Imo it depends on the pride of the big guilds. If one is ruling the others, will they band together and dominate PvP and PvE for years to come or will each one of them go for the leading role 'allowing' other guilds to compete and play on the same level.
As far as I have seen, there are 2 or 3 guild with SH R 20, 10+ with SH R 17+ and a mutlitude working between 10-17.
If the first mentioned band together, their advantage would not be equalized in years.
I recently encountered into this post, i can't express it better. When i started play STO few years ago, they already had exodus of players, disparity between what you can archive on your own and with big group is huge.
Imo it depends on the pride of the big guilds. If one is ruling the others, will they band together and dominate PvP and PvE for years to come or will each one of them go for the leading role 'allowing' other guilds to compete and play on the same level.
As far as I have seen, there are 2 or 3 guild with SH R 20, 10+ with SH R 17+ and a mutlitude working between 10-17.
If the first mentioned band together, their advantage would not be equalized in years.
What advantage is that exactly? That is to say - what actual, tangible advantage will this give those guilds that they don't already enjoy today?
I wish weaker guilds wouldn't be dependant on stronger ones. If there was more incentive for equals to band together, that would be great. Nobody will enjoy being a vassal to a stronger guild. I can't test this unfortunately, so that's all the feedback I can give. Would be nice to maybe post the alliance bonuses here, because not all guilds are present on the preview server.
The problem is when weaker guilds grow dependant on stronger guilds. Then some guilds and their members will be degraded to underlings. Who will enjoy that? And why is that even needed? If there was a system where 2 or 3 weaker guilds could from an alliance togheter and get the same boons and structures as one stronger guild, that would help them. Submitting to a stronger guild won't. It will just cement the differences between the low and high level guilds.
how is stronghold siege going to work? please acknoledge that there is a known issue with the queue. it pops but theres an issue with accepting often. im not sure the exact issue because its too difficult to test but you should have seen a decrease in instances since the start of this mod..
Can you set up a vendor that will grant us different level SH on Preview so we can test this? Actually, anything that you want us to test, can you make sure that it is provided on preview without having to jump through hoops. It would allow us to provide some value to you.
Not sure when you guys will realize that testing things is much easier if you don't have to spend hours just getting setup.
- Remove guild creation rules. - Add VIP to everyone - No timers on professions - No AD cost for tasks - Free mounts, transmutes, gear, etc.
If you are afraid people will stop playing live and keep playing test....then wipe it consistently or something. if you think about it, either way, at least people are playing your game.
With the suggestions listed before, "we" wouldn't need any alliance system at all. Any guild, even the "one man guild bank" guilds, would be able to get a "basic" stronghold set up.
But it looks like, that is not something Cryptic wants, and therefore my current guess would be, that we will also see new ZEN shop "content" arrive with the alliance system.
I do believe in killing the messenger...
Want to know why?
Because it sends a message!
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ironzerg79Member, Neverwinter Moderator, NW M9 PlaytestPosts: 4,942Arc User
Can anyone list what the bonuses are, and how they scale?
"Meanwhile in the moderator's lounge..."
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josiahiyonMember, NW M9 PlaytestPosts: 396Arc User
How do the incoming/outgoing contribution Alliance settings function?
Iyon the Dark
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bluebubbl3sMember, NW M9 PlaytestPosts: 121Arc User
So there is a patch on preview to allow us to check out the Guild Alliance stuffs. Had a bit of a look at this earlier and checked out what this is all about.
Has anyone else seen the new stuff? I can see a benefit for a lower guild, but other than guild marks and mastercraft, not to sure what it brings to a larger guild. Wonder if those two things are enough of an incentive to make a large guild team with a new/small guild.
Does that mean we will have alliances among all the big guilds, therefore making it evern harder for smaller guilds? Where then does that leave the medium size guilds like mine?
Would love to get other peoples thoughts on this... very curious as to the rest of the gamers opinions.
VA is the creator and proud member of The Round Table Alliance
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klangeddinMember, NW M9 PlaytestPosts: 882Arc User
Even if small guilds band together with other small guilds it should still be easier than before, no? Honestly I'd take anything. My guild feels like it's stopped progressing since hitting rank 4 lol. Yeah we're not very active or dedicated :P
So there is a patch on preview to allow us to check out the Guild Alliance stuffs. Had a bit of a look at this earlier and checked out what this is all about.
