Hotfix is now live. Interactive objects should be back to the way they were before the Feb. 4 patch.
Note that this change may take a little time to filter through certain maps. Vellosk, Pirates' Skyhold, Mount Hotenow, and Whispering Caverns will start creating new instances with the hotfix active, but other instances may take a little more time for the hotfix to filter through.
I appreciate the fast response and hotfix rollback. However the main annoyance is that people continue to "bug" the node either way. Now it's back to whoever gets to the node first can leave the lesser item (i.e. Sal Amoniac) again. If they don't have the explorers boon they leave one behind. Then I'm forced to either 1) Clear the node and take the hit so someone can come behind me and snag the Alum 2) Leave it for the next poor sod who wanders along 3) Group into parties and let each person alternate taking the "hit" and clear the 1 Sal amoniac left behind and hope no one butts in and steals the Alum yet again.
This is completely unacceptable for those guilds who sacrificed better PVE/PVP boons to take the broken explorers boon. The group stats boon is extremely buggy and doesn't work half the time and the treasure hunter boon is bugged because of the node interaction issue. Guys you've really screwed us with this. Please help us out, and some type of compensation would be much appreciated, and deserved imho. I have never asked for this before, but you guys know how much time/effort/HE's/AD/Dragons/SH siege is required to build these structures.
I am glad that the response time seems to have improved drastically, now please besides fixing the actual issues, make right what those guilds who bought into your hard sales pitch on the explorers boon were led to believe vs. the actual reality once we built it.
Thanks for your time.
On ambush rings: "How would you like PVE if all the mobs were invisible?"
Hotfix is now live. Interactive objects should be back to the way they were before the Feb. 4 patch.
Note that this change may take a little time to filter through certain maps. Vellosk, Pirates' Skyhold, Mount Hotenow, and Whispering Caverns will start creating new instances with the hotfix active, but other instances may take a little more time for the hotfix to filter through.
I appreciate the fast response and hotfix rollback. However the main annoyance is that people continue to "bug" the node either way. Now it's back to whoever gets to the node first can leave the lesser item (i.e. Sal Amoniac) again. If they don't have the explorers boon they leave one behind. Then I'm forced to either 1) Clear the node and take the hit so someone can come behind me and snag the Alum 2) Leave it for the next poor sod who wanders along 3) Group into parties and let each person alternate taking the "hit" and clear the 1 Sal amoniac left behind and hope no one butts in and steals the Alum yet again.
This is completely unacceptable for those guilds who sacrificed better PVE/PVP boons to take the broken explorers boon. The group stats boon is extremely buggy and doesn't work half the time and the treasure hunter boon is bugged because of the node interaction issue. Guys you've really screwed us with this. Please help us out, and some type of compensation would be much appreciated, and deserved imho. I have never asked for this before, but you guys know how much time/effort/HE's/AD/Dragons/SH siege is required to build these structures.
I am glad that the response time seems to have improved drastically, now please besides fixing the actual issues, make right what those guilds who bought into your hard sales pitch on the explorers boon were led to believe vs. the actual reality once we built it.
Thanks for your time.
Agree. This explores boon is totally HAMSTER. The resources nodes dont work and neither is the group stats. Time and resources well spent. GG
Since the last patch, sometimes some skill nodes are being uninteractable. When that happens, they also don't show sparkles indicating that they are interactable.
Post edited by ianthewizard2012 on
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myles08807Member, NW M9 PlaytestPosts: 409Arc User
I may be in the minority in this opinion. I understand that. I regularly find my toons surrounded by others who ignore treasure and rush through to the main objective of whatever quest, dungeon, skirmish, or zone I'm in, either leveling or epic...
... but this restriction of the availability of skill nodes has gone too far. If I have a toon in a zone where he will be attacked; not some too-low "every monster ignores me unless I attack" situation, but a zone where my toon MUST fight if he is noticed; I absolutely should have access to every available skill node.
I'm leveling a DC through Reclamation Rock right now:: He's level 68 right now mostly thanks to the 2x XP event. NONE of the area's skill nodes sparkle for him. It's not that they're taken; they're just not available. I am being deprived of legitimate loot taken at the risk of attack.
Again, I get it. We're fighting the botters who apparently routinely run high-level toons through the low-level zones gathering skill node treasures for the auction house. Unfortunately, this measure has gone too far. If I have to fight my way to it, I should be able to claim it!
I may be in the minority in this opinion. I understand that. I regularly find my toons surrounded by others who ignore treasure and rush through to the main objective of whatever quest, dungeon, skirmish, or zone I'm in, either leveling or epic...
... but this restriction of the availability of skill nodes has gone too far. If I have a toon in a zone where he will be attacked; not some too-low "every monster ignores me unless I attack" situation, but a zone where my toon MUST fight if he is noticed; I absolutely should have access to every available skill node.
I'm leveling a DC through Reclamation Rock right now:: He's level 68 right now mostly thanks to the 2x XP event. NONE of the area's skill nodes sparkle for him. It's not that they're taken; they're just not available. I am being deprived of legitimate loot taken at the risk of attack.
