Horrible Enchantment. It completely destroys PVP. I consider quitting the game if it goes live with those stats without being toned down.
since I did not one DOm in mod 9, waiting for classrework and fixes, only for my interest: If that shadowclad stacks, how much deflect and DR do you get in total being a warlock? I also hope stealthbug will be fixed, but tbh, for a Warlock having no dodge and no mitigation against burst it nearly seems to be legit uinsg broken stuff... A GF onrotates you in 2 seconds, same as a GWF does , a TR oneshots you, and good Hunter disables you ...nothing changed. Hunter and TR are nearly permainvisible most time in PVP. Lot´s of Hunter and CW´s I met who could manage to compete abused ambush, Hunter ring of siege on top. All these classes do have a dodge on top ! ...CW Hunter TR...so why should a warlock not abuse that option, since it´s so redicules disbalanced most time meeting the actual melee classes having no dodge no mitigation etc. Btw. wich enchant is more broken, shadowclad or dreadenchant? Did not hear anything good about dread enchant... Seems that even more player retreated from PVP since lauch of mod 9.
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mamalion1234Member, NW M9 PlaytestPosts: 3,415Arc User
Fine Enchantment. I like it and I will try to obtain it asap via grinding CN and getting more AD.
fix the shadowclad permastealth 3 of same guild used it against my team ( i did random queue) because one of my team used it . I Dissapointed at first place when i saw the three of them perma stealth with knowledge they crafted the enchant to transcended, to fight the broken enemy ? lame excuses:)
Fine Enchantment. I like it and I will try to obtain it asap via grinding CN and getting more AD.
I'm using the pure and it works fine for me. Not going to use the trans, don't like the stealth thing on my GWF. Other than that, i think it's quite good depending on the build. I have the NCL bulette mount, which gives me 4k deflect. So, doing the best with what i have, i sit at 40% deflect chance, 6k base deflect stat+ 4k coming from ring of sudden deflect +4--->10k. Trying this combo, i'd say this:
the enchant allows you to both increase the amount of deflected hits and your DR. The DR is just an "add on". But i think it's very good mainly because DR has a cap and can be pierced, while deflects have no cap, and you reduce the damage by 50% no matter what. The stacks are 8, so it builds up faster than negation.
Toons with other mounts would most likely go for an ArP mount, but if you have a deflect mount, this enchant is probably the best you can get. I'd just add a more in-line bonus at Trans, so it can rival T.Neg.
I'm quite happy with my pure. Working well with my build so far. And balanced, since it got the "weakness" vs DoT classes that can "proc" your deflects faster on small hits, wasting them. Other than that...worth it for me. And a nice alternative to the monipresent T.Negation.
At Trans i'd make it stun and buff, for example, some other stat.
Horrible Enchantment. It completely destroys PVP. I consider quitting the game if it goes live with those stats without being toned down.
Well I originally wrote that I feared the worst for this enchant. That the stacks would stack quickly regardless of deflect and that it would break control with CC and that when you add in the DR it was OP. Lastly I wrote that the stealth would be ridiculous if it procced.
I proceeded to edit my original post when informed by guildmates and those here on the forums that stacks would fall off when deflection occurred. I re-wrote a much more conservative view but reiterated that tooltips are almost never correct and we should be allowed to test these enchants before they go live.
Not only do these enchants work as I feared originally, it's worse than I could've guessed. The stacks are gained almost immediately and stealth is achieved within seconds of sustained combat. Worse though is that the stealth is full invisibility, meaning 0 visibility even if you're standing on top of the wearer. Any and all attacks are immediately broken upon this procc, when the wearer comes out of stealth they retain 6-7 stacks and need only be attacked again to immediately be sent back into stealth.
Lastly, even if not continuously attacked the wearer, in combat, goes into stealth every 30 seconds which is supposed to be the cooldown.
Perhaps next time I'll stick to my guns based off of history rather than adopting a more conservative tone in order to appease those who assume enchants won't be broken.
With stealth being introduced into PVP everywhere they can put it and drains remaining OP against those who can't ward them PVP is turning into a 3 ring circus... @strumslinger@terramak@asterdahl Please, please get rid of this junk from PVP. Ambush rings, shadowclad enchants, drains... it may actually be a good thing we can't Q into PVP at the moment because of the problematic new Q system.
Devs, I've always enjoyed this game, tried to be helpful here on the forums and be respectful in my tone towards you, the minds behind the game and mechanics. But this... these "additions" to PVP.. they're horrible. I'm sorry guys but this is ruining PVP for everyone. Please help us return to fun PVP matches.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
Well I originally wrote that I feared the worst for this enchant. That the stacks would stack quickly regardless of deflect and that it would break control with CC and that when you add in the DR it was OP. Lastly I wrote that the stealth would be ridiculous if it procced.
