I think it is about time to reduce the amount of refinement items that are in the game, or make storing them somewhat easier. If you count up the number of refinement items (multiplied by 3 of course, since they can be BoA, BoC or Unbound)...the number is staggering for what should honestly be a small part of the game. Last I counted it was over 160 items, and it appears they just added more with the CN drops.
If you insist on the "Refinement" process, which it appears you will, can you make some sort of RP Storage device? Said devices could store RP for use at a later time. For example, "Enchantment Refinement Container" could store any enchantment specific RP (thaum stones, enchantments, etc). Generic RP container could store pearls, peridots, etc. Put the cap high enough to be useful and allow players to use only some of the RP if necessary. Put in a penalty of 5% RP on it if you wish.
Better yet, make it a "stat" on the player riches tab, eliminating the inventory entirely.This would instantly reduce the number of items players need to store...a welcome additional to the game seeing as we just got an entirely new set of things to store (insignias).
The mount system was entirely redesigned to allow people to not have to carry mounts. While I love the new system, I believe the storage impact was pretty inflated (how many people had THAT many mounts?)
Yes, I know bags won't sell themselves, and if that is the underlying reason for the lack of attention to this really annoying aspect, so be it. That said, people have personal guilds with all slots unlocked, mailboxes full with refinement items. I bet over half the items in the world database are refinement...stacks and stacks of refinement items...just waiting for the new artifacts that will inevitably come.
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You should still be able to trade the applicable unbound and BtA stuff. That way you can trade it between characters on your account or via the AH or whatever.
If necessary put a tax on placing the item in the refinement score of say 5%, as suggested above. In order for Cryptic to make money on it, make it a perk for rank 13+ VIP.
Alternatively, give high ranking VIPers access to a Refinement Vault which is like a bank but has slots that hold refinement items. Start out at level 1 vault holding 20 slots of items. The sell extra slots or give them as additional VIP perks.
Its just mind numbing , and REALLY annoying.
making super annoying features.. never helps games.
If your issue is not storing the refinement items but having difficulty finding them in the first place that is a different issue. The OP here was talking about making storing the items easier. That is what I was trying to address.
Or maybe your issue is with finding the correct ones to apply to a specific piece of equipment. This is somewhat addressed by having the drop down that displays the items you have that can be applied to that piece of equipment, but can still be a bit cumbersome when you have multiple bound types. My solution of a Refinement score would also alleviate that issue. You would basically have 3 sources to apply points from (each of the refinement scores) and depending on which item you were applying it to and what refinement score you were using, appropriate multipliers would be applied.
no pleasure in refining and even less in carrying around all those bits and pieces... and shuffling them from here to there etc etc
You'd need two separate banks, one for gear and one for non-gear types of RP.
If you want to sell your RP, you can do that for the unbound ones, otherwise you can store it in your account's refinement bank. I envision a UI not that unlike the gold or t-bar controls.
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"It is worth 2500 Refinement Points at 3am on a Wednesday, but far less at other times."
"It is worth 2500 Refinement Points in Icewind Dale's PvP areas, but far less elsewhere."
"It is worth 2500 Refinement Points for bound enchantments, but far less for unbound enchantments."
"It is worth 2500 Refinement Points on most Artifact Equipment, but far less on Lostmauth's set."
For those that were around, the current system was supposedly introduced to REDUCE the quantity of refinement items everyone needed to carry around. At least that was the bill of goods they sold us.
There is simply no need for all this extra refinement junk.
artifact x3
enchantments - x15 ish..
enchantments - universal x1
artifact gear - x1
I think best solution would be to introduce some zen-buyable refinement storage, where you can feed all your different types of RPs. Of course they will be stored in their corresponding type (e.g. 1000RP radiant enchantment, 10k RP for artefact gear, etc)
Then you use these RPs directly from RP storage to refine items with same rules as now (using radiant RP on radiant enchantment gives 2x, while using silvery RP in radiant gives x1, etc)
RPs in storage should be account-wide, no matter what you feed to it.
Why zen buyable - it will have some value to develop it, as zen ~ real money for devs. It is also not something 100% needed by everyone - you can fully play game as it is now. Still it will significantly decrease time spent on managing inventory and allow this time to be used to actually play the game. And finally, after buying few horses, there will be nothing else to buy with zen anyway
There's just no reason for it. It's not fun. It doesn't add to the game. It in no way creates more excitement.
I proposed that we eliminate all the refinement stones, and stick with the gems. Pearls, Peridots, Aquamarines, etc.
I do like the idea of the "shattered" items dropping in dungeons as much more valuable loot drops, so I'm fine with that.
But along with that, eliminate the union, power, stability stuff as well. Just make artifacts simply artifacts. Honestly, not going to waste a lot of words on it. I've already typed out posts hundreds if not thousands of words long on the subject over the last 2 years.
Two major systems that need a "mount style" overhaul are Refinement and Costumes/Cosmetics. I'll just leave it at that.
There is simply no need for all these different refinement types. They add no value, fun or anything to the game.
EDIT: Found it. Here it is: http://forum.arcgames.com/neverwinter/discussion/552461/discussion-how-can-the-refining-points-system-be-improved-going-into-mod-6
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Now me? The jury's still out on that guy.
I would be happy with a quick fix of larger stacks greater then 99, the task of the refining takes for ever selecting each stack one by one:(
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It will never change cause of the monetization method tied to the refinement process. The current business model just wont allow it.
But either way, +1 to Ironzerg for the suggestion. We can pretend.
Edit: as far as reducing the #. I think the forum has agreed about 20 times now since they started adding more and more RP types/binds a year or 2 ago. AND SOMEHOW WE ENDED UP WITH MORE... ... ... ... ... ... ... .... ..........................................................................
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Do not go gentle into that good night.
Rage, rage against the dying of the light.
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and they made it worst with mound insignias flooding inventory bags.
that is pure thoughtless of them.
each new mod should have a newer bag updates.