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Developer Blog: Stronghold Cost Reductions

strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
We’ve decided it’s time to make it a little easier for guilds to increase their Guild Level.

http://www.arcgames.com/en/games/neverwinter/news/detail/9787073


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    l3thin4thl3thin4th Member, NW M9 Playtest Posts: 198 Arc User
    Is it known when these changes will take place?

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    strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
    l3thin4th said:

    Is it known when these changes will take place?

    When The Maze Engine launches. We haven't announced the release date yet.


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    scathiasscathias Member Posts: 1,174 Arc User
    @strumslinger
    Since these are all Mod 9 changes it might be a good idea to note in the blog that these are Mod 9 specific since many people who read the blog will not know this
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    kur667kur667 Member, NW M9 Playtest Posts: 30 Arc User
    Looks like great news :D integrating with professions is nice as well

    we are at Guildhall rank 8 now and we're kinda of depressed looking at all the stuff we were going to need to progress further, looking forward to seeing how big the cost reduction will be for us.

    I don't read about any changes to the amount of influence needed though, but the ones that are mentioned are the ones we are usually short off.
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    strumslingerstrumslinger Member, NW_CrypticDev, Cryptic Developer Posts: 1,724 Cryptic Developer
    scathias said:

    @strumslinger
    Since these are all Mod 9 changes it might be a good idea to note in the blog that these are Mod 9 specific since many people who read the blog will not know this

    Will do.


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    krymkackrymkac Member Posts: 210 Arc User
    High time. When many small but friendly guilds vanished and big ones wasted tons of ad/rl money & hours upon hours of grinding. Seriously ppl been giving their feed back ever since sh went on preview. About how ridiculous requirements are. Yeah right "research".
    Well better late than never I guess.
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    instynctiveinstynctive Member, NW M9 Playtest Posts: 1,885 Arc User
    My "small but friendly guild" is actually thriving. SH is a long-term thing and we aren't in any sort of "race". We've made it up to GH L8 through "wasted tons of ad/rl money & hours upon hours of grinding". Unfortunately, with only 15 or so active members throughout, we did very well to get to where we're at now.

    I would wager that the amount per person that my guild came up with for donations would rival the amount per person of any of the big guilds.

    Regardless...

    This is a step in the right direction... and the problems with SH were just as I predicted when it first went live (because on preview, the currency requirements were at least 1/10th of the live requirements).
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    orangebangorangebang Member, NW M9 Playtest Posts: 55 Arc User

    My "small but friendly guild" is actually thriving. SH is a long-term thing and we aren't in any sort of "race". We've made it up to GH L8 through "wasted tons of ad/rl money & hours upon hours of grinding". Unfortunately, with only 15 or so active members throughout, we did very well to get to where we're at now.

    I would wager that the amount per person that my guild came up with for donations would rival the amount per person of any of the big guilds.

    Regardless...

    This is a step in the right direction... and the problems with SH were just as I predicted when it first went live (because on preview, the currency requirements were at least 1/10th of the live requirements).

    When they do the "armada" idea for neverwinter from sto, maybe we small but friendly guilds will do better by banding in together. Like you guys, we're still plugging along no matter come what may.

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    urabaskurabask Member Posts: 2,923 Arc User

    My "small but friendly guild" is actually thriving. SH is a long-term thing and we aren't in any sort of "race". We've made it up to GH L8 through "wasted tons of ad/rl money & hours upon hours of grinding". Unfortunately, with only 15 or so active members throughout, we did very well to get to where we're at now.

    I would wager that the amount per person that my guild came up with for donations would rival the amount per person of any of the big guilds.

    Regardless...

    This is a step in the right direction... and the problems with SH were just as I predicted when it first went live (because on preview, the currency requirements were at least 1/10th of the live requirements).

    That's kind of the point in joining a big guild ...
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    vorticanvortican Member, NW M9 Playtest Posts: 367 Arc User
    This is great! Casual players being able to use the profession system to donate to the guild is a great help to both the player and the guild. It looks like Mod 9 will not only add content but important new mechanics to existing content which will improve gameplay for average players.

