Hello everyone,before you read this guide you should know, that this build needs a lot of expensive things to be effective, but its a lot of fun if you get to the point where you have all those things. (you need: Fail Snail, Sigil of the Devoted on mythic and a good equiped Air Archon with 3x bonding runestones[at least lvl 10]).
This is the OP build i use since mod 6:
Stats without buffs:
Defensive stats:
Also:
Encounter powers:
Slot 1= Sacred Weapon (almost always slotted) or Burning Light (i sometimes use this in CN)
Slot 2= Smite (always equiped)
Slot 3= Circle of Power (Bosses), Templar's Wrath (for trash only)
At-Will powers: Shielding Strike, Radiant Strike
daily powers: Divine Protector, Divine Judgement
class powers: Aura of Wisdom, Aura of Courage
Attributes: charisma = constitution > wisdom > intelligence > dexterity > strength
Mount: Fail Snail
Mount bonuses and Insignia: Protector's Camaraderie, Artificer's Persuasion, Cavalry's Warning, Gladiator's Guile and Shepherd's Devotion. Most Insignia are Power/Companion Influence, Crit/Combat Advantage, Hit Points.
Weapon enchantment: Vorpal
Armor Enchantment: Negation
Enchantments: In your offense slots you can use Radiant, Dark, Draconic and Brutal but with BiS gear you should only use Radiant and in your defense slots you should only use Radiant too.
Stats you want: ~5000 recovery, ~5000 armor penetration (you will get more than enough from companion gift), 1000-1500 action point generation, 1000-1500 combat advantage, as much power as you can get, as much crit as you can get and as much life as you can get.
Stats you dont want: deflect (its useless and you wont need it), defense (you will get a lot of defense anyway so dont push it with anything else than gear).
Artifact you need: Sigil of the Devoted.
Artifacts that i use: Symbol of Air, Sigil of the Great Weapon, Tiamat's Orb of Majesty.
Artifact belt and cloak: I am using Black Ice Belt and Imperial Dragon Cloak.
Companions: Air Archon (3xbonding runestone), Errinye (10% critical severity), Siege Master (4% damage), all other companions are optional (i am using earth and fire archon for more % dmg).
Boons: You can change them according to your gear.
ACT from ~25min fbi run to showcase whats possible damage-wise (sorry for german names):
fun ~23min fbi run with 4dc and 1opI hope you like my build. If you have a question, just ask here.
Comments
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
my Defense stats:
I forgott to mention that you have to put 3x Azure (defense slots) on your active Companion. This gives you like 5-6k defense while your bonding runestones proc. If you put Radiant on your Companion you wont get the life from him.
zhentarim-warlock-companion
Pure -> Transcendent Plague Fire weapon enchantment giving 80damge/20 seconds for 500k+ AD is a joke.
plague-fire-weapon-enchant-r11-vs-r12
No bubble too ?
But I wondered how you could do that with your build/powers
Thanks for your answer.
btw. i am sorry for german screenshoots but i am to lazy to change to english client.
thinking about some changes for my artifact gear, since black ice set bonus is still broken (stats are still awesome for op). gonna keep you updated if iam really gonna do it.
Aura of courage is at least 19% of my damage always, the more i increase the hp, more aura of courage will give to me and allies, more power i'll be abble to reach by taking damage, the more power i will share, the more i get from protectors camaradiere + friendship, dark revelry. If i could afford what you can i would definitivelly use sigil of the OP, horn of valhala and wheel as secondary artifacts and spread insignias to fill other stats, but your build, your point of view, could you show us your mount insignias?
More hp is always good if you can get it without forsaking something important. Thats also the reason i cant really change any of my artifacts except for black ice beholder. Best thing you can do is get Artifacts with 1000 Power. The 4000 HP on artifacts (400 power, maybe ~0,1 or less damage boost from aura of courage) dont matter if the third stat is useless. Sadly there is no Artifact with 4000hp/1000power/600AP gen, 4000hp/1000power/600combat advantage or 4000hp/1000power/600recovery. I wouldnt even think twice and change them immediately. Hopefully we get one in the future.
Companion bonuses are: Protector's Camaraderie, Artificer's Persuasion, Cavalry's Warning, Gladiator's Guile and Protector's Friendship. Most Insignia are Power/Companion Influence, Crit/Combat Advantage, Hit Points.
its not saving correctly... i would put 3 remaining points from human obviously in force of will.
if i decide to do this change i am gonna update the guide here.
Is there gear to get your charisma that high apart from the belt or did I respec wrong?