If it turn out to be an april fool, ill swallow my word and take the blame. But i very feel its not. So i am obviously talking about this thread.
http://www.arcgames.com/en/forums/neverwinter/#/discussion/1214505/upcoming-powers-balance-changesI know its PC but if its PC now it will be Xbox soon. So honestly nerfing, nerfing and nerfing, obviously i especially like the way the dev talk about how it would be much more work to buff other artifact instead of nerfing lostmauth so they got the easier way. Typical ARC stuff :P
You know what? I am tired of the slaps in the face this game give me. I am not a wallet warrior, i am not a major duper super DPS beast. I have the losthmauth set(and i grindd hard to be able to get it) but as MOST normal players i have the belt purple, the horn orange and the necklace blue. And you know what? I don't do much DPS in dungeons... Im builded well, i use Lia knowles, its simply i don't have all artifacts jacked up in the roof, i don't have 3 lev 12 bounding stones, i am just a normal guy working his
HAMSTER off to grind his way to build a good character. If there was not my "endgame" guildies with there super duper DPS and the pallies with there bubble shield (altough this one i do get it kinda kill the challenge) most dungeons would hardly be doable.
I run with extremely good geared people, and yet the spider priestess take FOREVER to kill sometimes. The dungeons are also designed in a way that without certain classes there undoable. No DPS characters can go into grey wolf or temple of the spider and take on the final boss without either a pally or cleric. If some peoples can they are certainly extremely high, probably maxed out everywhere, so at this point they deserve to be bad
HAMSTER.
Every changes i read in that are made in thinking everybody is an "end game" beast. You alienate all the people that normally play this game. I play intensively since august, thats 8 months of grinding. I will admit down the road i switched from my GF to my GWF as main but in any case i only have 2 characters, and 8 months of hard work and yet i am mile away from "endgame". I don't know what i would do if i didn't had the guild and friends i have. Even with the millions of diamonds i make, im still so far from finishing my character.... Imagine if i couldn't made those.
Now maybe im overeacting and in the end the changes won't be THAT big. But still it debilate me to see changes always going AGAINST the players.
Why not work on that GUARDIAN FIGHTER instead? You know the class that was almost retired when you introduced the pally? Oh wait you even nerfed him at some point removing the bouncing damage thing. I think the GF deserve a major BUFF, and yet i am still waiting.
Honestly this is my last free to play game EVER. The way those game are designed are way too much axed on the wallet warriors for me to keep up, even with tons of free time on my hand. I know the peoples that say i have a negative attitude on the game won't be happy about this thread cause its again negativity, but i am tired to death of getting laugh at by the devs.
The more and more i am thinking of simply farming the 290 dragons i miss and be done til next mode, come back just to whipe out the achievement and go again... I feel all the effort i put into the game are always taken away from me by a fingersnap of the devs.
Comments
Ofc the Pally can switch auras to all damage reduction to partially compensate, but expect dungeon runs to take a lot longer as we'll have a combination of less DPS from GWF's etc and OP's not using damage auras.
A 6 second bubble is utterly pointless, you may as well get rid of it. Their justification is that it is saved for "oh ****" moments - but given the damage output of most enemies in T2s, the party will be dead around the same time you notice the bubble 'moment' has arrived - lol.
* edit; to my mind the only decent way to offset this is an increase in HP given by armor. Running at 200k HP would give healers sufficient time to target & heal attacked players as well as offset the 1-shot abilities of enemy npc's.
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
Xael De Armadeon: DC
Xane De Armadeon: CW
Zen De Armadeon: OP
Zohar De Armadeon: TR
Chrion De Armadeon: SW
Gosti Big Belly: GWF
Barney McRustbucket: GF
Lt. Thackeray: HR
Lucius De Armadeon: BD
Member of Casual Dailies - XBox
I've just tested it and seen it crit for as high as 22864 (15977)
The bugs that make you do less damage or be more useful are still there, and keep stacking, like the GWF's Unstoppable, or that Out of range shxt that's been happening to my HR's Hindering strike. The list of changes that are happening in the Preview shard are gonna make the pally the most useless class in game and will practically kill the DPS from the CWs.
The OP seems like an undergeared low dmg-not as good buffs GF, and the CWs will fall into a support roll?
With this nerf bat coming, a case can be made that ARC and the new ruler on Neverwinter has no concerns for the players themselves but for the cash they can put in thier coffers of the players backs. They are setting more and more of a track record of bait and switch each month and as they do so it makes it easier for players to have a way to address them thru multiple means. Yes the basic EULA they make all sign by agreeing is binding but when they constantly break it and show no remose then itself becomes useless.
This is my first post to these forums, literally hate posting, but I have played D&D games for over 20 yrs and I believe in doing so I have the experience to comment on what is happening.
You put something in the game and come back months laters and say oh it broken and we have to fix it now when so many have invested time and hard cash and say oh sorry but do it again this way, what a load of bs. I do read these forums alot and can see that most of the complaints for the nerf come maily from pvper guilds who hate the pvers. And guess who spends more money on the game, not hard, pvpers. In the 20 years I have played morphs and this is one, you can't have both worlds on the same platform. It just doesn't work. You either are on one platform or the other, but with ARC they have done everything to max out profits and care little for the players. So let's see the final nerf bat and then let's see the track record and what really can be done because they are constantly breaking their side of the EULA and leaving a recourse for players to take action.
If you know something isn't working as it should and choose to use it then it's your fault for not seeing the writing on the wall but atleast you enjoyed the ride while it lasted.
Guess you can hope it won't be so bad. Guess no one has personal responsibility anymore for there choices to use items or equipment that is broken then get angry when it gets fixed.