    More needs to be done for endgame and top tier PvE players but keep up the good work!

    Now I must go back to crafting many, many pairs of pants.
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    ezedozezedoz Member Posts: 26 Arc User
    edited February 2016
    Definitely should give a credit to guilds who have spent a sum levelling their guild hall within the rules.

    Our guild Hall is lvl 18, Im expecting credits.

    Extremely unfair if you dont
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    vasamattavasamatta Member Posts: 1 Arc User
    The reductions to the stronghold coofers are nice, but I still have a problem with how you raise the stronghold. The only way to get your stronghold to level 3 is to have four level one structures build. We have a lumberyard, a farm, and a marketplace. The only thing left to build are PvP structures. We have no intention of being a PvP guild, so why are we FORCED to not only build PvP structures but to go to PvP events. I have had some decent success at some PvP events, but with a item level of 2600 I seem to be outmatched. IN FACT I went to one domination event and the squad I was in was LITERALLY steamrolled. How we got 2 points were beyond me. We could not leave the platfrom. For all this I got 0, NADA, ZIP glory. A lot of good a glory bonus is if you can get steamroller. To get the 164,000 glory now seems to be nearly impossible when taken in to account that a lower item level player can 0 glory. I did get on a good team and get a little less than 700 glory. With the 30% glory boost that is a WHOOPING 721 glory. OH JOY, only 200 more PvP events to go. We can do the campaigns.

    I would love to do more PvP if there was more of an attempt to make the side balanced.

    I know --- JOIN A BIG GUILD. HMMM Done that. Been there on other games. Big egos. Too much trash talk. Conflict after conflict. A small group of player who like to get together and play a game for what it is-- A GAME -- is so much more enjoyable. The big guild - big ego thing gets old quickly. Finding a good leader and a group of fun players is not that easy. Those guilds are not a dime-a-dozen.

    Please change the PvP structure requirementas or at least put more of an attempt to make PvP events balanced for everyone.
    Going to a PvP event and getting 0 glory for trying is totally unacceptable.
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    hustin1hustin1 Member, NW M9 Playtest Posts: 3,462 Arc User
    edited February 2016
    These are outstanding changes, and very welcome. My only concern after reading them is in gaining Influence. For our small guild, farming influence takes forever (we are at rank 6, currently working on our stable).
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    jrojasbjrojasb Member Posts: 24 Arc User
    What about stronghold weapon please help us
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    thecursedlichthecursedlich Member Posts: 4 Arc User
    If the feedback were accepted earlier, they could launch all of this on mod 8, some guilds already put a lot of hard work to get where they are. I'll not say it's a bad change, it's a good one, but really late.
    Probably the big guilds, the ones with GH 14+ will have to suck it up with all their spent AD and efforts and keep going like it never happened.
    A 50% credit in the house woudn't hurt, it's easy to see how much a guild has spent, you have all the charts.
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    eldeskaleldeskal Member, NW M9 Playtest Posts: 214 Arc User
    edited February 2016
    To address one of the final lines in the post:

    Also, we’ve been continuing to think about Strongholds and what else they need

    May I humbly suggest a free-for-all PVP area? No factions, just a "if you're here, you're fair game" area---for testing out new things, etc.

    [edit: I suppose it could even be a new PVP structure...perhaps "arena"]
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    fuzzytek#2423 fuzzytek Member Posts: 13 Arc User
    I just started playing Neverwinter in December and I'm thrilled to see linking profession crafting into building up the stronghold. Our guild is very new still, just starting to work on a farm.

