Call me Andy (or Strum, or Spider-Man)! Follow Neverwinter on Twitter: NeverwinterGame Like Neverwinter on Facebook: Neverwinter Follow me on Twitter: StrumSlinger
Well done on fixing the Orcus set damage, it's ridiculous and you guys caught it quick. Thank you.
That said, for the love of all that is holy, why did you not release the shadowclad fix? Guys you have the fix on preview, I understand why you're not ready to realease the Pally/GF/DC changes but the shadowclad should've been fixed like the day after it came out. Please reconsider and add that fix for tomorrows patch? Please???? @strumslinger
On ambush rings: "How would you like PVE if all the mobs were invisible?"
Can you please put vanguard scrips back in the Dread Ring store? It's very difficult to progress through the campaign atm. I think on preview server they are back in the store for 2 weeks now...
Good fixes, but I'm disappointed a bit. The Orcus set has been released 1 month ago and it can be used only when the Maze Engine campaign is completed, i.e. in these days. I'm suprised that during this time no one from Cryptic tested this live and let the players to discover (and maybe abuse) that ridiculous bug for some days: it could be avoided. I can extend the same reasoning to the repeteable maze engine quest and other items. So I'm not ready to thank for the "quick" fix because there was all the time to avoid it if tested properly. i hope to see a better quality management in the future. Btw...again I cannot get my stuff back when the AH expires: any news?
Oltreverso guild leader Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
Demon Lords' Immortality set bonus •This set bonus now properly increases the player's damage if the player's hit points are below the target's. •This set bonus no longer increases the damage of certain powers by immense amounts.
No ....... now I can no longer wipe all the dragons in the stronghold solo.
On a more serious note Thank you that is good list of fixes. tired of people one hitting the dragons in WOD
There are more than BIS players in this game RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ???? FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
Demon Lords' Immortality set bonus •This set bonus now properly increases the player's damage if the player's hit points are below the target's. •This set bonus no longer increases the damage of certain powers by immense amounts.
No ....... now I can no longer wipe all the dragons in the stronghold solo.
On a more serious note Thank you that is good list of fixes. tired of people one hitting the dragons in WOD
I don't even wanna know how many guilds farmed this every 2 hours to get rich. I had one guy yesterday ruining tiamat for everyone by one-shotting all heads. 3 days is normally too slow to fix a serious bug such as this.
0
lirithielMember, NW M9 PlaytestPosts: 2,482Arc User
Demon Lords' Immortality set bonus •This set bonus now properly increases the player's damage if the player's hit points are below the target's. •This set bonus no longer increases the damage of certain powers by immense amounts.
No ....... now I can no longer wipe all the dragons in the stronghold solo.
On a more serious note Thank you that is good list of fixes. tired of people one hitting the dragons in WOD
I don't even wanna know how many guilds farmed this every 2 hours to get rich. I had one guy yesterday ruining tiamat for everyone by one-shotting all heads. 3 days is normally too slow to fix a serious bug such as this.
Stop yer whining ffs. They fixed it quickly by their own standards. At least this bug wasn't left to run amok for weeks on end.
Our pain is self chosen.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
Wow getting rude quickly, are we? I just meant they could have deactivated the set directly after it became known to them. It took them 3 days only because a maintenance was scheduled anyway. If something like this had happenend on a friday it would have taken a week. So the speedy fix was just lucky.
lmao Is nobody else bothered by the fact your HP has to be lower than the enemy's for the Orcus set effect to kick in? I doubt the wording was accidental in this case. If that's the case - it's yet another useless set.
lmao Is nobody else bothered by the fact your HP has to be lower than the enemy's for the Orcus set effect to kick in? I doubt the wording was accidental in this case. If that's the case - it's yet another useless set.
@rinat114 it already works the other way round, they making it work both ways. (So regardless of whether your HP is lower or higher, so long as there is a difference.)
I am not going to pile on about the Orcus issue since it really didn't affect me more than a few days of Dragon Runs (other than to say--thanks for the fix), but I definitely would like to thank a certain developer for fixing Caer Konig:
rgutscheradev said: OK, this one sounded both annoying and easy to fix, so I just now went in and found it and fixed it. The fix will take a while to work its way through the system (QA, Production, etc.), but it's now fixed internally, and hopefully will work its way to you guys in good time. (Not necessarily the next patch, but maybe the one after that? Can't promise, though, I'm not a producer!)
