Note: These patch notes are written as changes from the NW.60.20160307a.14 patch, live on Neverwinter as of 2016-03-31. The NW.60.20160307z.2 patch notes are repeated here.HighlightsPower Balance Changes: April 2016We've made some balance changes for a few classes and items. The notes below describe only the changes, not the intents. If you'd like to read more about the design decisions and process behind these changes, as well as give your feedback, these threads are your go-to places:
Informational Thread:
Upcoming Powers/Balance ChangesFeedback Thread:
Lostmauth's Vengeance ChangesFeedback Thread:
Oathbound Paladin & Devoted Cleric ChangesFeedback Thread:
Guardian Fighter ChangesElemental Evil Campaign ChangesWe've made the Elemental Evil storyline more directed and removed the walls blocking players' progress. Now players can run straight through the Elemental Evil storyline without waiting for Vigilance Quests, and they can progress through an all-new campaign in the process!
If you'd like to read more about these changes and give feedback, these threads are your go-to places:
Informational Thread:
Improving the Level 60-70 ExperienceFeedback Thread:
Drowned Shore FeedbackFeedback Thread:
Reclamation Rock FeedbackFeedback Thread:
Fiery Pit FeedbackFeedback Thread:
Spinward Rise FeedbackFeedback Thread:
Elemental Evil Campaign/Existing Player FeedbackRelease NotesContent and EnvironmentCastle Never
- If a player character is dead when Orcus dies, they now properly respawn at the nearest campfire, rather than the beginning of the instance.
Elemental Evil
- The Elemental Evil zones have been updated, providing for a much smoother Level 60-70 experience.
- The experience gained by killing enemies level 60 and above has been significantly increased.
General
- Demonic Heroic Encounters: Demonic Closure: Demons now properly leash when dragged too far from the encounter.
- Dread Ring: Sergeant Knox now accurately states the rewards given by the player's choice of instance.
- The Mantol-Derith overhead map has been updated.
Combat and PowersClasses and Balance
- Devoted Cleric
- Feats: Gift of Haste: Now grants AP over 5 seconds, instead of instantly. If you are already affected by Gift of Haste, having it applied to you again will refresh the duration.
- Feats: Gift of Haste: Now places a buff icon on the recipient, instead of popping up combat floating text with every application.
- Feats: Gift of Haste: When casting Healing Word, Gift of Haste no longers fail to apply to the caster in certain circumstances.
- Hastening Light: All 4 ranks of this power now work once again.
- Healing Word: The targeting of this power is now more reliable on angled terrain.
- Healing Word: Buff tooltip now accurately reflects what the power does when applied in Divinity mode.
- Divine Glow: Modified tooltip wording slightly to be more succinct. Also added tooltip text to the buffs and debuffs.
- Divine Glow: No longer incorrectly states that the effect stacks 3 times when cast in Divinity mode.
- Guardian Fighter
- Guardian Fighters will no longer receive a 20% damage buff for 1 second every 20 seconds.
- Mark: No longer roots the user in place when activated. Can now be activated while blocking. Animation changed to work with this new functionality.
- Aggravating Strike & Shield Slam: The scaling on these powers was not updated when we added the 4rd rank of powers. This has been updated, resulting in a slight damage increase for these 2 abilities.
- Aggravating Strike: Activation time reduced from 1.2s to 1s. This has increased the DPS of this power by ~20%. Note that this also means each individual hit generates slightly less AP, but the average AP generated over time is still roughly the same.
- Shield Slam: Activation time reduced from 1s to 0.9s. Damage increased ~14%. The combination of these 2 changes has increased the DPS of this power by ~27%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
- Crushing Surge: Decreased the activation time of each of the 3 attacks in the combo. This has increased the DPS of the combo by ~16%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
- Crushing Surge: Now heals on every swing of the attack. The first swing heals for 1/4 the amount of the final swing, and the second swing heals for 1/2 the amount of the final swing. Ranking this power up now also increases the healing value.
- Cleave: Decreased overall activation time of the combo from 2.41s to 2.25s. Increased the damage of the third hit by ~33%. The combination of these 2 changes has increased the DPS of this combo by ~20%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
- Cleave: This power now has a cone area of effect, instead of a short cylinder. In addition, it no longer forces you to face a valid target, allowing you greater control over what you can hit with the power.
- Tide of Iron: Activation time reduced from 1.125s to 1s. This has increased the DPS of this power by ~12%. Note that this also means each individual hit generates slightly fewer Action Points, but the average AP generated over time is still roughly the same.
- Indomitable Strength: Now lowers the damage the target deals by 10% for 5s. Each rank increases this duration by 1s.
- Hunter Ranger
- Split Shot: The "aiming" portion of this power no longer displays its visual effect to other players.
- Oathbound Paladin
- Oathbound Paladins will no longer receive a 20% damage buff for 1 second every 20 seconds.
- Divine Protector: Duration reduced to 3 seconds plus 1 second per additional rank (6 second max, down from 20 second max).
- Divine Protector: Now reduces all damage you take while active by 50%, down from 80%.
- Heroism: Duration reduced to 4 seconds plus 2 seconds per additional rank (10 second max, down from 20 second max).
- Shield of Faith: Duration reduced to 6 seconds plus 2 seconds per additional rank (12 second max, down from 24 second max).
- Shield of Faith: Now decreases incoming damage by 30% (down from 50%) and increases healing taken by 30% (up from 20%).
- Aura of Vengeance: The damage proc from this Class Feature no longer counts as At-Will damage.
- Binding Oath: Modified tooltip wording slightly to be more succinct and understandable.
- Binding Oath: The damage dealt to other targets at the end of the duration can no longer exceed the Max HP of the Paladin.