    I really appreciate the note above by vasamatta - http://forum.arcgames.com/neverwinter/discussion/comment/12787831/#Comment_12787831

    There can be a lot of areas that even when you try, and try very hard, you get rewarded with nothing or very very little. I had the toughest time finding a team to get through the Spiders required quest with my oathbound paladin. I end up having a lot of lag in game and most parties seem to run through the monsters rather than confronting them. What that leaves me (in a world of lag) with is a swarm of very nasty spiders to take on as the trailing member of the party. When its your first time through a dungeon quest it can be impossible to complete. Impatient parties kick the lagging member out.
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    triflentriflen Member Posts: 34 Arc User
    edited February 2016
    I would say when these changes do go live, there should be IMO, a chance to have what was already invested put forward as a credit in current stronghold coffers. You reduce the cost of ad per structure upgrade by 60 percent or so then add a 60 percent return of said resource so all guilds are on same footing and the larger guilds are not penalized for their already aggressive approach and the smaller guilds still benefit. I am not saying the smaller guilds do not deserve this break, on the contrary they do, but you can NOT penalize the already very active and determined guilds by making their progress a penalty of timing. Coding might be a bear, but that is your job, and the right thing to do as far as returning resources for already built structures. The credit could be in the form of vouchers, given to guilds leadership or those who can build the structures. The said sto armada system does not offer that said penalty, and larger guilds still have their place, as do smaller guilds. The smaller guilds chance to progress with said larger guilds help.
    Post edited by triflen on
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    mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    Really positive move for smaller guilds. I can't wait to see if this helps us with our progress.

    Must say you were right on. The items that slowed down our progress is:
    1. Fey
    2. WOD
    3. AD
    4. Labor
    5. Gems
    In the case of laborers and gems I usually just buy some of the high end ones from the ad market when all tasks are done. Even though it was a bit hard on my AD it was not the end of the world(can get it in day or 2).

    Since we are a small guild most of our guildies are not done with there boons so it is up to the few of us that is. This puts a lot of pressure on us to go on all our toons and farm these regions ... removing a bit of the fun making it more like work. These changes should dramatically reduce that bourdon. Thank you.
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



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    mynaammynaam Member, NW M9 Playtest Posts: 937 Arc User
    edited February 2016
    ...please delete double post
    There are more than BIS players in this game
    RIP Real Tiamat, RIP Real Demogorgon RIP real Temple of the spider. Why remove non bis content to give to bis players ????
    FORCING the majority of your player base to play 4 mod old dungeons and trial will have a bad result on player base
    Changes are getting so bad i would rather prefer no new changes (RIP ICE FISHING in winter fest)



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    putzboy78putzboy78 Member, NW M9 Playtest Posts: 1,950 Arc User
    I think fey should still receive a second option for earning it. I'd recommend adding a currency to those dungeons in sharandar (GC, WF, celedane). There's almost no reason to enter these things for the enchants (worthless) and five crescents. Some people will do celedane for the blink dog but its drop rate is terrible (I've finished sharandar on 7 toons and never seen the blink dog drop).

    Dread, Tyranny and Winter have new demonic heroic encounter quests to increase what can be earned in their respective zones and are far more interesting to run

    Everyone runs dread for the greater marks
    Tyranny gets plenty of farming via heralds
    Winter is still viable because of people farming black ice and open world pvp

    There is really no reason to enter sharandar except the weekly AR quest. Add some currency to those mini-dungeons to help encourage people to enter to get their daily key and farm for their stronghold. Running all those fetch quests for 1000 stronghold coffer credits is not a good ROI for the end gamers and sharandar is still the longest/hardest area to get your boons from
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    gusmichaelgusmichael Member Posts: 11 Arc User
    And AD Donations at people's strongholds comes to a grinding halt in anticipation of a significant decrease in their necessity. One which occurs "Spring 2016"?! (Which is in June for all we know) These incessant hype updates simply break the game until the next mod is released. Players in-game have a (supremely unwarranted) optimism about fixes like this and the queing system; maybe someone should remind them about the recent "fix" surrounding party kicking abilities that makes Epic Demogorgon every troll's favorite place to idle.

    We players at least deserve a firm date at which we can just stop playing until. No reason to overtly waste our time with grinds to be removed at an undetermined future date.

    Don't put this garbage on the patch screen until you've actually patched it.
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    regenerderegenerde Member Posts: 3,043 Arc User
    edited February 2016
    In a few words, too little and too late.