And kudos to the producers for not leaving rgutscheradev hanging after he corrected it. Thank you.
yes, yes, yes,, a big thank you for the fix on CC Frozen Treasures,, to all involved starting with rgutscheradev for just stepping up and fixing it,, to all the rest that didn't leave it hanging at that point, thanks again also the Heroic feats of Heroism tasks reset,, good,, will make it much less confusing if it all just resets at the same time, plus a lot of other good fixes this time round, thank you I would still like to see the vangaurd scrip added back to the bounty hunter in dread ring,, without it, the scrip requirement for Dark vouchers falls behind the rest of items and you require more of them than any of the other items to make the vouchers thanks again and have a great weekend devs and pros
andorrabellMember, NW M9 PlaytestPosts: 437Arc User
edited April 2016
"Heroic Feats of Heroism eligibility now resets at 3:00 AM server time (at the same time daily quests reset), rather than 20 hours after the last completion."
This seems very unfair to people who have put work into the campaign and perhaps had enough time to complete it 20x by timing it but may NOT if they need a day for each completion from here on it. People with time out of town might have just wasted a LOT of crystal dice....
Nope I'm wrong this is the other things not the dice roll.
"Heroic Feats of Heroism eligibility now resets at 3:00 AM server time (at the same time daily quests reset), rather than 20 hours after the last completion."
This seems very unfair to people who have put work into the campaign and perhaps had enough time to complete it 20x by timing it but may NOT if they need a day for each completion from here on it. People with time out of town might have just wasted a LOT of crystal dice....
That's not the Die-Nation, but the crafting tasks, etc. which were on extremely confusing and inconvenient personal cooldowns.
"Heroic Feats of Heroism eligibility now resets at 3:00 AM server time (at the same time daily quests reset), rather than 20 hours after the last completion."
This seems very unfair to people who have put work into the campaign and perhaps had enough time to complete it 20x by timing it but may NOT if they need a day for each completion from here on it. People with time out of town might have just wasted a LOT of crystal dice....
Heroic Feats of Heroism have nothing to do with the Die-Nation requirements which have always been 6 crystal dice per day and have always reset every 24 hours. Heroic Feats has only ever yielded acredidation points which can be earned at a maximum of 100 per week anyway
0
beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
"Heroic Feats of Heroism eligibility now resets at 3:00 AM server time (at the same time daily quests reset), rather than 20 hours after the last completion."
This seems very unfair to people who have put work into the campaign and perhaps had enough time to complete it 20x by timing it but may NOT if they need a day for each completion from here on it. People with time out of town might have just wasted a LOT of crystal dice....
Heroic Feats of Heroism have nothing to do with the Die-Nation requirements which have always been 6 crystal dice per day and have always reset every 24 hours. Heroic Feats has only ever yielded acredidation points which can be earned at a maximum of 100 per week anyway
"Heroic Feats of Heroism eligibility now resets at 3:00 AM server time (at the same time daily quests reset), rather than 20 hours after the last completion."
This seems very unfair to people who have put work into the campaign and perhaps had enough time to complete it 20x by timing it but may NOT if they need a day for each completion from here on it. People with time out of town might have just wasted a LOT of crystal dice....
Heroic Feats of Heroism have nothing to do with the Die-Nation requirements which have always been 6 crystal dice per day and have always reset every 24 hours. Heroic Feats has only ever yielded acredidation points which can be earned at a maximum of 100 per week anyway
Die-nation is 18 hours, and still is.
Right,, i miss typed on that, but still no worry in completing that. And the 24 hour timer now implemented on Heroic Feats creates much less confusion than the 20 hour deal from before with all options running on different timers depending on completion and and coming back and finding some done or not done in a given period,, yeah,, just plain simpler.
0
adinosiiMember, NW M9 PlaytestPosts: 4,294Arc User
Right,, i miss typed on that, but still no worry in completing that.
Well, not if you started on day 1, but if you missed some days you might have a problem.
