, has been changed to award one Power Point per completion.
Professions
- Leadership: The "Kill Rogue Elemental" task now gives 2500 Experience, up from 500.
- Masterwork Profession tools may no longer be sold to vendors.
- The "Worn Gauntlet" asset in Black Ice Shaping may no longer be sold or discarded.
User InterfaceCharacter Sheet
- History tab: A wave of a very specific form of magical amnesia has been dispelled, allowing all adventurers to remember their original homelands and backgrounds, rather than thinking they're from the Dalelands.
- Stamina Regen rate now properly updates when the player gains the Underdark boon, Dwarven Stamina.
Rewards
- Strongboxes now have an appropriate background image.
- The visual treatment has been improved for receiving a title as a campaign reward.
Stores
- The Wondrous Bazaar now remembers the tab the player was on when they last browsed it in the same play session.
Graphics, Effects, and AnimationGeneral
- Horses no longer pop slightly during their flourish animation.
- Support for Razer Chroma has been updated.
- The list of supported features now includes temporary health and damage taken indicators, an action bar meter, lit keys for dailies and artifacts when usable, and a combat color shift.
Performance and StabilityGeneral
- Another case that could lead to interrupted Queue service has been addressed.
Comments
And honestly, having to do 30 quests for the currencies, and get 150 sparks, that is an insane amount of time in sharandar, old content, that we are tired of. All that currency needed also prevents new players/characters from contributing as much to their guild since they are spending all their time on personal progression. Trade offs between personal vs guild are acceptable, but when they are so high it becomes a burden. If you are trying to limit the number of power points a player can get then just make it a weekly quest, and reduce the items needed to 1 round of dailies, so 3 of each and 15 sparks. no AD cost. That way the power points are limited, but still obtainable
We are searching for slave labor, will pay with food from our farm!
What is nice about the currently method (though horribly gated by RNG) is that you get power points by doing content that you already play. in its current form, the assist the war effort just adds grind, and limits what that player can do with his time.
We are searching for slave labor, will pay with food from our farm!
I do see it being overpowered perhaps though. Right now bonding pets do not have 100% uptime with the max amount of stacks, and sometimes they have no stacks at all. the stats they provide are very dynamic. by providing all the bonus up front the bonding pets gain a very clear advantage over augments. 285% from r12s vs 100% from on augment. You can argue that the 66% uptime the bondings have now which would reduce the average stats provided to 188% (20s on bonding stack / 30s cooldown = .66 x 285 = 188%) but i dunno. we shall see. please be prepared to make changes
We are searching for slave labor, will pay with food from our farm!
We are searching for slave labor, will pay with food from our farm!
We are searching for slave labor, will pay with food from our farm!
This is bad because it makes bondings way way better than an augment at nearly every level. the idea behind bondings as i understand it is that they give better stats, but they are variable and not as dependable as an augment.
We are searching for slave labor, will pay with food from our farm!
Join the Greycloaks
Ana-GWF SM Destroyer | Farseer-CW MoF Renegade | Leon-GF SM Tactician
Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
Maybe 3/3/3, 100, 50 gold, and ZERO astral diamonds.
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
A player-friendly solution would have been to make overflow experience always give a power point.
This solution is just stupid.
My hope is that they don't remove the power point from the overflow experience awards.
as others have said, this is just bad.
sharandar currencies are already hard to come by for stronghold coffers
why charge 15,000 AD, that seems to a 180 from the stance a few weeks ago to remove AD costs
if you want to limit for fast people gain power points and make them grind daily
make a single daily mission that rewards a new currency
and have the war effort take 4 or 5 of them.
you could also add 1 of these new currency items to genie's gift
We are searching for slave labor, will pay with food from our farm!
We are searching for slave labor, will pay with food from our farm!