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The Unstoppable? power

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  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    zak3056 said:

    armadeonx said:

    Example - my CW has:
    Air Archon (purple)
    Water Archon (purple)
    Fire Archon (purple)
    Earth Archon (purple)

    FWIW, I'd lose the Water Archon. That has to be one of the most useless active bonuses ever (it's good for one hit) unless you've got a build that can oneshot everything you meet. the Earth Archon is probably marginal once we get the pally nerfs, as it will be a lot harder to stay at 100% health. You may want to look into the blink dog and intellect devourer to replace them, as at purple they bring a large amount of dps to the table, especially for a CW (assuming you're running Nightmare Wizardry).

    Yep I know it's utility is very limited but it does give a good chance of one-shotting trash mobs but also it gives and extra .5% to all the other archons - so if I'm at full health, once the target goes below 50% health I'm dealing an extra 1.5%.

    I'll probably swap it out when I get one that does better than that dmg total but as it's also the cheapest archon at purple I'll carry on with it til then. Valid comment though.
    Please Do Not Feed The Trolls

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  • cesar#6784 cesar Member Posts: 325 Arc User
    Fire and Air Archons will give you way better results.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Real the full post mate - I have all four...
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    Xane De Armadeon: CW
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    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
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    Barney McRustbucket: GF
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    Lucius De Armadeon: BD


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  • bladedge12bladedge12 Member Posts: 119 Arc User


    Even so the way it is worded is not what it does. you can not have something that says "immune" then something else that says "even if immune." it is or is not.

    "With grim resolve you break free from control effects, and steel yourself for the challenge ahead.

    While active, you are inmune to control effects, your At-Will attacks are much faster but slightly weaker, and you resist 25-50% of incoming damage based on how much Determination you had."

    It clearly states what you are inmune to and how much incoming damage is ignored.
    And if you saw my full post you would have seen that despite it saying immune there are control effects that still work on us. Few but they are still there meaning not immune to all as it implies but immune to most.
    ✋☞ ✡⚐
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    It's not really a valid complaint mate, that skill is one of the most useful among all the classes. Pointing out that it has limits is just nit-picking. When my 2k GWF does SH HE's he can easily clear up to four mobs at once - in about 4-5 seconds - just by using unstoppable.

    Temp health, self heals, extra damage, unaffected by most of what is thrown at you, just stand in the middle of a large mob and use weapon master strike - it's an absolute killer.

    It truly does not need improving.
    Please Do Not Feed The Trolls

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    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
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    Lt. Thackeray: HR
    Lucius De Armadeon: BD


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  • cesar#6784 cesar Member Posts: 325 Arc User
    edited April 2016
    armadeonx said:

    Real the full post mate - I have all four...

    Yes, but the point is the other two are not worth keeping imho; I'd replace them with the the Erinyes of Belial and other crit sev/power companion if I were you.
  • armadeonxarmadeonx Member Posts: 4,952 Arc User
    Yep I will be getting another one but I'm still getting my bonding runes up so I'm using an ioun atm as my summoned. For now everything's working great and in dungeons & skirmishes the only people that out dps me (at equal IL) are GWF's (and not by much) so everything's doing its job.
    Please Do Not Feed The Trolls

    Xael De Armadeon: DC
    Xane De Armadeon: CW
    Zen De Armadeon: OP
    Zohar De Armadeon: TR
    Chrion De Armadeon: SW
    Gosti Big Belly: GWF
    Barney McRustbucket: GF
    Lt. Thackeray: HR
    Lucius De Armadeon: BD


    Member of Casual Dailies - XBox
  • cesar#6784 cesar Member Posts: 325 Arc User
    armadeonx said:

    Yep I will be getting another one but I'm still getting my bonding runes up so I'm using an ioun atm as my summoned. For now everything's working great and in dungeons & skirmishes the only people that out dps me (at equal IL) are GWF's (and not by much) so everything's doing its job.

    Suh-weet! I was gonna get a purple Fire Archon, but never expected its price to go up 3x overnight. I'll wait 2 or 3 weeks and see if it goes back down (seriously doubt it).
  • zelinktheone3zelinktheone3 Member Posts: 43 Arc User
    Changes that should happen to Unstoppable:
    1. It actually being usable when available. But that bug probably won't be fixed in a while.
    2. The fire circles that spawn during the Lostmauth dragon fight should not knock us over while using it.

    Other than those 2 things, we're going to get the nerf to it, which is perfectly fine. If you didn't know what that nerf will be, it will be changed from a potential 100% temp HP gain, to a '30%' temp HP gain.

    As for companions, I would recommend moving away from the Crit Severity companions simply because of the way crit strike/crit severity/dps increase works. This is relative however. If you're using at least a Perfect Vorpal and already have around 100% Severity, they won't be adding too much to your overall dps. Try something along the lines of: (your summoned companion, many options for this spot), Air Archon, Blink Dog, Intellect Devourer, & Siege Master.
  • bladedge12bladedge12 Member Posts: 119 Arc User

    Changes that should happen to Unstoppable:
    1. It actually being usable when available. But that bug probably won't be fixed in a while.
    2. The fire circles that spawn during the Lostmauth dragon fight should not knock us over while using it.

    Other than those 2 things, we're going to get the nerf to it, which is perfectly fine. If you didn't know what that nerf will be, it will be changed from a potential 100% temp HP gain, to a '30%' temp HP gain.

    As for companions, I would recommend moving away from the Crit Severity companions simply because of the way crit strike/crit severity/dps increase works. This is relative however. If you're using at least a Perfect Vorpal and already have around 100% Severity, they won't be adding too much to your overall dps. Try something along the lines of: (your summoned companion, many options for this spot), Air Archon, Blink Dog, Intellect Devourer, & Siege Master.

    Yes I saw the update with our power getting nurfed. Rather a pain but not too bad so.
    ✋☞ ✡⚐
  • cesar#6784 cesar Member Posts: 325 Arc User
    edited April 2016


    As for companions, I would recommend moving away from the Crit Severity companions simply because of the way crit strike/crit severity/dps increase works. This is relative however. If you're using at least a Perfect Vorpal and already have around 100% Severity, they won't be adding too much to your overall dps. Try something along the lines of: (your summoned companion, many options for this spot), Air Archon, Blink Dog, Intellect Devourer, & Siege Master.

    Crit severity can go over 100%.
  • zelinktheone3zelinktheone3 Member Posts: 43 Arc User


    As for companions, I would recommend moving away from the Crit Severity companions simply because of the way crit strike/crit severity/dps increase works. This is relative however. If you're using at least a Perfect Vorpal and already have around 100% Severity, they won't be adding too much to your overall dps. Try something along the lines of: (your summoned companion, many options for this spot), Air Archon, Blink Dog, Intellect Devourer, & Siege Master.

    Crit severity can go over 100%.
    Yes, I know, but that's not what I'm talking about. Why would I suggest a Vorpal and 100% Crit Severity (which would be 150%) and not know this? lol
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