I proceeded to edit my original post when informed by guildmates and those here on the forums that stacks would fall off when deflection occurred. I re-wrote a much more conservative view but reiterated that tooltips are almost never correct and we should be allowed to test these enchants before they go live.
Not only do these enchants work as I feared originally, it's worse than I could've guessed. The stacks are gained almost immediately and stealth is achieved within seconds of sustained combat. Worse though is that the stealth is full invisibility, meaning 0 visibility even if you're standing on top of the wearer. Any and all attacks are immediately broken upon this procc, when the wearer comes out of stealth they retain 6-7 stacks and need only be attacked again to immediately be sent back into stealth.
Lastly, even if not continuously attacked the wearer, in combat, goes into stealth every 30 seconds which is supposed to be the cooldown.
Perhaps next time I'll stick to my guns based off of history rather than adopting a more conservative tone in order to appease those who assume enchants won't be broken.
With stealth being introduced into PVP everywhere they can put it and drains remaining OP against those who can't ward them PVP is turning into a 3 ring circus... @strumslinger@terramak@asterdahl Please, please get rid of this junk from PVP. Ambush rings, shadowclad enchants, drains... it may actually be a good thing we can't Q into PVP at the moment because of the problematic new Q system.
Devs, I've always enjoyed this game, tried to be helpful here on the forums and be respectful in my tone towards you, the minds behind the game and mechanics. But this... these "additions" to PVP.. they're horrible. I'm sorry guys but this is ruining PVP for everyone. Please help us return to fun PVP matches.
i am so happy that I retreted since start of mod 9 Again we are in a redicules situation cryptic confronts us every mod by forgetting to implement internal cooldowns beside other "small" little things.
---> This enchant should never stack 8 times in case you have a Bulette Mount + 6k deflect+4k deflect from ring<--- This enchant should stack -->1-4 time<-- having that high deflectchance.
Having 40% deflectionchance and stacking 10% deflect per stack, it´s a defelctionchance of 85,74% at 8 stacks ! + permainvisability +16% DR since they forgot the internal cooldown....totally broken.
the chance to get 8 stacks from this enchants, having 40% basedeflectionchance is --> 0,6 x 0,56 x 0,4676 x 0,4144 x 0,3558 x 0,2914 x 0,2206 x 0,1426 = 0,000212205 % , somthing like 1:5000 so all of you using that enchant are running like invisble "Perma-Jackpots-Player" 24/7 in DOM..nice
In case it would work properly, you should not gain more than 1-3 stacks at 40% deflect and you never should get near 8 stacks being permainvisible. They implemented an enchant wich doesn´t react or reset on any kind of deflection, and with no Cooldown on this invisible buff.... thes guys are even worse than I thought til now, loooool
I sometimes wonder if the devs are thinking "My god man, what do we have to do to get these people to quit playing this game?".
i think next will be an enchant like "The godmode Enchant": Grants you invulnerability every 30 sec for 4 seconds (forgetting about the internal cooldown...) nice cryptic
How to top "shadowclad" in the current state...hard task
Fine Enchantment. I like it and I will try to obtain it asap via grinding CN and getting more AD.
my view,.
Negation build DR way faster and holds longer which is still better for defence and also with 10% Recovery+ 10% income heal. Short cooldowns (Shadow without 10% Rec. it's noticeable) and health regeneration.
Shadow's defect its very minimal not really noticeable 00,1 even the DR is weak and holds short. So all in all are the Stealth the only thing which keeps alive. Shadowclad without stealth is basically useless.
Personally i use shadow not because of stealth, its cuz i'm tired of Negation (fey) combo that's all, to keep playing this game i need new stuff.
<::::::[]==0 GwF 0==[]::::::> ● Still waiting for the promised Improvement ●
I love when a GWF player craps on another player for using this or that. If you follow the same logic, anyone who plays a GWF is just as abusive to the game as someone who uses Ambush, Vision or any other broken thing you can find in the game.
Easy to play high and mighty and when you are playing one of the most broken builds in the game on top of a HAMSTER-pile of other broken things.
Of course a GWF at BiS doesn't need a fracking Ring of Ambush. The fact that you would even bring it up in relationship to the GWF is so absurdly laughable and speaks to your sociopathic tendancies.