I was on a vacation and when I returned, there were too few days remaining for me to to it just once per day. I calculated I can still make it (with half a day to spare), if I really make use of the 18-hour cycle ... which may mean having to get up at 3AM to start a task. That way I can get 5 tasks done every 4 days.
Can you guys give back Emerald Enclave Requisition Pack pls.. İ was waiting for enough money for getting mount but when i look for open that box i realize there is no box. İts just so sad :,,,(
Comments
That said, for the love of all that is holy, why did you not release the shadowclad fix? Guys you have the fix on preview, I understand why you're not ready to realease the Pally/GF/DC changes but the shadowclad should've been fixed like the day after it came out. Please reconsider and add that fix for tomorrows patch? Please???? @strumslinger
RIP their relevance.
Sooo . . . no Zen refund for those of us who apparently overpaid for the Watler companion?
The Orcus set has been released 1 month ago and it can be used only when the Maze Engine campaign is completed, i.e. in these days. I'm suprised that during this time no one from Cryptic tested this live and let the players to discover (and maybe abuse) that ridiculous bug for some days: it could be avoided.
I can extend the same reasoning to the repeteable maze engine quest and other items.
So I'm not ready to thank for the "quick" fix because there was all the time to avoid it if tested properly.
i hope to see a better quality management in the future.
Btw...again I cannot get my stuff back when the AH expires: any news?
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
On a more serious note Thank you that is good list of fixes. tired of people one hitting the dragons in WOD
RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)
On a more serious note Thank you that is good list of fixes. tired of people one hitting the dragons in WOD
I don't even wanna know how many guilds farmed this every 2 hours to get rich. I had one guy yesterday ruining tiamat for everyone by one-shotting all heads. 3 days is normally too slow to fix a serious bug such as this.
Stop yer whining ffs. They fixed it quickly by their own standards. At least this bug wasn't left to run amok for weeks on end.
The most important thing in life is to be yourself. Unless you can be Batman. Always be Batman.
The Holy Crusaders guild leader ♚ Mod 10 PVE Destroyer GWF guide ♚ Founding member of the Relentless Alliance
rgutscheradev said:
OK, this one sounded both annoying and easy to fix, so I just now went in and found it and fixed it. The fix will take a while to work its way through the system (QA, Production, etc.), but it's now fixed internally, and hopefully will work its way to you guys in good time. (Not necessarily the next patch, but maybe the one after that? Can't promise, though, I'm not a producer!)
And kudos to the producers for not leaving rgutscheradev hanging after he corrected it. Thank you.
also the Heroic feats of Heroism tasks reset,, good,, will make it much less confusing if it all just resets at the same time, plus a lot of other good fixes this time round, thank you
I would still like to see the vangaurd scrip added back to the bounty hunter in dread ring,, without it, the scrip requirement for Dark vouchers falls behind the rest of items and you require more of them than any of the other items to make the vouchers
thanks again and have a great weekend devs and pros
"Heroic Feats of Heroism eligibility now resets at 3:00 AM server time (at the same time daily quests reset), rather than 20 hours after the last completion."
This seems very unfair to people who have put work into the campaign and perhaps had enough time to complete it 20x by timing it but may NOT if they need a day for each completion from here on it. People with time out of town might have just wasted a LOT of crystal dice....
Nope I'm wrong this is the other things not the dice roll.
https://www.theholycrusaders.com/
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Neverwinter Census 2017
All posts pending disapproval by Cecilia
The title of this post and the NW news report "Patch Notes: NW.60.20160307a.18".
On the other the current version displayed by the game and this post
http://www.arcgames.com/en/forums/neverwinter#/discussion/1215088/maze-engine-owlbear-patch-notes-nw-60-20160307a-19
refer to a.19.
Finally it seems that a.18 and a.19 are the same thing: correct?
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
And the 24 hour timer now implemented on Heroic Feats creates much less confusion than the 20 hour deal from before with all options running on different timers depending on completion and and coming back and finding some done or not done in a given period,, yeah,, just plain simpler.
I was on a vacation and when I returned, there were too few days remaining for me to to it just once per day. I calculated I can still make it (with half a day to spare), if I really make use of the 18-hour cycle ... which may mean having to get up at 3AM to start a task. That way I can get 5 tasks done every 4 days.