Has anyone else seen the new stuff? I can see a benefit for a lower guild, but other than guild marks and mastercraft, not to sure what it brings to a larger guild. Wonder if those two things are enough of an incentive to make a large guild team with a new/small guild.
Does that mean we will have alliances among all the big guilds, therefore making it evern harder for smaller guilds? Where then does that leave the medium size guilds like mine?
Would love to get other peoples thoughts on this... very curious as to the rest of the gamers opinions.
If the benefits to big guilds seem limited, maybe their incentive for bringing in smaller guilds is to offload their excess resources. Heavily active, high-membership guilds can achieve gluts of resources in many categories very easily. So the extra guilds basically serve as extra mimic space so that the big boys can donate excesses to clear inventory and and get guild marks.
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bluebubbl3sMember, NW M9 PlaytestPosts: 121Arc User
As far as offloading resources goes, i would like to think the game has that kind of spirit, but I am skeptical. Incentive goes a long way to ensuring that happens, but unless I am unaware of it, a few guild marks does not make much of an incentive.
So do you then find similar sized/active guilds and use the alliance for LFG cause is that all its going to end up being anyways?
I sound pesimistic, but its not really how i feel, I am just playing devils advocate. Interested in others thoughts.
As far as offloading resources goes, i would like to think the game has that kind of spirit, but I am skeptical. Incentive goes a long way to ensuring that happens, but unless I am unaware of it, a few guild marks does not make much of an incentive.
So do you then find similar sized/active guilds and use the alliance for LFG cause is that all its going to end up being anyways?
I sound pesimistic, but its not really how i feel, I am just playing devils advocate. Interested in others thoughts.
It's hard to know how it will pan out until it has panned out. I think the more powerful guilds can be expected to go the "MOAR POWA" route, which splits along the two lines so far considered, to my understanding:
When their coffer starts getting maxed out their members can't get the guild marks they need for lionsmane/wards/foods/crappy salvage, so for those toons to power up they need a way to get guild marks (such as a low rank guild than can be easily and repeatedly donated to).
A larger, easily communicated-with, supply of people to group and raid with.
The crux lies on how big a thing the second point is, and exactly how many marks and how much inventory clearing is needed for the first point. Big guilds regularly advertise how they have frequent dragonflights, dungeon runs, etc., suggesting they're not usually lacking in this department.
I would suspect a big guild will ally with 2 or 3 not-quite-as-big guilds (that house a lot of their alts or friends, likely) minimum to address the second point, and then get as many weaker guilds as they think they need to make sure the first point is always handled. Hopefully these aren't token guilds that aren't really meant for anything and involve actual guilds with different players in them, but it's hard to say. It's relatively easy to establish new puppet guilds, whereas "legit" guilds may suddenly go inactive, and if there's no mechanism to transfer leadership that guild will max out and stall on resources and offer little in the way of competent party members, forcing them to boot the dead guild and find another one; which is a hassle.
So, yeah, I'd be a bit worried that the high power guilds will settle into mega-conglomerates with a few puppet guilds they control thrown in if there's no mechanism that can reasonably incentivize non-puppets.
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bluebubbl3sMember, NW M9 PlaytestPosts: 121Arc User
i had similar thoughts. hence my questions. i wondered if it was just me thinking that.
i am more interested in an alliance with similar guilds where we have a more lfg aspect and where each guild is capable of sustaning and ranking up thier own guild halls without having any reliance on another guild.
i think the struggle is going to be finding enough of these guilds that arent wooed by the offer of joining a bigger guild and taking the easy street.
Alliance merging/dissolving should require consent from both guilds so there wont be any worries between guild leaders like what will happen if I say this or that to other guild leader or what if they kick/leave us after we help with this or that
Little guilds which allied with proper bigger guilds can get more from more deal since (When I say bigger I mean the one stood at the top of alliance chain,smaller means other guilds in the alliance)
1)Bigger guild players will need smaller guild's coffer or vice versa as told earlier post 2)It seems smaller guild will get Stronghold building cost reduction(from players who played other games with similar system)
I dont think there will be equal footing in the alliance since you will get different bonuses where you stay in the alliance chain. One will get sronghold cost reduction other will get some other bonuses.