Is it a GWF players fault? No. I don't expect you guys to self-gimp and I don't care if you use an Ambush Ring. But you can take that utter nonsense you spew forth about some kind of Internet gaming code when you are playing fracking GWF.
This is just silly man, probably the silliest of your posts I've ever read. Most classes have some "broken" abilities at the moment. I can 1 rotation any class on my GF, I can 2 rotation most classes on my GWF, I can 1 shot a lot of classes with my TR, I can lock down a player with my HR, I can non stop repel a player off a node with my CW, I can perma daily with my DC, I can Perm bubble with my Paladin, and I can insta kill Pallies with my SW.
Trying to use class "imbalance" as an excuse for using rings, drains, and shadowclad is comparing apples to oranges firstly and is just a way of rationalizing that two wrongs equals a right. Class balance needs to happen, but broken equipment and enchantments need fixed as well. To complain at a specific class for complaining about broken equipment is nonsensical and unproductive imho.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
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icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
shadowclad is fine, just fix the enchantment pls...
btw I am selling my T Shadowclad for 80 x SMOP, PM me ingame for a deal
shadowclad is fine, just fix the enchantment pls...
btw I am selling my T Shadowclad for 80 x SMOP, PM me ingame for a deal
I think it's impossible to tell if it's fine without it being "fixed". I mean it insta gains stacks, it perma stealths, the stealth is completely invisible, like I have no way to judge what it's like if it's WAI XD
On ambush rings: "How would you like PVE if all the mobs were invisible?"
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icyphishMember, NW M9 PlaytestPosts: 1,255Arc User
I just keep whacking the red dot (marked) but for classes that cant fire their attacks without the pointer on the target it will be a pain in the <font color="orange">HAMSTER</font>
The enchantment isn't WAI, but it probably doesn't make it into the top 50 priority list of things that need to get fixed first.
Yeah I have no experience with this chant as I gave up on the game a while back, but you probably already noticed my absence in the game. I just keep up on the forums to see if the devs come to their senses but it seems like they are continuing the trend of mistakes and cheap content instead of resolving and going back to quality releases. Last time I was on was the winter festival for about 3 days of it I think.
If there is any game that allows for two wrongs making a right, it's this one.
You can laugh me off as much as you want, I don't care. I also don't buy the apples and oranges B.S.
How can you possibly say there is a difference between class imbalance and enchantment imbalance when the two imbalances often work together synergistically? The same ideal combinations occur with rings and classes as well.
My class sucks right now so I'll use items whose tooltip blatantly doesn't match it's effects, i.e. not WAI, because that makes it ok. It's called rationalization first of all @morenthar, secondarily this "synergistically" comment I literally laughed when I read it. OMG man, like it "synergizes" with every class. Give it to a GF and see how it looks on them, they'll go stealth and one rotation your "synergy" before it can proc. Give it to those bloody GWFs and see what happens then
I can't argue with you tbh man because you want this bad enough that no amount of logic anyone is able to dish out to you is going to sway your opinion so I'll not attempt to confuse you with the facts anymore. Enjoy using whatever bug you can find to supplement what you consider to be shortcomings of your class in comparison to other classes.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
Comments
I also hope stealthbug will be fixed, but tbh, for a Warlock having no dodge and no mitigation against burst it nearly seems to be legit uinsg broken stuff...
A GF onrotates you in 2 seconds, same as a GWF does , a TR oneshots you, and good Hunter disables you ...nothing changed.
Hunter and TR are nearly permainvisible most time in PVP.
Lot´s of Hunter and CW´s I met who could manage to compete abused ambush, Hunter ring of siege on top.
All these classes do have a dodge on top ! ...CW Hunter TR...so why should a warlock not abuse that option, since it´s so redicules disbalanced most time meeting the actual melee classes having no dodge no mitigation etc.
Btw. wich enchant is more broken, shadowclad or dreadenchant? Did not hear anything good about dread enchant...
Seems that even more player retreated from PVP since lauch of mod 9.
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Other than that, i think it's quite good depending on the build.
I have the NCL bulette mount, which gives me 4k deflect. So, doing the best with what i have, i sit at 40% deflect chance, 6k base deflect stat+ 4k coming from ring of sudden deflect +4--->10k. Trying this combo, i'd say this:
the enchant allows you to both increase the amount of deflected hits and your DR. The DR is just an "add on".
But i think it's very good mainly because DR has a cap and can be pierced, while deflects have no cap, and you reduce the damage by 50% no matter what. The stacks are 8, so it builds up faster than negation.
Toons with other mounts would most likely go for an ArP mount, but if you have a deflect mount, this enchant is probably the best you can get. I'd just add a more in-line bonus at Trans, so it can rival T.Neg.
