Pretty much what i say in the title.Out of sudden,with out messing with options or whatever:
when i use Enforced threat and villain's menace,camera closes in and then goes back to original height.It is pretty anoying and tiring.It makes me dizzy.
Is only me?does anyone else have the same problem?
Does anyone has any tip?
I am sure all my gamep[lay options are same as ever.Camera shake off,everything normal.I just had some artifact activation problems inside MC(in PE it works fine) but i don't think it is related.
Thanks in advance.
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edit:No change resetted it to 0 then changed FOV as i had for years.In 87 fov,when i activate ET it goes to default then back to 87.
Happens with Villain's.In villain's someone could argue that i might not have noticed it ,since the default animation-effect makes the toon bigger.But in ET?Nope that is brand new
Anyway thanks for the help magenubbie
/gfxSetDefaultFOV 55
This is the default setting for view distance. Yes, this means this, and other view distances are bindable.
I personally use the following, bound to F6, F7, and F8 respectively:
/bind X gfxSetDefaultFOV 55
/bind X gfxSetDefaultFOV 65
/bind X gfxSetDefaultFOV 110
(were X is the key you wish to bind)
This also means that you can use an alias file to (rudimentarily) emulate zooming with the mouse-wheel, but may break the true-zooming during inspect view mode.
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i had fov at 87 for years and when i used ET nothing happened.Since last patch during the animation,camera closes in at default fov then resets at 87.it is extremelly annoying and could make dizzy anyone after 4-5 activations.
I did use the correct fille(Neverwinter en-etc) however this does not solved the problem.Problem is brand new,and happens to anyone that uses custom fov.Mostly use default fov and in that case they do not see it.For the rest of us it is annoying.
Please ,take steps to fix it.i suppose it is an easy fix.:)
But that's only happened to me few times - so nothing too terrible.
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My guesses are either Arc.3.0 somehow messed things up.Or the patch.Or during the changing fov,typing commands i typed something wrong and messed the camera.The key thing is that never happened to me before.
It is an easy thing to test.Change default fov put it something most of players do 65/76/95.Activate ET.
nausea incoming in 15 secs :P
[ Support Center • Rules & Policies and Guidelines • ARC ToS • Guild Recruitment Guidelines | FR DM Since 1993 ]
Or a dev can jump in an hint us with a right command if there is one to force the camera to stay in it's place.
@hypervoreian
Try /AutoAdjustCamDistance 0
It has no description, and I have no clue what it does, but may work
edit - That didn't help, and I've checked on GF, wow that makes the class unplayable ! It also happens on TR but much faster and less disrupting.
The places i found this happening more often is eLOL. Encountered the problem elsewhere too, but when i am on my SW doing the scorpions in eLOL i have it a lot lately.
While on SW i feel nothing, on the TR and the GF i too get dizzy sometimes, worst was in eGWD once, i really got motion sick. Since that i don't go with those chars to eGWD.
I have the shaking thing too. Since it's quite hard to subscribe, i could come up with the old kind of degaussing function on old CRT monitors as a good example. (Jesus am i old he he...)
I have never ever experimented with FOV options and double checked, mine are fine, no changes. Odd really.
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I concur with @zebular . I've been here since beta and anytime I change my FOV from default some things trigger the "zoom in". I figured some of the graphic objects / textures / whatever cannot be rendered at certain FOV settings.
Hmmm... I've never set it below 55. I wonder if it would zoom out instead of in.
Hmmm...(2) I wonder if it's FOV specific. Maybe different things break at different FOVs. I could see this being a reason why experiences are so varied. I'll have to try mucking with it when I have a chance.
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As mathias said it is class spesific.I play mainly OP,GF,GWf and TR.
All set up at fov 87.
GWf camera?Fine no zoom in and out during all encounters.Op?The same.
TR dazing strike moves camera forward .
GF almost most encounters ,Griffon's ,Villain's,ET,Lunging,a little bit in anvil,...
I stopped using ET for that reason.
I hope for a fix sometime