    In more words:
    When you removed rAD from Leadership, you had the golden opportunity to keep this profession relevant by adding Stronghold Vouchers to all rAD slots.
    But nothing happened.

    And when i see the rare task "Diamond Shipment" popping up, it reminds me again and again of this failure.
    Just another rare task in Leadership waisting space.

    Then came the release of Stronghold to the Xbox, and there was again an opportunity to adjust the stronghold structure costs to something more reasonable.
    And again, nothing happened.

    Which would have been simple and easy, and could have been done quickly.
    But instead we now have to wait several months for a more complicate change?

    And could we please get a list of current structure costs compared with the new structure costs?

    Anyway, i would also like to ask for an option to pause ViP, or an option that will let us buy ViP packs without actually using them directly up. So that we can just stop wasting our ViP time, while waiting for another necessarry update to come around.

    Thank you, and take care.

    Edit: Will all the new profession tasks be rank 23, or are there any new lower ranking profession tasks too?
    Post edited by regenerde on
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    mysteriasdrassamysteriasdrassa Member Posts: 299 Arc User
    At first glance, as a small guild leader, I had to say AWESOME! And still do pretty much, but really, I would have to say that you really missed Frozen Treasures, unless you plan on including these on the list of fixes. Feywild, Tyranny, and Dark are some of the easiest to accumulate once you finish the trees.
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    xenotorchxenotorch Member, NW M9 Playtest Posts: 196 Arc User
    vasamatta said:

    The reductions to the stronghold coofers are nice, but I still have a problem with how you raise the stronghold. The only way to get your stronghold to level 3 is to have four level one structures build. We have a lumberyard, a farm, and a marketplace. The only thing left to build are PvP structures. We have no intention of being a PvP guild, so why are we FORCED to not only build PvP structures but to go to PvP events.

    Panic not, the Guild Hall itself actually counts as one of the four structures, so you do not need a PvP structure at all. We nearly made this mistake at the same point.
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    eldeskaleldeskal Member, NW M9 Playtest Posts: 214 Arc User

    we should be compensated for our early investments in SH

    I could only agree if there were no benefit to be had from early investment. However, guilds who made the investment to ramp up to higher levels did get an advantage: namely boons. (And for context, my guild is slogging through the rank-12 requirements at present)

    In PVP the effect of having a boon everyone else is unable to get is obvious.
    In PVE, you get the benefit of the boons while the devs hands are still tied to "re-balance" the content...can't make the content harder while 90% of the players don't have the boons.

    So you paid a high price to be an early adopter. This always happens. Recall that the Intel Pentium 90 had a preview cost $13k; a year later it was a commodity processor at $200. Intel did not refund the early adopter cost; early adopters get an advantage over competitors.

    There is 0 chance of getting a credit. This is probably okay (IMHO).
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    truckulatruckula Member Posts: 124 Arc User
    edited February 2016
    Ok, I have to agree you really missed out on IWD, but also Influence. With the daily caps on what you can gain from the HE's and the almost obscene requirements to even be able to participate in those HE's, even with a lot of players unless they are max level, they can not contribute to this requirement at all. We do not have a lot of max level players, most of ours we recruit when they are low level and train them up, but this takes time, lots and lots of time. Years and years worth of time. We will keep plugging away, but I hope this update happens very soon.
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    davehedgehog1davehedgehog1 Member Posts: 12 Arc User
    Frozen Treasures are going to be our blocking point. When most members are playing with ping of around 400 and are happy to just be playing the game, Cryptic can't help our ping but when you add in rubberbanding and lag at IWD most won't bother trying. If the lag and rubberbanding wasn't there, then would really appreciate the steps that are being taken, not just with stongholds but across the whole game.
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    ryoshinetteryoshinette Member, NW M9 Playtest Posts: 488 Arc User
    So preliminary calculations and rules we had to follow were totally fail? Am I right? Death is a part of life. Here it comes.
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