I'm quite happy with my pure. Working well with my build so far. And balanced, since it got the "weakness" vs DoT classes that can "proc" your deflects faster on small hits, wasting them. Other than that...worth it for me. And a nice alternative to the monipresent T.Negation.
At Trans i'd make it stun and buff, for example, some other stat.
I proceeded to edit my original post when informed by guildmates and those here on the forums that stacks would fall off when deflection occurred. I re-wrote a much more conservative view but reiterated that tooltips are almost never correct and we should be allowed to test these enchants before they go live.
Not only do these enchants work as I feared originally, it's worse than I could've guessed. The stacks are gained almost immediately and stealth is achieved within seconds of sustained combat. Worse though is that the stealth is full invisibility, meaning 0 visibility even if you're standing on top of the wearer. Any and all attacks are immediately broken upon this procc, when the wearer comes out of stealth they retain 6-7 stacks and need only be attacked again to immediately be sent back into stealth.
Lastly, even if not continuously attacked the wearer, in combat, goes into stealth every 30 seconds which is supposed to be the cooldown.
Perhaps next time I'll stick to my guns based off of history rather than adopting a more conservative tone in order to appease those who assume enchants won't be broken.
With stealth being introduced into PVP everywhere they can put it and drains remaining OP against those who can't ward them PVP is turning into a 3 ring circus... @strumslinger @terramak @asterdahl Please, please get rid of this junk from PVP. Ambush rings, shadowclad enchants, drains... it may actually be a good thing we can't Q into PVP at the moment because of the problematic new Q system.
Devs, I've always enjoyed this game, tried to be helpful here on the forums and be respectful in my tone towards you, the minds behind the game and mechanics. But this... these "additions" to PVP.. they're horrible. I'm sorry guys but this is ruining PVP for everyone. Please help us return to fun PVP matches.
Again we are in a redicules situation cryptic confronts us every mod by forgetting to implement internal cooldowns beside other "small" little things.
---> This enchant should never stack 8 times in case you have a Bulette Mount + 6k deflect+4k deflect from ring<---
This enchant should stack -->1-4 time<-- having that high deflectchance.
Having 40% deflectionchance and stacking 10% deflect per stack, it´s a defelctionchance of 85,74% at 8 stacks ! + permainvisability +16% DR since they forgot the internal cooldown....totally broken.
the chance to get 8 stacks from this enchants, having 40% basedeflectionchance is
--> 0,6 x 0,56 x 0,4676 x 0,4144 x 0,3558 x 0,2914 x 0,2206 x 0,1426 = 0,000212205 % , somthing like 1:5000
so all of you using that enchant are running like invisble "Perma-Jackpots-Player" 24/7 in DOM..nice
In case it would work properly, you should not gain more than 1-3 stacks at 40% deflect and you never should get near 8 stacks being permainvisible.
They implemented an enchant wich doesn´t react or reset on any kind of deflection, and with no Cooldown on this invisible buff.... thes guys are even worse than I thought til now, loooool
"The godmode Enchant": Grants you invulnerability every 30 sec for 4 seconds (forgetting about the internal cooldown...) nice cryptic
How to top "shadowclad" in the current state...hard task
Negation build DR way faster and holds longer
which is still better for defence and also with 10% Recovery+ 10% income heal.
Short cooldowns (Shadow without 10% Rec. it's noticeable) and health regeneration.
Shadow's defect its very minimal not really noticeable 00,1 even the DR is weak and holds short.
So all in all are the Stealth the only thing which keeps alive.
Shadowclad without stealth is basically useless.
Personally i use shadow not because of stealth, its cuz i'm tired of Negation (fey) combo that's all,
to keep playing this game i need new stuff.
Trying to use class "imbalance" as an excuse for using rings, drains, and shadowclad is comparing apples to oranges firstly and is just a way of rationalizing that two wrongs equals a right. Class balance needs to happen, but broken equipment and enchantments need fixed as well. To complain at a specific class for complaining about broken equipment is nonsensical and unproductive imho.
btw I am selling my T Shadowclad for 80 x SMOP, PM me ingame for a deal
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
Author of GWF Speed Demon PvP Build (Mod 11) <- Click to reveal the Speedy Beast! >:)
I can't argue with you tbh man because you want this bad enough that no amount of logic anyone is able to dish out to you is going to sway your opinion so I'll not attempt to confuse you with the facts anymore. Enjoy using whatever bug you can find to supplement what you consider to be shortcomings of your class in comparison to other classes.