Again, I get it. We're fighting the botters who apparently routinely run high-level toons through the low-level zones gathering skill node treasures for the auction house. Unfortunately, this measure has gone too far. If I have to fight my way to it, I should be able to claim it!
@myles08807 Those nodes have been bugged by people opening them and not taking all the contents (or potentially any of the contents). This makes the node not interactible for anyone other than the original player to inspect it. The change has been rolled back, but most zones' instances were not forced to reset after hotfixing, so the nodes will only be back to normal after the next maintenance when all the instances are generated fresh.
Nothing to do with botters, just a fix for masterwork nodes that didn't work.
Anyone else having trouble with Skill Check spots and treasure chests not working? By that I mean I'm not able to interact with them in public instances. Also, it doesn't seem to affect all of my characters. I sent a bug report, but I was wondering if anyone else has this issue.
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
Anyone else having trouble with Skill Check spots and treasure chests not working? By that I mean I'm not able to interact with them in public instances. Also, it doesn't seem to affect all of my characters. I sent a bug report, but I was wondering if anyone else has this issue.
Reading the post directly above yours might have helped answer this question.
Edit: Sorry, I did not realize that your thread had been merged here. I hope you are able to find the answer.
obsiddiaMember, NW M9 PlaytestPosts: 1,025Arc User
edited February 2016
+111!11!
Bizarre to break something that's been there since Beta. Always wonder why things that shouldn't be touched are touched.
If it was to reset one where the previous person left a junk item, that was not even on anyone's top 10,000 things to do. (We take the junk item and move on.)
Did you really think anyone could steal the power of the god of thieves?
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beckylunaticMember, NW M9 PlaytestPosts: 14,231Arc User
It wasn't a huge problem with ordinary skill nodes.
It became a huge problem with masterwork nodes (because people have invested enormously to be able to access those, looting them is likewise expensive, and they should not suffer because of selfish players), and whatever fix they're making apparently needs to be pushed to all the resource nodes.
I don't have access to masterwork nodes, but I can see how bad the situation is without intervention.
So we'll see what Take Two on the fix brings tomorrow.
Really hope this is fixed today,, I haven't been able to access ANY nodes, whether they be masterwork or just plain-ol, plain-ol types,, and I'm running in areas that are lvl appropriate to me so it isn't the being too over-lvl thing
Comments
This is completely unacceptable for those guilds who sacrificed better PVE/PVP boons to take the broken explorers boon. The group stats boon is extremely buggy and doesn't work half the time and the treasure hunter boon is bugged because of the node interaction issue. Guys you've really screwed us with this. Please help us out, and some type of compensation would be much appreciated, and deserved imho. I have never asked for this before, but you guys know how much time/effort/HE's/AD/Dragons/SH siege is required to build these structures.
I am glad that the response time seems to have improved drastically, now please besides fixing the actual issues, make right what those guilds who bought into your hard sales pitch on the explorers boon were led to believe vs. the actual reality once we built it.
Thanks for your time.
Agree. This explores boon is totally HAMSTER. The resources nodes dont work and neither is the group stats. Time and resources well spent. GG
▁ ▂ ▄ ▅ ▆ ▇ █ Gankdalf The Icehole █ ▇ ▆ ▅ ▄ ▂ ▁
... but this restriction of the availability of skill nodes has gone too far. If I have a toon in a zone where he will be attacked; not some too-low "every monster ignores me unless I attack" situation, but a zone where my toon MUST fight if he is noticed; I absolutely should have access to every available skill node.
I'm leveling a DC through Reclamation Rock right now:: He's level 68 right now mostly thanks to the 2x XP event. NONE of the area's skill nodes sparkle for him. It's not that they're taken; they're just not available. I am being deprived of legitimate loot taken at the risk of attack.
Again, I get it. We're fighting the botters who apparently routinely run high-level toons through the low-level zones gathering skill node treasures for the auction house. Unfortunately, this measure has gone too far. If I have to fight my way to it, I should be able to claim it!
Nothing to do with botters, just a fix for masterwork nodes that didn't work.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Edit: Sorry, I did not realize that your thread had been merged here. I hope you are able to find the answer.
Neverwinter Census 2017
All posts pending disapproval by Cecilia
Bizarre to break something that's been there since Beta.
Always wonder why things that shouldn't be touched are touched.
If it was to reset one where the previous person left a junk item,
that was not even on anyone's top 10,000 things to do.
(We take the junk item and move on.)
It became a huge problem with masterwork nodes (because people have invested enormously to be able to access those, looting them is likewise expensive, and they should not suffer because of selfish players), and whatever fix they're making apparently needs to be pushed to all the resource nodes.
I don't have access to masterwork nodes, but I can see how bad the situation is without intervention.
So we'll see what Take Two on the fix brings tomorrow.
Neverwinter Census 2017
All posts pending disapproval by Cecilia