- Feats: Echoes of Light: This effect can now only occur once every 15 seconds. The proc chance no longer secretly increases if you are hitting multiple targets. The proc chance has been increased from 1/2/3/4/5% to 2/4/6/8/10%.
- Scourge Warlock
- Harrowstorm: This power is no longer capable of proccing Lostmauth's Vengeance on every tick. It still can proc Lostmauth's Vengeance on the initial hit.
- Harrowstorm: Now hits all targets on the first tick, instead of just the main target.
Companions
- Shadow Demon: This companion's Active Companion Bonus no longer periodically causes its owner to enter combat.
Enemies
- Castle Never: Orcus now waits a few seconds after the fight starts before being able to cast Finger of Death.
Item Powers
- Lostmauth's Hoard: The damage dealt by the set bonus, Lostmauth's Vengeance, no longer scales with damage bonuses. It now properly deals Weapon Damage, as stated in the tooltip.
- Control Wizard Templar set bonus: Changed the tooltip to read more clearly.
Comments
General
- Beacon of Simril: Building six stacks of the Lantern Catcher buff now properly grants the full amount of Power stated in the artifact's tooltip.
- Black Ice Shaping: During Double Professions, there is now a half-price "Upgrade Black Ice Forge" task to increase from Rank 4 to Rank 5.
- Blood Crystal Raven Skull: The tooltip of this item has been updated to reflect that it now creates a Shield instead of Temp HP.
- Certain dungeon chests now properly give a choice of one of two rings, necklaces, or belts, rather than just giving both options at the same time.
- Loot dropped by bosses in non-Epic dungeons is once again properly given out on a per-player basis, rather than requiring a roll. This was already properly the case in Epic dungeons.
- Potion of Fey Healing and Potion of Heroism can once again be purchased from the Sharandar rewards vendor.
- The Bounty Master in the Dread Ring now properly exchanges Vanguard Scrips for Onyx Fragments.
Enchantments- Dread
- Now properly reduces the damage resistance of critters as well. The debuff also uses the correct icon now.
- The debuff and DoT applied by this power now both last 4 seconds as stated, instead of 3 seconds.
- The DoT caused by this power no longer stacks. Instead, the damage per tick has been doubled. Reapplying this DoT will keep the same tick timer but extend the duration.
- The additional 4% damage resistance reduction that is supposed to be applied by Ranks 11 and 12 now works.
- Tooltip heavily reworked to better reflect how this Enchantment works.
- Shadowclad
- Now properly resets stacks when you successfully Deflect an attack.
- Each time you gain a stack it now refreshes the duration of the entire stack.
- The Stealth provided by rank 12 now properly respects its 30 second cooldown.
Mounts, Insignias, and Insignia Bonuses- Flail Snail: The active power of this mount now properly states how much damage it deals.
- Protector's Camaraderie/Friendship: The tooltip now properly displays the amount of Power & Defense you gain when your companion attacks. In addition, additional stacks no longer provides bonus Power based on the bonus Power this ability has already granted.
- Shepherd's Devotion: Now properly states "When you use a Daily Power" instead of "When you use an Artifact" in the shortened version of the tooltip in the Stable.
Zen MarketUser Interface
Contacts
- Non-repeatable quests with campaign requirements, such as the fourth chapter of the Maze Engine campaign, now properly have gray titles rather than yellow.
- Players over level 20 now see exclamation marks for quests that are up to 10 levels below them, increased from 5 levels.
Queues- Queue Accept pop-ups now properly display even if the player's system clock is not synced to their local time.
- The "Transfer" popup no longer briefly appears before the player is automatically transferred to a queued map.
- When a player is waiting in a queue that then becomes invalid before it pops (e.g. Demogorgon or Tiamat), the queue's checkbox now unchecks more quickly.
RefinementGraphics, Effects, and Animation
Localization
Zen Market
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Bear. Vodka. Balalaika.
Didn't you say you wanted extensive discussion on this matter and to take your time and get it right?
You think 1 week was enough to do that?
Obsidian Oath - Warlock
A whole lot of other Obsidian toons as well.
Btw...Protector's Camaraderie/Friendship: another nerf.
Oltreverso guild leader
Maga Othelma - DC | Svalvolo - SW | Dente Avvelenato- GWF
So you mean only the base bonus is stacking by power?
Or only 1 stack from Power that is.
Divine Glow also does not proc weapon enchantments. it was mentioned before, also in previous patch thread and OP & DC changes thread -
Could you please clarify these: its a bug or its supposed to be so?!
http://www.arcgames.com/en/forums/neverwinter#/discussion/1214546/divine-glow-still-doesnt-proc-enchantments-needs-to-be-fixed
NW-DC9R4J5EH - 'The Black Pearl' - Spelljammer! Phlo Riders and Space Orcs
Thanks for all the fish.
is the 40% defense debuff from dread enchantment now working right then? i only read about the 4% debuff.
edit: just tested on dummies everything seems to work fine.
can we hope in a fix for ambush ring and drains too? i would be another game after those fixes and this patch
ps sheperds devotion is not giving the right stats tho
The Stealth provided by rank 12 now properly respects its 30 second cooldown : D
Thank you
P.S Kalina is comming for you shadowclad users : D
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Adrik Battlefate-DC DO Virtuous | Cassi Woodsheart-HR PF Trapper
you can see it also as another one enchant to stack debuffs. think about a pt with different enchants +dread.
if some of devs read this pls do not make this change just buff quests instead
what do you mean?
If we get a patch this week, it's going to hit Owlbear today, and honest to Ao, I hope it includes critical event fixes, like Portobello's race bugging out more often than not.
As such, I am kind of bummed that a bunch of important fixes (to bugged powers and enchants) are bundled into a build that won't be hitting the live server for at least a few weeks.
Neverwinter Census 2017
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