I told my guild.This system looks like mafioso/cartel family tree rather than alliance between guilds
Alliance bonuses: benefits that you get based on your overall alliance level (= sum of guild levels), and your guild’s place within that alliance
Sounds like strong encouragement for the strong to band together and leave the weak behind. There are three categories for the boon depending on alliance status (presumably one is a building reduction cost that lower level guilds may want), but Cryptic posted zero details about this mechanic beyond the above and no one has posted on the preview forums with the details Cryptic should have provided.
Can anyone list what the bonuses are, and how they scale?
It boggles my mind that this sort of thing wasn't posted with the release notes. If they don't tell us exactly what a mechanic is supposed to do, how are we supposed to accurately test it for correct behavior?
Donating to other guilds is easy....just select the right TAB from your Mimic. Until this Probation Period is over....there's not much else to tell (Bonus's, Visiting & Interacting with other's NPCs).
Being the 3rd Tier in the Alliance, I did attempt to Invite another Guild. I did get a Error message telling me that my Number was full or something of that nature.....so that works.
Important! Please implement a system that allows guild leaders to shut down traveling to one of the guilds. During Dragonflight this will be a disaster, visitors from the alliance will cap our map and distrub our events. There needs to be an on/off button for this for when we wish to have no visitors on the SH, or rather keep certain guilds out and certain guilds in when needed.
Feedback: Want to Be Able to Slot Allied Guilds’ Boons I wish we could slot boons from Allied Guilds. Then different guilds in the alliance could build different boon buildings. Right now everyone always builds the same stuff.
-Probation period over and the bonuses are tooo uber to list. Nothing showing on any level. Everyone from the Alliance are able to meet at any SH but we find no way to block if we wanted.
-The Alliance leader should be able to turn off the Probation period.
-It seems that the lower guilds are able to KICK the leaders out. We're not gonna try it until the Probation timer is temporary removed.
-The good news is the blocking of donations settings work. I de-selected everything and no one was able to donate to my guild.
Comments
What is donations benefit for master guild if said guild creates 12 twink guilds but puts itself at beta or gamma level ....
— (The unwritten rule)
As far as I have seen, there are 2 or 3 guild with SH R 20, 10+ with SH R 17+ and a mutlitude working between 10-17.
If the first mentioned band together, their advantage would not be equalized in years.
Guild--And the Imaginary Friends
1http://www.arcgames.com/en/forums/startrekonline#/discussion/1193428/the-fleet-system-is-depressing-and-i-dont-get-what-armadas-are-supposed-to-accomplish
— (The unwritten rule)
Sekhmet@kvetchus_
Guilds: Greycloaks, Blackcloaks, Whitecloaks, Goldcloaks, Browncloaks, Spiritcloaks, Bluecloaks, Silvercloaks, Black Dawn
Tredecim: The Cloak Alliance
I can't test this unfortunately, so that's all the feedback I can give. Would be nice to maybe post the alliance bonuses here, because not all guilds are present on the preview server.
[Error] Alliance Error: Invited guild must be same allegiance.
This error occurs when trying to invite other guild into alliance
- Remove guild creation rules.
- Add VIP to everyone
- No timers on professions
- No AD cost for tasks
- Free mounts, transmutes, gear, etc.
If you are afraid people will stop playing live and keep playing test....then wipe it consistently or something. if you think about it, either way, at least people are playing your game.
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
But it looks like, that is not something Cryptic wants, and therefore my current guess would be, that we will also see new ZEN shop "content" arrive with the alliance system.
Iyon the Dark
Has anyone else seen the new stuff? I can see a benefit for a lower guild, but other than guild marks and mastercraft, not to sure what it brings to a larger guild. Wonder if those two things are enough of an incentive to make a large guild team with a new/small guild.
Does that mean we will have alliances among all the big guilds, therefore making it evern harder for smaller guilds? Where then does that leave the medium size guilds like mine?