But how can you blame us if we invested so much time, effort, money even, in a class that some us loved to play? With this 'balance' they made the OP basically an underleveled, undergeared, low dmg-not as good buffs GF, so its useless. Why bring an OP when a GF tanks way better now? Every class is viable atm in Xbox, but with this changes, they are killing not only the pallys, also the Virtuous DCs and the DPS from CWs.
What's next? Let's 'balance' the Trapper HR coz its doing more dmg and has more control than the Archery and Combat!! Balance the other 2?? Why?! This way we only shxt on the Trapper...
Everyone knew from the beginning OP's were out of line with all other classes it was no secret you see so many. If you enjoy the class you will find a way to make him work if not then I don't know what to tell you.
Every class will be reined in eventually it's just a matter of time.
I have played with cryptic since the beginning on PC side and although they let things slide like elol for awhile it's only a matter of time before they get to it. So now you know if you choose to use classes or items that are bugged they will eventually rein them in.
It was a good run while it lasted.
OPs are getting reduced to a game of auras now, we will run with Aura of Radiance to equal the aggro of a GF, that gives us only one Aura to choose from, being Courage, Vengeance, Wisdom as one of the most useful but GF keeps being superior.
I'm sorry if i'm not seeing things as clearly and optimistic as you do, but i'm so sad atm (a little mad too, of course), I can't see any way OPs could bring something to the table to any team comp that would be better than what other classes have to offer. They nerfed echoes of light and Heroism too, so we won't have ANY chance in PvP either, coz the cc has always destroyed us and we can't kill anyone on our own.
Have a protection Pally that never used the bubble, does a great job tanking through T2s, doesn't drop aggro ever, who needs to make dps invincible?
No class benefits from the excessive damage from Lostmauth setat alow item level anyway, it's only the kill everything with one swipe type DPS that will even notice a difference. I'm sure they will be OK to kill em on the back swing.
No one, and I mean no one need that much AP lol, haste Clerics were out of control. They will still provide decent AP gain, and maybe they can try healing, damage mitigation, or debuffs. Very versatile Class, almost no wrong feat path to choose.
Deal with the changes and adapt, what's the fun in 100% guaranteed success? Change things up, it might be fun
I'll wait to see what happens. If I need to switch to another set then I will. TG they made all artefact equipment double RP. Annoyed that I applied reinforcement to then but hey ho.
Or I'll play as a GF. The (new/always were good but idiots can't run without a bubble) elite class in Neverwinter.
What I DO have a comment on is the BS factor here.
I'm amused that, out of all of the game busting bugs to target, and with another stupidly over powered class (SW) ignored, the devs target three changes that will dramatically impact their bottom line while spinning it as addressing game play.
Bottom line, thousands of players of those two classes will have to respec and regear, along with untold thousands of DPS characters switching to a new artifact set.
These "imbalances" have been obvious since the introduction of the LM set and virtually since the introduction of the OP class on PC. With multiple mods under their belt when the "imbalances" could have been addressed, along with an endless parade of changes that focused on player wallets before all else, there have been virtually limitless opportunities to address the issues before now.
The timing, gentlemen, is the key. The OP/HC gravy train has been milked to the limit by Arc - players have spent what they're going to spend in order to build and equip their bubble paladins and haste clerics - and now there is far more money to be made by forcing players to spend real life currency to remain relevant.
Keep it all in perspective.
I have stopped playing simply due to the fact the game is too easy and high geared characters are pointless in PvE. Bring back the mob 100% armour pen again, that made dungeons fun and a struggle. Not to mention the only bugs that get fixed are the ones that stop Zen sales. bugs that affect the players experience are just left there mod after mod.
A T2 should not be a 20min speed run, it is meant to be end game difficulty and thus be a challenge for a well geared group of 5.
About time LM set got put to what it is meant to do, means other sets will be a viable choice for DPS and not have EVERY DPS class running the same thing.
Soon you will have to buy all BIS items from the Zen market.
I am neither here nor there, for I am NevrCene
NevrCene: TRMelisandre: SW
Brienne: GWF
Guild : Mystic Dawn (GH20)
OP - Sunshine: 16000 IL
Casual Dailies
I’m really, really looking forward to the changes. I really like Neverwinter over all, but this is going to address a lot of the issues. I’m looking forward to healers that get to heal (rather than haste), tanks that will need to tank, DPS that will need to worry about positioning, buffers that need to utilise a range of options and a range of powers on my pally skill-tree that are currently totally irrelevant to the game.
Unfortunately, while this may fix the difficulty deficit and add some excitement back into the game – the rewards are really sub-par (and way worse than the gear you’ll get from Underdark content). They should bring back the old system wherein the dungeon armour is the same as the seal-brought armour, only with different set bonuses. (Although let’s not go back to drops that people boot each other over). I’d argue they used to be fun, and the pally-bubble is a big reason they went from engaging to boring. And, since everyone currently relies on bubble, groups are now utterly incapable of devising any actual strategy to address the challenges.
Ironically, I think the dungeons were more fun when they were longer (and had hidden objectives/areas). The small, boring race-tracks they have now struggle to recreate the epic feeling of a hour(s)-long dungeon delve. And there’s the issue that Cryptic/PW are having to struggle with. There’s crying that there’s no good, hard PVE content – but a nerf to the classes that are trivialising the experience leads to crying and recrimination (often from the same people).
Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
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Join us brothers and sisters and distant relations and confused onlookers.
Join us in the shadows where we stand mostly vigilant... although slightly distracted by our inventories.
"In war, unqualified. In peace, disorganised. In death, mild irritation."
JOIN US.