Would love to get other peoples thoughts on this... very curious as to the rest of the gamers opinions.
Guild Leader - Valaurakari Ascension
VA is the creator and proud member of The Round Table Alliance
Honestly I'd take anything. My guild feels like it's stopped progressing since hitting rank 4 lol. Yeah we're not very active or dedicated :P
So do you then find similar sized/active guilds and use the alliance for LFG cause is that all its going to end up being anyways?
I sound pesimistic, but its not really how i feel, I am just playing devils advocate. Interested in others thoughts.
Guild Leader - Valaurakari Ascension
VA is the creator and proud member of The Round Table Alliance
- When their coffer starts getting maxed out their members can't get the guild marks they need for lionsmane/wards/foods/crappy salvage, so for those toons to power up they need a way to get guild marks (such as a low rank guild than can be easily and repeatedly donated to).
- A larger, easily communicated-with, supply of people to group and raid with.
The crux lies on how big a thing the second point is, and exactly how many marks and how much inventory clearing is needed for the first point. Big guilds regularly advertise how they have frequent dragonflights, dungeon runs, etc., suggesting they're not usually lacking in this department.I would suspect a big guild will ally with 2 or 3 not-quite-as-big guilds (that house a lot of their alts or friends, likely) minimum to address the second point, and then get as many weaker guilds as they think they need to make sure the first point is always handled. Hopefully these aren't token guilds that aren't really meant for anything and involve actual guilds with different players in them, but it's hard to say. It's relatively easy to establish new puppet guilds, whereas "legit" guilds may suddenly go inactive, and if there's no mechanism to transfer leadership that guild will max out and stall on resources and offer little in the way of competent party members, forcing them to boot the dead guild and find another one; which is a hassle.
So, yeah, I'd be a bit worried that the high power guilds will settle into mega-conglomerates with a few puppet guilds they control thrown in if there's no mechanism that can reasonably incentivize non-puppets.
i am more interested in an alliance with similar guilds where we have a more lfg aspect and where each guild is capable of sustaning and ranking up thier own guild halls without having any reliance on another guild.
i think the struggle is going to be finding enough of these guilds that arent wooed by the offer of joining a bigger guild and taking the easy street.
Guild Leader - Valaurakari Ascension
VA is the creator and proud member of The Round Table Alliance
Alliance merging/dissolving should require consent from both guilds so there wont be any worries between guild leaders like what will happen if I say this or that to other guild leader or what if they kick/leave us after we help with this or that
Little guilds which allied with proper bigger guilds can get more from more deal since(When I say bigger I mean the one stood at the top of alliance chain,smaller means other guilds in the alliance)
1)Bigger guild players will need smaller guild's coffer or vice versa as told earlier post
2)It seems smaller guild will get Stronghold building cost reduction(from players who played other games with similar system)
I dont think there will be equal footing in the alliance since you will get different bonuses where you stay in the alliance chain. One will get sronghold cost reduction other will get some other bonuses.
I told my guild.This system looks like mafioso/cartel family tree rather than alliance between guilds
Donating to other guilds is easy....just select the right TAB from your Mimic. Until this Probation Period is over....there's not much else to tell (Bonus's, Visiting & Interacting with other's NPCs).
Being the 3rd Tier in the Alliance, I did attempt to Invite another Guild. I did get a Error message telling me that my Number was full or something of that nature.....so that works.
.....and the "Leave Alliance" button works.
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
I wish we could slot boons from Allied Guilds. Then different guilds in the alliance could build different boon buildings. Right now everyone always builds the same stuff.
Nice idea! You need to do this.
-Probation period over and the bonuses are tooo uber to list. Nothing showing on any level. Everyone from the Alliance are able to meet at any SH but we find no way to block if we wanted.
-The Alliance leader should be able to turn off the Probation period.
-It seems that the lower guilds are able to KICK the leaders out. We're not gonna try it until the Probation timer is temporary removed.
-The good news is the blocking of donations settings work. I de-selected everything and no one was able to donate to my guild.
Neverwinter Wonderland
Neverwinter Wet & Wild
Neverwinter 2nd Anniversary Montage
Neverwinter Anniversary Montage
Protector's Jubilee Speech
Oh the Carnage